True that it's hilarious how there are people who think that we are not affected by the performance issues
I any case, many thanks to Frog for compiling yet another video of the good fun & nice fights that we are having
^ Pretty much this. Other "ball groups" don't cause such lag. Idk why it is only that particular group/guild that does that. You can even tell if the players switch alliance for certain campaign. For the most part I have (and not only me) learned to recognise them, even if they change "colors" and characters. At one point, I clearly remember that they joined EP (faction I play as) and joined a sige of an enemy keep. Do you think we did not lag ? Of course we did. It does not matter if they are "enemies" or "allies". Every one arround them lags. You are lucky if the only side effect would be no bar swap. Usually it ends up with slow-motion bug or even server kick.Hi, lovely videos and all, but..
We lag a lot next to your group.
Abnormally so.
The operating times of your group are 9pm-11pm each and everyday on Greyhost CP PC EU (Prime time)
Current ping with this guild in action (Spikes to 300-400 and skills not firing) and it's a generality, not only local)
We speak about it in zone chat on our respective sides. We can tell when the group is online via latency/performance without even being near them.
Other 12 man groups of the same size don't hinder/hamper or impair the latency as much/to this degree.
The common outcome to our encounters is that we now, as an alliance, just let this group walk off with the scroll as there is no pleasure in the gameplay (We cannot physically play with the delays)
Just a messenger bringing the news.
@ZOS_Kevin
Master_Kas wrote: »True that it's hilarious how there are people who think that we are not affected by the performance issues
I any case, many thanks to Frog for compiling yet another video of the good fun & nice fights that we are having
There's been people on EP writing zonechat with stuff like ''just report them'' and ''report them for harassment'' etc.
We know you use that mythical lag switch.
We lag a lot next to your group.
Abnormally so.
The operating times of your group are 9pm-11pm each and everyday on Greyhost CP PC EU (Prime time)
On video i see perfect bar swap as well as single button press to cast skill. Now compare it to many players who needs to smash button like 5 times for just one cast. If your group had to press the button five times to cast Radiant Regen, it wouldn't have lived even ten seconds )
yes pls, [snip] All i see at recap is bunch of Tornados and synergy... from ONE GUY like in 1 second. Meanwhile i can't even get to Mist form, spamming button with no effect. Same as others.NotTaylorSwift wrote: »almost like we don't include footage of us not being able to do anything (((: would you guys like to see that? Let us know and we'll add it to the next video!
NotTaylorSwift wrote: »
NotTaylorSwift wrote: »
NotTaylorSwift wrote: »
It's me or ball group gameplay seems boring as hell?
I always see them doing the same exact things, seem like watching some trial boss with always the same mechanics.
A trial boss that thrive on the most broken mechanic i have ever seen in a game with PvP.
Challenging? I see ball group can go on for hours doing the same exact thing with zero risk of getting killed.
Remove that totally broken mechanic of healing stacking then we can talk again.
Now is as challengins as 2 professional wrestlers fighting 10 toddlers.
WaywardArgonian wrote: »
Try making a ballgroup and see how that works out for you.
WaywardArgonian wrote: »It's me or ball group gameplay seems boring as hell?
I always see them doing the same exact things, seem like watching some trial boss with always the same mechanics.
A trial boss that thrive on the most broken mechanic i have ever seen in a game with PvP.
It's very fun and challenging. Videos like that make it look easy to tank the entire zerg but I assure you it's not.
WaywardArgonian wrote: »It's me or ball group gameplay seems boring as hell?
I always see them doing the same exact things, seem like watching some trial boss with always the same mechanics.
A trial boss that thrive on the most broken mechanic i have ever seen in a game with PvP.
It's very fun and challenging. Videos like that make it look easy to tank the entire zerg but I assure you it's not.
It's not challenging at all right now with the current population cap. It was challenging few years ago, when party cap was 24 and a ball group was rushing into a zerg of 40-50+.
Now even in this clip you can see how the pushes are against less or equal amount of people. How exactly is this challenging? To use RDK as addon to follow one person, use Proximity Detonation and Ult stacking when told and spam Executes while cleansing and overhealing the low amount of sieges/spam from zerglings?
Most of those people in the ball group have been here for years and playing in such groups for years, can they honestly say that it's as challenging as it was few years ago?