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[IDEA] Mythical item to make a "Hard Mode" for Quests
I haven't had fun with quests since 2016, before One Tamriel. I even tried creating a build, but I feel like it takes a lot of work to change my character every time I want to do missions, and I'd like to get something extra for challenging myself. So I was thinking about a item that could make questing fun again for VETERAN players.
I'll show you some build numbers I've been using to try to bring some challenge to the missions, I've created some videos that show this is a very good balance for something considered 'Hard' in quests, giving the same feeling as playing the game before 2016. This means you can die for quest/delve bosses, and to die if you face more than 3 mobs.
Delve Boss reference:
Quest Boss reference:
Quest Boss complete fight with build:
The Mythical will give:
350 Magicka Recovery
350 Stamina Recovery
Disable all other item set bonuses, your armor is capped to 0 (zero), your penetration is capped to 0 (zero), you take 15% more damage, your weapon/spell damage is capped to 1000, your Max Health is capped to 16000, your Mage Champion points are disabled, and you are unable to critical.
Your gain 50% more Experience and Gold from kills, and increases the quality of items you loot from creatures. You loose those effects if you join a group.
I also tested this combination with other classes, and they were all a lot of fun to play.
Edited by ZOS_Hadeostry on 2 February 2024 04:49