Base critical damage modifier is 50%. Most people have 60-70% from passives and minor buffs. Some people have 90-125% critical damage (125% is the max)
3300 critical resist will mitigate base line crit damage (50%). 1800 will resist 23% or so critical damage.
In Pvp i sometimes see people jumping all the time. Does that have any effect at all?
I know in shooter games it is usualy done to make it harder to Headshot someone. But in a MMO such as Eso i dont know what would be the use
Is jumping adding value to your defense ?
Another question about healthbars , shields and trauma. What the hell is trauma ?
Base critical damage modifier is 50%. Most people have 60-70% from passives and minor buffs. Some people have 90-125% critical damage (125% is the max)
3300 critical resist will mitigate base line crit damage (50%). 1800 will resist 23% or so critical damage.
Base critical damage modifier is 50%. Most people have 60-70% from passives and minor buffs. Some people have 90-125% critical damage (125% is the max)
3300 critical resist will mitigate base line crit damage (50%). 1800 will resist 23% or so critical damage.
CameraBeardThePirate wrote: »Base critical damage modifier is 50%. Most people have 60-70% from passives and minor buffs. Some people have 90-125% critical damage (125% is the max)
3300 critical resist will mitigate base line crit damage (50%). 1800 will resist 23% or so critical damage.
Technically, there isn't really a "max" crit damage in PvP. Much like Armor in PvP, where it's OK to go over the max of 33k because people have pen, it's okay to go over the max crit damage since people have crit resist.
If I have 150% crit damage (i.e., 25% over the max), and the target has 25% crit resist or more, I'm not wasting any crit damage. People have lots of crit resist these days with Rally Cry being so prevalent.
Sporigudinai wrote: »In Pvp i sometimes see people jumping all the time. Does that have any effect at all?
I know in shooter games it is usualy done to make it harder to Headshot someone. But in a MMO such as Eso i dont know what would be the use
Is jumping adding value to your defense ?
Another question about healthbars , shields and trauma. What the hell is trauma ?
Jump is a good way to avoid some atacks, to get trought some obstacules while fighting, to better compass your skills
Those where you jump through a small gap and LoS . I'm not kidding either, see below video at about 1:12:Chilly-McFreeze wrote: »Sporigudinai wrote: »In Pvp i sometimes see people jumping all the time. Does that have any effect at all?
I know in shooter games it is usualy done to make it harder to Headshot someone. But in a MMO such as Eso i dont know what would be the use
Is jumping adding value to your defense ?
Another question about healthbars , shields and trauma. What the hell is trauma ?
Jump is a good way to avoid some atacks, to get trought some obstacules while fighting, to better compass your skills
And which attacks exactly will get avoided by simply jumping?
Correct.Base critical damage modifier is 50%. Most people have 60-70% from passives and minor buffs. Some people have 90-125% critical damage (125% is the max)
3300 critical resist will mitigate base line crit damage (50%). 1800 will resist 23% or so critical damage.
Do you mean that 3300 crit resist would negate 50% crit damage totally (meaning no crit dmg would be done ?)
Or would you say its 50% of the 50% crit dmg ?
In other words. Lets say someone only has the normal 50%crit dmg and that person attacks me and i have 3300 resist. Would inthen have 0’extra dmg from that crit ? Thanks !!!!
You started off by saying people can have / take up to 125% critical damage. For the benefit of the OP: You can take at most +125% from critical damage. But how could this happen in PvP?CameraBeardThePirate wrote: »Base critical damage modifier is 50%. Most people have 60-70% from passives and minor buffs. Some people have 90-125% critical damage (125% is the max)
3300 critical resist will mitigate base line crit damage (50%). 1800 will resist 23% or so critical damage.
Technically, there isn't really a "max" crit damage in PvP. Much like Armor in PvP, where it's OK to go over the max of 33k because people have pen, it's okay to go over the max crit damage since people have crit resist.
If I have 150% crit damage (i.e., 25% over the max), and the target has 25% crit resist or more, I'm not wasting any crit damage. People have lots of crit resist these days with Rally Cry being so prevalent.
In the stats it says the cap is 125% crit damage? That’s what I meant by the maximum amount of crit damage possible. You’d need 8250 crit resist to counter this.
I would absolutely not spend on retraiting my gear. Crit resist into the 4,000s can be useful and your Rallying Cry uptime isn't always perfect. If I was making new gear and was building for Rallying Cry, maybe I wouldn't go Impen, but it's all a wash when it comes to body gear traits. I have never reached a firm conclusion on what's better for my own use. Also bear in mind that Rallying Cry gets watered down when you group up.@fred4 Hi there. I value your opinions so hence the @ ;-)
I was wondering if you or someone else could help with an optimalisation in my build. I am a magsorc and i am trying a different build then previously. Instead of going max mag , i now went in to the rallying cry + wretched vitality. I like the build and it works better than expected. I use shield to proc rallying cry and have 40% crit chance fb. I also have elemental which procs major breach
This means i get the 1600 crit resist buff from that 5 piece set which makes me wonder if i should use impen still for my defenses on my armor. I now only have chest heavy —> reinforced, and legs and breaches are also heavy but impen. Would it be wise to actually make those impen , reinforced instead ?