Maintenance for the week of December 2:
• PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

Deconstruct Items In Your Bank

  • Islandpferd
    How about a check box to "Show Items in bank", same as the "Have Knowledge" and "Have Items" check boxes?

    That would rock! I seriously agree 100% to the OP. I've already deconstructed something I really wanted to research, another good trait (I think it was speed) for my main weapon. I really felt like Captain Picard doing his facepalm when realizing that I just deconstruted it. You can't get it back (I really love the buy back feature for this, even if it was days ago, the last 12 stacks can be bought back with no loss in coin) and it might take ages to find that one again.
    Usually I'm doing my exploring and return to the bank as soon as my inventory gets full. Then I first deposit my materials, then I check if there's stuff worth researching, followed by deconstructing the remaining items. But often I get another pile of stuff before transferring the things to my other characters which would be 6 relogs at the moment. And then it might happen... things I'd like to research are still on the bank and can be deconstructed. I'd really love an option to hide the bank items for every crafting menu separately. This would ease up playing and I don't have to look thrice at every item if it's free to dismantle.
  • Natjur
    Natjur
    ✭✭✭✭✭
    Get this addon Research Assistant
    It puts a little icon next to ever thing you are about to breakdown so you can clearly see the ones you still need to research.
    Edited by Natjur on 23 April 2014 00:20
  • Arsvita
    I enjoy the feature to deconstruct items from my bank.

    I set items for one trade in the bank from another character with a different trade. This allows me to deconstruct without having to go to the bank to remove items, especially if I am close to my bag limit on open space.

    I keep a list, that I constantly check with my researched items, so that I know what is "safe" to deconstruct and what I am willing to deconstruct anyways. It is not hard to go through the research section and see what items have been and still need to be researched.
  • Abigail
    Abigail
    ✭✭✭✭✭
    A better feature would be an add-on that places a mark (an ex or checkmark, I suppose) next to the items we don't want to deconstruct. At least some highlighting method. I don't mind that I can deconstruct banked items, I just hate having to sort through stuff constantly.
  • KenjiJU
    KenjiJU
    ✭✭✭
    All we need is a checkbox similar to the crafting window that says 'Include Items from Bank'.

    I must have deconstructed some items I was saving earlier, but I really can't remember doing that.. I remember putting them in the bank, and I was very careful since I hit 40 Smithing and I dont need to focus on it anymore. Wasted 2k on research items.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    Equipment stored in your bank are identifiable by the treasure chest symbol in the upper right hand corner of the item description when you Select/mouse over it. Items in your inventory have a bag icon. If you have duplicates of it in your bag and inventory, it will have both icons. This has prevented me from deconing items im saving for research... My suggestion is to calm down and not hyper-decon everything you see on your screen and relax.
    Edited by demonlkojipub19_ESO on 5 May 2014 13:41
  • Tuerai
    Tuerai
    I manually check every single time I'm at a crafting station. It doesn't bother me that much.
    "We were undone because of you. Every day, every day, in the dark, in the dawn, forever, r-r-rip, r-r-rip, r-r-rub, r-r-rub, right in our faces, because of you."
  • ArgonianAssassin
    ArgonianAssassin
    ✭✭✭✭
    Research buddy should be a built in feature that marks with a little red dot items that have a trait you haven't researched, marked yellow for duplicates, and grayed out for items that are safe to deconstruct.
    "It is okay to fear the night, even the bravest warriors are filled with fright, at the sight of the might of Sithis' fang, let the blood be washed away by the rain, let the stains forever remain, another life taken in Sithis' name, another soul for the void. All hail our Dread Father and his consort, the Night Mother." -Stalks-His-Prey
  • huntgod_ESO
    huntgod_ESO
    ✭✭✭✭✭
    The problem is not the feature, the feature is fine, and yes I have accidentally deconned items I meant to save.

    The solution is not removing this feature, but to add additional features or use EXISTING add-ons.

    I understand some people do not like to use add-ons and that the features they provide are pretty basic and should be in their already, but they aren't and asking to remove this feature rather than using an add on or requesting the addition of new filtering options is just...well stupid.

    If you are crafting, you REALLY should be using Research Assistant and Research Grid, they clearly mark items with an orange tag if they have a trait you need, so it's easy to quickly id items you are saving for research. The grid allows you to pull up what you have researched from anywhere.

    There is another one that allows you to lock or unlock items, so they can't be sold or deconned by accident, I don't use that one since it is unnecessary for me with the marking provided by Assistant.

    If you are unwilling to use an add-on, fine, but do not ask them to remove a feature that many of us use and enjoy.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • roflcopter
    roflcopter
    ✭✭✭
    Though the icons are there on the items, they should at least make it visable / sortable.
    Xbox One | NA | AD
    GM - OK LOL
    Warden Stuff
    Ex - Trials Core 1 Runner - Left and couldn't be happier
  • alphawolph
    alphawolph
    ✭✭✭
    Laerian wrote: »
    So deconstruct the items while they're in your inventory, before putting them into your bank! LOL

    They don't need to be in your bank so you can deconstruct them.
    Dude, think before laughing.

    - Deconstructing gives crafting experience so people may want to do it with their crafters.
    - When you decon an item the materials go to the inventory not to the bank.

    So lets say, after a playing session, someone loot several items light armor, staves, swords, heavy armor, etc.

    Steps:

    - Put the items in the bank.
    - Relog the light armor crafter who is at the crafting table -> decons/research light armor and medium armor.
    - Relog the woodworker who is at the crafting table -> decons reserch staves, bows and shields.
    - etc.
    - Continue playing.

    This is how i roll.
  • vyal
    vyal
    ✭✭✭
    This will help.

    Yes, I know, it's an add-on, and an in-game feature would be better, but still... it's a workaround for now.
  • Reivax
    Reivax
    ✭✭✭✭
    I'd like a research queue. Then the item is in a "3rd" place so to speak and you won't accidentally sell or deconstruct.
  • wizzerd_lg_ESO
    I don't agree that the capability should be removed, but I would love to see a checkbox on the crafting interface that disables it. The Research Assistant works great, but the ability to toggle this option would be very helpful.

    On a not completely related note, I would still love to see the bank interface Materials tab have sub-tabs for different crafting professions. That would make sorting dramatically easier.
  • SeñorCinco
    SeñorCinco
    ✭✭✭✭
    It is a complete hindrance, as far as I'm concerned. I quit trying to save anything and deconstruct what ever is in the list. I kept several items to the side ... or at least thought I was, to research and ended up inadvertently destroying the lot of them before I realized this was an issue.

    I don't want the bank inventory to be accessible at the crafting station at all. If it's not in my characters inventory then it I don't want access to it for any reason.
    Words contained in posts, at which point I stop reading and will not respond...
    Toon / Mana / WoW or any acronym following "In ___" /
    Pets (when referring to summoned Daedra) / Any verbiage to express slang (ie, ending in uz,az,..) / Soul Stone
    ... to be continued.

    Now, get off my lawn.

  • huntgod_ESO
    huntgod_ESO
    ✭✭✭✭✭
    It is a complete hindrance, as far as I'm concerned. I quit trying to save anything and deconstruct what ever is in the list.

    So your complete inability to do something, that is really very simple, requires removing it from the game because you can't be bothered to pay attention to what you are doing.

    When you get email, do you just click reply or click on links in it? No you look to see who it's from and then maybe (if your like me) check the header info to see if it's being spoofed. My laziness doesn't mean you should remove the ability to click on links in email, since there are aftermarket tools that you can use to make that "more" secure or steps you can take to verify.

    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • SeñorCinco
    SeñorCinco
    ✭✭✭✭
    So your complete inability to do something, that is really very simple, requires removing it from the game because you can't be bothered to pay attention to what you are doing.

    /... removed irrelevant text.
    Did my comment read like Darth Vader? I'm sorry my opinion makes you angry. It has nothing to do with being lazy. Then again.. maybe it does. You tend to get that way after retirement. However, when trying to go through an abundant number of items, it can easily get confusing.

    I'm not necessarily asking for your needed mechanic to be removed despite what you may think. I would like some other option for the inventory all together. Like craft separation. One must create alts to accommodate this.

    In the end, I have a workaround but the current system is faulty and unintuitive, IMO.

    Now, if wish to reply without the snark and condescending remarks then fine, otherwise this is the last I will comment.
    Edited by SeñorCinco on 5 May 2014 19:06
    Words contained in posts, at which point I stop reading and will not respond...
    Toon / Mana / WoW or any acronym following "In ___" /
    Pets (when referring to summoned Daedra) / Any verbiage to express slang (ie, ending in uz,az,..) / Soul Stone
    ... to be continued.

    Now, get off my lawn.

  • Tarukmockto
    Tarukmockto
    ✭✭✭
    Check mark for lock/unlock would be great and give everyone the option.
    NA - DC - DK - PC
  • SeñorCinco
    SeñorCinco
    ✭✭✭✭
    Check mark for lock/unlock would be great and give everyone the option.
    The best 13 aligned verbiage in the entire thread. I only grant one agree because I cannot yield more.
    Words contained in posts, at which point I stop reading and will not respond...
    Toon / Mana / WoW or any acronym following "In ___" /
    Pets (when referring to summoned Daedra) / Any verbiage to express slang (ie, ending in uz,az,..) / Soul Stone
    ... to be continued.

    Now, get off my lawn.

  • Inkedbettie
    Inkedbettie
    ✭✭
    When I want to save something for whatever reason; I don't put it in the bank...I have an alt that houses items I'm saving for other toons or future things. I also have a toon for items I need for research
  • huntgod_ESO
    huntgod_ESO
    ✭✭✭✭✭
    The specific things you are asking for are available as add-ons. I would prefer they dedicate their time and effort on fixing things that don't have solutions, like things not automatically stacking in the guild bank.

    I wasn't being snarky, the OP was clearly advocating removing this feature, I lumped you in with him...

    I would think they would add some of these features in as the game develops, I just don't see it as that big a deal because there are VERY functional solutions out there right now that make this a non-issue.

    Of course it would be nice to see more advanced filtering and screening for inventory, but there are add ons that bring that functionality, if its that big an issue, use them. I sure do...
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • Srugzal
    Srugzal
    ✭✭✭✭✭
    Apparently, you may deconstruct your actual helm as well... twice I've had my helmet disappear while crafting, once in beta and once in early-release.

    I'm starting to wonder if when the character takes it off to work at the station if it goes into your actual inventory.

    That's a bug that has since been fixed.
  • Srugzal
    Srugzal
    ✭✭✭✭✭
    Wompoo wrote: »
    The feature is fine... what is needed is the ability to lock items in the bank so as they are invisible to de construct if desired. Also being aware of bank items and mouse over before, helps avoid mishaps. But yes item lock needed, feature is fine. Inventory locks needed as well so one can just hit sell all.

    There is a simple method to ensure that I don't deconstruct something I'm saving. It's called a "notebook." I write it down in my notebook, and then refer to it. Works pretty well... :wink:

    Also item locks in inventory... put everything you want to sell into Junk... and then when you go to a merchant, hit "X" for "sell all junk"
    Edited by Srugzal on 5 May 2014 23:51
  • xmistidawnb14_ESO
    THEY NEED 2 tabs or icons allowing us to CHOOSE which we want to deconstruct from .. BANK items or BAG INVENTORY items. THis feature by far is the worst in the entire game and i have a few complaints with mail as well and delete no confirmations. This deconstruct is the worst I have deleted things I shouldnt have many times already. ITS very bad.
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    One of my alts is primarily being used as a mule to carry all of the gear that I'm waiting to research traits off of. That way, as long as he's not the one doing the deconstructing, I never accidentally deconstruct anything I didn't mean to. It works very well for me. It works especially well since I really don't have room in my bank for all that stuff anyway - my bank is 120 slots, with about 90 of those slots always taken up by various crafting materials, and my mule is currently carrying over 50 weapons and apparel waiting to be researched.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • SexyVette07
    SexyVette07
    ✭✭✭
    I agree with OP, I cant count how many times ive accidentally deconstructed items in my bank that I wanted to keep...
  • huntgod_ESO
    huntgod_ESO
    ✭✭✭✭✭
    If this is something you are doing often enough that you need to have the feature removed from the game...then you need to learn to pay attention.

    I have done this a few times, it was irritating, but I quickly learned my lesson and it hasn't happened since.

    Additionally I began using the some of the extensive add ons that are available that make identifying research items, locking them etc, easy to do.

    If you cannot pay attention, then use the add ons, if you can't be bothered to use the add ons, then don't craft.

    This is the mentality that leads to New York city banning table salt in restaurants and outlawing drinks over 16 ounces.

    The system works, it works well, it is missing some key features, but they are handled by add ons. The system works, you need to adapt.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • SDZald
    SDZald
    ✭✭✭
    Reb wrote: »
    They just need to add a lock option on items :)
    would save a lot of people from crunching up or selling gear they want to keep


    YESSSSSS make any item in your pack or in your bank 'lockable' This would help a lot with all item handling from crafting to selling to trading. If you lock an item it couldn't be sold, traded, deconstructed or dropped until you unlock it.

  • PVT_Parts
    PVT_Parts
    ✭✭✭
    You guys should not have included this feature. This makes it very difficult to tell which items are safe to deconstruct and which are being saved for whatever reason in your bank. I don't want to accidentally deconstruct all the cool gear I'm saving in my bank for research. To be clear, deconstruct should only work for items that are in your inventory.

    Having 30 items in your bank you're saving for research that must be constantly sorted through every time you go back to town to deconstruct 10 other items that are dispersed throughout those 30 you're saving is insanity. It doesn't even make sense why you would want to be able to deconstruct items that are in your bank. All deconstruction would be done at a crafting table before you go by the bank to drop off items you're saving. You would not deposit items into your bank to later go and deconstruct them. What's the point in that?

    THIS TOPIC IS NOT ABOUT USING CRAFTING MATERIALS FROM YOUR BANK, IT IS ONLY ABOUT DECONSTRUCTING ITEMS FROM YOUR BANK. THANKS.

    Edit: I wasn't going to bother but since someone necro'd this thread...
    Natjur wrote: »
    Get this addon Research Assistant
    It puts a little icon next to ever thing you are about to breakdown so you can clearly see the ones you still need to research.

    This guy wrote this on the second page. I've been using this add-on for a while now. It works great, and no need to remove the deconstruction from your bank. Research Assistant saved the day. :smiley:

    If you've had this problem and you're not using Research Assistant yet, you must be drunk.

    Get the add on, it puts an orange square next to any item with a researchable trait that you haven't researched yet. This shows up in the deconstructing page too so no more accidental deconstruction.
Sign In or Register to comment.