silky_soft wrote: »Not all nb are the problem. Not ruling out exploits, but it's low ping players in general. Specifically sub 100. Even with a macro you cannot do what a low ping nb can at 250ms. It's gotten worse over the years. There is too much server check going on between each action. Especially on melee range position check compared to heat seeking ranged button mash.
250ms is enough that you have to run on the other side of players just to hit them. But then the game won't let you register a melee skill unless you look at them. So you got to back pedal losing speed and position check on the sever. Then you get stuck halfway skilling, unable to move and most likely die. Low ping gets a constant flow of position checks on them and their target. That's just how it works.
I've done a poll on here once and 60% responded they played on 100+ ms. I've played at 100ms lower ping before and it's quality of life changing. But I still wasn't able to do the not be seen cloak dump.
The latest imbalance between high and low ping is contingency. You'll load up the skill, do your skill cost to proc the condition, maybe a few others and a Dodge roll, then it will proc while your not near your target or they've escaped. Low ping any class uses contingency, instant registration when they skill.
There are far better combos than tarnished for stacking damage in a small window so I don't really see tarnished as a huge issue. Honestly brawlers have it pretty good. You can essentially build for great damage, great defense, great sustain and great healing without really sacrificing anything. There isn't any other game where you can basically be good at everything without really sacrificing anything.
I saw the comment earlier about 12 (maybe it was 14?) people clicking a ranged attack while you were busy fighting other players in melee range. In my mind it is simply 12 (or whatever the number is) attackers and at what point is it reasonable to expect numbers to overtake you? You see brawlers all the time exploiting LOS around trees, rocks, towers (whatever they can) all the while keeping topped off and tanking damage before ult dumping into the group.
You don't see this in BGs and it is no real secret has performance issues, but is this something you balance around? We are still in a fairly tanky meta with players running 30k+ hp and still pumping out loads of dmg. Defense still outscales offense and the ability for anyone to instantly recover from <10% health is fairly obnoxious.
xylena_lazarow wrote: »Nice try, but the person sitting in 100% zero risk safety is not playing actively. They press one button. I'm out there brawling with multiples in my face while 100% zero risk safety non-pvpers let their burst procs play the game for them. You make reference to the Azureblight thread, the literal complete opposite, a pressure attack you can see from a mile away.xylena_lazarow wrote: »Ganking is fine. Zero risk one button to chunk half anyone's health isn't.CameraBeardThePirate wrote: »And as I stated before, Tarnished is ridiculous, but no, removing it won't do jack to stop NBs ganking.Good. Kill or be killed. Stop playing so passively and you're fine. Use positioning or win the race.
xylena_lazarow wrote: »Okay look. The fact that we're even comparing an instant 41m range stealth burst proc to real skills with drawbacks like melee range, cast times, or pressing buttons. That shouldn't happen at all and should tell you how busted this is. This is exactly the free damage, playing the game for you, carry set thing that everyone has complained about for years.CameraBeardThePirate wrote: »I can assure you it would not hit harder than Concealed Weapon (which was weird to bring up in the first place since my comment was talking about Snipe)
MEBengalsFan2001 wrote: »xylena_lazarow wrote: »Okay look. The fact that we're even comparing an instant 41m range stealth burst proc to real skills with drawbacks like melee range, cast times, or pressing buttons. That shouldn't happen at all and should tell you how busted this is. This is exactly the free damage, playing the game for you, carry set thing that everyone has complained about for years.CameraBeardThePirate wrote: »I can assure you it would not hit harder than Concealed Weapon (which was weird to bring up in the first place since my comment was talking about Snipe)
IMO gear that comes from a dungeon, trial, or arena it should be limited to pve only. If gear is from pvp content it should not work in pve. If gear is overland or crafted it’s free for both types of content. This would imo greatly improve this game.
xylena_lazarow wrote: »
Praise Sithis.
As it currently is, tarnished hits first and Anthelmir hits last around 0.9 seconds. The new change will make Anthelmir hit and then Tarnished hit 0.4 seconds later.
I'm guessing wil still be a lot of damage coming in but at least a couple hundred millisecs to react