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All parts of the main story arc should be available for casual solo play

  • Ishtarknows
    Ishtarknows
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    Disagree
    Many would also like some parts to be more like a usual mmo - group based only.

    How exactly Story mode with no vet loot and no pledge rewards would hurt MMO group loving players?

    That's how it might start, but you know 6 months down the line people will be complaining they're entitled to get the same rewards as those completing it with a group - gear drops, maybe transmutes, monster helms. You've just got to read the thread about nMA dropping vMA weapons to see how it will go.

    If there's a story mode with no real combat then the quest completion and skill point should be the reward. For everything else there's group finder/putting your own group together/ making a solo build and doing it yourself - we have companions who can heal or tank for you for example.
  • Sakiri
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    Have said it before, nothing should be "group-walled"

    Everything should have..

    Story mode = to a delve
    Solo = public dungeon
    Normal = base game group dungeons, ie possible to solo if you try
    Vet = vet as is

    I feel ripped off every year when a big song and dance is made about new dungeons because I almost never get to do them at my own pace.

    You can already go into public dungeons and group dungeons solo. All base game dungeons I can solo.
  • LunaFlora
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    Agree
    Sakiri wrote: »
    Have said it before, nothing should be "group-walled"

    Everything should have..

    Story mode = to a delve
    Solo = public dungeon
    Normal = base game group dungeons, ie possible to solo if you try
    Vet = vet as is

    I feel ripped off every year when a big song and dance is made about new dungeons because I almost never get to do them at my own pace.

    You can already go into public dungeons and group dungeons solo. All base game dungeons I can solo.

    you can solo them all.
    not everyone can.

    direfrost keep for example is pretty impossible solo.
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  • ADarklore
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    Many would also like some parts to be more like a usual mmo - group based only.

    How exactly Story mode with no vet loot and no pledge rewards would hurt MMO group loving players?

    That's how it might start, but you know 6 months down the line people will be complaining they're entitled to get the same rewards as those completing it with a group - gear drops, maybe transmutes, monster helms. You've just got to read the thread about nMA dropping vMA weapons to see how it will go.

    If there's a story mode with no real combat then the quest completion and skill point should be the reward. For everything else there's group finder/putting your own group together/ making a solo build and doing it yourself - we have companions who can heal or tank for you for example.

    In some ways, as a soloist, I agree. However, I would agree even more if they would allow us to bring THREE companions into the dungeons so that we could receive the same rewards; even FFXIV does this. They realized that even with three NPC companions, it's still more difficult to complete a dungeon than with other players- and takes a LOT more time. If ZOS is worried that players would opt to solo versus group with others... here is the reality... players who ENJOY grouping, would still want to group. Yet, it would allow us players who do not enjoy grouping, to be able to complete the dungeon and still reap the rewards.

    I'm happy to hear that they are planning to work on a Story Mode for dungeons, and will be interested to see how they handle the reward system. My fear is that they will do exactly like you said... only reward is completion and skyshard... no gear. I mean, at least give us white or green gear and make us upgrade them ourselves!!
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • BXR_Lonestar
    BXR_Lonestar
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    Indifferent
    Just play the dungeon on normal. Even the DLC dungeons are not that difficult on normal. And this is an MMO, which means it is a social game. Make some like-minded friends in the game so you can experience the story together. That is what I do.

    Even most DLC dungeons can be completed on normal with just 2 players and 2 companions. So you really don't even need a full group if you have a good build - which is totally easy to do now that you can get the Oakensoul ring. Basically equip Oakensoul and Seargants mail with a lightning staff and your good.
  • CrazyKitty
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    Disagree
    Many chapters has parts of their main stories inside group dungeons making them unavailable for casual solo play,
    which is why part of the money paid for chapters and ESO+ is just wasted in vain for casual players.
    This is a very bad thing.

    For example, Elsweyr, it is not fun to find out that someone else went to the adventure and obtained those tablets! I loved the chapter trailer and I wanted to be a part of it!

    On the other hand, when I play a group dungeon for vet loot, I don't follow the story. It almost never possible. So what's the point?

    So many dungeons created in hard work including their quests that are so rarely appreciated. Except, maybe, a very small part of player base who have such luxury of playing DLC dungeons in groups in slow pace paying attention to what's going on.

    After a grouping in dungeons dozens of times, I have plenty transmute stones and enough DLC gear, thank you ZOS for making it simpler with reconstruction. I have about 20-30 unused SP on my main character, I appreciate SP rewarded for dungeon quests too. I like the Undaunted system and rewards. My castle is full of trophies.
    What I really miss now is the dungeon quests. So many group dungeons I played, they are hand crafted, atmosphere, dialogs, monsters, NPS, books, all of that I can't remember because almost always it's skip-through. I'd give some transmute stones and SP back just for a possibility to play those quests again in the same pace as I can play overland quests.


    If @ZOS ( @ZOS_Icy , @ZOS_GinaBruno , @ZOS_Bill etc ) is going to continue practicing this approach, at least add Easy difficulty setting for group dungeons so casual players could enjoy the content alone.

    Update:
    To clarify, I wouldn't care about drops and pledges in easy mode. All I need when I play casually is to play the story in full, because those DLC stories are very much related to the main chapter. And that has nothing to do with the other feeling of accomplishment when you beat a dungeon in vet mode and get the head piece.

    I'd also love if the DLC dungeon quests were repeatable with no additional rewards just for sake of story, so I could return, let's say, to Elden Hollow in story mode and finally enjoy its little story.

    ZOS has already taken ESO way, way too far in the direction of catering to casual players. They've decimated the end game Trial players and the PvP community at the same time.
  • Kendaric
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    Agree
    Just play the dungeon on normal. Even the DLC dungeons are not that difficult on normal. And this is an MMO, which means it is a social game. Make some like-minded friends in the game so you can experience the story together. That is what I do.

    Even most DLC dungeons can be completed on normal with just 2 players and 2 companions. So you really don't even need a full group if you have a good build - which is totally easy to do now that you can get the Oakensoul ring. Basically equip Oakensoul and Seargants mail with a lightning staff and your good.

    Not everyone has the Oakensoul ring and Sergeant's Mail or access to it and even if one does have access to both items, people may not want to play with a lightning staff. You know... the whole "Play as you want" thing the devs keep mentioning.
    And no, not everyone can solo dungeons (even with a companion).
      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. PC EU/PC NA roleplayer and solo PvE quester
    • sarahthes
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      Normal dungeons *are* story mode.
    • SilverBride
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      Agree
      sarahthes wrote: »
      Normal dungeons *are* story mode.

      It was announced that story mode for dungeons is on their to-do list.
      Edited by SilverBride on 23 January 2024 17:38
      PCNA
    • Jammy420
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      Disagree
      Jammy420 wrote: »
      Jammy420 wrote: »
      And there should be vet overland instances, but ZoS really doesnt care.

      They do care. They even created Bastion Nymics as an answer to the overland difficulty debate.

      "With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that."

      https://eso-u.com/articles/eso_developer_ama__las_vegas_global_reveal_2023


      This was discussed in a recent interview and this is their stand.

      "Similarly, open-world content is balanced for casual play; ZOS is not going to make the open-world game or story content too hard because they don’t want people to quit. People who want challenge are funneled into dungeons."

      https://massivelyop.com/2024/01/18/elder-scrolls-onlines-gold-road-chapter-takes-players-back-to-oblivions-best-city-on-june-3/

      Ah yes, herding everyone into 1 percent of the content is a real nod showing they care. And the second quote is hilarious for obvious reasons.

      The second quote is their stand, and I agree with them.

      The difference is, we have a very different idea of what casual is and should be. Where it is, is an insult.
    • Jammy420
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      Disagree
      sarahthes wrote: »
      Normal dungeons *are* story mode.

      It was announced that story mode for dungeons is on their to-do list.

      Changes for me but not for thee, rings true here.
    • SilverBride
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      Agree
      Jammy420 wrote: »
      sarahthes wrote: »
      Normal dungeons *are* story mode.

      It was announced that story mode for dungeons is on their to-do list.

      Changes for me but not for thee, rings true here.

      Changes for the majority.
      PCNA
    • Braffin
      Braffin
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      Agree
      Jammy420 wrote: »
      sarahthes wrote: »
      Normal dungeons *are* story mode.

      It was announced that story mode for dungeons is on their to-do list.

      Changes for me but not for thee, rings true here.

      Changes for the majority.

      You say the majority isn't able to clear normal dungeons in a group of 4?

      I doubt that until I see some prove.
      Never get between a cat and it's candy!
      ---
      Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
    • sarahthes
      sarahthes
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      sarahthes wrote: »
      Normal dungeons *are* story mode.

      It was announced that story mode for dungeons is on their to-do list.

      I don't know how you make them even easier than normal. Not sure it's a good use of dev resources, but it is what it is.

      As long as no skill points or gear are awarded, it's fine.
    • SilverBride
      SilverBride
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      Agree
      Braffin wrote: »
      Jammy420 wrote: »
      sarahthes wrote: »
      Normal dungeons *are* story mode.

      It was announced that story mode for dungeons is on their to-do list.

      Changes for me but not for thee, rings true here.

      Changes for the majority.

      You say the majority isn't able to clear normal dungeons in a group of 4?

      I doubt that until I see some prove.

      I never once said anything even close to that.
      PCNA
    • Braffin
      Braffin
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      Agree
      Braffin wrote: »
      Jammy420 wrote: »
      sarahthes wrote: »
      Normal dungeons *are* story mode.

      It was announced that story mode for dungeons is on their to-do list.

      Changes for me but not for thee, rings true here.

      Changes for the majority.

      You say the majority isn't able to clear normal dungeons in a group of 4?

      I doubt that until I see some prove.

      I never once said anything even close to that.

      What "majority" are you referring to then regarding this topic?
      Never get between a cat and it's candy!
      ---
      Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
    • spartaxoxo
      spartaxoxo
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      Agree
      Braffin wrote: »
      Braffin wrote: »
      Jammy420 wrote: »
      sarahthes wrote: »
      Normal dungeons *are* story mode.

      It was announced that story mode for dungeons is on their to-do list.

      Changes for me but not for thee, rings true here.

      Changes for the majority.

      You say the majority isn't able to clear normal dungeons in a group of 4?

      I doubt that until I see some prove.

      I never once said anything even close to that.

      What "majority" are you referring to then regarding this topic?

      Isn't this thread about being a solo mode for dungeons? I don't think the majority can solo dungeons.
      Edited by spartaxoxo on 23 January 2024 20:01
    • spartaxoxo
      spartaxoxo
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      Agree
      sarahthes wrote: »
      sarahthes wrote: »
      Normal dungeons *are* story mode.

      It was announced that story mode for dungeons is on their to-do list.

      I don't know how you make them even easier than normal. Not sure it's a good use of dev resources, but it is what it is.

      As long as no skill points or gear are awarded, it's fine.

      Most of them are designed for groups of casuals to be able to handle. And some of them hard require grouping.
      Edited by spartaxoxo on 23 January 2024 20:04
    • RaptorRodeoGod
      RaptorRodeoGod
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      Indifferent
      If they add a dungeon story mode, they should add a way for players to make overland harder for themselves, in a way that's not running around without gear/CP, since that's kinda dumb and doesn't even do enough.

      You know, to make things fair for all player levels or whatever.
      Add a Scribing skill that works like Arcanist beam.
      ---
      Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
      ---
      Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
    • ZOS_Suserial
      ZOS_Suserial
      admin
      Greetings!

      While we completely understand everyone has their own opinions, thoughts, feelings and even frustrations, we want the forums to be a civil and constructive platform for the game and its community. Please remember the code-of-conduct and terms-of-service when posting in the thread.
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    • Beilin_Balreis_Colcan
      Beilin_Balreis_Colcan
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      Sakiri wrote: »
      Have said it before, nothing should be "group-walled"

      Everything should have..

      Story mode = to a delve
      Solo = public dungeon
      Normal = base game group dungeons, ie possible to solo if you try
      Vet = vet as is

      I feel ripped off every year when a big song and dance is made about new dungeons because I almost never get to do them at my own pace.

      You can already go into public dungeons and group dungeons solo. All base game dungeons I can solo.
      How do you solo Wayrest Sewers II, then? I started a thread about that one not long ago, and the general consensus was that it was impossible to solo due to the first boss' mechanics. Did you get around that mechanic, somehow? If so, I'd like to know how, because there's an antiquity lead I need from Wayrest Sewers II.
      PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
    • sarahthes
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      I don't believe any of the newer dungeons require more than one person to execute the mechanics on normal. Just Direfrost Keep, Imperial City Prison, and Wayrest 2 (maybe).

      The others can be soloed, although it may require some finesse.
    • DorianDragonRaze
      DorianDragonRaze
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      Agree
      Kendaric wrote: »
      Just play the dungeon on normal. Even the DLC dungeons are not that difficult on normal. And this is an MMO, which means it is a social game. Make some like-minded friends in the game so you can experience the story together. That is what I do.

      Even most DLC dungeons can be completed on normal with just 2 players and 2 companions. So you really don't even need a full group if you have a good build - which is totally easy to do now that you can get the Oakensoul ring. Basically equip Oakensoul and Seargants mail with a lightning staff and your good.

      Not everyone has the Oakensoul ring and Sergeant's Mail or access to it and even if one does have access to both items, people may not want to play with a lightning staff. You know... the whole "Play as you want" thing the devs keep mentioning.
      And no, not everyone can solo dungeons (even with a companion).
      Many would also like some parts to be more like a usual mmo - group based only.

      How exactly Story mode with no vet loot and no pledge rewards would hurt MMO group loving players?

      That's how it might start, but you know 6 months down the line people will be complaining they're entitled to get the same rewards as those completing it with a group - gear drops, maybe transmutes, monster helms. You've just got to read the thread about nMA dropping vMA weapons to see how it will go.

      If there's a story mode with no real combat then the quest completion and skill point should be the reward. For everything else there's group finder/putting your own group together/ making a solo build and doing it yourself - we have companions who can heal or tank for you for example.

      I disagree. Requesting story mode for main story related dungeons or moving main story quests out of group dungeons is reasonable. Requesting same rewards for different levels of difficulty is unreasonable. Hard earned great rewards should remain hard-earned.
      If anticipating complaints was a reason not to do something, nothing would be done.
      Edited by DorianDragonRaze on 23 January 2024 21:10
      I used to be an adventurer like you, then I got the ESO on my hard drive...
    • I_killed_Vivec
      I_killed_Vivec
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      sarahthes wrote: »
      I don't believe any of the newer dungeons require more than one person to execute the mechanics on normal. Just Direfrost Keep, Imperial City Prison, and Wayrest 2 (maybe).

      The others can be soloed, although it may require some finesse.

      There is a way to solo direfrost... https://forums.elderscrollsonline.com/en/discussion/555537/any-way-to-solo-direfrost

      I don't know if a teleport attack to go through a gate would be considered an exploit... maybe something like critical charge?

      It must be incredibly satisfying to get the timing just right... ;)
    • sarahthes
      sarahthes
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      sarahthes wrote: »
      I don't believe any of the newer dungeons require more than one person to execute the mechanics on normal. Just Direfrost Keep, Imperial City Prison, and Wayrest 2 (maybe).

      The others can be soloed, although it may require some finesse.

      There is a way to solo direfrost... https://forums.elderscrollsonline.com/en/discussion/555537/any-way-to-solo-direfrost

      I don't know if a teleport attack to go through a gate would be considered an exploit... maybe something like critical charge?

      It must be incredibly satisfying to get the timing just right... ;)

      That was patched a long time ago iirc.
    • Rasande_Robin
      Rasande_Robin
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      Disagree
      Your approach is wrong. Zenimax needs to change so you can choose npc to be quiet or talking as you go through the dungeon. And listen to the voice as you progress the dungeon.
      PC/EU: Orcana "something"-stone
    • colossalvoids
      colossalvoids
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      sarahthes wrote: »
      sarahthes wrote: »
      I don't believe any of the newer dungeons require more than one person to execute the mechanics on normal. Just Direfrost Keep, Imperial City Prison, and Wayrest 2 (maybe).

      The others can be soloed, although it may require some finesse.

      There is a way to solo direfrost... https://forums.elderscrollsonline.com/en/discussion/555537/any-way-to-solo-direfrost

      I don't know if a teleport attack to go through a gate would be considered an exploit... maybe something like critical charge?

      It must be incredibly satisfying to get the timing just right... ;)

      That was patched a long time ago iirc.

      Sad to hear, but remembering now vaguely. Out of the map probably still there though, probably most common way.
    • SaffronCitrusflower
      SaffronCitrusflower
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      Disagree
      sarahthes wrote: »
      Normal dungeons *are* story mode.

      yep, they certainly are. Doesn't get any easier than overland and normal dungeons. There are maybe a few examples where there is a boss that even on normal could use an official tank, but none of them can't be done with 3dps and a healer or 4 dps.

      ESO has gone far to far into the catering to casuals direction.

      Competition is good, m'kay.
    • SilverBride
      SilverBride
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      Agree
      sarahthes wrote: »
      Normal dungeons *are* story mode.

      yep, they certainly are. Doesn't get any easier than overland and normal dungeons. There are maybe a few examples where there is a boss that even on normal could use an official tank, but none of them can't be done with 3dps and a healer or 4 dps.

      ESO has gone far to far into the catering to casuals direction.

      Competition is good, m'kay.

      Not everyone can solo dungeons. This is a fact and is an issue for many.

      Story mode isn't catering to anyone. Elder Scrolls is all about the story for a lot of it's playerbase and it is not possible to enjoy the part of the story that takes place in the dungeons while rushing through them.

      What does competition have to do with this? Dungeons aren't competitive content.
      PCNA
    • Warhawke_80
      Warhawke_80
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      Disagree
      Jammy420 wrote: »
      sarahthes wrote: »
      Normal dungeons *are* story mode.

      It was announced that story mode for dungeons is on their to-do list.

      Changes for me but not for thee, rings true here.

      Changes for the majority.

      The VAST majority actually...


      I can see them working in Story mode dungeons later this year and they will probably hand out some event ticket or other type of compensation where you can collect sets and cosmetic gear.


      You will also be able to hear the howls of anguish for miles...
      ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
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