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Necromancer changes

yadibroz
yadibroz
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Why the new change for the skill mystic and restoring of being 33% is not available yet?
  • CameraBeardThePirate
    CameraBeardThePirate
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    yadibroz wrote: »
    Why the new change for the skill mystic and restoring of being 33% is not available yet?

    It is? The damage went up this patch. The healing of the heal tether also went up. Only the damage tether received a 33% buff - the heal tether was only buffed by 16%.
    Edited by CameraBeardThePirate on 20 June 2024 14:36
  • yadibroz
    yadibroz
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    yadibroz wrote: »
    Why the new change for the skill mystic and restoring of being 33% is not available yet?

    It is? The damage went up this patch. The healing of the heal tether also went up. Only the damage tether received a 33% buff - the heal tether was only buffed by 16%.

    I didn't see it when I was playing 2 days ago?
  • CameraBeardThePirate
    CameraBeardThePirate
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    yadibroz wrote: »
    yadibroz wrote: »
    Why the new change for the skill mystic and restoring of being 33% is not available yet?

    It is? The damage went up this patch. The healing of the heal tether also went up. Only the damage tether received a 33% buff - the heal tether was only buffed by 16%.

    I didn't see it when I was playing 2 days ago?

    Idk what to say to you. My tooltips went up. Do you have before and after pictures to show they didn't go up?
  • yadibroz
    yadibroz
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    yadibroz wrote: »
    yadibroz wrote: »
    Why the new change for the skill mystic and restoring of being 33% is not available yet?

    It is? The damage went up this patch. The healing of the heal tether also went up. Only the damage tether received a 33% buff - the heal tether was only buffed by 16%.

    I didn't see it when I was playing 2 days ago?

    Idk what to say to you. My tooltips went up. Do you have before and after pictures to show they didn't go up?

    Necromancer
    Grave Lord
    Shocking Siphon: Increased the damage per tick of this ability and its morphs by ~33% so they are closer to stationary Over Time effects, rather than being treated as "sticky" Over Time effects.
    Living Death
    Restoring Tether: Increased the healing per tick of this ability and its morphs by ~14% so they are closer to stationary Over Time effects, rather than being treated as a halfway between stationary and sticky Over Time effects.
  • CameraBeardThePirate
    CameraBeardThePirate
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    yadibroz wrote: »
    yadibroz wrote: »
    yadibroz wrote: »
    Why the new change for the skill mystic and restoring of being 33% is not available yet?

    It is? The damage went up this patch. The healing of the heal tether also went up. Only the damage tether received a 33% buff - the heal tether was only buffed by 16%.

    I didn't see it when I was playing 2 days ago?

    Idk what to say to you. My tooltips went up. Do you have before and after pictures to show they didn't go up?

    Necromancer
    Grave Lord
    Shocking Siphon: Increased the damage per tick of this ability and its morphs by ~33% so they are closer to stationary Over Time effects, rather than being treated as "sticky" Over Time effects.
    Living Death
    Restoring Tether: Increased the healing per tick of this ability and its morphs by ~14% so they are closer to stationary Over Time effects, rather than being treated as a halfway between stationary and sticky Over Time effects.

    What? I am aware of the changes. The tooltips went up this patch. Siphon does more damage, tether does more healing.
  • yadibroz
    yadibroz
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    yadibroz wrote: »
    yadibroz wrote: »
    Why the new change for the skill mystic and restoring of being 33% is not available yet?

    It is? The damage went up this patch. The healing of the heal tether also went up. Only the damage tether received a 33% buff - the heal tether was only buffed by 16%.

    I didn't see it when I was playing 2 days ago?

    Idk what to say to you. My tooltips went up. Do you have before and after pictures to show they didn't go up?

    Necromancer
    Grave Lord
    Shocking Siphon: Increased the damage per tick of this ability and its morphs by ~33% so they are closer to stationary Over Time effects, rather than being treated as "sticky" Over Time effects.
    Living Death
    Restoring Tether: Increased the healing per tick of this ability and its morphs by ~14% so they are closer to stationary Over Time effects, rather than being treated as a halfway between stationary and sticky Over Time effects.
    yadibroz wrote: »
    yadibroz wrote: »
    yadibroz wrote: »
    Why the new change for the skill mystic and restoring of being 33% is not available yet?

    It is? The damage went up this patch. The healing of the heal tether also went up. Only the damage tether received a 33% buff - the heal tether was only buffed by 16%.

    I didn't see it when I was playing 2 days ago?

    Idk what to say to you. My tooltips went up. Do you have before and after pictures to show they didn't go up?

    Necromancer
    Grave Lord
    Shocking Siphon: Increased the damage per tick of this ability and its morphs by ~33% so they are closer to stationary Over Time effects, rather than being treated as "sticky" Over Time effects.
    Living Death
    Restoring Tether: Increased the healing per tick of this ability and its morphs by ~14% so they are closer to stationary Over Time effects, rather than being treated as a halfway between stationary and sticky Over Time effects.

    What? I am aware of the changes. The tooltips went up this patch. Siphon does more damage, tether does more healing.

    Check here https://eso-skillbook.com/skill/mystic-siphon and my game stay the same still or do I need to get the dlc.
  • CameraBeardThePirate
    CameraBeardThePirate
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    yadibroz wrote: »
    yadibroz wrote: »
    yadibroz wrote: »
    Why the new change for the skill mystic and restoring of being 33% is not available yet?

    It is? The damage went up this patch. The healing of the heal tether also went up. Only the damage tether received a 33% buff - the heal tether was only buffed by 16%.

    I didn't see it when I was playing 2 days ago?

    Idk what to say to you. My tooltips went up. Do you have before and after pictures to show they didn't go up?

    Necromancer
    Grave Lord
    Shocking Siphon: Increased the damage per tick of this ability and its morphs by ~33% so they are closer to stationary Over Time effects, rather than being treated as "sticky" Over Time effects.
    Living Death
    Restoring Tether: Increased the healing per tick of this ability and its morphs by ~14% so they are closer to stationary Over Time effects, rather than being treated as a halfway between stationary and sticky Over Time effects.
    yadibroz wrote: »
    yadibroz wrote: »
    yadibroz wrote: »
    Why the new change for the skill mystic and restoring of being 33% is not available yet?

    It is? The damage went up this patch. The healing of the heal tether also went up. Only the damage tether received a 33% buff - the heal tether was only buffed by 16%.

    I didn't see it when I was playing 2 days ago?

    Idk what to say to you. My tooltips went up. Do you have before and after pictures to show they didn't go up?

    Necromancer
    Grave Lord
    Shocking Siphon: Increased the damage per tick of this ability and its morphs by ~33% so they are closer to stationary Over Time effects, rather than being treated as "sticky" Over Time effects.
    Living Death
    Restoring Tether: Increased the healing per tick of this ability and its morphs by ~14% so they are closer to stationary Over Time effects, rather than being treated as a halfway between stationary and sticky Over Time effects.

    What? I am aware of the changes. The tooltips went up this patch. Siphon does more damage, tether does more healing.

    Check here https://eso-skillbook.com/skill/mystic-siphon and my game stay the same still or do I need to get the dlc.

    I'm not sure what checking the ESO Skillbook page is going to do, as they don't provide the tooltip pre patch. Are you comparing your tooltip post patch to a screenshot pre patch? The only difference is that the numbers are now higher. You keep posting the patch notes as if that's some big revelation.

    My numbers went up post patch. Unless you have a screenshot from before the patch with your tooltips, and a screenshot after the patch showing that the tooltips didn't change while wearing the exact same gear, I don't know what to tell you.
  • Yamenstein
    Yamenstein
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    I'm curious what dev decided that a sorc can have heavy shields, mobility and high burst damage. But then necro has *** all shields or healing, no mobility and their best high burst skill hits like a wet noodle and doesn't even connect majority of the time? Anyone at ZoS want to pitch in?
    Crown Crates are a trap. Don't fall for the gamble! Balance? What Balance? Balance, smellance.
    Necro for them RP feels.
  • Deimus
    Deimus
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    Yamenstein wrote: »
    I'm curious what dev decided that a sorc can have heavy shields, mobility and high burst damage. But then necro has *** all shields or healing, no mobility and their best high burst skill hits like a wet noodle and doesn't even connect majority of the time? Anyone at ZoS want to pitch in?

    They've had months and multiple threads to pitch in. They don't care and I wouldn't believe anything they say they're trying to do for the class until you can test it in the game on your characters. They need concrete actions to be believed at this point.
    yadibroz wrote: »
    yadibroz wrote: »
    yadibroz wrote: »
    Why the new change for the skill mystic and restoring of being 33% is not available yet?

    It is? The damage went up this patch. The healing of the heal tether also went up. Only the damage tether received a 33% buff - the heal tether was only buffed by 16%.

    I didn't see it when I was playing 2 days ago?

    Idk what to say to you. My tooltips went up. Do you have before and after pictures to show they didn't go up?

    Necromancer
    Grave Lord
    Shocking Siphon: Increased the damage per tick of this ability and its morphs by ~33% so they are closer to stationary Over Time effects, rather than being treated as "sticky" Over Time effects.
    Living Death
    Restoring Tether: Increased the healing per tick of this ability and its morphs by ~14% so they are closer to stationary Over Time effects, rather than being treated as a halfway between stationary and sticky Over Time effects.
    yadibroz wrote: »
    yadibroz wrote: »
    yadibroz wrote: »
    Why the new change for the skill mystic and restoring of being 33% is not available yet?

    It is? The damage went up this patch. The healing of the heal tether also went up. Only the damage tether received a 33% buff - the heal tether was only buffed by 16%.

    I didn't see it when I was playing 2 days ago?

    Idk what to say to you. My tooltips went up. Do you have before and after pictures to show they didn't go up?

    Necromancer
    Grave Lord
    Shocking Siphon: Increased the damage per tick of this ability and its morphs by ~33% so they are closer to stationary Over Time effects, rather than being treated as "sticky" Over Time effects.
    Living Death
    Restoring Tether: Increased the healing per tick of this ability and its morphs by ~14% so they are closer to stationary Over Time effects, rather than being treated as a halfway between stationary and sticky Over Time effects.

    What? I am aware of the changes. The tooltips went up this patch. Siphon does more damage, tether does more healing.

    Check here https://eso-skillbook.com/skill/mystic-siphon and my game stay the same still or do I need to get the dlc.

    The 33% to Shocking Siphon and 14% to Restoring Tether increases went through and are in the game on live it's nice, but it doesn't fix anything the Necro players have been telling them for years now. I haven't bought the dlc and I don't have eso+ the quality of the Necromancer class isn't at the point to where I'd feel comfortable opening my wallet.
  • Stafford197
    Stafford197
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    Maybe another big balancing push will happen when they add new PvP content later in the year?

    ESO is 10 years old though…. so if you’re unhappy with the current state of the game, personally I would not be holding out any hope of things changing.
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