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https://forums.elderscrollsonline.com/en/discussion/668861

Project Nova - Fights & Highlights [Videos]

  • RetPing
    RetPing
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    RetPing wrote: »
    Challenging? I see ball group can go on for hours doing the same exact thing with zero risk of getting killed.

    Remove that totally broken mechanic of healing stacking then we can talk again.

    Now is as challengins as 2 professional wrestlers fighting 10 toddlers.

    Try making a ballgroup and see how that works out for you.

    No thanks, if I would want to do the same exact mechanics over and over and play like a bot I would do some trial.
  • Aerenthir
    Aerenthir
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    cptfrog wrote: »
    I agree with what @WaywardArgonian just said, try ballgrouping for yourself and see if it is as ''easy'' as you claim.

    I have tried it ( 5-6 runs until I got extremely bored ) an year ago, and I've played a good amount ( ran almost every day for months ) of it 3-4 years ago. It was much easier last year.

    I admit, I don't know if anything was majorly changed in the past year that would impact ball group play, but seeing how ZoS do things, I doubt it.

    I am aware of Plaguebreak that was nerfed if memory serves me right, and Im also aware of Snake in the Stars which sounded good in theory against ballgroups but turned out extremely weak, yet both won't be able to kill a high hp, multi healing stacking ball group unless someone pops a damed Negate ( Even if you do the occasional cleanse ).

    When I'm saying it's easier now, I'm not talking about damage, but purely survivability. A decently packed ball group will need at least 25-30 people chasing it to actually have a chance of killing them, which is a decent chunk of the whole "pop locked" campaign right now, which in turn shifts the whole map for that alliance since they won't have enough people to properly defend/push keeps etc.

    Anyway, whatever our discussion is right now, it's not fitting the whole purpose of the thread you posted with the videos, so I'll stop spamming here.

    Since this playstyle is floating your boat, and giving you some sense of challenge and achievement, who am I to judge?

    Cheers.

    ¯\_(ツ)_/¯
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    IMO on the balance of things grouping now vs pugs is far easier than previous times, gvg is somewhat similar although a lot more boring than it used to be. Mainly due to pull sets, drastic population size decrease but mainly a large skill level drop in the general playerbase. Most of the older good players quit 2y ago and very few challenging people to fight remain.

    In general healing and tankability so much boosted now with echoing and all the extra sets that got added that it feels far more survivable in an experienced group than previous mainly due to the fact that theres less player numbers available to zerg down. Also the lag is better so its less likely for issues caused by lag to get people killed which is what used to kill groups 90% of the time back in the days 3y ago.

    Most skillbased time was pre-cp days, I kinda miss the old destro meta too though pre-earthgore.

    Also Frog you should consider doing less clip highlights and more full fights, generally used to show ppl more skill level based play especially with coms as ppl can see the effort involved etc.
    Edited by Izanagi.Xiiib16_ESO on 9 January 2024 17:30
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • Elendir2am
    Elendir2am
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    cptfrog wrote: »
    If anything its harder nowadays then what is used to be bcuz there was alot of 'nerfs' to the style of playing ballgroup.
    - Cant purge anymore due to Plaguebreak, so sieges actually hurt af. If you take 3+ oils you are almost instadead since they tick for 10k
    - Acuity got nerfed
    - Harmony got nerfed
    - Some synergies dmg got nerfed
    - Vigor and RR changed (healing less per tick)

    These are just a few of the changes that was made over the years_
    Then you could also argue some stuff that made ballgroups life easier such as:
    Dark Convergence and Rush of agony

    I see that you are still lying to yourself, that playing ball is hard.

    Harmony nerfed, harmony was key factor in anti-ball setup. You got much stronger because of it. ZOS is nerfing practically anything usfull against ball, except balls themself.
    PvP - Recruit.
    PvE - Dragon food
    RPG - A guy who thought, that he can defeat daedric prince, yet guards still chase him off when he accidentally touches some object during daily writs.
  • Tsuriel
    Tsuriel
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    cptfrog wrote: »
    I agree with what @WaywardArgonian just said, try ballgrouping for yourself and see if it is as ''easy'' as you claim.

    This kind of rethoric is exactly what kills PvP and chase newer players away. To actually encourage people to narrow an already limited gameplay down to more or less everyone forming ballgroups will be the last nail in the coffin.

  • cptfrog
    cptfrog
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    Tsuriel wrote: »
    cptfrog wrote: »
    I agree with what @WaywardArgonian just said, try ballgrouping for yourself and see if it is as ''easy'' as you claim.

    This kind of rethoric is exactly what kills PvP and chase newer players away. To actually encourage people to narrow an already limited gameplay down to more or less everyone forming ballgroups will be the last nail in the coffin.

    So what do you suggest then?
    Because what i read from ur msg is to discourage people from playing in groups, isnt that the whole point of cyrodill?
    I just made that comment bcuz people who complain ballgrouping is SO easy have no idea how tricky it can be. There is also a HUGE difference between good ballgroups and bad ones making it quite obvious it isnt as easy as people think.
    People just coping saying ballgrouping is the biggest curse ever to happen in ESO bcuz they are dying.
  • Tsuriel
    Tsuriel
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    cptfrog wrote: »
    Tsuriel wrote: »
    cptfrog wrote: »
    I agree with what @WaywardArgonian just said, try ballgrouping for yourself and see if it is as ''easy'' as you claim.

    This kind of rethoric is exactly what kills PvP and chase newer players away. To actually encourage people to narrow an already limited gameplay down to more or less everyone forming ballgroups will be the last nail in the coffin.

    So what do you suggest then?
    Because what i read from ur msg is to discourage people from playing in groups, isnt that the whole point of cyrodill?
    I just made that comment bcuz people who complain ballgrouping is SO easy have no idea how tricky it can be. There is also a HUGE difference between good ballgroups and bad ones making it quite obvious it isnt as easy as people think.
    People just coping saying ballgrouping is the biggest curse ever to happen in ESO bcuz they are dying.

    There are multiple suggestions in the other ballgroup thread in this forum, your choice to close your eyes to the suggestions and facts presented is very common amongst those in the pro-ballgroup sphere. What you're reflecting with your rethoric is a very narrowed down kind of gameplay solely consisting of ballgroups running here and about, which again will be the death of an already declining state of PvP in this game.
  • Desiato
    Desiato
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    cptfrog wrote: »
    I just made that comment bcuz people who complain ballgrouping is SO easy have no idea how tricky it can be. There is also a HUGE difference between good ballgroups and bad ones making it quite obvious it isnt as easy as people think.
    People just coping saying ballgrouping is the biggest curse ever to happen in ESO bcuz they are dying.
    Yeah, because the guy I'm quoting below doesn't know anything about ballgroups, right?
    IMO on the balance of things grouping now vs pugs is far easier than previous times, gvg is somewhat similar although a lot more boring than it used to be. Mainly due to pull sets, drastic population size decrease but mainly a large skill level drop in the general playerbase. Most of the older good players quit 2y ago and very few challenging people to fight remain.
    I used to play in some really good, highly coordinated ballgroups and from my pov the current ballgroup meta is the least thought intensive yet, requiring less skill than ever before. The meta is so boring, it seems most of the good ballgroups stopped playing years ago and we're left with ballgroups of hot tanks who seem to think it's cool not to die for a while.

    I also used to play solo and fight ball groups with randoms, and it used to be MUCH easier to punish the bad ones by ganking their backlines when they would get separated. The current ballgroup meta is SO forgiving of mistakes.

    ESO PVP has such a casual playerbase, it just seems like you're doing something well when you can find 12 players able to stick together, use group builds and play roles, but it's actually not very impressive.

    Edited by Desiato on 29 April 2024 18:11
    spending a year dead for tax reasons
  • WaywardArgonian
    WaywardArgonian
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    My comment was not a 'suggestion' or 'solution' to a 'problem'. Rather, it was a statement intended for people who were making assumptions about a playstyle that they, judging by what they are saying, have no hands-on experience with. The playstyle is only as challenging as you make it, but I've seen too many casual guilds try their hand at ballgrouping and fail, to go along with this notion that anyone can be the second Project Nova as long as they are given the right gear.
    PC/EU altaholic | Smallscale & ballgroup healer | Former Empanada of Ravenwatch | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • cptfrog
    cptfrog
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    Tsuriel wrote: »
    cptfrog wrote: »
    Tsuriel wrote: »
    cptfrog wrote: »
    I agree with what @WaywardArgonian just said, try ballgrouping for yourself and see if it is as ''easy'' as you claim.

    This kind of rethoric is exactly what kills PvP and chase newer players away. To actually encourage people to narrow an already limited gameplay down to more or less everyone forming ballgroups will be the last nail in the coffin.

    So what do you suggest then?
    Because what i read from ur msg is to discourage people from playing in groups, isnt that the whole point of cyrodill?
    I just made that comment bcuz people who complain ballgrouping is SO easy have no idea how tricky it can be. There is also a HUGE difference between good ballgroups and bad ones making it quite obvious it isnt as easy as people think.
    People just coping saying ballgrouping is the biggest curse ever to happen in ESO bcuz they are dying.

    There are multiple suggestions in the other ballgroup thread in this forum, your choice to close your eyes to the suggestions and facts presented is very common amongst those in the pro-ballgroup sphere. What you're reflecting with your rethoric is a very narrowed down kind of gameplay solely consisting of ballgroups running here and about, which again will be the death of an already declining state of PvP in this game.

    Nah, it is everyone outside of the whole ballgroup ''community'' that have their eyes closed and do nothing else then complain on it. I dont remember anyone in a ballgroup posting something like ''omg we got zerged by 60 DC tonight, please nerf the population so my group can play''.
    Ballgroup is a very narrowed down gameplay, you are absolutely correct but does that make everyone outside of that gameplay have the right to just shut us down? We just min/max the game mechanics and heavily practice to do stuff good. Like i said in previous posts, everyone thinks more or less it is just ''slot all meta sets and go in cyro to kill everything'' but it isnt that easy at all. It is obviously WAY easier then being in a 'casual' zerg but lets say you have a 12 man group and all the sudden face 50+ enemies, then it isnt anymore ''just kill eveything''.

    Exacly what WaywardArgonian said ''but I've seen too many casual guilds try their hand at ballgrouping and fail,''.
  • Desiato
    Desiato
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    Honestly, any eso player that hangs their hat on skill and challenge is out of touch with reality.

    The current state of PVP is the most casual I've ever seen in any PVP game my entire life. Most ESO PVP players would go into shock if they played on a competitive server for a popular game without MMR.

    There's a lot of reasons for this. Mainly, PVP is gated behind horribly boring PVE grinds that most legit PVP gamers would never accept. But also ZOS has spent 10 years neglecting PVP while nerfing their own mechanics to make it easier for skyrim casuals to play.

    So stop sweating so hard pretending you're an elite gamer while farming the most casual randoms in gaming. Absolutely no one respects anyone for farming a couple of dozen ESO randoms in the 3rd floor of an inner keep for an hour. Pug/pub stomping is not an achievement to any real pvp player.

    This also applies to the talented small groups that like to ignore other groups like them. I can't believe you guys don't get bored of farming disorganized, mostly older, randoms. It's basically something that rhymes with napping.

    Edit: I don't mean to imply there are no talented gamers in ESO PVP, only that if there's any competitive scene, it's too small to be of consequence and that pugstomping isn't really something to be proud of in any game if one considers themselves a good player.

    Edited by Desiato on 2 May 2024 18:14
    spending a year dead for tax reasons
  • Sporigudinai
    Sporigudinai
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    Someone please, can make a Ballgroup Challenge?
    PC-NA
  • NotTaylorSwift
    NotTaylorSwift
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    https://m.youtube.com/watch?v=xyqs79jlqw0

    Hi, here is our most recent YouTube video with some action from mid year mayhem.
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