DorianDragonRaze wrote: »colossalvoids wrote: »Many would also like some parts to be more like a usual mmo - group based only.
How exactly Story mode with no vet loot and no pledge rewards would hurt MMO group loving players?
KaosWarMonk wrote: »Have said it before, nothing should be "group-walled"
Everything should have..
Story mode = to a delve
Solo = public dungeon
Normal = base game group dungeons, ie possible to solo if you try
Vet = vet as is
I feel ripped off every year when a big song and dance is made about new dungeons because I almost never get to do them at my own pace.
KaosWarMonk wrote: »Have said it before, nothing should be "group-walled"
Everything should have..
Story mode = to a delve
Solo = public dungeon
Normal = base game group dungeons, ie possible to solo if you try
Vet = vet as is
I feel ripped off every year when a big song and dance is made about new dungeons because I almost never get to do them at my own pace.
You can already go into public dungeons and group dungeons solo. All base game dungeons I can solo.
Ishtarknows wrote: »DorianDragonRaze wrote: »colossalvoids wrote: »Many would also like some parts to be more like a usual mmo - group based only.
How exactly Story mode with no vet loot and no pledge rewards would hurt MMO group loving players?
That's how it might start, but you know 6 months down the line people will be complaining they're entitled to get the same rewards as those completing it with a group - gear drops, maybe transmutes, monster helms. You've just got to read the thread about nMA dropping vMA weapons to see how it will go.
If there's a story mode with no real combat then the quest completion and skill point should be the reward. For everything else there's group finder/putting your own group together/ making a solo build and doing it yourself - we have companions who can heal or tank for you for example.
DorianDragonRaze wrote: »Many chapters has parts of their main stories inside group dungeons making them unavailable for casual solo play,
which is why part of the money paid for chapters and ESO+ is just wasted in vain for casual players.
This is a very bad thing.
For example, Elsweyr, it is not fun to find out that someone else went to the adventure and obtained those tablets! I loved the chapter trailer and I wanted to be a part of it!
On the other hand, when I play a group dungeon for vet loot, I don't follow the story. It almost never possible. So what's the point?
So many dungeons created in hard work including their quests that are so rarely appreciated. Except, maybe, a very small part of player base who have such luxury of playing DLC dungeons in groups in slow pace paying attention to what's going on.
After a grouping in dungeons dozens of times, I have plenty transmute stones and enough DLC gear, thank you ZOS for making it simpler with reconstruction. I have about 20-30 unused SP on my main character, I appreciate SP rewarded for dungeon quests too. I like the Undaunted system and rewards. My castle is full of trophies.
What I really miss now is the dungeon quests. So many group dungeons I played, they are hand crafted, atmosphere, dialogs, monsters, NPS, books, all of that I can't remember because almost always it's skip-through. I'd give some transmute stones and SP back just for a possibility to play those quests again in the same pace as I can play overland quests.
If @ZOS ( @ZOS_Icy , @ZOS_GinaBruno , @ZOS_Bill etc ) is going to continue practicing this approach, at least add Easy difficulty setting for group dungeons so casual players could enjoy the content alone.
Update:
To clarify, I wouldn't care about drops and pledges in easy mode. All I need when I play casually is to play the story in full, because those DLC stories are very much related to the main chapter. And that has nothing to do with the other feeling of accomplishment when you beat a dungeon in vet mode and get the head piece.
I'd also love if the DLC dungeon quests were repeatable with no additional rewards just for sake of story, so I could return, let's say, to Elden Hollow in story mode and finally enjoy its little story.
BXR_Lonestar wrote: »Just play the dungeon on normal. Even the DLC dungeons are not that difficult on normal. And this is an MMO, which means it is a social game. Make some like-minded friends in the game so you can experience the story together. That is what I do.
Even most DLC dungeons can be completed on normal with just 2 players and 2 companions. So you really don't even need a full group if you have a good build - which is totally easy to do now that you can get the Oakensoul ring. Basically equip Oakensoul and Seargants mail with a lightning staff and your good.
SilverBride wrote: »SilverBride wrote: »And there should be vet overland instances, but ZoS really doesnt care.
They do care. They even created Bastion Nymics as an answer to the overland difficulty debate.
"With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that."
https://eso-u.com/articles/eso_developer_ama__las_vegas_global_reveal_2023
This was discussed in a recent interview and this is their stand.
"Similarly, open-world content is balanced for casual play; ZOS is not going to make the open-world game or story content too hard because they don’t want people to quit. People who want challenge are funneled into dungeons."
https://massivelyop.com/2024/01/18/elder-scrolls-onlines-gold-road-chapter-takes-players-back-to-oblivions-best-city-on-june-3/
Ah yes, herding everyone into 1 percent of the content is a real nod showing they care. And the second quote is hilarious for obvious reasons.
The second quote is their stand, and I agree with them.
SilverBride wrote: »
SilverBride wrote: »
SilverBride wrote: »
You say the majority isn't able to clear normal dungeons in a group of 4?
I doubt that until I see some prove.
SilverBride wrote: »SilverBride wrote: »
You say the majority isn't able to clear normal dungeons in a group of 4?
I doubt that until I see some prove.
I never once said anything even close to that.
SilverBride wrote: »SilverBride wrote: »
You say the majority isn't able to clear normal dungeons in a group of 4?
I doubt that until I see some prove.
I never once said anything even close to that.
What "majority" are you referring to then regarding this topic?
SilverBride wrote: »
I don't know how you make them even easier than normal. Not sure it's a good use of dev resources, but it is what it is.
As long as no skill points or gear are awarded, it's fine.
How do you solo Wayrest Sewers II, then? I started a thread about that one not long ago, and the general consensus was that it was impossible to solo due to the first boss' mechanics. Did you get around that mechanic, somehow? If so, I'd like to know how, because there's an antiquity lead I need from Wayrest Sewers II.KaosWarMonk wrote: »Have said it before, nothing should be "group-walled"
Everything should have..
Story mode = to a delve
Solo = public dungeon
Normal = base game group dungeons, ie possible to solo if you try
Vet = vet as is
I feel ripped off every year when a big song and dance is made about new dungeons because I almost never get to do them at my own pace.
You can already go into public dungeons and group dungeons solo. All base game dungeons I can solo.
BXR_Lonestar wrote: »Just play the dungeon on normal. Even the DLC dungeons are not that difficult on normal. And this is an MMO, which means it is a social game. Make some like-minded friends in the game so you can experience the story together. That is what I do.
Even most DLC dungeons can be completed on normal with just 2 players and 2 companions. So you really don't even need a full group if you have a good build - which is totally easy to do now that you can get the Oakensoul ring. Basically equip Oakensoul and Seargants mail with a lightning staff and your good.
Not everyone has the Oakensoul ring and Sergeant's Mail or access to it and even if one does have access to both items, people may not want to play with a lightning staff. You know... the whole "Play as you want" thing the devs keep mentioning.
And no, not everyone can solo dungeons (even with a companion).
Ishtarknows wrote: »DorianDragonRaze wrote: »colossalvoids wrote: »Many would also like some parts to be more like a usual mmo - group based only.
How exactly Story mode with no vet loot and no pledge rewards would hurt MMO group loving players?
That's how it might start, but you know 6 months down the line people will be complaining they're entitled to get the same rewards as those completing it with a group - gear drops, maybe transmutes, monster helms. You've just got to read the thread about nMA dropping vMA weapons to see how it will go.
If there's a story mode with no real combat then the quest completion and skill point should be the reward. For everything else there's group finder/putting your own group together/ making a solo build and doing it yourself - we have companions who can heal or tank for you for example.
I don't believe any of the newer dungeons require more than one person to execute the mechanics on normal. Just Direfrost Keep, Imperial City Prison, and Wayrest 2 (maybe).
The others can be soloed, although it may require some finesse.
I_killed_Vivec wrote: »I don't believe any of the newer dungeons require more than one person to execute the mechanics on normal. Just Direfrost Keep, Imperial City Prison, and Wayrest 2 (maybe).
The others can be soloed, although it may require some finesse.
There is a way to solo direfrost... https://forums.elderscrollsonline.com/en/discussion/555537/any-way-to-solo-direfrost
I don't know if a teleport attack to go through a gate would be considered an exploit... maybe something like critical charge?
It must be incredibly satisfying to get the timing just right...
I_killed_Vivec wrote: »I don't believe any of the newer dungeons require more than one person to execute the mechanics on normal. Just Direfrost Keep, Imperial City Prison, and Wayrest 2 (maybe).
The others can be soloed, although it may require some finesse.
There is a way to solo direfrost... https://forums.elderscrollsonline.com/en/discussion/555537/any-way-to-solo-direfrost
I don't know if a teleport attack to go through a gate would be considered an exploit... maybe something like critical charge?
It must be incredibly satisfying to get the timing just right...
That was patched a long time ago iirc.
Normal dungeons *are* story mode.
SaffronCitrusflower wrote: »Normal dungeons *are* story mode.
yep, they certainly are. Doesn't get any easier than overland and normal dungeons. There are maybe a few examples where there is a boss that even on normal could use an official tank, but none of them can't be done with 3dps and a healer or 4 dps.
ESO has gone far to far into the catering to casuals direction.
Competition is good, m'kay.
SilverBride wrote: »