KaironBlackbard wrote: »I think Oakensoul is still much more powerful than that though.
13 buffs locking to one bar rather than 2 buffs at a resource reduction. See what I mean?
It's an interesting idea but the biggest issue with it isn't even just the fact that off the cuff some skills would be outright godmode. It's the mere fact that it would require a massive overhaul of a variety of systems on the backend as well as performing a bespoked pass on every single skill in the game and then hardcode custom rules for each that would fundamentally make each function in a different capacity than the tooltip otherwise states. Long-story-short. It would be time consuming, expensive, strain the servers even further than they already are, and cause a variety of bugs and exploits. All for a single mythic. The requirements for this to work are the sorts of things that fundamentally demand a change both in the code as well as in the design principles of the game's combat system so coming in with it after ten years is a hard ask.
Necrotech_Master wrote: »It's an interesting idea but the biggest issue with it isn't even just the fact that off the cuff some skills would be outright godmode. It's the mere fact that it would require a massive overhaul of a variety of systems on the backend as well as performing a bespoked pass on every single skill in the game and then hardcode custom rules for each that would fundamentally make each function in a different capacity than the tooltip otherwise states. Long-story-short. It would be time consuming, expensive, strain the servers even further than they already are, and cause a variety of bugs and exploits. All for a single mythic. The requirements for this to work are the sorts of things that fundamentally demand a change both in the code as well as in the design principles of the game's combat system so coming in with it after ten years is a hard ask.
based on the recent posts of the OP, this is at least the 3rd "new mythic suggestion" post ive seen, and they all related to preventing death in pvp
It's an interesting idea but the biggest issue with it isn't even just the fact that off the cuff some skills would be outright godmode. It's the mere fact that it would require a massive overhaul of a variety of systems on the backend as well as performing a bespoked pass on every single skill in the game and then hardcode custom rules for each that would fundamentally make each function in a different capacity than the tooltip otherwise states. Long-story-short. It would be time consuming, expensive, strain the servers even further than they already are, and cause a variety of bugs and exploits. All for a single mythic. The requirements for this to work are the sorts of things that fundamentally demand a change both in the code as well as in the design principles of the game's combat system so coming in with it after ten years is a hard ask.
Necrotech_Master wrote: »It's an interesting idea but the biggest issue with it isn't even just the fact that off the cuff some skills would be outright godmode. It's the mere fact that it would require a massive overhaul of a variety of systems on the backend as well as performing a bespoked pass on every single skill in the game and then hardcode custom rules for each that would fundamentally make each function in a different capacity than the tooltip otherwise states. Long-story-short. It would be time consuming, expensive, strain the servers even further than they already are, and cause a variety of bugs and exploits. All for a single mythic. The requirements for this to work are the sorts of things that fundamentally demand a change both in the code as well as in the design principles of the game's combat system so coming in with it after ten years is a hard ask.
based on the recent posts of the OP, this is at least the 3rd "new mythic suggestion" post ive seen, and they all related to preventing death in pvp
Yes, OP posts very often in the Combat section. They are always attempting to bring in new ideas that shake up the status quo of ESO. That avenue of thought bares a double edge though. People so very much want ESO to be the game that fills a certain slot in their gaming life– wanting it to be the best MMO/RPG for some specific desire. But constant wishing will make the game seem less and less complete to the image the player is desiring.
Regardless of who it's sourced from or even how sound the idea is, ESO will simply continue to do things the way they want things done. Most ideas from any one individual are likely not going to even be considered. And even, most often, near-unanimous ideas from a horde of players is not going to sway the direction of ESO either if it rubs against what the developers want. Shaking up the status quo is unlikely to happen at the suggestion of players rather than the devs.
OP, I've seen you posting ideas in here for months. I take break from the forums and maybe you do too, in which case I could be overestimating how often the suggestions are. But I hope ESO is still fun for you even without all of the mythics, sets, and skills you're wanting to be added.
As a programmer, hearing this phrase never loses its novelty to meKaironBlackbard wrote: »They've done similar things before, this shouldn't be that hard.
(Puternic is Romanian for Powerful) (Could have a different name.)
Designed as a Necklace.