Freilauftomate wrote: »Immortality, even if it is reached using legit mechanics, should never be achievable in any videogame. Sorry...it's boring!
Nobody is immortal. The op is fighting 4 enemies at the same time, killed one of them and then almost killed the "unkillable tank" while being pressured by the remaining two. If there was a second player helping him, this fight would have been over in 10 seconds. You might not be able to kill every player on your own in this game, but you don't have to, you can always group up.
He could have just let the warden revive the poor new PvP char and instantly kill him again while being low on resources (after being revived he would have been empty and low health). Or he could have just killed one of the other 2 players while the warden was busy reviving. Or idk, bomb them all at the same time after the dead player got up. So many opportunities, but he chose to focus the tank for some reason.
What he really should have done, is just leave the poor questers alone and go fight someone else. They were obviously no match for him, and it always makes me sad watching videos like this. Good players should fight other good players and leave the low levels and "not really PvP" players alone until they really want to fight.
I am a mediocre player, maybe even bad, but when i fight someone who is worse and obviously has no clue what they are doing, i will slow down, let them recover and make a training session out of it. You have to give new players a chance, or they might not come back to play PvP ever again. Maybe it's not possible to do this in the middle of a big battle for a keep, but when there is noone else around, there is no need to be overly aggressive. I wish at least some of the "gods" in Cyrodiil would do the same.
CrazyKitty wrote: »CrazyKitty wrote: »This behavior is becoming increasingly more common. Players build these unkillable tanks with 50k-60k HP, and do nothing but spam resurrect people.
There is no counterplay to this. You can't kill them, and there is no consequence for them when you interrupt them - in fact they get rewarded because they receive CC immunity after being bashed, which prevents you from following up with a stun. They'll just sit there endlessly spamming rez on anybody that dies, and there is nothing you can do about it.
Resurrection should have some sort of penalty for being interrupted. For example, if you attempt to rez someone and you get interrupted, there should be a cooldown of something like 15 or 30 seconds until you're able to attempt a rez again. Perhaps being interrupted again within a minute would double that cooldown. You also should not receive CC immunity when you are interrupted while resurrecting a player in PVP. There is no reason you should be rewarded for being interrupted performing an action that costs you no resources.
We've already got cooldowns on camps of 5 minutes per player, this behavior is similarly impactful and has no cooldown or counterplay whatsoever.
I bashed this person 37 times.https://youtu.be/mtndHQfFh_E
What is rez spamming? We can only rez one person at a time, and it takes time. A player can't attack or use any skills while rezzing another player, so what's the problem?
The problem is that there is no counterplay to a person who is doing this. When a player is built in this manner, they aren't taking a risk by going for a rez - they get rewarded with CC immunity for being interrupted and can continually attempt to rez. The lack of a cooldown of any sort between attempts means that they can be attempting to do this as fast as once every 3-5 seconds, depending on how quickly you interrupted them.
It doesn't matter that they're not casting skills while doing this. They can have hots rolling, defensive ults active, etc while making each attempt. The risk vs reward of bringing a player back into the fight and being given free CC immunity for being interrupted is not at all balanced.
Isn't it the same mechanic for a player trying to burn siege? Or a player that breaks free?
I get your point, and it is annoying, but I fear your suggestion would have unwanted side effects to game play other than just when a player is rezzing another player.
Not to mention that ZOS doesn't have much of a history of implementing suggestions made by the player base, no matter how good or bad the suggestions may be.
Freilauftomate wrote: »Of course i have no idea what was really going on in this fight, i just saw a short clip and assumed the op was there to farm some noobs. Sorry if i was wrong.
Freilauftomate wrote: »Freilauftomate wrote: »Of course i have no idea what was really going on in this fight, i just saw a short clip and assumed the op was there to farm some noobs. Sorry if i was wrong.
Again, i am sorry if i misread the situation. But you didn't seem very bothered by the 2 players in "proper PvP builds", they all had a pretty low level (cp and alliance rank) and they didn't look like they were playing as a team. Maybe i should have watched the video again at a slower speed.
I know very well who you are, and i am very thankful for your work. Especially in this forum. I didn't want to trigger you, or insult you in any way.
But you can't deny that some of the best players in this game intentionally create situations where they can farm new players. For whatever reason. I am not even saying it's wrong. But it's a little sad. At least for victims like me, who get ulti dumped by a full group when they are trying to wave their hands to say hello
What about giving the resurrection channel a magicka cost? Make it significant, such that a successful rez brings the caster from 100% to like 40%. Then it'd be harder to "spam" rez and stay alive at the same time.
gariondavey wrote: »React is right
Being able to do this and just stand there picking up relics on tanks in bgs is absurd and doesn't contribute to good pvp.