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https://forums.elderscrollsonline.com/en/discussion/668861

Raise Population Caps

IV_Deity
IV_Deity
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Please raise the population caps in PvP zones, perhaps 5 - 10 per faction every few weeks to see how it responds.
DeityTheNoble
  • Tsuriel
    Tsuriel
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    IV_Deity wrote: »
    Please raise the population caps in PvP zones, perhaps 5 - 10 per faction every few weeks to see how it responds.

    There's no need to raise the pop cap anymore with ballgroups gradually discouraging people from joining in the first place.
  • kyle.wilson
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    Tsuriel wrote: »
    IV_Deity wrote: »
    Please raise the population caps in PvP zones, perhaps 5 - 10 per faction every few weeks to see how it responds.

    There's no need to raise the pop cap anymore with ballgroups gradually discouraging people from joining in the first place.

    there are currently hour plus queue times in the faction locked campaigns for PCNA during peak hours.
  • FolksySpade
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    have you seen the performance as of late? Over the last week everyone has been getting 1k+ ping spikes making it nearly impossible to pvp. They have to make sure the servers can support the current player base before considering anything else
  • Joy_Division
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    Tsuriel wrote: »
    IV_Deity wrote: »
    Please raise the population caps in PvP zones, perhaps 5 - 10 per faction every few weeks to see how it responds.

    There's no need to raise the pop cap anymore with ballgroups gradually discouraging people from joining in the first place.

    there are currently hour plus queue times in the faction locked campaigns for PCNA during peak hours.

    No there isn't. PC Gray Host 5 at 8:30 Saturday night.

    Because performance is baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaad now. This is 2014 lighting patch bad.
  • kyle.wilson
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    that because tonight lag is over 1 second. So most people that aren't 110% commited are bailing.
    EP queue was 30, i was in for 4 minutes before logging because of the lag.

    @ZOS_GinaBruno
    @ZOS_Kevin
  • Telel
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    If they won't raise pop caps they at least need to get some live service involved once there starts to be a queue.

    Between the abusive zone trolls, the chat bots relaying zone chat to streams/discord, and the AFKers sitting around until their mega zergs logs in things just get worse far far sooner than before they cut the population caps down to this current trifle.

    Especially since the chapter dropped. Now some scrubs have gotten very very hardcore about AP boosting and emperor trading in order to get scripts. Which has exasperated ZOS's permissive and toxic policies all the more.
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • Amottica
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    Tsuriel wrote: »
    IV_Deity wrote: »
    Please raise the population caps in PvP zones, perhaps 5 - 10 per faction every few weeks to see how it responds.

    There's no need to raise the pop cap anymore with ballgroups gradually discouraging people from joining in the first place.

    there are currently hour plus queue times in the faction locked campaigns for PCNA during peak hours.

    Good point and answer to suggesting that players are being discouraged from joining Cyrodiil due to "ball groups". Cyrodiil has had large groups, and even twice the size that is currently possible, and they have not been the driving factor for the population changes.

    Performance is the driving factor behind why the pop caps are lower than they used to be. Since performance has not greatly improved, it would not make sense to increase the pop caps.
  • SaffronCitrusflower
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    ZOS can and has done better than they're doing with performance issues lately. There is no excuse for such low population caps. ZOS just needs to make the investment to solve the problem. They can raise the population cap and fix most of the performance issues if they just tried.
  • Tsuriel
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    Tsuriel wrote: »
    IV_Deity wrote: »
    Please raise the population caps in PvP zones, perhaps 5 - 10 per faction every few weeks to see how it responds.

    There's no need to raise the pop cap anymore with ballgroups gradually discouraging people from joining in the first place.

    there are currently hour plus queue times in the faction locked campaigns for PCNA during peak hours.

    PCEU have less people queueing to Cyro with the new expack progressively declining the population even more, while the peak hours do have queues albeit it's only for about 2-3 hours prior to the numbers going down again. Cyro is a dying beast and Ballgroups are a driving factor since they additionally affect performance with their constant spell spamming and unfair fights discouraging players from attending Cyro and losing factions heavily depending on them since they've been allowed to take more space lately.
  • Galeriano2
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    Tsuriel wrote: »
    IV_Deity wrote: »
    Please raise the population caps in PvP zones, perhaps 5 - 10 per faction every few weeks to see how it responds.

    There's no need to raise the pop cap anymore with ballgroups gradually discouraging people from joining in the first place.

    there are currently hour plus queue times in the faction locked campaigns for PCNA during peak hours.

    And non faction locked campaigns during the same time are either half full or empty so You know maybe just go there?
  • kyle.wilson
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    Galeriano2 wrote: »
    Tsuriel wrote: »
    IV_Deity wrote: »
    Please raise the population caps in PvP zones, perhaps 5 - 10 per faction every few weeks to see how it responds.

    There's no need to raise the pop cap anymore with ballgroups gradually discouraging people from joining in the first place.

    there are currently hour plus queue times in the faction locked campaigns for PCNA during peak hours.

    And non faction locked campaigns during the same time are either half full or empty so You know maybe just go there?

    That's the problem. People get invested in a campaign and see no reason to split. I don't need AP so it's not the issue.
    I don't have a desire to play in a campaign that is either pop locked or 1 bar depending on time of day.

    Or, maybe ZOS gets rid of the other campaigns and invest heavily in making one of them "just work"
  • Joy_Division
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    Galeriano2 wrote: »
    Tsuriel wrote: »
    IV_Deity wrote: »
    Please raise the population caps in PvP zones, perhaps 5 - 10 per faction every few weeks to see how it responds.

    There's no need to raise the pop cap anymore with ballgroups gradually discouraging people from joining in the first place.

    there are currently hour plus queue times in the faction locked campaigns for PCNA during peak hours.

    And non faction locked campaigns during the same time are either half full or empty so You know maybe just go there?

    I don't know people keep saying this after ten years. We don't want to. Cyrodiil is boring with a large map and few players. Even at population cap, it's still dreadfully boring. We want fights. We don't want to log into a map with even less population, because if we found that remotely fun, we wouldn't be asking for raising the population caps.
  • Galeriano2
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    Galeriano2 wrote: »
    Tsuriel wrote: »
    IV_Deity wrote: »
    Please raise the population caps in PvP zones, perhaps 5 - 10 per faction every few weeks to see how it responds.

    There's no need to raise the pop cap anymore with ballgroups gradually discouraging people from joining in the first place.

    there are currently hour plus queue times in the faction locked campaigns for PCNA during peak hours.

    And non faction locked campaigns during the same time are either half full or empty so You know maybe just go there?

    I don't know people keep saying this after ten years. We don't want to. Cyrodiil is boring with a large map and few players. Even at population cap, it's still dreadfully boring. We want fights. We don't want to log into a map with even less population, because if we found that remotely fun, we wouldn't be asking for raising the population caps.

    That's the issue. Everyone wants fights but nobody wants to start them in other campaign. The login queue to gray host during prime time have enough people to make other campaigns pop locked and full of fights but of course people preffer to wait for hours in queue and complain about it rather than start fighting somwhere else.
  • xylena_lazarow
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    Galeriano2 wrote: »
    That's the issue. Everyone wants fights but nobody wants to start them in other campaign.
    Probably because there's nobody to start fights with, so they go right back to Gray Host, and the cycle continues. I don't see why we need 4 campaigns when 1 main camp and 1 primetime overflow would be enough.
    PC/NA || CP/Cyro || RIP soft caps
  • Galeriano2
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    Galeriano2 wrote: »
    That's the issue. Everyone wants fights but nobody wants to start them in other campaign.
    Probably because there's nobody to start fights with, so they go right back to Gray Host, and the cycle continues. I don't see why we need 4 campaigns when 1 main camp and 1 primetime overflow would be enough.

    And gray host have fights going on 24/7?
  • JustLovely
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    Galeriano2 wrote: »
    Galeriano2 wrote: »
    That's the issue. Everyone wants fights but nobody wants to start them in other campaign.
    Probably because there's nobody to start fights with, so they go right back to Gray Host, and the cycle continues. I don't see why we need 4 campaigns when 1 main camp and 1 primetime overflow would be enough.

    And gray host have fights going on 24/7?

    Usually, yes. The main campaign is always the most populated, at any given time of day.
  • Joy_Division
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    Galeriano2 wrote: »
    Galeriano2 wrote: »
    Tsuriel wrote: »
    IV_Deity wrote: »
    Please raise the population caps in PvP zones, perhaps 5 - 10 per faction every few weeks to see how it responds.

    There's no need to raise the pop cap anymore with ballgroups gradually discouraging people from joining in the first place.

    there are currently hour plus queue times in the faction locked campaigns for PCNA during peak hours.

    And non faction locked campaigns during the same time are either half full or empty so You know maybe just go there?

    I don't know people keep saying this after ten years. We don't want to. Cyrodiil is boring with a large map and few players. Even at population cap, it's still dreadfully boring. We want fights. We don't want to log into a map with even less population, because if we found that remotely fun, we wouldn't be asking for raising the population caps.

    That's the issue. Everyone wants fights but nobody wants to start them in other campaign. The login queue to gray host during prime time have enough people to make other campaigns pop locked and full of fights but of course people preffer to wait for hours in queue and complain about it rather than start fighting somwhere else.

    We do try to start them. GH que 100. Yawn, Log into boring Blackreach. Horse riding simulator. Fight two annoying AD werewolves tanks that just run around a tower. Exciting fun engaging PvP. OK, let's go to the next keep. It's undefended. Sitting on a ram and learning the cadence of smashes against the door is probably the most stimulating activity on the server. We get in. Fighting NPCs. I'd rather be doing a dungeon, at least I'll get some keys. Oh, look it's the same 2 AD. Chase, chase chase. *Howl* *Howl* *Howl*. 7 Vs 2. Sure they are having a great time. I'll pick some flowers while you 6 ulti dump them. Oh, the red emperor with their buddies just logged on. We wipe at Fort Ash to Emp + crew + camp followers. OK, let's try Nickel. Wipe. Oh look, EP is fighting at Bloodmayne. They have no teleport to Dragonclaw. I tell the others let's take Dragonclaw; there's no way all of them are going to waste 20K on a stone to Bruma, just to defend Dragonclaw as it's not even a home keep. Trust me, I'd never do it. As it turns out, the red Emp isn;t me. The Emp crew plus some camp followers show up. They are toying with us. We're on the porch firing siege, and despite having clear superiority of force, will only come out when they have their ultimates, and don't even bother trying to kill us all. Of course they do this. They know I'll rez the others. It's the only fight on the map. It's why they wasted over a total of 200000K AP on stones to come to this keep nobody usually cares about.

    As it turns out, you need more than two AD werewolf tanks, 7 DC PvEers, and an organized EP emperor group fanatically defending every inch of Cyrodiil as if they were at Helm's Deep. We complain because we *do* try and nothing comes about it because the devs have made it clear they can;t even be bothered to have a full time PvP dev.
    Edited by Joy_Division on 18 June 2024 21:39
  • Necrotech_Master
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    Galeriano2 wrote: »
    Tsuriel wrote: »
    IV_Deity wrote: »
    Please raise the population caps in PvP zones, perhaps 5 - 10 per faction every few weeks to see how it responds.

    There's no need to raise the pop cap anymore with ballgroups gradually discouraging people from joining in the first place.

    there are currently hour plus queue times in the faction locked campaigns for PCNA during peak hours.

    And non faction locked campaigns during the same time are either half full or empty so You know maybe just go there?

    I don't know people keep saying this after ten years. We don't want to. Cyrodiil is boring with a large map and few players. Even at population cap, it's still dreadfully boring. We want fights. We don't want to log into a map with even less population, because if we found that remotely fun, we wouldn't be asking for raising the population caps.

    i agree with this

    i personally always play in blackreach because i dont want to deal with queues, but if blackreach is dead (usually 2 bars or less) then ill go to grey host (which at the time blackreach is totally dead, grey host has no queues)

    i hate the queues too, but ive never seen grey host at 100+ queue and blackreach at 1 bar

    i would also voice that higher pop caps would be better, that is actually the best direct counter to ball groups is higher population, when we had that pop cap test last year, that was fun, ball groups were hardly noticeable and even when they were present it didnt feel like they really did anything, and were not at least pure annoyance by just trolling a keep for an hour
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • xFocused
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    Tsuriel wrote: »
    IV_Deity wrote: »
    Please raise the population caps in PvP zones, perhaps 5 - 10 per faction every few weeks to see how it responds.

    There's no need to raise the pop cap anymore with ballgroups gradually discouraging people from joining in the first place.

    Sure, it's the ballgroups keeping players away.

    It's definitely not the constantly stuck in combat bug, random disconnects, atrocious lag spikes, rubberbanding, the overall disappointing performance of the current servers....it's none of those things, lol
  • Tsuriel
    Tsuriel
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    xFocused wrote: »
    Tsuriel wrote: »
    IV_Deity wrote: »
    Please raise the population caps in PvP zones, perhaps 5 - 10 per faction every few weeks to see how it responds.

    There's no need to raise the pop cap anymore with ballgroups gradually discouraging people from joining in the first place.

    Sure, it's the ballgroups keeping players away.

    It's definitely not the constantly stuck in combat bug, random disconnects, atrocious lag spikes, rubberbanding, the overall disappointing performance of the current servers....it's none of those things, lol

    ..Caused by Ballgroups and their constant spell spamming, not at all, lol.
    Edited by Tsuriel on 20 June 2024 21:27
  • CrazyKitty
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    Tsuriel wrote: »
    xFocused wrote: »
    Tsuriel wrote: »
    IV_Deity wrote: »
    Please raise the population caps in PvP zones, perhaps 5 - 10 per faction every few weeks to see how it responds.

    There's no need to raise the pop cap anymore with ballgroups gradually discouraging people from joining in the first place.

    Sure, it's the ballgroups keeping players away.

    It's definitely not the constantly stuck in combat bug, random disconnects, atrocious lag spikes, rubberbanding, the overall disappointing performance of the current servers....it's none of those things, lol

    ..Caused by Ballgroups and their constant spell spamming, not at all, lol.

    Isn't it the servers that aren't keeping up with the calculations ball groups are throwing down?
  • CameraBeardThePirate
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    CrazyKitty wrote: »
    Tsuriel wrote: »
    xFocused wrote: »
    Tsuriel wrote: »
    IV_Deity wrote: »
    Please raise the population caps in PvP zones, perhaps 5 - 10 per faction every few weeks to see how it responds.

    There's no need to raise the pop cap anymore with ballgroups gradually discouraging people from joining in the first place.

    Sure, it's the ballgroups keeping players away.

    It's definitely not the constantly stuck in combat bug, random disconnects, atrocious lag spikes, rubberbanding, the overall disappointing performance of the current servers....it's none of those things, lol

    ..Caused by Ballgroups and their constant spell spamming, not at all, lol.

    Isn't it the servers that aren't keeping up with the calculations ball groups are throwing down?

    Yes, but the problem is a bit more complicated than that.

    The current meta encourages ball group play more than ever. Damage is high, survivability is incredibly high, and shielding is easier to get than ever. Most groups running around end up looking like a ball group, even if they aren't a "true" ball group.

    Add that to the fact that ZOS has still failed to figure out a way to discourage faction stack, and the servers simply can't keep up.
  • reazea
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    CrazyKitty wrote: »
    Tsuriel wrote: »
    xFocused wrote: »
    Tsuriel wrote: »
    IV_Deity wrote: »
    Please raise the population caps in PvP zones, perhaps 5 - 10 per faction every few weeks to see how it responds.

    There's no need to raise the pop cap anymore with ballgroups gradually discouraging people from joining in the first place.

    Sure, it's the ballgroups keeping players away.

    It's definitely not the constantly stuck in combat bug, random disconnects, atrocious lag spikes, rubberbanding, the overall disappointing performance of the current servers....it's none of those things, lol

    ..Caused by Ballgroups and their constant spell spamming, not at all, lol.

    Isn't it the servers that aren't keeping up with the calculations ball groups are throwing down?

    Yes, but the problem is a bit more complicated than that.

    The current meta encourages ball group play more than ever. Damage is high, survivability is incredibly high, and shielding is easier to get than ever. Most groups running around end up looking like a ball group, even if they aren't a "true" ball group.

    Add that to the fact that ZOS has still failed to figure out a way to discourage faction stack, and the servers simply can't keep up.

    Sounds like more server resources devoted to Cyrodiil would at least help the problem to me. ;)
  • CameraBeardThePirate
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    reazea wrote: »
    CrazyKitty wrote: »
    Tsuriel wrote: »
    xFocused wrote: »
    Tsuriel wrote: »
    IV_Deity wrote: »
    Please raise the population caps in PvP zones, perhaps 5 - 10 per faction every few weeks to see how it responds.

    There's no need to raise the pop cap anymore with ballgroups gradually discouraging people from joining in the first place.

    Sure, it's the ballgroups keeping players away.

    It's definitely not the constantly stuck in combat bug, random disconnects, atrocious lag spikes, rubberbanding, the overall disappointing performance of the current servers....it's none of those things, lol

    ..Caused by Ballgroups and their constant spell spamming, not at all, lol.

    Isn't it the servers that aren't keeping up with the calculations ball groups are throwing down?

    Yes, but the problem is a bit more complicated than that.

    The current meta encourages ball group play more than ever. Damage is high, survivability is incredibly high, and shielding is easier to get than ever. Most groups running around end up looking like a ball group, even if they aren't a "true" ball group.

    Add that to the fact that ZOS has still failed to figure out a way to discourage faction stack, and the servers simply can't keep up.

    Sounds like more server resources devoted to Cyrodiil would at least help the problem to me. ;)

    Sure, but so would shaking up the meta of Cyrodiil to reduce faction stack and brain dead cross heal stacking. Surprise surprise, ZOS has never been able to implement any of those solutions. No anti-faction stack, no more server resources, no cross heal limits.
  • xFocused
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    Tsuriel wrote: »
    xFocused wrote: »
    Tsuriel wrote: »
    IV_Deity wrote: »
    Please raise the population caps in PvP zones, perhaps 5 - 10 per faction every few weeks to see how it responds.

    There's no need to raise the pop cap anymore with ballgroups gradually discouraging people from joining in the first place.

    Sure, it's the ballgroups keeping players away.

    It's definitely not the constantly stuck in combat bug, random disconnects, atrocious lag spikes, rubberbanding, the overall disappointing performance of the current servers....it's none of those things, lol

    ..Caused by Ballgroups and their constant spell spamming, not at all, lol.

    So BG's are the ones responsible for outdated servers (causing poor performance...), players getting stuck in combat, lagging out to the point they get disconnected, etc...How come when my group fights another BG we don't run into these problems, only when we're fighting the 40-50 man zergs, or how come when I'm just solo I'll get randomly kicked from the game? Lol
  • Tsuriel
    Tsuriel
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    xFocused wrote: »
    Tsuriel wrote: »
    xFocused wrote: »
    Tsuriel wrote: »
    IV_Deity wrote: »
    Please raise the population caps in PvP zones, perhaps 5 - 10 per faction every few weeks to see how it responds.

    There's no need to raise the pop cap anymore with ballgroups gradually discouraging people from joining in the first place.

    Sure, it's the ballgroups keeping players away.

    It's definitely not the constantly stuck in combat bug, random disconnects, atrocious lag spikes, rubberbanding, the overall disappointing performance of the current servers....it's none of those things, lol

    ..Caused by Ballgroups and their constant spell spamming, not at all, lol.

    So BG's are the ones responsible for outdated servers (causing poor performance...), players getting stuck in combat, lagging out to the point they get disconnected, etc...How come when my group fights another BG we don't run into these problems, only when we're fighting the 40-50 man zergs, or how come when I'm just solo I'll get randomly kicked from the game? Lol

    You answered your question by claiming that you're in a ballgroup when fighting a zerg. Don't make it everybody else's responsibility for hogging up all the server juice with your and your bg's constant spell spamming. At the very least a zerg offers variety that won't cause server problems to the level ballgroups do and even less so now that population cap's lowered while bgs still do today
  • xFocused
    xFocused
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    Tsuriel wrote: »
    xFocused wrote: »
    Tsuriel wrote: »
    xFocused wrote: »
    Tsuriel wrote: »
    IV_Deity wrote: »
    Please raise the population caps in PvP zones, perhaps 5 - 10 per faction every few weeks to see how it responds.

    There's no need to raise the pop cap anymore with ballgroups gradually discouraging people from joining in the first place.

    Sure, it's the ballgroups keeping players away.

    It's definitely not the constantly stuck in combat bug, random disconnects, atrocious lag spikes, rubberbanding, the overall disappointing performance of the current servers....it's none of those things, lol

    ..Caused by Ballgroups and their constant spell spamming, not at all, lol.

    So BG's are the ones responsible for outdated servers (causing poor performance...), players getting stuck in combat, lagging out to the point they get disconnected, etc...How come when my group fights another BG we don't run into these problems, only when we're fighting the 40-50 man zergs, or how come when I'm just solo I'll get randomly kicked from the game? Lol

    You answered your question by claiming that you're in a ballgroup when fighting a zerg. Don't make it everybody else's responsibility for hogging up all the server juice with your and your bg's constant spell spamming. At the very least a zerg offers variety that won't cause server problems to the level ballgroups do and even less so now that population cap's lowered while bgs still do today

    Zergs don't spam heals or other skills...?
  • GooGa592
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    The original population cap was 600/faction. Today the cap is 60-80/faction. There is no excuse for this kind of treatment of the player base. None.
  • IV_Deity
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    GooGa592 wrote: »
    The original population cap was 600/faction. Today the cap is 60-80/faction. There is no excuse for this kind of treatment of the player base. None.

    I’d take 100 right now, just so there’s more people to fight. Getting stale running long distances with no action.

    I believe they can slowly increase it 5-10 players per faction every couple of weeks to see performance. It can’t be that difficult.
    DeityTheNoble
  • Izanagi.Xiiib16_ESO
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    The issue isn't just one of server population cap. It's also a grouping issue. Previously (with the higher population) there were multiple 12-24m groups across the map and fights in multiple locations. These groups have disbanded and gone, as a result now essentially there's only enough population & coordination to sustain 1 'front' so one faction back caps whilst the other 2 fight.
    Combine this with the prevalence of just tank builds (partly due to the fear of dying and thus losing your place at the only fight on the map) and fights last longer and longer - Causing more lag issues.
    Edited by Izanagi.Xiiib16_ESO on 24 June 2024 20:38
    @Solar_Breeze
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