freespirit wrote: »I main Templars on three accounts. I know a glutton for punishment, I have never seen jabs not produce three damage scores but I am lazy and very often static.... Bastian constantly tells me not to stand still....... I just ignore him!
These days I very rarely notice the "dodgy" animation any more.
MEBengalsFan2001 wrote: »I noticed that the skill isn’t hitting targets three time as stated. I hit the skill and it hit the enemy 2x, hit the skill again it hit 2x, hit the skill again it hit 3x then 2x on the next use. It was bad enough that the skill wasn’t hit 4x on the old animation but now it is missing again and since the damage has been reduced this is a significant drop in damage and impacts how quickly burning light proc. I think that the third hit in my third use is burning light proc. The other issue with this skill after 3-4 uses I am stuck in heavy attack animation that requires a dodge roll to remove the animations. This further reduces the damage potential of Templar.
Have others noticed these issues?
MEBengalsFan2001 wrote: »I noticed that the skill isn’t hitting targets three time as stated. I hit the skill and it hit the enemy 2x, hit the skill again it hit 2x, hit the skill again it hit 3x then 2x on the next use. It was bad enough that the skill wasn’t hit 4x on the old animation but now it is missing again and since the damage has been reduced this is a significant drop in damage and impacts how quickly burning light proc. I think that the third hit in my third use is burning light proc. The other issue with this skill after 3-4 uses I am stuck in heavy attack animation that requires a dodge roll to remove the animations. This further reduces the damage potential of Templar.
Have others noticed these issues?
Jabs is too weak compared to arcanist beam, wchich is identical kind of ability and not force you to stay in melee range. Jabs should be more rewarding for it's melee range should shred through enemies not just scratch them.
Jabs is too weak compared to arcanist beam, wchich is identical kind of ability and not force you to stay in melee range. Jabs should be more rewarding for it's melee range should shred through enemies not just scratch them.
Funny thing is that jabs and beam have the same base damage per tick (as in before crux buffs)
PDarkBHood wrote: »Hello, got a Templar problem. My Puncturing Sweep Skill does not proc the Chokethorn Set heal anymore. It was working a couple of months ago, but for some reason it has stopped. Could anyone verify that it is not working, guess a bug.
More details. I am using a one bar Templar (Breton) build based on : https://www.youtube.com/watch?v=JwVA4bwvBZo
using Chokethorn Set, 5 piece Deadly Strike, and 3 piece Trainee set, and Oakensoul ring. Puncturing Sweep Skill is suppose to proc the heal on Chokethorn, but now it does not work. I tested Chokethorn Set with the Restoring Focus Skill and it works, but no longer with Puncturing Sweep which has a healing component. I play PVE only. Bug?? Appreciate any help thanks!
If I remember correctly, his newest Templar build has dropped Chokethorn because it doesn't work like it used to. It isn't a bug, but the set has been changed so that it only works with actual healing skills instead of skills that deal damage but also have a healing component, like Sweeps.