It is kind of stupid how it's set up. As a ranged caster, I rarely ever get hit, but my armor gets blown up like I'm running melee.
I can see taking some damage to armor if you're actually being hit, but I shouldn't be seeing such a high rate of degradation when the mobs are beating on the pets instead of me.
I prefer it how it is. You go into battle, you take damage, your armor gets damaged. It's logical and works well as a money sink.
I prefer it how it is. You go into battle, you take damage, your armor gets damaged. It's logical and works well as a money sink.
I prefer it how it is. You go into battle, you take damage, your armor gets damaged. It's logical and works well as a money sink.
I prefer it how it is. You go into battle, you take damage, your armor gets damaged. It's logical and works well as a money sink.
And why should armor decay when you must use the /stuck command?
"never get hit". LMAO bunch of people pretending they are amazing at this game. I am a no lifer. My free time when not working is spent playing ESO. I have NEVER seen a character who simply doesn't get hit. Stop the b.s.. You get hit, you hit stuff, your weapons and armor degrade. Tired of gamers trying to dumb down RPGs.
The problem is it isn't logical. You can kill an npc without ever getting hit (not all the time but I have done it) and yet I still get Damage.I prefer it how it is. You go into battle, you take damage, your armor gets damaged. It's logical and works well as a money sink.
Fair enough, a sensible assertion, personally I would say that in a group Tanking Damage should be reduced, but that involves a whole other mechanism.To be fair though, who would ever be willing to tank if they had to take the entire gear repair expense for a whole group of ranged archers/casters?
"never get hit". LMAO bunch of people pretending they are amazing at this game. I am a no lifer. My free time when not working is spent playing ESO. I have NEVER seen a character who simply doesn't get hit. Stop the b.s.. You get hit, you hit stuff, your weapons and armor degrade. Tired of gamers trying to dumb down RPGs.
Learn what the mechanic is before wading in with nonsense!
Degrade = Ok, Be outright destroyed = when hell freezes over, and not a second sooner.When you die everything should degrade or be out right destroyed and unusable from that point onwards.
Armour should degrade only when struck whether it is spell, ranged arrows or melee. If the players takes 0 damage from the enemy then the armour should not degrade.
Weapons should degrade with each swing and use.
When you die everything should degrade or be out right destroyed and unusable from that point onwards.