Maintenance for the week of November 25:
• PC/Mac: NA and EU megaservers for maintenance – November 25, 4:00AM EST (9:00 UTC) - 7:00AM EST (12:00 UTC)
• Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

U42 PTS Werewolf feedback was completely ignored

Erickson9610
Erickson9610
✭✭✭✭✭
The only change that was made for Werewolf this PTS cycle was a bug fix for Deafening Roar not correctly reapplying the "While Slotted" effects you should have if you died and respawned in Werewolf form. None of the other Werewolf feedback, including the many threads regarding the changes to Piercing Howl and Roar, as well as feedback regarding the Terrified effect, was given any notice or even a statement from ZOS.

@ZOS_Kevin and @ZOS_GinaBruno, I recognize that there were larger and more important features being worked on this PTS cycle, like Scribing, so it's understandable that player feedback regarding those systems was of utmost importance. But, considering such a large number of Update 42's initial combat changes were directed toward Werewolf, it's disheartening to not see any recognition that the players who tested the combat changes had issues with them. It's actually even more disheartening to see content creators call these new Werewolf changes a "buff", without putting more than a surface level's thought into how the changes impact the playstyle as a whole.

Can we get some recognition on the feedback the Werewolf players on the forums have given? I'd compare the changes to Werewolf this update to the changes Necromancer received last update, but Necromancer got additional changes on Week 5, whereas Werewolf did not.
PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

Werewolf Should be Allowed to Sneak
Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • autocookies
    autocookies
    ✭✭✭
    The only change that was made for Werewolf this PTS cycle was a bug fix for Deafening Roar not correctly reapplying the "While Slotted" effects you should have if you died and respawned in Werewolf form. None of the other Werewolf feedback, including the many threads regarding the changes to Piercing Howl and Roar, as well as feedback regarding the Terrified effect, was given any notice or even a statement from ZOS.

    @ZOS_Kevin and @ZOS_GinaBruno, I recognize that there were larger and more important features being worked on this PTS cycle, like Scribing, so it's understandable that player feedback regarding those systems was of utmost importance. But, considering such a large number of Update 42's initial combat changes were directed toward Werewolf, it's disheartening to not see any recognition that the players who tested the combat changes had issues with them. It's actually even more disheartening to see content creators call these new Werewolf changes a "buff", without putting more than a surface level's thought into how the changes impact the playstyle as a whole.

    Can we get some recognition on the feedback the Werewolf players on the forums have given? I'd compare the changes to Werewolf this update to the changes Necromancer received last update, but Necromancer got additional changes on Week 5, whereas Werewolf did not.

    Honestly I still feel that Terrified is bugged.. and that that isn't working as intended as per the patch notes. Looking at the patch notes I was very excited to see that we will have basically Revealing Flare to reveal hidden targets and prevent them from going back into stealth for 10 seconds. (Deep down I was very much hoping this was going to be like the vampire ult where you could see enemies glowing red through walls See [1] below)

    dqd0fw18bo1c.png


    As you can see from the screenshot below it is suppose to help track targets. No such tracking is currently on the skill on pts.

    dyn5yd0ycc0l.png


    PVP is specifically mentioned below however Terrified is both purgeable and doesn't reveal stealthy targets?

    5ln0amu1xmos.png


    [1] - Vampire ult referenced above.
    dqcpksahay1h.png
    PC NA (Tank/DPS) - [PVE]
    Started ESO - Oct 2020

    Necro Main
    Tank main from 300cp - 1200cp at which point I switched to DPS - I was 100k on every class except werewolf. I cleared 115k on necro, but I am completely done with parsing. My hands won't let me anymore. Lucky there is still heavy attack and arcanist options available. Otherwise I would possibly have to give up eso entirely.

    [My toons]
    Note: Armory slots are separated by "|" below.
    • (Libitina Khalida) Dark Elf Necromancer: Off Tank | EC DPS
    • (Fresh Gator Meat) Argonian Dragonknight: Main Tank | ZK DPS
    • (Electro-Meowster) Khajiit Sorcerer: HA Solo | MK DPS
    • (Blood of Death) Dark Elf Nightblade: SPC/PA Healer
    • (Arctic Mist) Dark Elf Warden: ROJO Healer
    • (Affah Beta Gamma) Breton Templar: Mag DPS.
    • (autocookies) Imperial Arcanist: Stam DPS
    • (Aeriegil Forestbranch) Wood Elf Warden: PVP
    Thank you,
    Autocookies
  • Panderbander
    Panderbander
    ✭✭✭✭✭
    As great as an actual tracking ability would be, it was never intended to enable the werewolf to track hidden targets like the wording implies. The wording also states it does nothing, and the follow up of "tracking effect" was merely poor word choice.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • huskandhunger
    huskandhunger
    ✭✭✭✭
    "Terrified doesn't do anything" "oh well then why are we putting it in the game, well because nothing is still something sort of, we'll get back to you players in the next pts patch or maybe never 😆"
  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    It is really quite unfortunate. I want to say I really appreciate all of the people here trying to push this through myself to avoid a further worsening of the already abysmal WW gameplay experience.

    Also, particularly, thank you tremendously @Erickson9610 for all of your efforts from sound recommendations w/ screenshots or videos from examples in the game all the way to combat metrics for the parse tests themselves (since WW is the absolute, most horrible experience in PvE and no-one wants to play that otherwise, in its current state)
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • autocookies
    autocookies
    ✭✭✭
    deleted
    Edited by autocookies on 10 July 2024 18:37
    PC NA (Tank/DPS) - [PVE]
    Started ESO - Oct 2020

    Necro Main
    Tank main from 300cp - 1200cp at which point I switched to DPS - I was 100k on every class except werewolf. I cleared 115k on necro, but I am completely done with parsing. My hands won't let me anymore. Lucky there is still heavy attack and arcanist options available. Otherwise I would possibly have to give up eso entirely.

    [My toons]
    Note: Armory slots are separated by "|" below.
    • (Libitina Khalida) Dark Elf Necromancer: Off Tank | EC DPS
    • (Fresh Gator Meat) Argonian Dragonknight: Main Tank | ZK DPS
    • (Electro-Meowster) Khajiit Sorcerer: HA Solo | MK DPS
    • (Blood of Death) Dark Elf Nightblade: SPC/PA Healer
    • (Arctic Mist) Dark Elf Warden: ROJO Healer
    • (Affah Beta Gamma) Breton Templar: Mag DPS.
    • (autocookies) Imperial Arcanist: Stam DPS
    • (Aeriegil Forestbranch) Wood Elf Warden: PVP
    Thank you,
    Autocookies
Sign In or Register to comment.