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New Mythic Idea: Charm of the Puternic

KaironBlackbard
KaironBlackbard
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(Puternic is Romanian for Powerful) (Could have a different name.)
Designed as a Necklace.

Allows you to slot one additional ability as a passive ability. Some abilities cannot be slotted here. Some abilities have a cost attached to them, reducing max resource of costing on a proc.

Examples:
Shield Discipline: Block cost greatly reduced. After successfully blocking an attack, your next non-ultimate sword and shield ability used within 3 seconds costs nothing.
Spell Wall: blocking reflects projectiles at the cost of an ultimate point, block cost greatly reduced.
Damage Shield skills: While in combat, every (period of time determined by cost and recovery) gain the damage shield and effects from the skill.
Buff Skills: Gain the buffs at all times. Reduce max resource.
Damage Skills: Nope.
Debuff Skills: applies by alternate means and can hurt sustain
Healing Skills: Heals as needed, health regeneration, or other method. Similar to Damage Shield proccing perhaps. Or nope like damage skills. Varies by skill probably.
Other Skills: Other costs or effects.
Transformations: Nope.
Pet Skills: Pet is always active and will be resummoned after a duration determined by its summon cost and your resource generation/recovery. Warden's Guardian is best to have as Eternal Guardian for little to no downtime.
Blastbones: Nope, or heavy attack to summon. Or other method.
Spirit Mender: permanently follows you around. If it dies, it respawns after a period of time determined by its cost and your recovery.
Dark Shade / Shadow Image: the Shade will permanently follow you around. The Image will spawn on roll dodge and teleport on second roll dodge while within radius.
Etc.
  • El_Borracho
    El_Borracho
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    What's the downside? A lot of the mythics that boost damage have a "but" condition, such as Velothi's "Crit Damage increase 10% bur LA/HA damage reduced by 99%" or Sithis which adds health and armor but relegates your block mitigation to zero or Malacath which increases damage by 16% but decreases your crit damage by 50%. I would presume most players would agree that a 6th skill would be a huge advantage, especially in PVP.

    I know you say that "damage skills" would be excluded, but that would not matter. Another slot WILL open up a spot for an additional damage skill in the original 5 slots.

    For example, on an Oakensorc, that would be a massive improvement to either damage or shields as they can have that and their pet in the 6th slot. Or another heal or shield on a DK. And another skill on a nightblade's bar? LOL. I can hear the hollering from Cyrodiil now.
  • ragnarok6644b14_ESO
    [snip], spell wall?

    I think an "immune to projectiles" passive would be totally absurd, since ultimate is not hard to regenerate.

    [edited for profanity bypass]
    Edited by ZOS_Icy on 23 July 2024 16:36
  • KaironBlackbard
    KaironBlackbard
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    @El_Borracho
    The downside is the cost.
    Most abilities have a cost based on what they are.
    Lets say you slot Dark Cloak there. Your max magicka would be reduced by 3000. You'd have minor protection at all times, and you'd gain the healing over time for 3-5 seconds (dependent on passive) once every duration (dependent on mag cost and recovery) Let's say 1.5k recovery. Once every 4 seconds it can refresh. When it refreshes it may auto cast, consuming magicka.
    It only refreshes when injured.

    Most Ultimates would have reduced effect. Shield Ult is block at no cost and get to do combat, but as this it wouldn't be able to do that and would reduce your ultimate generation by 1, or cause block to cost an ult point to have no cost. In the former, it would be 33%-75%. I'm thinking 66%.
    Spell wall would consume an ult point to reflect a blocked projectile.
    Shield Discipline would make the next non-ultimate S&B ability used within 3 seconds of successfully blocking a free to cast.

    Transformations and damage abilities wouldn't really be usable, or would become broken in this spot.

    Some abilities may have many versions to be slotted here:
    Flare, Expert Hunter, Magelight. These would have a free version for purely their slotted effects, and their insane cost version to grant most of their effects at all times.
    Costly Flare would drop a flare on roll dodge.
    Costly Magelight and Hunter would have the detection radius. Evil Hunter would not grant the full damage bonus, if at all. Otherwise it will increase the cost of the ability affected by it if it does grant a higher bonus. 10% tops passive bonus, up to 25% if increases the cost of the affected ability.

    If you want specific possibilities, ask me some specific abilities, how they might function like this.
  • El_Borracho
    El_Borracho
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    @KaironBlackbard that's just not enough of a downside. I am focusing primarily on PVP as a 6th skill in PVE is probably unnecessary outside of an Oakensorc or other one-bar builds.

    Just using nightblade as an example, you want to give me the chance to up my burst damage and give me Minor Berserk by slotting Camo Hunter, and not lose a spot for one of my other core skills, and all I lose is 3K magicka? A skill I would never put on a bar because there is no space for it? On a class that already has high burst damage and self heals and shields and sustain? LOL. I'm in

    BTW, I do recognize this would not work on an Oakensorc given the one mythic limit, but that would really be the only PVE build to want this
    Edited by El_Borracho on 24 July 2024 15:33
  • KaironBlackbard
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    I think Oakensoul is still much more powerful than that though.
    13 buffs locking to one bar rather than 2 buffs at a resource reduction. See what I mean?
    Edited by KaironBlackbard on 24 July 2024 01:03
  • ragnarok6644b14_ESO
    I think Oakensoul is still much more powerful than that though.
    13 buffs locking to one bar rather than 2 buffs at a resource reduction. See what I mean?

    Oakensoul gives named buffs though. Not "turn on the spell wall ultimate permanently, at the cost of one ultimate per spell reflected - that you can Regen back by existing in combat"

    Maybe that could be called Major Godmode?
    Edited by ragnarok6644b14_ESO on 24 July 2024 03:48
  • Sluggy
    Sluggy
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    Yeah considering Dks used to be able to reflect up to 6 projectiles for 6 seconds and that was considered overpowered to spam it - I just don't see the downside at all here. I will happily slot Spell Wall and take having zero damage done to me while hitting my opponent with between 2 and 4 additional attacks each dealing 3-5k damage for free every single time they attack me. It means maxmag sorcs would once again be relegated to the trash bin.
  • KaironBlackbard
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    Spell Wall is 120 Ult, giving 8 seconds of all projectiles reflected back at enemies while you get to fight and regen ult while basically impenatrable.
    Using it as a block consuming ult to block at negligible cost and consuming ult to reflect projectiles and unable to attack because you are bracing is a big reduction in its power.
    I don't see why you are flaming at it @ragnarok6644b14_ESO
    I've reflected over 55 projectiles in a single spell wall cast. Yes that was a lot of enemies firing at me, not just a single enemy.

    Also, it Requires Sword & Shield equipped to function. That's the same condition as the Ult itself.
    Sword and Shield naturally has minimal damage output. That's another price of trying to use this.


    How about another Ult possibility?
    Dragonknight: Armor Ult
    Caps incoming damage at 33% of your max health, consuming Ultimate for every 1000 damage exceeding the cap.
    Damage shield morph allows it to refresh every 30 seconds to 90 seconds while in combat. Possibly consuming ultimate on refresh.
    Corrosive Armor allows you to ignore 15%-35% of enemy resistance. Possibly consuming Ultimate to do so.
  • Sluggy
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    It's an interesting idea but the biggest issue with it isn't even just the fact that off the cuff some skills would be outright godmode. It's the mere fact that it would require a massive overhaul of a variety of systems on the backend as well as performing a bespoked pass on every single skill in the game and then hardcode custom rules for each that would fundamentally make each function in a different capacity than the tooltip otherwise states. Long-story-short. It would be time consuming, expensive, strain the servers even further than they already are, and cause a variety of bugs and exploits. All for a single mythic. The requirements for this to work are the sorts of things that fundamentally demand a change both in the code as well as in the design principles of the game's combat system so coming in with it after ten years is a hard ask.

  • Necrotech_Master
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    Sluggy wrote: »
    It's an interesting idea but the biggest issue with it isn't even just the fact that off the cuff some skills would be outright godmode. It's the mere fact that it would require a massive overhaul of a variety of systems on the backend as well as performing a bespoked pass on every single skill in the game and then hardcode custom rules for each that would fundamentally make each function in a different capacity than the tooltip otherwise states. Long-story-short. It would be time consuming, expensive, strain the servers even further than they already are, and cause a variety of bugs and exploits. All for a single mythic. The requirements for this to work are the sorts of things that fundamentally demand a change both in the code as well as in the design principles of the game's combat system so coming in with it after ten years is a hard ask.

    based on the recent posts of the OP, this is at least the 3rd "new mythic suggestion" post ive seen, and they all related to preventing death in pvp
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Malyore
    Malyore
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    Sluggy wrote: »
    It's an interesting idea but the biggest issue with it isn't even just the fact that off the cuff some skills would be outright godmode. It's the mere fact that it would require a massive overhaul of a variety of systems on the backend as well as performing a bespoked pass on every single skill in the game and then hardcode custom rules for each that would fundamentally make each function in a different capacity than the tooltip otherwise states. Long-story-short. It would be time consuming, expensive, strain the servers even further than they already are, and cause a variety of bugs and exploits. All for a single mythic. The requirements for this to work are the sorts of things that fundamentally demand a change both in the code as well as in the design principles of the game's combat system so coming in with it after ten years is a hard ask.

    based on the recent posts of the OP, this is at least the 3rd "new mythic suggestion" post ive seen, and they all related to preventing death in pvp

    Yes, OP posts very often in the Combat section. They are always attempting to bring in new ideas that shake up the status quo of ESO. That avenue of thought bares a double edge though. People so very much want ESO to be the game that fills a certain slot in their gaming life– wanting it to be the best MMO/RPG for some specific desire. But constant wishing will make the game seem less and less complete to the image the player is desiring.

    Regardless of who it's sourced from or even how sound the idea is, ESO will simply continue to do things the way they want things done. Most ideas from any one individual are likely not going to even be considered. And even, most often, near-unanimous ideas from a horde of players is not going to sway the direction of ESO either if it rubs against what the developers want. Shaking up the status quo is unlikely to happen at the suggestion of players rather than the devs.
    OP, I've seen you posting ideas in here for months. I take break from the forums and maybe you do too, in which case I could be overestimating how often the suggestions are. But I hope ESO is still fun for you even without all of the mythics, sets, and skills you're wanting to be added.
  • KaironBlackbard
    KaironBlackbard
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    Sluggy wrote: »
    It's an interesting idea but the biggest issue with it isn't even just the fact that off the cuff some skills would be outright godmode. It's the mere fact that it would require a massive overhaul of a variety of systems on the backend as well as performing a bespoked pass on every single skill in the game and then hardcode custom rules for each that would fundamentally make each function in a different capacity than the tooltip otherwise states. Long-story-short. It would be time consuming, expensive, strain the servers even further than they already are, and cause a variety of bugs and exploits. All for a single mythic. The requirements for this to work are the sorts of things that fundamentally demand a change both in the code as well as in the design principles of the game's combat system so coming in with it after ten years is a hard ask.

    Not really.
    Like how timers work, the server would only pull the information for the slotted skills, not all at once.
    If what you are saying is how the servers actually worked, we wouldn't be able to play the current game.
    Like with Scribing, it would be a slow rollout. Most used skills first, or skills the devs most desire us to use first, then proceeding to less used ones or ones with high requests.
    Starting with buff skills first. As well as pets.
    Heals and shields second.
    Then Ultimates.
    Finally debuff skills that they've figured out a way to make balanced in this slot.
    Transformations and damage skills cannot go here.

    They've done similar things before, this shouldn't be that hard.
    Most recently: the changes to Leeching Strikes and its morphs.
  • KaironBlackbard
    KaironBlackbard
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    Malyore wrote: »
    Sluggy wrote: »
    It's an interesting idea but the biggest issue with it isn't even just the fact that off the cuff some skills would be outright godmode. It's the mere fact that it would require a massive overhaul of a variety of systems on the backend as well as performing a bespoked pass on every single skill in the game and then hardcode custom rules for each that would fundamentally make each function in a different capacity than the tooltip otherwise states. Long-story-short. It would be time consuming, expensive, strain the servers even further than they already are, and cause a variety of bugs and exploits. All for a single mythic. The requirements for this to work are the sorts of things that fundamentally demand a change both in the code as well as in the design principles of the game's combat system so coming in with it after ten years is a hard ask.

    based on the recent posts of the OP, this is at least the 3rd "new mythic suggestion" post ive seen, and they all related to preventing death in pvp

    Yes, OP posts very often in the Combat section. They are always attempting to bring in new ideas that shake up the status quo of ESO. That avenue of thought bares a double edge though. People so very much want ESO to be the game that fills a certain slot in their gaming life– wanting it to be the best MMO/RPG for some specific desire. But constant wishing will make the game seem less and less complete to the image the player is desiring.

    Regardless of who it's sourced from or even how sound the idea is, ESO will simply continue to do things the way they want things done. Most ideas from any one individual are likely not going to even be considered. And even, most often, near-unanimous ideas from a horde of players is not going to sway the direction of ESO either if it rubs against what the developers want. Shaking up the status quo is unlikely to happen at the suggestion of players rather than the devs.
    OP, I've seen you posting ideas in here for months. I take break from the forums and maybe you do too, in which case I could be overestimating how often the suggestions are. But I hope ESO is still fun for you even without all of the mythics, sets, and skills you're wanting to be added.

    Yes. PvP not so much, but ESO in general is fun.
    I just wish people would stop attacking me while I'm doing my dailies in IC. Especially when I have my XP scroll active from a previous session.
    If there was a non-PvP IC server, even if it did not give tel vars, I'd quest there instead. But, it has been mentioned that they will never do that, so I make random ideas to help they who cannot meta survive all the half metas.
  • KaironBlackbard
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    And when people bury my idea in the dirt, I make a new one.
  • Sluggy
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    They've done similar things before, this shouldn't be that hard.
    As a programmer, hearing this phrase never loses its novelty to me :)

    Again, it sounds like a neat idea. But fundamentally you have to consider they just finished scribing - which probably took at least a couple of years to implement. You're asking for a similar amount of work just to implement a single item. There's no way that's going to fly with management - They don't care how neat an idea is or is not.
  • KaironBlackbard
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    My original Idea was a universal feature for everyone, a second ability bar attached to each weapon where abilities could be slotted passively.
    Many people said it would be broken, even having -5k Mag Magicka because they slotted so many magicka based buff abilities, thus being unable to cast their magicka abilities, would make their lightning bolt overpowered.
    Remarks sort of like that.
    They keep claiming it'll be overpowered, but they keep overlooking the combined cost of what they theorize.
  • KaironBlackbard
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    Then again, if it would reduce your resource to negative numbers, it shouldn't let it get slotted.
  • BXR_Lonestar
    BXR_Lonestar
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    (Puternic is Romanian for Powerful) (Could have a different name.)
    Designed as a Necklace.

    This should be a thing just for the name alone! I can just imagine hunting down all the leads for the pooter mythic lol
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