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Raise Population Caps

  • ProudMary
    ProudMary
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    IV_Deity wrote: »
    GooGa592 wrote: »
    The original population cap was 600/faction. Today the cap is 60-80/faction. There is no excuse for this kind of treatment of the player base. None.

    I’d take 100 right now, just so there’s more people to fight. Getting stale running long distances with no action.

    I believe they can slowly increase it 5-10 players per faction every couple of weeks to see performance. It can’t be that difficult.

    Increasing the cap to 100 would be a 40% increase, so ya, even this tiny population increase in the cap would be very noticeable and a big improvement.
  • IV_Deity
    IV_Deity
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    The issue isn't just one of server population cap. It's also a grouping issue. Previously (with the higher population) there were multiple 12-24m groups across the map and fights in multiple locations. These groups have disbanded and gone, as a result now essentially there's only enough population & coordination to sustain 1 'front' so one faction back caps whilst the other 2 fight.
    Combine this with the prevalence of just tank builds (partly due to the fear of dying and thus losing your place at the only fight on the map) and fights last longer and longer - Causing more lag issues.

    Raising the cap would rectify some of these issues stated. That should be the first step, then take care of the other issues.
    DeityTheNoble
  • Tsuriel
    Tsuriel
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    xFocused wrote: »
    Zergs don't spam heals or other skills...?

    Definitely not to the level ballgroups do and you know that, on top of that fact I have multiple reports of people's fps dropping significantly (Down to 2-5 fps) when ballgroups are around compared to zergs who, as said offer a far wider variety of spell usage and breathing space during peak battles.
  • Unlikely_Ghostbuster
    Unlikely_Ghostbuster
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    I have been disconnected over a dozen times, tonight.

    The devs up and "turned off" the champion system when they had no idea what to do with it.

    Maybe flip the switch on Cyrodiil because, as a provider of an online service people pay for, they're appallingly bad at their jobs. Pitifully bad. Shamefully bad. Angry-nun-rings-a-bell-while-ZOS-strides-nude-through-the-streets bad.

    My character died to performance issues more than actual combat. SHAME. *ding* SHAME. *ding* SHAME.
  • evLRise
    evLRise
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    Tsuriel wrote: »
    xFocused wrote: »
    Zergs don't spam heals or other skills...?

    Definitely not to the level ballgroups do and you know that, on top of that fact I have multiple reports of people's fps dropping significantly (Down to 2-5 fps) when ballgroups are around compared to zergs who, as said offer a far wider variety of spell usage and breathing space during peak battles.

    That's some next level copium. I would guess that you're not aware of the fact that ZoS did some tests by adding cooldowns to AoEs and the conclusion was that it made 0 difference.

    The only time i hard lag is when there's 50+ pugs around. It doesnt matter if there's a group in there or not.

    It happens often that groups are looking for the biggest fights, which is why you will often see groups in such scenarios. Should they die / leave, performance would be pretty much just as bad.
  • loosej
    loosej
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    evLRise wrote: »
    Tsuriel wrote: »
    xFocused wrote: »
    Zergs don't spam heals or other skills...?

    Definitely not to the level ballgroups do and you know that, on top of that fact I have multiple reports of people's fps dropping significantly (Down to 2-5 fps) when ballgroups are around compared to zergs who, as said offer a far wider variety of spell usage and breathing space during peak battles.

    That's some next level copium. I would guess that you're not aware of the fact that ZoS did some tests by adding cooldowns to AoEs and the conclusion was that it made 0 difference.

    The only time i hard lag is when there's 50+ pugs around. It doesnt matter if there's a group in there or not.

    It happens often that groups are looking for the biggest fights, which is why you will often see groups in such scenarios. Should they die / leave, performance would be pretty much just as bad.

    I would guess that you're not aware of the fact that most people can tell if there's a ballgroup in the zone the moment they get near the fight, before even seeing them...
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