El_Borracho wrote: »I feel like blaming deaths on a set like Way of Fire is an excuse for players to avoid improving their own game. You still have to hit a player with WoF, or Poisonous Serpent, or Hrothgar, or Masters DW, or whatever. This isn't the old Ravager days when you hit deadly cloak and chased someone until they died. Or even the old Zaan + Elf Bane = dead setup.
If WoF was blasting you for 10K a hit, sure. But its not.
xylena_lazarow wrote: »
El_Borracho wrote: »I feel like blaming deaths on a set like Way of Fire is an excuse for players to avoid improving their own game. You still have to hit a player with WoF, or Poisonous Serpent, or Hrothgar, or Masters DW, or whatever. This isn't the old Ravager days when you hit deadly cloak and chased someone until they died. Or even the old Zaan + Elf Bane = dead setup.
If WoF was blasting you for 10K a hit, sure. But its not.
El_Borracho wrote: »@Bushido2513 WoF does force you to make a choice. You choose 1096 extra stamina for a mediocre damage proc every 2 seconds. That's not that much stamina in exchange for average damage. That is over a flat damage increase, penetration, armor, health, etc. This has been the choice all along with all proc sets. Morag Tong, Hrothgar, Dark Convergence, etc.
In OP's argument, someone has to choose to run Maarselok (2 pieces), Master's DW (2 pieces), Vateshran staff (2 pieces), and WoF (5 pieces). With that setup, you can't run another 5 piece as you only have 3 slots left. So you are probably running a Trainee chest, maybe a mythic, and another 1 piece. You are forgoing the option of running another strong set like Rallying Cry. Which means you are probably a glass cannon, unless you have some skill and experience in PVP. Oh, the irony.
Just because something is "meta" doesn't mean its invincible. Just as many people who run it die on the regular too. I don't run it because it doesn't work that well on an Arcanist and I have better setups for a DK and Nightblade. But there will always be a "meta" so fighting to constantly nerf it is pointless. Especially because we are at the current "WoF meta" because everything else that was useful over the last few years has been nerfed.
No more nerfs. Don't like WoF, Maarselok, Masters weapons, Vateshran staff, etc.? Buff other sets as the counter. Up damage instead of forcing the high health tank play. PVP is about killing and dying not beating each other with pool noodles.
@S0rwizard, resorting to death recaps to prove WoF does 50K damage?
El_Borracho wrote: »@Bushido2513, that's a fair and very reasonable opinion. And one I agree with for the most part.
I just think that nerfing or changing a set like Way of Fire continues the downward trajectory of PVP. Nobody was using WoF in PVP until many, many other sets and even some classes were nerfed. I've been playing since Morrowind. Way of Fire wasn't even a meme set then. In fact, I remember players thinking it might be a PVE tank set (it wasn't) because it had no place in the game at the time, PVE or PVP.
Its come to the point that players are complaining about a set that, at best, puts out 3K-ish damage every 2 seconds, on paper, before taking into account player resistances and armor. That's sad. Heck, I'm using Hrothgar on an Arc, a set that was dead, because damage sources are scarce
I would prefer to see other trash sets get a boost. Like Viper's Sting, Poisonous Serpent, or even Sheer Venom. Not saying we have to go back to the Elf Bane + Zaan flamethrower, but it would give more options and maybe crack the tank meta
xylena_lazarow wrote: »It's incredible how the players crying that damage procs are "no skill" are totally fine with burst heals that enable you to make the dumbest mistake imaginable, drop into execute range, then be saved by pressing one button. One button they can spam indefinitely while blocking, no less. Behold, skilled PvP.carry your survivability for you are totally interesting, and uniquely enable "skill based" gameplay... In other words; as long as the set doesn't show up on your death recap, its perfectly fine I guess.
Then there's something like Rallying Cry, which is even more ubiquitous than MDW, invalidates most other available back bar sets, completely brainless to use and keep up, but is apparently totally fine because it's not on death recaps.
Its silly because while these players will accuse others of having their damage "carried" for them, they never seem to consider that their survivability sets and stats may be carrying their survivability for them too.
If its true that "damage sets do your damage for you, which then allows you to invest into defenses elsewhere", then it would also be true that "defensive sets can help carry your defenses for you, which then allows you to invest into damage elsewhere" as well.
Yet most of the complaints are against sets that do more to help end stalemates, rather than prolong it...Simply because these kinds of players tend to notice and focus on the sets that help with damage output, which shows up on their death recaps (and metrics), rather than the sets that might allow another player to help them survive long enough to find a window of opportunity to eventually secure a kill, but are omitted from the death recaps.
If you're dying to "afk dots" that's on you, not the game.DrNukenstein wrote: »They should totally remove the weapon dot synergies some procs have. It's mega low effort afk gaming, and appears to be more rewarding than it should be. Similar to how some other overtuned easy mode things were brought in line over the years.
xylena_lazarow wrote: »
This is once again a consequence of the idiotic u35 dot rework that destroyed class sticky dots forcing us to use proc sets, while the 20sec timer makes certain proc sets (mostly the one where the hunger pops out from poison arrow) much more obnoxious than they should be, plus burst procs are a completely different beast from pressure procs.DrNukenstein wrote: »I'm talking about the degenerate glass cannon poison injection builds that tag you with a PI from down town and 2+ procs that will trigger off of the dot, then move on.
xylena_lazarow wrote: »This is once again a consequence of the idiotic u35 dot rework that destroyed class sticky dots forcing us to use proc sets, while the 20sec timer makes certain proc sets (mostly the one where the hunger pops out from poison arrow) much more obnoxious than they should be, plus burst procs are a completely different beast from pressure procs.
Replying to the post above, ritemaster set or whatever it’s called. Heal someone and it shoots a healing beam to them that heals anyone it touches. Pretty cheesy in cyro. Some groups using this you can’t even kill with siege
xylena_lazarow wrote: »This is once again a consequence of the idiotic u35 dot rework that destroyed class sticky dots forcing us to use proc sets, while the 20sec timer makes certain proc sets (mostly the one where the hunger pops out from poison arrow) much more obnoxious than they should be, plus burst procs are a completely different beast from pressure procs.
Replying to the post above, ritemaster set or whatever it’s called. Heal someone and it shoots a healing beam to them that heals anyone it touches. Pretty cheesy in cyro. Some groups using this you can’t even kill with siege
I've seen this set once in Cyro in the last two weeks. Have you noticed it more?
I'm not sure if this set meets the qualifications of "afk" healing because the tether requires the proccer to be within range of the fight. I'd classify that as "actively engaged". Would you not?
Whereas, someone uses 1 weapon dot skill and moves along, no longer actively engaged in the fight, but you need to deal with 10 extra ticks of WoF because of it.
xylena_lazarow wrote: »
Bushido2513 wrote: »xylena_lazarow wrote: »
Actually I can present a situation where this was a real problem in the game and then nerfed due to complaints. Maras balm and crimson twilight. Maras balm was basically an inversion of the fire set where everything individual players did turned into a potential heal for you every second or so without you doing anything.
So in a sense we can say that set and forget damage or healing with little or no cooldown can be an issue.