kyle.wilson wrote: »
there are currently hour plus queue times in the faction locked campaigns for PCNA during peak hours.
kyle.wilson wrote: »
there are currently hour plus queue times in the faction locked campaigns for PCNA during peak hours.
kyle.wilson wrote: »
there are currently hour plus queue times in the faction locked campaigns for PCNA during peak hours.
kyle.wilson wrote: »
there are currently hour plus queue times in the faction locked campaigns for PCNA during peak hours.
Galeriano2 wrote: »kyle.wilson wrote: »
there are currently hour plus queue times in the faction locked campaigns for PCNA during peak hours.
And non faction locked campaigns during the same time are either half full or empty so You know maybe just go there?
Galeriano2 wrote: »kyle.wilson wrote: »
there are currently hour plus queue times in the faction locked campaigns for PCNA during peak hours.
And non faction locked campaigns during the same time are either half full or empty so You know maybe just go there?
Joy_Division wrote: »Galeriano2 wrote: »kyle.wilson wrote: »
there are currently hour plus queue times in the faction locked campaigns for PCNA during peak hours.
And non faction locked campaigns during the same time are either half full or empty so You know maybe just go there?
I don't know people keep saying this after ten years. We don't want to. Cyrodiil is boring with a large map and few players. Even at population cap, it's still dreadfully boring. We want fights. We don't want to log into a map with even less population, because if we found that remotely fun, we wouldn't be asking for raising the population caps.
Probably because there's nobody to start fights with, so they go right back to Gray Host, and the cycle continues. I don't see why we need 4 campaigns when 1 main camp and 1 primetime overflow would be enough.Galeriano2 wrote: »That's the issue. Everyone wants fights but nobody wants to start them in other campaign.
xylena_lazarow wrote: »Probably because there's nobody to start fights with, so they go right back to Gray Host, and the cycle continues. I don't see why we need 4 campaigns when 1 main camp and 1 primetime overflow would be enough.Galeriano2 wrote: »That's the issue. Everyone wants fights but nobody wants to start them in other campaign.
Galeriano2 wrote: »xylena_lazarow wrote: »Probably because there's nobody to start fights with, so they go right back to Gray Host, and the cycle continues. I don't see why we need 4 campaigns when 1 main camp and 1 primetime overflow would be enough.Galeriano2 wrote: »That's the issue. Everyone wants fights but nobody wants to start them in other campaign.
And gray host have fights going on 24/7?
Galeriano2 wrote: »Joy_Division wrote: »Galeriano2 wrote: »kyle.wilson wrote: »
there are currently hour plus queue times in the faction locked campaigns for PCNA during peak hours.
And non faction locked campaigns during the same time are either half full or empty so You know maybe just go there?
I don't know people keep saying this after ten years. We don't want to. Cyrodiil is boring with a large map and few players. Even at population cap, it's still dreadfully boring. We want fights. We don't want to log into a map with even less population, because if we found that remotely fun, we wouldn't be asking for raising the population caps.
That's the issue. Everyone wants fights but nobody wants to start them in other campaign. The login queue to gray host during prime time have enough people to make other campaigns pop locked and full of fights but of course people preffer to wait for hours in queue and complain about it rather than start fighting somwhere else.
Joy_Division wrote: »Galeriano2 wrote: »kyle.wilson wrote: »
there are currently hour plus queue times in the faction locked campaigns for PCNA during peak hours.
And non faction locked campaigns during the same time are either half full or empty so You know maybe just go there?
I don't know people keep saying this after ten years. We don't want to. Cyrodiil is boring with a large map and few players. Even at population cap, it's still dreadfully boring. We want fights. We don't want to log into a map with even less population, because if we found that remotely fun, we wouldn't be asking for raising the population caps.
Sure, it's the ballgroups keeping players away.
It's definitely not the constantly stuck in combat bug, random disconnects, atrocious lag spikes, rubberbanding, the overall disappointing performance of the current servers....it's none of those things, lol
Sure, it's the ballgroups keeping players away.
It's definitely not the constantly stuck in combat bug, random disconnects, atrocious lag spikes, rubberbanding, the overall disappointing performance of the current servers....it's none of those things, lol
..Caused by Ballgroups and their constant spell spamming, not at all, lol.
CrazyKitty wrote: »
Sure, it's the ballgroups keeping players away.
It's definitely not the constantly stuck in combat bug, random disconnects, atrocious lag spikes, rubberbanding, the overall disappointing performance of the current servers....it's none of those things, lol
..Caused by Ballgroups and their constant spell spamming, not at all, lol.
Isn't it the servers that aren't keeping up with the calculations ball groups are throwing down?
CameraBeardThePirate wrote: »CrazyKitty wrote: »
Sure, it's the ballgroups keeping players away.
It's definitely not the constantly stuck in combat bug, random disconnects, atrocious lag spikes, rubberbanding, the overall disappointing performance of the current servers....it's none of those things, lol
..Caused by Ballgroups and their constant spell spamming, not at all, lol.
Isn't it the servers that aren't keeping up with the calculations ball groups are throwing down?
Yes, but the problem is a bit more complicated than that.
The current meta encourages ball group play more than ever. Damage is high, survivability is incredibly high, and shielding is easier to get than ever. Most groups running around end up looking like a ball group, even if they aren't a "true" ball group.
Add that to the fact that ZOS has still failed to figure out a way to discourage faction stack, and the servers simply can't keep up.
CameraBeardThePirate wrote: »CrazyKitty wrote: »
Sure, it's the ballgroups keeping players away.
It's definitely not the constantly stuck in combat bug, random disconnects, atrocious lag spikes, rubberbanding, the overall disappointing performance of the current servers....it's none of those things, lol
..Caused by Ballgroups and their constant spell spamming, not at all, lol.
Isn't it the servers that aren't keeping up with the calculations ball groups are throwing down?
Yes, but the problem is a bit more complicated than that.
The current meta encourages ball group play more than ever. Damage is high, survivability is incredibly high, and shielding is easier to get than ever. Most groups running around end up looking like a ball group, even if they aren't a "true" ball group.
Add that to the fact that ZOS has still failed to figure out a way to discourage faction stack, and the servers simply can't keep up.
Sounds like more server resources devoted to Cyrodiil would at least help the problem to me.
Sure, it's the ballgroups keeping players away.
It's definitely not the constantly stuck in combat bug, random disconnects, atrocious lag spikes, rubberbanding, the overall disappointing performance of the current servers....it's none of those things, lol
..Caused by Ballgroups and their constant spell spamming, not at all, lol.
Sure, it's the ballgroups keeping players away.
It's definitely not the constantly stuck in combat bug, random disconnects, atrocious lag spikes, rubberbanding, the overall disappointing performance of the current servers....it's none of those things, lol
..Caused by Ballgroups and their constant spell spamming, not at all, lol.
So BG's are the ones responsible for outdated servers (causing poor performance...), players getting stuck in combat, lagging out to the point they get disconnected, etc...How come when my group fights another BG we don't run into these problems, only when we're fighting the 40-50 man zergs, or how come when I'm just solo I'll get randomly kicked from the game? Lol
Sure, it's the ballgroups keeping players away.
It's definitely not the constantly stuck in combat bug, random disconnects, atrocious lag spikes, rubberbanding, the overall disappointing performance of the current servers....it's none of those things, lol
..Caused by Ballgroups and their constant spell spamming, not at all, lol.
So BG's are the ones responsible for outdated servers (causing poor performance...), players getting stuck in combat, lagging out to the point they get disconnected, etc...How come when my group fights another BG we don't run into these problems, only when we're fighting the 40-50 man zergs, or how come when I'm just solo I'll get randomly kicked from the game? Lol
You answered your question by claiming that you're in a ballgroup when fighting a zerg. Don't make it everybody else's responsibility for hogging up all the server juice with your and your bg's constant spell spamming. At the very least a zerg offers variety that won't cause server problems to the level ballgroups do and even less so now that population cap's lowered while bgs still do today
The original population cap was 600/faction. Today the cap is 60-80/faction. There is no excuse for this kind of treatment of the player base. None.