The passive Reach gives 5m range while near keep or outpost to any ability 28m or greater. This is justified for the fights because of keep height.
Battlespirit has 28m range buff also that gives additional 8m. For free, with no drawback.
Seems a bit unbalanced heals, shields and ranged damage get extra 8m to, what I assume is, to combat lag/desync.
But as melee I flail around in half animation from melee gap closers.
Why not specifically give all gap melee gap closers the same buff?
Edited by silky_soft on 12 July 2024 23:39 Here $15, goat mount please. Not gambling or paying 45 : lol :
20% base speed for high ping players.
Streak moves you faster then speed cap.
They should of made 4v4v4v4 instead of 8v8.