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IA Sorc class set is so underwhelming.

gamergirldk
gamergirldk
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We need a rework of these 2 sets, they are so bad.. Why is it so hard to make a desent sorc class set.?.
  • Theist_VII
    Theist_VII
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    No kidding. I made a thread around week one or two of PTS highlighting the main issues with the set and they still went live with it.

    https://forums.elderscrollsonline.com/en/discussion/662759/beacon-of-oblivion-lacks-identity/p1
    Edited by Theist_VII on 21 August 2024 23:48
  • Ezhh
    Ezhh
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    Many of us have commented...

    It goes nowhere.

    It also seems there are no new styles for the new sets, so no way to get the new effects outside of wearing the sets.
  • Bradyfjord
    Bradyfjord
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    None of the class sets are all that great imo. They are fun to get and use, but aren't bis as far as I can tell.
  • ZhuJiuyin
    ZhuJiuyin
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    Mediocre, uninnovative, and even punishing you in the form of doing less damage when you use skills from that skill line.
    In comparison, DK has a powerful class set, does not limit the use of any skills, and causes more damage than relequen. Even Monolith of Storms seems more interesting and reasonable than Beacon of Oblivion.
    These doubts have long been raised in PTS, but were completely ignored.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • spartaxoxo
    spartaxoxo
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    I wish sorcs got something properly powerful and cool
  • IncultaWolf
    IncultaWolf
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    spartaxoxo wrote: »
    I wish sorcs got something properly powerful and cool

    Hardened ward
  • spartaxoxo
    spartaxoxo
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    spartaxoxo wrote: »
    I wish sorcs got something properly powerful and cool

    Hardened ward

    I meant a set. I like some of the sorc skills
  • Theist_VII
    Theist_VII
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    spartaxoxo wrote: »
    I wish sorcs got something properly powerful and cool
    Hardened ward

    Try to stay on topic @IncultaWolf, the thread is clearly about a set for Sorcerer, or more pointedly, a Daedric Summoner.

    Hardened Ward does not work with pet builds, and anyone who’s ever played a Sorcerer before, would know that, simply having a pet active removes the burst heal associated with the skill, forcing you to run the much weaker morph.

    y218wim2y59a.jpeg
    There is nothing “properly powerful and cool” about a pet Sorc in PvP, and this set could have been a remedy to that.
    Edited by Theist_VII on 22 August 2024 04:53
  • loosej
    loosej
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    Still have to do a dummy parse, but the new set looks pretty good actually (playing a non-pet sorc). That 15% damage done bonus is basically minor+major slayer, while leaving the door open to add the minor+major slayer buff on top. Skinny cheeks made a pretty insightful comment in a video saying it looks boring because of the 2 & 4 piece bonuses, but if you shuffle the values around a bit to focus on the damage bonuses you can see how stat dense it is.

    This is an example (don't think it's the exact one shown in the video, but works just as well) of what it could look like, same bonuses but presented differently to look more like trial gear. I've removed the pet and battle spirit condition for clarity.

    Beacon of Oblivion
    (2 items) Adds 1206 Maximum Health.
    (3 items) Increase your Damage Done and Healing Done by 5%.
    (4 items) Adds 129 Weapon and Spell Damage.
    (5 items) Increase your Damage Done and Healing Done by 10%, adds 1487 Armor.
  • IncultaWolf
    IncultaWolf
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    I wish sorcs got something properly powerful and cool

    Hardened ward

    I meant a set. I like some of the sorc skills

    I know, I was just making a joke. I play all classes, and I want sorcerer to get a good class set too. This one is absolutely terrible.
  • Lalothen
    Lalothen
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    loosej wrote: »
    Still have to do a dummy parse, but the new set looks pretty good actually (playing a non-pet sorc). That 15% damage done bonus is basically minor+major slayer, while leaving the door open to add the minor+major slayer buff on top. Skinny cheeks made a pretty insightful comment in a video saying it looks boring because of the 2 & 4 piece bonuses, but if you shuffle the values around a bit to focus on the damage bonuses you can see how stat dense it is.

    This is an example (don't think it's the exact one shown in the video, but works just as well) of what it could look like, same bonuses but presented differently to look more like trial gear. I've removed the pet and battle spirit condition for clarity.

    Beacon of Oblivion
    (2 items) Adds 1206 Maximum Health.
    (3 items) Increase your Damage Done and Healing Done by 5%.
    (4 items) Adds 129 Weapon and Spell Damage.
    (5 items) Increase your Damage Done and Healing Done by 10%, adds 1487 Armor.

    This doesn't change the fact that in PvE petless Sorcs are mediocre.

    I tested this set with and without pets on the PTS, and my dps output was pretty much the same whilst running pets and not getting the 15% damage buff (and that was without running Maw) - so if you want to use Beacon of Oblivion you're still better off just using pets and benefitting from the extra tankiness.

    If ZOS actually dealt with the root issue of Sorcs being so lackluster in PvE without pets, then players might have a more positive attitude towards this set. As things stand though, Beacon of Oblivion just further highlights petless Sorc's shortcomings.
  • ZhuJiuyin
    ZhuJiuyin
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    loosej wrote: »
    Still have to do a dummy parse, but the new set looks pretty good actually (playing a non-pet sorc). That 15% damage done bonus is basically minor+major slayer, while leaving the door open to add the minor+major slayer buff on top. Skinny cheeks made a pretty insightful comment in a video saying it looks boring because of the 2 & 4 piece bonuses, but if you shuffle the values around a bit to focus on the damage bonuses you can see how stat dense it is.

    This is an example (don't think it's the exact one shown in the video, but works just as well) of what it could look like, same bonuses but presented differently to look more like trial gear. I've removed the pet and battle spirit condition for clarity.

    Beacon of Oblivion
    (2 items) Adds 1206 Maximum Health.
    (3 items) Increase your Damage Done and Healing Done by 5%.
    (4 items) Adds 129 Weapon and Spell Damage.
    (5 items) Increase your Damage Done and Healing Done by 10%, adds 1487 Armor.

    Beacon of Oblivion is absolute garbage. This is my test on PTS just now (2024/08/22, 19:00 Asia time). Although the ping has been around 500, I think the DPS gap can definitely clearly show why Beacon of Oblivion is so bad.

    In order to clearly compare, I used two sets of Sorc class sets to do the test.
    They are:
    1.(No-pets) Monolith of Storms+Whorl of the Depths
    2.(No-pets) Beacon of Oblivion+Whorl of the Depths
    3.(With pets) Monolith of Storms+Whorl of the Depths


    1.(No-pets) Monolith of Storms+Whorl of the Depths

    jj7x6ddz87ll.png

    2.(No-pets) Beacon of Oblivion+Whorl of the Depths

    gjtzb3w6tqd9.png

    3.(With pets) Monolith of Storms+Whorl of the Depths


    2p83cu1a5q6g.png


    We can see that even compared to Monolith of Storms, Beacon of Oblivion is still behind about 10K dps. Beacon of Oblivion is really, really bad and not worth using at all.


    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Ren_TheRedFox
    Ren_TheRedFox
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    @Theist_VII blood magic, regen ward, surge, encase, ... want me to continue listing healing skills up?

    The sets are not that good for the sorc I agree to that but let's be real here .... sorcs don't need more buffs nor damage ... they're busted already ... imagine giving them a set on top of that to make them even stronger ... already feels like "The Elder Sorcs Online" ... no need to add more to it
    Edited by Ren_TheRedFox on 22 August 2024 14:32
    PC NA and EU
  • Theist_VII
    Theist_VII
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    @Theist_VII blood magic, regen ward, surge, encase, ... want me to continue listing healing skills up?

    The sets are not that good for the sorc I agree to that but let's be real here .... sorcs don't need more buffs nor damage ... they're busted already ... imagine giving them a set on top of that to make them even stronger ... already feels like "The Elder Sorcs Online" ... no need to add more to it

    Yeah, Pet Sorcs are a serious problem in PvP!

    You’re so right, they have the mediocre passive Blood Magic for when you can’t afford the bar space of Dark Magic skills, Upwards of a 7,000 shield on Regenerative Ward after Battle Spirit, Crit Surge is useless as your pets don’t count as your damage and therefore do NOT heal you when they crit, and an atrocious PvE skill in Encase that requires pinpoint row stacking like Combat Prayer.

    Nobody was asking about healing skills though, and once again, stay on topic. We’re talking about the Daedric Summoning set, for Daedric Summoners, not max magicka sorcerers.

    ZOS has made it a point to prevent you from stacking max magicka or stamina as a Pet Sorc, so we can all collectively stop venting our frustration with a completely unrelated, irrelevant to the topic playstyle.

    8kd39vy0ge7a.jpeg
    Edited by Theist_VII on 22 August 2024 15:58
  • jecks33
    jecks33
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    try the templar ones and you'll love the sorc sets :D:D:D
    PC-EU
  • Theist_VII
    Theist_VII
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    jecks33 wrote: »
    try the templar ones and you'll love the sorc sets :D:D:D

    The new Aetheric Lancer set is really good, someone posted a competitive parse with the set over on the PTS section.

    I will agree that the Dawn’s Wrath set is terrible. That being said, both Sorcerer sets have nothing going for them.

    Beacon of Oblivion is the only set in the game that actively punishes you for trying to use the playstyle that it’s designed for. When you compare the armor and health to other sets, it’s clear to see that the power budget was dumped into the 15% damage that is only accessible by those that do not Daedric Summon.

    Pretty sick coming from the Daedric Summoning set.
    Edited by Theist_VII on 22 August 2024 15:59
  • ZhuJiuyin
    ZhuJiuyin
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    jecks33 wrote: »
    try the templar ones and you'll love the sorc sets :D:D:D

    Most Sorc would agree to trade Beacon of Oblivion for Templar's Aetheric Lancer.
    Aetheric Lancer is at least an interesting set, while Beacon of Oblivion is just abominable and mediocre.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • BasP
    BasP
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    ZhuJiuyin wrote: »
    jecks33 wrote: »
    try the templar ones and you'll love the sorc sets :D:D:D

    Most Sorc would agree to trade Beacon of Oblivion for Templar's Aetheric Lancer.
    Aetheric Lancer is at least an interesting set, while Beacon of Oblivion is just abominable and mediocre.

    Hm, I wonder what Aetheric Lancer would've looked like if the set was meant for Sorcerers instead..?

    Aetheric Lancer Beacon of Oblivion
    (2 items) Adds 129 Weapon and Spell Damage
    (3 items) Adds 657 Critical Chance
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Dealing damage with a Daedric Summoning ability twice within 30 seconds creates a 5 meter area for 5 seconds. This effect can occur once every 6 seconds. While in the area, casting a Daedric Summoning ability summons a Banekin that attacks your target, dealing 1684 Shock Damage and applying Concussed and increasing your Weapon and Spell Damage by 300 for 6 seconds. The damage scales off the higher of your Weapon or Spell Damage.
  • Theist_VII
    Theist_VII
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    BasP wrote: »
    ZhuJiuyin wrote: »
    jecks33 wrote: »
    try the templar ones and you'll love the sorc sets :D:D:D

    Most Sorc would agree to trade Beacon of Oblivion for Templar's Aetheric Lancer.
    Aetheric Lancer is at least an interesting set, while Beacon of Oblivion is just abominable and mediocre.

    Hm, I wonder what Aetheric Lancer would've looked like if the set was meant for Sorcerers instead..?

    Aetheric Lancer Beacon of Oblivion
    (2 items) Adds 129 Weapon and Spell Damage
    (3 items) Adds 657 Critical Chance
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Dealing damage with a Daedric Summoning ability twice within 30 seconds creates a 5 meter area for 5 seconds. This effect can occur once every 6 seconds. While in the area, casting a Daedric Summoning ability summons a Banekin that attacks your target, dealing 1684 Shock Damage and applying Concussed and increasing your Weapon and Spell Damage by 300 for 6 seconds. The damage scales off the higher of your Weapon or Spell Damage.

    Imagine the possibilities with a set like that.

    You’d get the increased shock damage and the % increase to the 300 directly from slotted Sorcerer skills through their passives, and the Banekin would get the 45% damage from Daedric Prey.

    This is what a cohesive Daedric Summoning set should look like. @ZOS_GinaBruno @ZOS_Kevin
  • pklemming
    pklemming
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    You really did not need to add sorc class set to that. The whole update for it is just annoying, not better.
  • BasP
    BasP
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    Theist_VII wrote: »
    BasP wrote: »
    ZhuJiuyin wrote: »
    jecks33 wrote: »
    try the templar ones and you'll love the sorc sets :D:D:D

    Most Sorc would agree to trade Beacon of Oblivion for Templar's Aetheric Lancer.
    Aetheric Lancer is at least an interesting set, while Beacon of Oblivion is just abominable and mediocre.

    Hm, I wonder what Aetheric Lancer would've looked like if the set was meant for Sorcerers instead..?

    Aetheric Lancer Beacon of Oblivion
    (2 items) Adds 129 Weapon and Spell Damage
    (3 items) Adds 657 Critical Chance
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Dealing damage with a Daedric Summoning ability twice within 30 seconds creates a 5 meter area for 5 seconds. This effect can occur once every 6 seconds. While in the area, casting a Daedric Summoning ability summons a Banekin that attacks your target, dealing 1684 Shock Damage and applying Concussed and increasing your Weapon and Spell Damage by 300 for 6 seconds. The damage scales off the higher of your Weapon or Spell Damage.

    Imagine the possibilities with a set like that.

    You’d get the increased shock damage and the % increase to the 300 directly from slotted Sorcerer skills through their passives, and the Banekin would get the 45% damage from Daedric Prey.

    This is what a cohesive Daedric Summoning set should look like. @ZOS_GinaBruno @ZOS_Kevin

    When I wrote that down I didn't think of the fact that the Banekin would have been buffed by Prey, so the base value probably should have been a bit lower, but I think that it would definitely have been a cooler set than the current BoO.

    The Warden's Aerie's Cry set also would have made for a decent Daedric Summoning set. ZOS obviously knows how to design interesting sets - it's a shame that BoO was released in the state it's currently in.

    Aerie's Cry Daedric's Call
    (2 items) Adds 1487 Offensive Penetration
    (3 items) Adds 129 Weapon and Spell Damage
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Dealing damage with a Light Attack applies Daedric's Mark to your target for 12 seconds. Daedric's Mark summons a Banekin to attack your target every 3 seconds after a 3 second delay, dealing 856 Shock Damage per attack. Applying Daedric's Mark grants you Daedric's Call for 12 seconds, increasing your damage done with Daedric Summoning abilities by 10% against enemies with Daedric's Mark. This effect can occur every 3 seconds but cannot be applied to enemies who have Daedric's Mark. You can have one Daedric's Mark active at a time.
  • Theist_VII
    Theist_VII
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    BasP wrote: »
    Theist_VII wrote: »
    BasP wrote: »
    ZhuJiuyin wrote: »
    jecks33 wrote: »
    try the templar ones and you'll love the sorc sets :D:D:D

    Most Sorc would agree to trade Beacon of Oblivion for Templar's Aetheric Lancer.
    Aetheric Lancer is at least an interesting set, while Beacon of Oblivion is just abominable and mediocre.

    Hm, I wonder what Aetheric Lancer would've looked like if the set was meant for Sorcerers instead..?

    Aetheric Lancer Beacon of Oblivion
    (2 items) Adds 129 Weapon and Spell Damage
    (3 items) Adds 657 Critical Chance
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Dealing damage with a Daedric Summoning ability twice within 30 seconds creates a 5 meter area for 5 seconds. This effect can occur once every 6 seconds. While in the area, casting a Daedric Summoning ability summons a Banekin that attacks your target, dealing 1684 Shock Damage and applying Concussed and increasing your Weapon and Spell Damage by 300 for 6 seconds. The damage scales off the higher of your Weapon or Spell Damage.

    Imagine the possibilities with a set like that.

    You’d get the increased shock damage and the % increase to the 300 directly from slotted Sorcerer skills through their passives, and the Banekin would get the 45% damage from Daedric Prey.

    This is what a cohesive Daedric Summoning set should look like. @ZOS_GinaBruno @ZOS_Kevin

    When I wrote that down I didn't think of the fact that the Banekin would have been buffed by Prey, so the base value probably should have been a bit lower, but I think that it would definitely have been a cooler set than the current BoO.

    The Warden's Aerie's Cry set also would have made for a decent Daedric Summoning set. ZOS obviously knows how to design interesting sets - it's a shame that BoO was released in the state it's currently in.

    Aerie's Cry Daedric's Call
    (2 items) Adds 1487 Offensive Penetration
    (3 items) Adds 129 Weapon and Spell Damage
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Dealing damage with a Light Attack applies Daedric's Mark to your target for 12 seconds. Daedric's Mark summons a Banekin to attack your target every 3 seconds after a 3 second delay, dealing 856 Shock Damage per attack. Applying Daedric's Mark grants you Daedric's Call for 12 seconds, increasing your damage done with Daedric Summoning abilities by 10% against enemies with Daedric's Mark. This effect can occur every 3 seconds but cannot be applied to enemies who have Daedric's Mark. You can have one Daedric's Mark active at a time.

    How long did it take you to come up with both set ideas? Less than 10 minutes?

    In less than 10 minutes you came up with both a better set idea, and even saw a balancing point and adjusted it. That’s without a paycheck.

    We are paying Zenimax employees for horrid sets like Beacon of Oblivion with every purchase we make in-game.
    Edited by Theist_VII on 22 August 2024 21:39
  • Tannus15
    Tannus15
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    at best, beacon of oblivion is a bad version of ansuul

    Just, why?
  • Tannus15
    Tannus15
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    the only situation i can think of that makes sense is if you want to run a no pet oakensorc.

    sergeants, oblivion, oakensoul
  • Theist_VII
    Theist_VII
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    Tannus15 wrote: »
    the only situation i can think of that makes sense is if you want to run a no pet oakensorc.

    sergeants, oblivion, oakensoul

    Even then, it’s not better than running yet another heavy attack set instead.

    There’s just no situation where Beacon of Oblivion fits, the set is backwards and restricted in PvP.

    Funny enough… having both pets active you are restricted from two bar slots that you would normally have, so a pet build in PvP would need to somehow make up for those lost bar slots. A set similar to Deadly, but for your healing too, would have been great, and then turning that damage into defense when you need it because your pet is dead would have been even better.

    They were so close to having something, but couldn’t help themselves.
    Edited by Theist_VII on 23 August 2024 01:11
  • Tannus15
    Tannus15
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    honestly I think they are so blinded by the BIG NUMBAS of sorc on the dummy that they are worried about putting out a strong sorc set.

    the DUMMY IS NOT CONTENT

    Seriously, overload / highlander parse cheese is inflating sorc numbers. Please ZoS, look at ESOLogs and see what ACTUAL dps sorc is doing. It's not great, you don't need to worry. Just make a cool, fun set which is competitive with other existing sets.
  • TheDarkRuler
    TheDarkRuler
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    Commenting in PTS tends to feel like writing comments that go straight to the bin.
    I feel only large-scale influencers such as SkinnyCheeks have a way of changing things.
  • gamergirldk
    gamergirldk
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    A good class set do not have to be op and become the new meta, I just want a desent viable non pet build. And they really have to fix the Harden Ward loosing the heal, when u get a " pet " Vison in IA . I refuse to belive this was intended.
  • FlopsyPrince
    FlopsyPrince
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    Theist_VII wrote: »
    spartaxoxo wrote: »
    I wish sorcs got something properly powerful and cool
    Hardened ward

    Try to stay on topic @IncultaWolf, the thread is clearly about a set for Sorcerer, or more pointedly, a Daedric Summoner.

    Hardened Ward does not work with pet builds, and anyone who’s ever played a Sorcerer before, would know that, simply having a pet active removes the burst heal associated with the skill, forcing you to run the much weaker morph.

    y218wim2y59a.jpeg
    There is nothing “properly powerful and cool” about a pet Sorc in PvP, and this set could have been a remedy to that.

    I fully agree with this. I play a pet sorc as my main and it sucks, but it is what I know. I am usually killed. In fact, the ones that can't kill me quickly must suck quite a bit! I have even held off 2 others for a while in the past week or so, but that was the rare time.
    PC
    PS4/PS5
  • Theist_VII
    Theist_VII
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    Theist_VII wrote: »
    spartaxoxo wrote: »
    I wish sorcs got something properly powerful and cool
    Hardened ward

    Try to stay on topic @IncultaWolf, the thread is clearly about a set for Sorcerer, or more pointedly, a Daedric Summoner.

    Hardened Ward does not work with pet builds, and anyone who’s ever played a Sorcerer before, would know that, simply having a pet active removes the burst heal associated with the skill, forcing you to run the much weaker morph.

    y218wim2y59a.jpeg
    There is nothing “properly powerful and cool” about a pet Sorc in PvP, and this set could have been a remedy to that.

    I fully agree with this. I play a pet sorc as my main and it sucks, but it is what I know. I am usually killed. In fact, the ones that can't kill me quickly must suck quite a bit! I have even held off 2 others for a while in the past week or so, but that was the rare time.

    There’s only one build I’ve found to have the slightest success on using a pet build for Sorcerer.

    It’s a stamina one where you use a greatsword & ice staff, it’s being carried by Essence Thief, Rallying Cry, and Vateshran Ice Staff with Maw of the Infernal.

    When I say that you have to play like such a rat with the build though, it’s horrible, and any time someone has the slightest bit of pressure you’re forced to peel off of them and spam Dark Deal.

    Honestly the build just feels generic and weaker for the cost of roleplay, where if I had just built without the pets my burst and pressure would be through the roof.
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