You can have a tightly coordinated, specced out group at 6 or 8 people and faceroll other groups in Cyro right now (minus the actually-good ball groups), so it would still be pretty strong in a modified IC environment. At 4 people in a group in IC you could probably still dominate too but the margins of error are greater and make them more manageable. So maybe max group of 4 is a little more reasonable.
It's also a fact we have no idea what population sizes we're dealing with in IC. 40 per side currently?
You can have a tightly coordinated, specced out group at 6 or 8 people and faceroll other groups in Cyro right now (minus the actually-good ball groups), so it would still be pretty strong in a modified IC environment. At 4 people in a group in IC you could probably still dominate too but the margins of error are greater and make them more manageable. So maybe max group of 4 is a little more reasonable.
It's also a fact we have no idea what population sizes we're dealing with in IC. 40 per side currently?
Izanagi.Xiiib16_ESO wrote: »Group size of around 6-8 to prevent "ball groups" from dominating.SmellyUnlimited wrote: »It sounds like a great plan, although I think the across the board tel var rate increases are a bit on the high side. The issue I’m having is with “grouping” in what’s described as a “free for all.” How would grouping actually work? If you can attack any player in IC, then are we assuming friendly-fire is also part of the mix? What’s to stop a group member from simply killing you and taking your tel var after a particularly good run. It’s a free for all. I don’t see how grouping could feasibly be implemented in a free for all environment.
6-8m is more than enough to be able to dominate as a ball group vs the sizes of players you get in IC. Ironically it would be better the have a higher group cap but reduce the effectiveness of group buff sets in IC to have a better chance against them.
This way a zerg can more easily coordinate against said groups.
You can have a tightly coordinated, specced out group at 6 or 8 people and faceroll other groups in Cyro right now (minus the actually-good ball groups), so it would still be pretty strong in a modified IC environment. At 4 people in a group in IC you could probably still dominate too but the margins of error are greater and make them more manageable. So maybe max group of 4 is a little more reasonable.
It's also a fact we have no idea what population sizes we're dealing with in IC. 40 per side currently?Izanagi.Xiiib16_ESO wrote: »Group size of around 6-8 to prevent "ball groups" from dominating.SmellyUnlimited wrote: »It sounds like a great plan, although I think the across the board tel var rate increases are a bit on the high side. The issue I’m having is with “grouping” in what’s described as a “free for all.” How would grouping actually work? If you can attack any player in IC, then are we assuming friendly-fire is also part of the mix? What’s to stop a group member from simply killing you and taking your tel var after a particularly good run. It’s a free for all. I don’t see how grouping could feasibly be implemented in a free for all environment.
6-8m is more than enough to be able to dominate as a ball group vs the sizes of players you get in IC. Ironically it would be better the have a higher group cap but reduce the effectiveness of group buff sets in IC to have a better chance against them.
This way a zerg can more easily coordinate against said groups.
Group cap of four sounds great to me, but any realistic suggestion needs to appeal to as many people as possible. When I suggested those numbers, I had the casual players in mind who may need 6-8 players to deal with molag bal, sewer bosses, or who may just be more comfortable in a slightly larger group.
I don't think "allowing 12 man groups but reducing the effectiveness of group buff sets" is within the realm of realism or possibility for a rework like this. It would just require too much work on the balance side of things, and would create a separate ruleset for one specific PVP zone which historically has not worked well (see no proc cyro population these days).