The original population cap was 600/faction. Today the cap is 60-80/faction. There is no excuse for this kind of treatment of the player base. None.
I’d take 100 right now, just so there’s more people to fight. Getting stale running long distances with no action.
I believe they can slowly increase it 5-10 players per faction every couple of weeks to see performance. It can’t be that difficult.
Izanagi.Xiiib16_ESO wrote: »The issue isn't just one of server population cap. It's also a grouping issue. Previously (with the higher population) there were multiple 12-24m groups across the map and fights in multiple locations. These groups have disbanded and gone, as a result now essentially there's only enough population & coordination to sustain 1 'front' so one faction back caps whilst the other 2 fight.
Combine this with the prevalence of just tank builds (partly due to the fear of dying and thus losing your place at the only fight on the map) and fights last longer and longer - Causing more lag issues.
Zergs don't spam heals or other skills...?
Zergs don't spam heals or other skills...?
Definitely not to the level ballgroups do and you know that, on top of that fact I have multiple reports of people's fps dropping significantly (Down to 2-5 fps) when ballgroups are around compared to zergs who, as said offer a far wider variety of spell usage and breathing space during peak battles.
Zergs don't spam heals or other skills...?
Definitely not to the level ballgroups do and you know that, on top of that fact I have multiple reports of people's fps dropping significantly (Down to 2-5 fps) when ballgroups are around compared to zergs who, as said offer a far wider variety of spell usage and breathing space during peak battles.
That's some next level copium. I would guess that you're not aware of the fact that ZoS did some tests by adding cooldowns to AoEs and the conclusion was that it made 0 difference.
The only time i hard lag is when there's 50+ pugs around. It doesnt matter if there's a group in there or not.
It happens often that groups are looking for the biggest fights, which is why you will often see groups in such scenarios. Should they die / leave, performance would be pretty much just as bad.