I think that this idea goes quite a bit further to provide content for PVE players and achievement hunters than you're giving it credit for. Through this rework, the most profitable ways to make gold and the fastest ways to advance your telvar rank will be killing mobs/bosses, both up top AND in the sewers. A group limit of 8 certainly doesn't force people into small groups either. This rework allows people to farm in areas where they couldn't before, away from the open-air districts where they are much more likely to encounter other players. I think it would be MUCH more appealing to non-PVP focused players than it is currently.
I understand that the proposed changes provide PVE content, but the PVE content is in an area with unoptional pvp. This is an automatic deal breaker for most of ESOs population. There’s a reason many MMOs with both PvP and PvE allow you to unflag for PvP. Many PvErs hate the competitive nature of PvP. Even if they die once they will claim that you are “griefing” them and ruining their experience. In fact I see this sort of thing in IC already. Any zone with PvP is a repellent for most PVErs, it doesn’t matter how good the rewards are. They’re basically playing a different game altogether. These sorts of people make up the majority of ESO’s population now. It really is a good idea on paper, but current ESO is far too casual and only the smallest portion of the population plays ESO like a competitive game. If released, this version of IC would die very quickly.
I think that this idea goes quite a bit further to provide content for PVE players and achievement hunters than you're giving it credit for. Through this rework, the most profitable ways to make gold and the fastest ways to advance your telvar rank will be killing mobs/bosses, both up top AND in the sewers. A group limit of 8 certainly doesn't force people into small groups either. This rework allows people to farm in areas where they couldn't before, away from the open-air districts where they are much more likely to encounter other players. I think it would be MUCH more appealing to non-PVP focused players than it is currently.
I understand that the proposed changes provide PVE content, but the PVE content is in an area with unoptional pvp. This is an automatic deal breaker for most of ESOs population. There’s a reason many MMOs with both PvP and PvE allow you to unflag for PvP. Many PvErs hate the competitive nature of PvP. Even if they die once they will claim that you are “griefing” them and ruining their experience. In fact I see this sort of thing in IC already. Any zone with PvP is a repellent for most PVErs, it doesn’t matter how good the rewards are. They’re basically playing a different game altogether. These sorts of people make up the majority of ESO’s population now. It really is a good idea on paper, but current ESO is far too casual and only the smallest portion of the population plays ESO like a competitive game. If released, this version of IC would die very quickly.
There are more "PVE" quests in Cyrodiil than Imperial City.
No one needs telvar to play this game. No one needs AP to play this game. If you choose to go into a PVP zone, you should be ready to PVP. I would LOVE to be able to buy all dungeon and arena gear with AP but guess what, I can't. I have to go slog through x dungeon a million times to get gear just like PvErs. I have to gamble with keys to get shoulders because who knows when or if that particular set will be in the golden.
IC is already dead. Telvar is the lure to get players in there, whether they want to PVP or not. What next, a bot Battlegrounds so PvErs can earn BG style pages without having to fight for it?
There are more "PVE" quests in Cyrodiil than Imperial City.
No one needs telvar to play this game. No one needs AP to play this game. If you choose to go into a PVP zone, you should be ready to PVP. I would LOVE to be able to buy all dungeon and arena gear with AP but guess what, I can't. I have to go slog through x dungeon a million times to get gear just like PvErs. I have to gamble with keys to get shoulders because who knows when or if that particular set will be in the golden.
IC is already dead. Telvar is the lure to get players in there, whether they want to PVP or not. What next, a bot Battlegrounds so PvErs can earn BG style pages without having to fight for it?
I love PvP myself and I agree that you should expect PvP in a PvP zone. However, I’m aware of what ESO is turning into and the types of players that it is attracting. People are failing to understand that ESO does not have enough of the types of players it needs to make these types of ideas work. It's the same reason why separate BG queues are a great idea on paper, but not in practice because there's not enough BG players to make it work. It sucks, but it's reality.
CameraBeardThePirate wrote: »
There are more "PVE" quests in Cyrodiil than Imperial City.
No one needs telvar to play this game. No one needs AP to play this game. If you choose to go into a PVP zone, you should be ready to PVP. I would LOVE to be able to buy all dungeon and arena gear with AP but guess what, I can't. I have to go slog through x dungeon a million times to get gear just like PvErs. I have to gamble with keys to get shoulders because who knows when or if that particular set will be in the golden.
IC is already dead. Telvar is the lure to get players in there, whether they want to PVP or not. What next, a bot Battlegrounds so PvErs can earn BG style pages without having to fight for it?
I love PvP myself and I agree that you should expect PvP in a PvP zone. However, I’m aware of what ESO is turning into and the types of players that it is attracting. People are failing to understand that ESO does not have enough of the types of players it needs to make these types of ideas work. It's the same reason why separate BG queues are a great idea on paper, but not in practice because there's not enough BG players to make it work. It sucks, but it's reality.
This isn't really a good way to look at it. Saying that we shouldn't push for new, serious PvP content because the population isn't there is backwards. The population isn't there right now precisely because PvP hasn't received any updates in ages. Adding something like this would likely pull some people back into the game and would definitely get more people interested in more "hardcore" PvP.
gariondavey wrote: »Naw, camera is right
gariondavey wrote: »Naw, camera is right
It is a business after all and Zenimax has not found a way to monetize PvP. They tried with BGs, but clearly, that did not work.
That alone is the biggest issue and likely the most significant reason Zenimax has not done more with PvP.
gariondavey wrote: »Naw, camera is right
He has it right from the PvP player's perspective. However, from the perspective of Zenimax, they will look at ROCE or return their investment to determine what it best for the game overall. They will also look at the balance of what they intend and have intended for the game.
It is a business after all and Zenimax has not found a way to monetize PvP. They tried with BGs, but clearly, that did not work.
That alone is the biggest issue and likely the most significant reason Zenimax has not done more with PvP.
I agree with all the proposed changes and would like to add to fix all the safezones (being able to streak/bunnyhop into them).
gariondavey wrote: »Naw, camera is right
He has it right from the PvP player's perspective. However, from the perspective of Zenimax, they will look at ROCE or return their investment to determine what it best for the game overall. They will also look at the balance of what they intend and have intended for the game.
It is a business after all and Zenimax has not found a way to monetize PvP. They tried with BGs, but clearly, that did not work.
That alone is the biggest issue and likely the most significant reason Zenimax has not done more with PvP.
gariondavey wrote: »Naw, camera is right
He has it right from the PvP player's perspective. However, from the perspective of Zenimax, they will look at ROCE or return their investment to determine what it best for the game overall. They will also look at the balance of what they intend and have intended for the game.
It is a business after all and Zenimax has not found a way to monetize PvP. They tried with BGs, but clearly, that did not work.
That alone is the biggest issue and likely the most significant reason Zenimax has not done more with PvP.
Almost every PVP player I know is a paid subscription. Most of them buy crown crates & cosmetics as well, because what better place is there to flex them other than PVP?
I do feel like if they've determined the PVP portion of the playerbase is not a profitable portion, it is primarily due to the lack of content and interest in the game. I am certain that if they did a rework like this, or released any other significant PVP content, there would be an influx of PVP players and thus income from subscriptions and other purchases. Especially things like race changes, alliance changes, & skill lines - all of which are very popular purchases amongst PVP players.
So why do they keep messing with the PvP combat balance? This PvP would be better if the past few years of blanket nerfs specifically targeting PvP damage never happened. They did not need to pay someone to do that.Elendir2am wrote: »As PvE endgame player (I do PvP as well) to PvP players. We both don't matter as much as you think in cause of monetization of ESO.
SmellyUnlimited wrote: »It sounds like a great plan, although I think the across the board tel var rate increases are a bit on the high side. The issue I’m having is with “grouping” in what’s described as a “free for all.” How would grouping actually work? If you can attack any player in IC, then are we assuming friendly-fire is also part of the mix? What’s to stop a group member from simply killing you and taking your tel var after a particularly good run. It’s a free for all. I don’t see how grouping could feasibly be implemented in a free for all environment.
Group size of around 6-8 to prevent "ball groups" from dominating.SmellyUnlimited wrote: »It sounds like a great plan, although I think the across the board tel var rate increases are a bit on the high side. The issue I’m having is with “grouping” in what’s described as a “free for all.” How would grouping actually work? If you can attack any player in IC, then are we assuming friendly-fire is also part of the mix? What’s to stop a group member from simply killing you and taking your tel var after a particularly good run. It’s a free for all. I don’t see how grouping could feasibly be implemented in a free for all environment.