Do all mob types drop ink or is it just bosses?
Tommy_The_Gun wrote: »ZOS_GinaBruno wrote: »Hi everyone, just wanted to let you know we've seen your feedback over the drop rate for ink. We've found that ink is not currently dropping from boss enemies, and we'll be fixing that in an upcoming incremental. Additionally, we did double check and confirm ink is dropping as intended from nodes, though it's worth reminding everyone that ink will only begin dropping from nodes after you've completed the Netch quest.
Once the fix goes out for the boss enemies, we'll continue to monitor the drop rate and make further adjustments if necessary.
Fix the problem with boss enemies and additional adjustments drop ink do not need to do, the ink should have value, and such as it is now quite a good value. Unless with a rare chance to give away this ink for entering the game. Otherwise everything is fine and nothing needs to be changed except for the bugs.
If they keep ink hyper rare, then what is the point of Scribing in 1st place ? It is supposed to be a flexible system that gives us the ability to adjust & modify skills to our preferences. But how can we know what those skill even do if all we get is 12 ink for the quest and the rest is hyper rare ? 12 is not even enough to try out all the skills, let alone different "mods" that skills can have.
How do I know what different modifiers do aside from guessing (based on the skill & effect description) ? There is no way to "try out" skill before spending ink currency. It is actually better to go to PTS and test it there, so we would not waste ink on "experimenting". That is not how it is supposed to be. It feels wrong.
Thorncrypt wrote: »they shouldn't make spellcrafting feel like a chore otherwise it won't be popular and will fall off.
Thorncrypt wrote: »they shouldn't make spellcrafting feel like a chore otherwise it won't be popular and will fall off.
If everything is handed to us on a platter, then where's the motivation to keep playing?Thorncrypt wrote: »they shouldn't make spellcrafting feel like a chore otherwise it won't be popular and will fall off.
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
If everything is handed to us on a platter, then where's the motivation to keep playing?Thorncrypt wrote: »they shouldn't make spellcrafting feel like a chore otherwise it won't be popular and will fall off.
...To have fun?
If everything is handed to us on a platter, then where's the motivation to keep playing?Thorncrypt wrote: »they shouldn't make spellcrafting feel like a chore otherwise it won't be popular and will fall off.
...To have fun?
wolfie1.0. wrote: »wolfie1.0. wrote: »James-Wayne wrote: »ZOS_GinaBruno wrote: »Hi everyone, just wanted to let you know we've seen your feedback over the drop rate for ink. We've found that ink is not currently dropping from boss enemies, and we'll be fixing that in an upcoming incremental. Additionally, we did double check and confirm ink is dropping as intended from nodes, though it's worth reminding everyone that ink will only begin dropping from nodes after you've completed the Netch quest.
Once the fix goes out for the boss enemies, we'll continue to monitor the drop rate and make further adjustments if necessary.
This is not enough. I have all wings unlocked and have been farming nodes in West Weald for the last 4 hours (did WBs and Dolmens as I went round) and have got nothing, not a single ink drop.
I have unlocked all unlocks in scribing system and nearly finished my class scripts but I dont have ink to use the system. I wont be wasting my time grinding for maybe a chance at one.
Please do more. Put them in the crown store, I will buy them at this rate.
This does not mean that you need to increase the chance of dropping ink, according to reports from different people you can conclude that everyone is +- satisfied, just some are luckier than others
One’s ability to use a new system one has PAID FOR should not be dependent upon luck… No other system in the game is like this.
Antiquities leads.
Furniture plans.
Even curated gear to an extent.
Every zone has guaranteed leads, so you're never locked out of the scrying system.
Housing was a free addition to the game, and many vendors throughout the game have a wide variety of furnishings available for gold so you can still decorate your house without knowing any plans. Also, new plans are not a new system.
Curation is diminishing RNG so you're eventually guaranteed to permanently unlock what you paid to access at some point. Also, new gear is not a new system.
The transmute system has multiple guaranteed ways to acquire crystals for transmuting and reconstructing.
Jewelry crafting added nodes to the world like everything else, and new jewelry could be deconstructed for materials if harvesting wasn't your thing.
Tel Var drops from every single entity in the Imperial City to get Tel Var-exclusive items.
The only other currency entirely dependent on RNG (outside of events/endeavors) is anything involving writ vouchers, which themselves aren't actually required to access an entire gameplay system.You had to have bought greymoor at the time of launch to access antiquities, and you still need access to it to do so. It was new at the time of launch. While certian leads are available guaranteed the draw of the system are the mythic and collectible leads that drop based on rng. So you paid for it.
Housing and furniture plans also were a new system when they dropped. They didn't exist before. Yes the it is now a very robust system, but rng is still a key element for many plans. Otherwise some wouldn't have 5 mill + asking prices. Also, there are houses that cost way way more than gold road.
Curation, is diminishing rng, but it's still rng.
Jewelry is only in a good state now because of the mass change to grain conversion that recently happened. Prior to that there was a post once a week complaining about chrom prices, and every month someone complaining that refining rng was rigged or changed. You also paid to access it.
Scribing allows access to several ink and the basics of the system by doing a few quests. As well as guaranteed drops of pieces and almost free ways of acquiring them. A guaranteed 1 per day for scripts.
You want an rng based grind? I spent 90 hours in bad man's hallow for a lead. I spent 120 hours in darkshade for a lead. I spent an estimated 600 hours in ruins of mazz for a lead.
So between the two systems, I personally declare that when it comes to rng antiquities is a way way worse rng based system. The only good thing about it is that it's account wide.
I am not saying that scribing is good. I am just pointing out that it's not the only rng based system as you declared.
You misunderstood. Neither Aurielle nor myself said it was the only RNG based system. That would be an absurd statement. It's the only paid system where, thanks to ink only being sourced randomly, the insane odds of the currency/material completely lock you out of the system you paid to use. The 12 you get from the quests is good for 4 brand new skills per character to use on a system that's boasted as being robust and highly customizable with 12 new skill lines.
I also never said anything about the pages specifically because they're guaranteed. I haven't gotten multi-target yet because the RNG hasn't been in my favor but I know for a fact it will drop eventually due to the nature of those drops, and I'm fine with waiting a few more days.
Tough luck if someone doesn't get the lead they're looking for, but they can still dig things up in any zone and walk away with a considerable amount of gold if they just want to play the digging minigame.
Housing as a system has never in the history of ESO required actual dollars to be spent to participate.
Jewelry crafting was just Blacksmithing 2.0. Nobody was barred from crafting rings or researching traits just because the dust was a pain to acquire. Nodes could be found all over the world and decon gear was and still is plentiful.
Nobody had to buy anything for curation to happen. You might have had a point around when Orsinium was released and people could run vMA hundreds of times and not gotten a specific weapon, but lo and behold they added the transmute system and later changed how gear drops work because people were straining the database by hoarding gear in order to not have to grind for them again tired of endlessly running content and having the slimmest chance of getting the gear they wanted.
If ink had a few guaranteed drop sources so we weren't entirely dependent on the abysmal random chance to have the ability to scribe anything at all, there'd be much fewer complaints about it. Otherwise they need to increase the drop rate by orders of magnitude, especially from mobs.
If everything is handed to us on a platter, then where's the motivation to keep playing?Thorncrypt wrote: »they shouldn't make spellcrafting feel like a chore otherwise it won't be popular and will fall off.
...To have fun?
Thorncrypt wrote: »they shouldn't make spellcrafting feel like a chore otherwise it won't be popular and will fall off.
SeaUnicorn wrote: »I am pretty sure ink drops are not account wide, because I was grinding on alts whole week, saw 0 ink. Today intentionally swapped to a toon that has all quests done to verify the theory and got 6 ink in 4 hours.
SeaUnicorn wrote: »I am pretty sure ink drops are not account wide, because I was grinding on alts whole week, saw 0 ink. Today intentionally swapped to a toon that has all quests done to verify the theory and got 6 ink in 4 hours.
Necrotech_Master wrote: »
SeaUnicorn wrote: »I am pretty sure ink drops are not account wide, because I was grinding on alts whole week, saw 0 ink. Today intentionally swapped to a toon that has all quests done to verify the theory and got 6 ink in 4 hours.
I have found ink on alts killing the mobs leading up to the Scholarium, so they don't even have the intro quest fully unlocked yet. The killing mobs upgrade works at least.
Necrotech_Master wrote: »
It wouldnt suprise me if the drops from mobs are lower then harvesting nodes, in certain delves, dungeons and places in overland you can kill hordes of mobs very quick
SeaUnicorn wrote: »I am pretty sure ink drops are not account wide, because I was grinding on alts whole week, saw 0 ink. Today intentionally swapped to a toon that has all quests done to verify the theory and got 6 ink in 4 hours.
I have found ink on alts killing the mobs leading up to the Scholarium, so they don't even have the intro quest fully unlocked yet. The killing mobs upgrade works at least.
Heh, glad that a quick google search showed me lots of other people are annoyed as well.
I did the main quest, and did the intro on several alts. I mostly do daily crafting writs and pvp. PVP rewards only give a bonus once a day per ACCOUNT, which...well it is what it is. I have been getting scripts this way, which is nice - one reward for the worthy and one IC coffer a day gets me a couple scripts.
But they arent giving me ink. I dont go around farming mats, doing zone dailies, or even doing RND anymore. It would be nice if the once-a-day bonus included an ink as well as a script, or was a 50/50 on getting one or the other. Or maybe a small chance with writs a-la the master writ drop rate, since ill get a couple of those a week at least it would be something.
A small reward for the basic grind would be acceptable, because im not doing mob/dungeon/mat farming for them.
Necrotech_Master wrote: »Heh, glad that a quick google search showed me lots of other people are annoyed as well.
I did the main quest, and did the intro on several alts. I mostly do daily crafting writs and pvp. PVP rewards only give a bonus once a day per ACCOUNT, which...well it is what it is. I have been getting scripts this way, which is nice - one reward for the worthy and one IC coffer a day gets me a couple scripts.
But they arent giving me ink. I dont go around farming mats, doing zone dailies, or even doing RND anymore. It would be nice if the once-a-day bonus included an ink as well as a script, or was a 50/50 on getting one or the other. Or maybe a small chance with writs a-la the master writ drop rate, since ill get a couple of those a week at least it would be something.
A small reward for the basic grind would be acceptable, because im not doing mob/dungeon/mat farming for them.
you can get more than 1 script a day from each source, but the chance goes to 25% instead of guaranteed
so if you did all 6 IC dailies, your first one is guaranteed, then the other 5 would be 25% each of getting a script (so you could get between 0 and 5 bonus scripts out of those 5 extra boxes)
theres i think 9 total sources you can get a guaranteed script drop per day (WB daily, delve daily, incursion daily, mages guild daily, undaunted daily, fighters guild daily, IC daily, cyro repeatable quests, rewards for the worthy)
Can you guys confirm or deny that all characters on an account that has unlocked the Sigils have an equal chance to acquire ink?
Can you guys confirm or deny that all characters on an account that has unlocked the Sigils have an equal chance to acquire ink?
Checked in with the dev team on this. Yes they do. The base drop rate is account-wide. However an important caveat, the drops can be impacted per character if Plentiful Harvest CP is invested in on a specific character.
Can you guys confirm or deny that all characters on an account that has unlocked the Sigils have an equal chance to acquire ink?
Checked in with the dev team on this. Yes they do. The base drop rate is account-wide. However an important caveat, the drops can be impacted per character if Plentiful Harvest CP is invested in on a specific character.
Can you guys confirm or deny that all characters on an account that has unlocked the Sigils have an equal chance to acquire ink?
Checked in with the dev team on this. Yes they do. The base drop rate is account-wide. However an important caveat, the drops can be impacted per character if Plentiful Harvest CP is invested in on a specific character.
Can you guys confirm or deny that all characters on an account that has unlocked the Sigils have an equal chance to acquire ink?
Checked in with the dev team on this. Yes they do. The base drop rate is account-wide. However an important caveat, the drops can be impacted per character if Plentiful Harvest CP is invested in on a specific character.