ZOS, can you please address healing in PvP.
Here we are in another Deathmatch BG weekend, which should be a super fun event, but it's just full of supergodmode tankhealers and nobody ever dies. The majority of my games so far have gone the full 15min, many of which no team even cleared 100 points. This is ridiculous, it's supposed to be DEATHmatch am I right?
Healing is also too incentivized in the medal system, where healers regularly achieve 2-3x the medal score of DD's due to crit burst heals. So not only is healing/tanking too strong in PvP, you have active incentives for people to play that way to abuse the leaderboard system.
There are many workable solutions for the game at large, but the best band aid fix would just be to slash 3rd party heals by 50% via Battle Spirit. Heck, it might even help tone down ball groups and make Cyrodiil fun again too.
Please, let's get this figured out.