I did some testing and I discovered that it turns out that spells and feats will choose the HIGHEST of every stat basically no matter what, including crit. I know this doesn't come as a surprise to anyone, but let me explain why this is confusing.
ZoS never really went into detail how this works exactly. It was left up in the air whether if by choosing WEAPON damage for a SPELL if it also picked the WEAPON CRIT, or if it would select SPELL CRIT if it was also higher. Or, if it would still select the Crit value corresponding to the type of skill (Weapon crit for Stamina feats, Spell crit for Magicka Spells). After testing, it is quite literally the case that the game will select the highest stat no matter what. That means if your Weapon Damage is higher, but your Spell Crit is higher, it will select your Weapon Damage and Spell Crit.
Why does this matter? Because in update 33, ZoS explicitly stated that Minor Buffs provided by classes (E.G. DK Minor Brutality) would only apply the weapon or spell damage version for the sake of "preserving class contribution."
Here's the problem: If the game ALWAYS selects the higher stat, that means that a Nightblade applying Minor Savagery may as well ALSO apply Minor Prophecy. The reason being that even their MAGICKA abilities will scale off of their higher crit chance, which will be their WEAPON crit due to Minor Savagery.
So if anyone ever wondered if their Magicka abilities scaled off of their Weapon Crit, the answer is yes. If you also thought that doesn't make sense because then having separate buffs (Savagery vs Prophecy) is redundant, you are also correct.
Please just combine the buffs, ZoS.
Edited by Caecus0 on 4 May 2024 22:58