xylena_lazarow wrote: »
Idk u guys but i keep dieing because of this set... is literraly too cheese... u just keep up twin slash... i have 40-50k in my recap.
U can say u can run from it... agree... i am a sorc i streak but the other guy is a sorc too! destroy the combo MDW, way of fire, vetershan staff maarselok.
Nerf to MDW is good but not enough.
Dots in pvp just hurt to much and give too much pressure...
xylena_lazarow wrote: »
xylena_lazarow wrote: »
Pressure damage should come from skills and not from sets that do all the work for you.
pvp in eso has become a sad joke
xylena_lazarow wrote: »
Pressure damage should come from skills and not from sets that do all the work for you.
pvp in eso has become a sad joke
Way of Fire does effectively the same thing as a stat set like Deadly Strike, buffing your pressure damage. The problem is that ZOS nerfed most pressure skills into the ground, meaning Deadly has nothing to buff, forcing players to rely on procs.Pressure damage should come from skills and not from sets that do all the work for you.
Pressure damage should come from skills and not from sets that do all the work for you.
pvp in eso has become a sad joke
Oblivion_Protocol wrote: »Pressure damage should come from skills and not from sets that do all the work for you.
pvp in eso has become a sad joke
I’ve never liked or understood this sentiment of “proc sets play the game for you”. You still have to activate the skills. You still have to do the PvP. It’s not like you can press one button and everyone dies.
Besides, I’ve killed dozens of players using Way of Fire, even when they paired it with MDW. Is it difficult sometimes? Yes. But it’s not impossible if you know what you’re doing, can line up burst, and manage your defensive abilities.
I swear, people want to nerf everything instead of buffing their own skill at the game. That’s how we end up in situations like this. One thing gets nerfed and the meta moves on to the next set, leaving us with one less option for fighting effectively.
Bushido2513 wrote: »Oblivion_Protocol wrote: »Pressure damage should come from skills and not from sets that do all the work for you.
pvp in eso has become a sad joke
I’ve never liked or understood this sentiment of “proc sets play the game for you”. You still have to activate the skills. You still have to do the PvP. It’s not like you can press one button and everyone dies.
Besides, I’ve killed dozens of players using Way of Fire, even when they paired it with MDW. Is it difficult sometimes? Yes. But it’s not impossible if you know what you’re doing, can line up burst, and manage your defensive abilities.
I swear, people want to nerf everything instead of buffing their own skill at the game. That’s how we end up in situations like this. One thing gets nerfed and the meta moves on to the next set, leaving us with one less option for fighting effectively.
Proc sets are fine in theory but the problem comes when the conditions to meet are too easy or rewarding.
Also currently the interaction between some proc sets is too rewarding when combined.
Four damage proc sets that all work overly well with each other is an issue.
A well designed proc set should augment your skill level and not replace the bed for it.
Daedric Trickery while not being a damage set is an amazing example of what a proc set should be, rewarding in fun and interesting ways that make the player still have to think and play accordingly.
One problem is that in trying to keep proc sets fresh they've added a lot of garbage on top of a few that now stand out instead of having fun unique sets that make you want to basically try them all.
It's incredible how the players crying that damage procs are "no skill" are totally fine with burst heals that enable you to make the dumbest mistake imaginable, drop into execute range, then be saved by pressing one button. One button they can spam indefinitely while blocking, no less. Behold, skilled PvP.carry your survivability for you are totally interesting, and uniquely enable "skill based" gameplay... In other words; as long as the set doesn't show up on your death recap, its perfectly fine I guess.
Do people even realize way of fire is an easily obtainable overland set and can be bought for just a few thousands?
Why complain about something you can get without any difficulty or grinding? It's not like those trial sets or monster helms.
Pic related:This set is pretty much the poison version of WoF, same base tooltip, same scaling, same cooldown. Look at its proc condition and compare it to WoF.
The problem with WoF is its proc condition, any weapon damage instance procs it so people use it with rending slashes and it acts as one of the strongest (pseudo-)dots in the game, only direct weapon damage should proc it.
xylena_lazarow wrote: »It's incredible how the players crying that damage procs are "no skill" are totally fine with burst heals that enable you to make the dumbest mistake imaginable, drop into execute range, then be saved by pressing one button. One button they can spam indefinitely while blocking, no less. Behold, skilled PvP.carry your survivability for you are totally interesting, and uniquely enable "skill based" gameplay... In other words; as long as the set doesn't show up on your death recap, its perfectly fine I guess.
Then there's something like Rallying Cry, which is even more ubiquitous than MDW, invalidates most other available back bar sets, completely brainless to use and keep up, but is apparently totally fine because it's not on death recaps.
Relequen over there in the corner hoping the nerf herders don't notice...Do people even realize way of fire is an easily obtainable overland set and can be bought for just a few thousands? Why complain about something you can get without any difficulty or grinding? It's not like those trial sets or monster helms.
xylena_lazarow wrote: »It's incredible how the players crying that damage procs are "no skill" are totally fine with burst heals that enable you to make the dumbest mistake imaginable, drop into execute range, then be saved by pressing one button. One button they can spam indefinitely while blocking, no less. Behold, skilled PvP.carry your survivability for you are totally interesting, and uniquely enable "skill based" gameplay... In other words; as long as the set doesn't show up on your death recap, its perfectly fine I guess.
Then there's something like Rallying Cry, which is even more ubiquitous than MDW, invalidates most other available back bar sets, completely brainless to use and keep up, but is apparently totally fine because it's not on death recaps.
Its silly because while these players will accuse others of having their damage "carried" for them, they never seem to consider that their survivability sets and stats may be carrying their survivability for them too.
If its true that "damage sets do your damage for you, which then allows you to invest into defenses elsewhere", then it would also be true that "defensive sets can help carry your defenses for you, which then allows you to invest into damage elsewhere" as well.
Yet most of the complaints are against sets that do more to help end stalemates, rather than prolong it...Simply because these kinds of players tend to notice and focus on the sets that help with damage output, which shows up on their death recaps (and metrics), rather than the sets that might allow another player to help them survive long enough to find a window of opportunity to eventually secure a kill, but are omitted from the death recaps.
This isn't because procs are overpowered, but rather because too many skills are underpowered as a result of the heinous u35 sticky dot nerfs. More nerfs just leads to more tank meta, when we should really be demanding they buff class sticky dots so Deadly Strike stat pressure builds can perform just as well as proc pressure builds.deal more damage than your skills
Bushido2513 wrote: »Oblivion_Protocol wrote: »Pressure damage should come from skills and not from sets that do all the work for you.
pvp in eso has become a sad joke
I’ve never liked or understood this sentiment of “proc sets play the game for you”. You still have to activate the skills. You still have to do the PvP. It’s not like you can press one button and everyone dies.
Besides, I’ve killed dozens of players using Way of Fire, even when they paired it with MDW. Is it difficult sometimes? Yes. But it’s not impossible if you know what you’re doing, can line up burst, and manage your defensive abilities.
I swear, people want to nerf everything instead of buffing their own skill at the game. That’s how we end up in situations like this. One thing gets nerfed and the meta moves on to the next set, leaving us with one less option for fighting effectively.
Proc sets are fine in theory but the problem comes when the conditions to meet are too easy or rewarding.
Also currently the interaction between some proc sets is too rewarding when combined.
Four damage proc sets that all work overly well with each other is an issue.
A well designed proc set should augment your skill level and not replace the bed for it.
Daedric Trickery while not being a damage set is an amazing example of what a proc set should be, rewarding in fun and interesting ways that make the player still have to think and play accordingly.
One problem is that in trying to keep proc sets fresh they've added a lot of garbage on top of a few that now stand out instead of having fun unique sets that make you want to basically try them all.
Yes, any defensive RNG set that helps carry your survivability for you are totally interesting, and uniquely enable "skill based" gameplay. Dedicated damage sets that have no direct benefit to your own survivability and which don't have any RNG involved, therefore removing some variation of luck from fights, is really bad and unskillful though.
A player truly has to think about and exert effort into which free random effect they're going to have to manually select as they're about to activate it. Its so much more challenging attempting to activate Daedric Trickery than activating a set like Way of Fire for example as it really increases the complexity of your rotation and requires superior weaving and APM to take advantage of. Way of Fire is scaling free damage, while passively increasing the value out of your vigor and receiving more healing for free isn't free with unscaled Daedric Trickery buffs as it requires more skill-based effort and many more buttons to press. Way of Fire may only require a single rending slashes to activate it multiple times. Meanwhile, Daedric trickery could use a rending slashes to activate and receive a hard earned defensive buff, multiple times.
Besides, it's not like defensive sets which can be combined with high resistances, high healing, undeath, LOS, roll dodging, and a defensive weapon on the back bar to block with could work too well together and cause any issues, and would never help further carry your survivability for you with its free defensive buffs.
Also, I've read on the forums that the game isn't supposed to be balanced around 1v1's because it involves groups of players fighting each other. So therefore, any set or ability that could be strong defensively and potentially cause stalemates is okay because the game shouldn't revolve around 1v1 balance. But we really should go after dedicated damage sets that perform best in 1v1's and rapidly fall off in performance the more enemy players you're up against in a PvP encounter. In the name of consistency of course./S
In other words; as long as the set doesn't show up on your death recap, its perfectly fine I guess.
Ok I can’t help myself so I’ll bite… what pve uses WoF when it objectively does less dps than rele whorl ect and doesn’t give you an insane damage buff like coral. Plus you also have to have constant weapon skills uptime which is pre much only your wall of fire procing itMidniteOwl1913 wrote: »WoF is essential for some PVE builds, and any nerf for the sake of PVP hurts that build in PVE. I hope that ZOS keeps that in mind.