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Armor Should Degrade Only On Death

NordJitsu
NordJitsu
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Honestly its just silly. I can fight something in PvE, take absolutely ZERO damage before I kill it, and I still get degraded gear.

The system just doesn't make sense.

I'd prefer if there were gear degradation only on death. That way you'd be punishing us for dying rather than punishing us just for playing the game.

The majority of my guild didn't bother to repair gear at all from 1 to 50 because there's no need. Content is fairly easy and new gear is plentiful.

So this is just serving as a useless gold sink.

Change it to degrade gear on death. Make the penalty harsher (more degradation, more expensive repairs) to compensate, if you have to.
@NordJitsu - Guild Master (Main Character = Hlaalu Idas)
GREAT HOUSE HLAALU
  • Epona222
    Epona222
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    Aye, the way it is at the moment is that if YOU kill an NPC mob, you get armor degradation. You can be ranged and take them out before you reach you, but you still get degradation based on your kill - not on any damage they have done to you.

    It's based on the loot/XP tables from what I can work out, so you won't take any armor damage (nor loot nor XP) from anything more than 5 levels below you, but just killing anything in your level range will damage your gear.
    Edited by Epona222 on 10 May 2014 08:44
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Valethar
    Valethar
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    It is kind of stupid how it's set up. As a ranged caster, I rarely ever get hit, but my armor gets blown up like I'm running melee.

    I can see taking some damage to armor if you're actually being hit, but I shouldn't be seeing such a high rate of degradation when the mobs are beating on the pets instead of me.
    Resistance is not futile! Say no to the Greed Collective™. Boycott Crown Crates.
  • Epona222
    Epona222
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    Valethar wrote: »
    It is kind of stupid how it's set up. As a ranged caster, I rarely ever get hit, but my armor gets blown up like I'm running melee.

    I can see taking some damage to armor if you're actually being hit, but I shouldn't be seeing such a high rate of degradation when the mobs are beating on the pets instead of me.

    To be fair though, who would ever be willing to tank if they had to take the entire gear repair expense for a whole group of ranged archers/casters?

    Edited by Epona222 on 10 May 2014 08:52
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Reymas
    Reymas
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    I prefer it how it is. You go into battle, you take damage, your armor gets damaged. It's logical and works well as a money sink.
    Honor, Duty and Piety for Morrowind
  • Nox_Aeterna
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    Reymas wrote: »
    I prefer it how it is. You go into battle, you take damage, your armor gets damaged. It's logical and works well as a money sink.

    Yeap that is the problem actually.

    You go into battle , never get hit , and your armor breaks...

    From what exactly? Is my atks so powerful they break my own armor also?

    Granted , now on vet i only never get hit by some bosses ...
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Epona222
    Epona222
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    Reymas wrote: »
    I prefer it how it is. You go into battle, you take damage, your armor gets damaged. It's logical and works well as a money sink.

    I play very slowly, I haven't seen the need for a money sink yet, I have around 2k at the moment. Perhaps if it is intended to be a money sink, it should scale to level more, rather than leaving low level players out of pocket after questing! Quest reward 28 gold, repair bill 200. We don't all rush to endgame!
    Edited by Epona222 on 10 May 2014 09:04
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Phantax
    Phantax
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    The way it is now is ok, it just needs reducing. Lower it to about 35-40% for general damage and keep it as for a death.
    High Elf Sorcerer VR12 - Destro / Resto Staff
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  • Arsenic_Touch
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    Reymas wrote: »
    I prefer it how it is. You go into battle, you take damage, your armor gets damaged. It's logical and works well as a money sink.

    Except that's not how it works. You can take no damage and still take durability damage. If a mob has the potential to drop items, outside of leather scraps, it will degrade your armor even if you don't get hit. That is a bad system.

    But anyway, here's the main discussion thread on gear decay - http://forums.elderscrollsonline.com/discussion/85620/rapid-gear-decay#latest
    Edited by Arsenic_Touch on 10 May 2014 09:20
    Is it better to out-monster the monster or to be quietly devoured?

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  • NordJitsu
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    Reymas wrote: »
    I prefer it how it is. You go into battle, you take damage, your armor gets damaged. It's logical and works well as a money sink.

    But like I said, you don't need to take damage for your armor to get damaged.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Epona222
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    Yep the damage to your gear is from YOU doing damage to MOBS, not taking damage from them!
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • kasain
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    And why should armor decay when you must use the /stuck command?
    Or you die due to so much lag that monsters have not even laded on screen but they killed you over the fifteen seconds it has taken them to load up?


    Sorry this game has the RMT stock owner as publishers and CEOS of the game.

    They purposely nerf ALL items. armor decay even when developer issues. can't buy items to craft with anymore. lesson lot on boss fights due to RMT, and lesson book and ingredients. All this points to RMT stock holders as well as ESO CEOs are the main stock holders for RMT in the game. Hence they love to allow the issues and they do all they can to promote them while making the player suffer.


    Everything they have done lessons the enjoyment of the game. What do players need to see? repair kits in eso online store or armor in store that won't degenerate for them to realize this is a sub + Pay to win game?
  • Epona222
    Epona222
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    kasain wrote: »
    And why should armor decay when you must use the /stuck command?

    Take your armor off before using /stuck and it won't decay. It's a pain and it shouldn't be happening (might as well ask why I am regularly getting stuck in the stonework of Wayrest bridge, as why armor decays when using /stuck LOL) but yeah just unequip everything before using /stuck.
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • nhisso
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    "never get hit". LMAO bunch of people pretending they are amazing at this game. I am a no lifer. My free time when not working is spent playing ESO. I have NEVER seen a character who simply doesn't get hit. Stop the b.s.. You get hit, you hit stuff, your weapons and armor degrade. Tired of gamers trying to dumb down RPGs.
  • NordJitsu
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    @nhisso‌

    People are talking about situations in which they actually don't get hit.

    Example:

    I burst down a single over world mob, stun locking them and not letting them fire off an ability.

    I zerg a Cyrodil anchor with 30 people and the mobs aren't alive long enough to do damage.

    No one is flexing their epeen. This is the way the game actually works.

    No one is saying they don't take damage when they do dungeons, long quest chains, ect. But they take armor degradation regardless. Think about how much slower it would be if armor degraded only when you actually got hit, instead of when you hit things.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Epona222
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    nhisso wrote: »
    "never get hit". LMAO bunch of people pretending they are amazing at this game. I am a no lifer. My free time when not working is spent playing ESO. I have NEVER seen a character who simply doesn't get hit. Stop the b.s.. You get hit, you hit stuff, your weapons and armor degrade. Tired of gamers trying to dumb down RPGs.

    Apart from armor decay is not caused by a player being hit, it's from the player killing a mob. Doesn't matter whether you're hit or not. Armor decay mechanic is a small % damage to an item you are wearing based on you killing something, nothing to do with you being hit. Learn what the mechanic is before wading in with nonsense! No offense intended, the gear decay mechanic in ESO is a little bit odd.
    Edited by Epona222 on 10 May 2014 09:37
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • AlexDougherty
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    Reymas wrote: »
    I prefer it how it is. You go into battle, you take damage, your armor gets damaged. It's logical and works well as a money sink.
    The problem is it isn't logical. You can kill an npc without ever getting hit (not all the time but I have done it) and yet I still get Damage.

    From what exactly.
    Epona222 wrote: »
    To be fair though, who would ever be willing to tank if they had to take the entire gear repair expense for a whole group of ranged archers/casters?
    Fair enough, a sensible assertion, personally I would say that in a group Tanking Damage should be reduced, but that involves a whole other mechanism.
    People believe what they either want to be true or what they are afraid is true!
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  • Treluk
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    nhisso wrote: »
    "never get hit". LMAO bunch of people pretending they are amazing at this game. I am a no lifer. My free time when not working is spent playing ESO. I have NEVER seen a character who simply doesn't get hit. Stop the b.s.. You get hit, you hit stuff, your weapons and armor degrade. Tired of gamers trying to dumb down RPGs.

    You obviously haven't seen alot of people lol.

    Im full bow with siphoning (nightblade)
    And i just keep the mobs off me with my knockbacks/slows/movement speed increasement, etc.

    And i still get shitloads of armor decay, even though 8/10 times i don't even get hit.

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  • NordJitsu
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    Epona222 wrote: »
    Learn what the mechanic is before wading in with nonsense!

    This applies to literally every thread on this forum that has to do with game mechanics.

    It needs to be a banner or a warning when you click submit.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Delte
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    Armour should degrade only when struck whether it is spell, ranged arrows or melee. If the players takes 0 damage from the enemy then the armour should not degrade.

    Weapons should degrade with each swing and use.

    When you die everything should degrade or be out right destroyed and unusable from that point onwards.
  • AlexDougherty
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    Delte wrote: »
    When you die everything should degrade or be out right destroyed and unusable from that point onwards.
    Degrade = Ok, Be outright destroyed = when hell freezes over, and not a second sooner.
    Edited by AlexDougherty on 10 May 2014 09:44
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • gladen5rwb17_ESO
    gladen5rwb17_ESO
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    Reduce the cost of repair.
  • isengrimb16_ESO
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    Delte wrote: »
    Armour should degrade only when struck whether it is spell, ranged arrows or melee. If the players takes 0 damage from the enemy then the armour should not degrade.

    Weapons should degrade with each swing and use.

    When you die everything should degrade or be out right destroyed and unusable from that point onwards.

    Outirght destruction would be going a bit far from a video game POV (though you make decent sense from an RP point of view). 25% damage or so on top of damage already done might be fair (unless repair was really cheap, or accessible.)

    It is odd that gear degrades so fast, but weapons don't at all; since I do die kind of regularly, but am bad at checking for repairs, I hadn't noticed the "degrading when not getting hit" part. I'm still only level 25, though, and find out I'm often better off crafting myself an up-to-level unenchanted white and replacing an old, broken green from two or three levels ago instead of fixing it.
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