Erickson9610 wrote: »I don't understand why there's an arbitrary value for the Health threshold. Wouldn't it be better to provide damage done the lower your max health is, and to provide damage blocked the higher your max health is? Why is 30k the value ZOS went with to toggle the passive between an offensive or a defensive one?
Erickson9610 wrote: »I don't understand why there's an arbitrary value for the Health threshold. Wouldn't it be better to provide damage done the lower your max health is, and to provide damage blocked the higher your max health is? Why is 30k the value ZOS went with to toggle the passive between an offensive or a defensive one?
xylena_lazarow wrote: »This change is absolute trash, takes away 12% damage from PvP Warden DD and replaces it with block mitigation for more stalemating instead? Screw that, give us the 12% damage back, this passive was fine before.
I hope this means frost staff can get a damage passive in the destruction staff tree. Cause while I sympathize with Stam wardens I still want my Ice mage and equipping a lightning staff feels wrong.
Personally I think a Ruffian style passive for frost staff would fit. You do bonus damage to rooted and slowed enemies
Skjaldbjorn wrote: »I hope this means frost staff can get a damage passive in the destruction staff tree. Cause while I sympathize with Stam wardens I still want my Ice mage and equipping a lightning staff feels wrong.
Personally I think a Ruffian style passive for frost staff would fit. You do bonus damage to rooted and slowed enemies
To be fair, the Frost Master's staff will still probably be quite good. Guaranteeing chilled probably still beats lightning/fire. Chilled does obscene damage.
ESO_Nightingale wrote: »Skjaldbjorn wrote: »I hope this means frost staff can get a damage passive in the destruction staff tree. Cause while I sympathize with Stam wardens I still want my Ice mage and equipping a lightning staff feels wrong.
Personally I think a Ruffian style passive for frost staff would fit. You do bonus damage to rooted and slowed enemies
To be fair, the Frost Master's staff will still probably be quite good. Guaranteeing chilled probably still beats lightning/fire. Chilled does obscene damage.
I'm going to test this on the pts when i get home from work. I doubt it's still as good. These changes sound like ice staff is dead in the water.
Skjaldbjorn wrote: »ESO_Nightingale wrote: »Skjaldbjorn wrote: »I hope this means frost staff can get a damage passive in the destruction staff tree. Cause while I sympathize with Stam wardens I still want my Ice mage and equipping a lightning staff feels wrong.
Personally I think a Ruffian style passive for frost staff would fit. You do bonus damage to rooted and slowed enemies
To be fair, the Frost Master's staff will still probably be quite good. Guaranteeing chilled probably still beats lightning/fire. Chilled does obscene damage.
I'm going to test this on the pts when i get home from work. I doubt it's still as good. These changes sound like ice staff is dead in the water.
As good? Probably not. But a 4% DPS loss isn't exactly astronomical.
Skjaldbjorn wrote: »I hope this means frost staff can get a damage passive in the destruction staff tree. Cause while I sympathize with Stam wardens I still want my Ice mage and equipping a lightning staff feels wrong.
Personally I think a Ruffian style passive for frost staff would fit. You do bonus damage to rooted and slowed enemies
To be fair, the Frost Master's staff will still probably be quite good. Guaranteeing chilled probably still beats lightning/fire. Chilled does obscene damage.
Skjaldbjorn wrote: »I hope this means frost staff can get a damage passive in the destruction staff tree. Cause while I sympathize with Stam wardens I still want my Ice mage and equipping a lightning staff feels wrong.
Personally I think a Ruffian style passive for frost staff would fit. You do bonus damage to rooted and slowed enemies
To be fair, the Frost Master's staff will still probably be quite good. Guaranteeing chilled probably still beats lightning/fire. Chilled does obscene damage.
Skjaldbjorn wrote: »I hope this means frost staff can get a damage passive in the destruction staff tree. Cause while I sympathize with Stam wardens I still want my Ice mage and equipping a lightning staff feels wrong.
Personally I think a Ruffian style passive for frost staff would fit. You do bonus damage to rooted and slowed enemies
To be fair, the Frost Master's staff will still probably be quite good. Guaranteeing chilled probably still beats lightning/fire. Chilled does obscene damage.
"Still quite good" is still a 4% nerf to a build that already had the most complex rotation to hit good numbers. This is according to ppl like skinnycheeks, who parse on multiple classes and know them well, so I think that is a pretty objective assessment. Timing reach every 4 casts and shalks every 6 casts in a dynamic rotation is tough, but doable. It already wasn't pulling in tippy top numbers even with the additional difficulty curve. So why does it deserve a nerf? There is no good reason for it.