Why the new change for the skill mystic and restoring of being 33% is not available yet?
CameraBeardThePirate wrote: »
I didn't see it when I was playing 2 days ago?
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »
I didn't see it when I was playing 2 days ago?
Idk what to say to you. My tooltips went up. Do you have before and after pictures to show they didn't go up?
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »
I didn't see it when I was playing 2 days ago?
Idk what to say to you. My tooltips went up. Do you have before and after pictures to show they didn't go up?
Necromancer
Grave Lord
Shocking Siphon: Increased the damage per tick of this ability and its morphs by ~33% so they are closer to stationary Over Time effects, rather than being treated as "sticky" Over Time effects.
Living Death
Restoring Tether: Increased the healing per tick of this ability and its morphs by ~14% so they are closer to stationary Over Time effects, rather than being treated as a halfway between stationary and sticky Over Time effects.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »
I didn't see it when I was playing 2 days ago?
Idk what to say to you. My tooltips went up. Do you have before and after pictures to show they didn't go up?
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »
I didn't see it when I was playing 2 days ago?
Idk what to say to you. My tooltips went up. Do you have before and after pictures to show they didn't go up?
Necromancer
Grave Lord
Shocking Siphon: Increased the damage per tick of this ability and its morphs by ~33% so they are closer to stationary Over Time effects, rather than being treated as "sticky" Over Time effects.
Living Death
Restoring Tether: Increased the healing per tick of this ability and its morphs by ~14% so they are closer to stationary Over Time effects, rather than being treated as a halfway between stationary and sticky Over Time effects.
What? I am aware of the changes. The tooltips went up this patch. Siphon does more damage, tether does more healing.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »
I didn't see it when I was playing 2 days ago?
Idk what to say to you. My tooltips went up. Do you have before and after pictures to show they didn't go up?
Necromancer
Grave Lord
Shocking Siphon: Increased the damage per tick of this ability and its morphs by ~33% so they are closer to stationary Over Time effects, rather than being treated as "sticky" Over Time effects.
Living Death
Restoring Tether: Increased the healing per tick of this ability and its morphs by ~14% so they are closer to stationary Over Time effects, rather than being treated as a halfway between stationary and sticky Over Time effects.CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »
I didn't see it when I was playing 2 days ago?
Idk what to say to you. My tooltips went up. Do you have before and after pictures to show they didn't go up?
Necromancer
Grave Lord
Shocking Siphon: Increased the damage per tick of this ability and its morphs by ~33% so they are closer to stationary Over Time effects, rather than being treated as "sticky" Over Time effects.
Living Death
Restoring Tether: Increased the healing per tick of this ability and its morphs by ~14% so they are closer to stationary Over Time effects, rather than being treated as a halfway between stationary and sticky Over Time effects.
What? I am aware of the changes. The tooltips went up this patch. Siphon does more damage, tether does more healing.
Check here https://eso-skillbook.com/skill/mystic-siphon and my game stay the same still or do I need to get the dlc.
Yamenstein wrote: »I'm curious what dev decided that a sorc can have heavy shields, mobility and high burst damage. But then necro has *** all shields or healing, no mobility and their best high burst skill hits like a wet noodle and doesn't even connect majority of the time? Anyone at ZoS want to pitch in?
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »
I didn't see it when I was playing 2 days ago?
Idk what to say to you. My tooltips went up. Do you have before and after pictures to show they didn't go up?
Necromancer
Grave Lord
Shocking Siphon: Increased the damage per tick of this ability and its morphs by ~33% so they are closer to stationary Over Time effects, rather than being treated as "sticky" Over Time effects.
Living Death
Restoring Tether: Increased the healing per tick of this ability and its morphs by ~14% so they are closer to stationary Over Time effects, rather than being treated as a halfway between stationary and sticky Over Time effects.CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »
I didn't see it when I was playing 2 days ago?
Idk what to say to you. My tooltips went up. Do you have before and after pictures to show they didn't go up?
Necromancer
Grave Lord
Shocking Siphon: Increased the damage per tick of this ability and its morphs by ~33% so they are closer to stationary Over Time effects, rather than being treated as "sticky" Over Time effects.
Living Death
Restoring Tether: Increased the healing per tick of this ability and its morphs by ~14% so they are closer to stationary Over Time effects, rather than being treated as a halfway between stationary and sticky Over Time effects.
What? I am aware of the changes. The tooltips went up this patch. Siphon does more damage, tether does more healing.
Check here https://eso-skillbook.com/skill/mystic-siphon and my game stay the same still or do I need to get the dlc.