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Cooldown on Nerfs

  • Tcholl
    Tcholl
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    I am here to support a cooldown on nerfs.

    I think it's ok to nerf something that is clearly over performing for a certain period of time. However, if a skill or set has just been released or changed (buffed or nerfed), it must have a cooldown period before any further changes.

    Pyrebrand is a good example, since some people have grinded a lot for this set and it should be garbage after the update. The set has just been released, a terrible farm in IA and now will only take bank space or be destroyed. Recipe for frustration here.

    Also, the nerf must please everyone. Now, the cloak change is a great example. If you want to change a skill, do it in a manner that will not kill it or making it less enjoyable for the ones using it (NBs). You cannot push those changes through the throat of the players that do actually use them.

    Those are 2 types of nerf that drives players away. No one wants to lose time and effort to farm for nothing or have his/her preferred skill/class butchered to the point where the fun is lost.
    PC NA - Greyhost
  • Kaysha
    Kaysha
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    Time to vote with the wallet
  • IncultaWolf
    IncultaWolf
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    Tcholl wrote: »
    I am here to support a cooldown on nerfs.

    I think it's ok to nerf something that is clearly over performing for a certain period of time. However, if a skill or set has just been released or changed (buffed or nerfed), it must have a cooldown period before any further changes.

    Pyrebrand is a good example, since some people have grinded a lot for this set and it should be garbage after the update. The set has just been released, a terrible farm in IA and now will only take bank space or be destroyed. Recipe for frustration here.

    Also, the nerf must please everyone. Now, the cloak change is a great example. If you want to change a skill, do it in a manner that will not kill it or making it less enjoyable for the ones using it (NBs). You cannot push those changes through the throat of the players that do actually use them.

    Those are 2 types of nerf that drives players away. No one wants to lose time and effort to farm for nothing or have his/her preferred skill/class butchered to the point where the fun is lost.

    Stalking blastbones says hi, these changes are most likely going through anyway regardless of feedback against it
  • gariondavey
    gariondavey
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    Jabs also says hi
    So does potl
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Wuuffyy
    Wuuffyy
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    ibeprofun wrote: »
    When a class gets nerfed, the players get annoyed and ultimately some people will stop playing.

    The shadowy disguise nerf is beyond a nerf - it ruins the class.

    Nerfing never attracts new players.

    Games this old don't get more popular, they eventually fizzle out. Nerfing only pisses off your player base which leads to people quitting. A 10 year old game needs no more reasons for people to quit. It's already 10 years old, no new players are looking for an arcane game that's been around forever with outdated graphics. It is not a good business decision to push people away.

    WoW is the most popular MMO by far... (source: https://mmo-population.com/, there are more though)

    Have you seen its graphics? Do you know how long ago THAT was released. I'm not saying you aren't partially right on the 'nerfs drive away players' but its better to use realistic examples that demonstrate measurable results.

    Now if you said 'ignoring community feedback' causes x, y, z; you'd have something I believe.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Galeriano2
    Galeriano2
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    Tcholl wrote: »
    I am here to support a cooldown on nerfs.

    I think it's ok to nerf something that is clearly over performing for a certain period of time. However, if a skill or set has just been released or changed (buffed or nerfed), it must have a cooldown period before any further changes.

    Pyrebrand is a good example, since some people have grinded a lot for this set and it should be garbage after the update. The set has just been released, a terrible farm in IA and now will only take bank space or be destroyed. Recipe for frustration here.

    Also, the nerf must please everyone. Now, the cloak change is a great example. If you want to change a skill, do it in a manner that will not kill it or making it less enjoyable for the ones using it (NBs). You cannot push those changes through the throat of the players that do actually use them.

    Those are 2 types of nerf that drives players away. No one wants to lose time and effort to farm for nothing or have his/her preferred skill/class butchered to the point where the fun is lost.

    That cooldown already exists. In early years of the game when something was overperforming right after release ZoS was nerfing it in the next 1-2 weeks during some smaller incremental patches.

    Due to the reasons You mentioned like people farming for a set or investing resources into improving set's quality, ZoS decided to implement bigger changes to the game balance only during major quaterly updates so instead of 2 weeks people now have around 3+ months of enjoying some sets or skills even if they are clearly unbalanced.

    There wasn't even a single time when some nerf would please everyone no matter how many adjustments ZoS would add to original idea. Not many people likes when their toys are being taken away even if said toys were clearly overperforming.

    People should finally learn that when something is clearly stronger than anything else than it will at some point become a subject to nerfs. They should also learn to adapt because more often than not that's all it takes to overcome nerfs.
    Edited by Galeriano2 on 22 September 2024 19:49
  • Tcholl
    Tcholl
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    Not only adapt afterwards, but antecipating too. When I first heard of Pyrebrand I decided to wait to farm the Archive, cause chances were it would be nerfed at some point anyway.

    PC NA - Greyhost
  • allan0n
    allan0n
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    No one with any sense of fairness feels bad for nightblades considering how stale the gameplay has been on the majority of the classes in the game for 2+ years. This is from a pvpers perspective. From what i can tell, pve people should be happy about these changes. Nb has been favored by the devs for as long as I've been playing, and this "adjustment" is long overdue. No class should be the best at literally everything simultaneously, especially not when classes like Templar and necro are tedious to play and often require you to fully rely on proc damage to do anything more than tickle people. I'll happily /imperialdance on the graves of all these entitled NB mains.
    Edited by allan0n on 23 September 2024 10:31
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