SeaGtGruff wrote: »Do you think it would better if ZOS were to simply remove the ability to resurrect other players at all in PvP zones?
SeaGtGruff wrote: »Besides, what is stopping you from killing the player who was just resurrected?
SeaGtGruff wrote: »The player being resurrected is a nearly-unkillable Warden? Like, every single time, or just in that one instance? Either way, how did they get killed in the first place? Why are they having to be resurrected if they're all but unkillable? Granted, there are going to be situations in which you just can't seem to win, or even fight to a draw-- that's basically my situation whenever I decide to go to Cyrodiil. So I can appreciate your feelings of frustration. But putting my own frustrations aside and looking at it impersonally, it seems unfair to make a change as sweeping as that on the basis of an outlier case.
Mmm, you look pretty darn unkillable yourself , but I agree about 100% death immune players (and perma CCs btw) in PvP. It needs to go. They were very quick in "fixing" Plague Break to not work on NPC enemies, they need to think and do the same for Player Enemies and add cooldowns and other penalties on stuff when in Cyrodiil.
This behavior is becoming increasingly more common. Players build these unkillable tanks with 50k-60k HP, and do nothing but spam resurrect people.
There is no counterplay to this. You can't kill them, and there is no consequence for them when you interrupt them - in fact they get rewarded because they receive CC immunity after being bashed, which prevents you from following up with a stun. They'll just sit there endlessly spamming rez on anybody that dies, and there is nothing you can do about it.
Resurrection should have some sort of penalty for being interrupted. For example, if you attempt to rez someone and you get interrupted, there should be a cooldown of something like 15 or 30 seconds until you're able to attempt a rez again. Perhaps being interrupted again within a minute would double that cooldown. You also should not receive CC immunity when you are interrupted while resurrecting a player in PVP. There is no reason you should be rewarded for being interrupted performing an action that costs you no resources.
We've already got cooldowns on camps of 5 minutes per player, this behavior is similarly impactful and has no cooldown or counterplay whatsoever.
I bashed this person 37 times.
https://youtu.be/mtndHQfFh_E
CrazyKitty wrote: »This behavior is becoming increasingly more common. Players build these unkillable tanks with 50k-60k HP, and do nothing but spam resurrect people.
There is no counterplay to this. You can't kill them, and there is no consequence for them when you interrupt them - in fact they get rewarded because they receive CC immunity after being bashed, which prevents you from following up with a stun. They'll just sit there endlessly spamming rez on anybody that dies, and there is nothing you can do about it.
Resurrection should have some sort of penalty for being interrupted. For example, if you attempt to rez someone and you get interrupted, there should be a cooldown of something like 15 or 30 seconds until you're able to attempt a rez again. Perhaps being interrupted again within a minute would double that cooldown. You also should not receive CC immunity when you are interrupted while resurrecting a player in PVP. There is no reason you should be rewarded for being interrupted performing an action that costs you no resources.
We've already got cooldowns on camps of 5 minutes per player, this behavior is similarly impactful and has no cooldown or counterplay whatsoever.
I bashed this person 37 times.
https://youtu.be/mtndHQfFh_E
What is rez spamming? We can only rez one person at a time, and it takes time. A player can't attack or use any skills while rezzing another player, so what's the problem?
I would be fundamentally opposed to the proposal to further slow down resurrection speed or otherwise introduce cooldowns when resurrection recovery was already nailed several patches back already.
The guy in question is doing ABSOLUTELY NOTHINGE ELSE. If he chooses to run with a do-nothing-else tank build then that's fine - it would be a problem if he was also destroying everybody and everything around, which clearly is not happening. Also, it seems that even if that player succeeds in resurrection he/she remains alone as the 'companion' is obliterated shortly afterwards.
It's a tank build which is clearly doing nothing else except .... well nothing, really.
While I appreciate the OP's frustration, players should learn to recognise that sometimes they just can't win them all.
I would be fundamentally opposed to the proposal to further slow down resurrection speed or otherwise introduce cooldowns when resurrection recovery was already nailed several patches back already.
The guy in question is doing ABSOLUTELY NOTHINGE ELSE. If he chooses to run with a do-nothing-else tank build then that's fine - it would be a problem if he was also destroying everybody and everything around, which clearly is not happening. Also, it seems that even if that player succeeds in resurrection he/she remains alone as the 'companion' is obliterated shortly afterwards.
It's a tank build which is clearly doing nothing else except .... well nothing, really.
While I appreciate the OP's frustration, players should learn to recognise that sometimes they just can't win them all.
That player is hitting 25k polar wind heals and 5k+ polar hots on themselves and one other person, or two other players if they're at full health, while being an unkillable 60k hp rez spamming tank. If i put the full unedited clip here, youd see that this individual makes anybody within 10 meters of them equally unkillable, with 0 effort or skillful gameplay. That hardly qualifies as "nothing else".
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And so what if he's healing in, what a 5m/8m radius? That's still ok - he's not killing ic bosses/trash and slurping up major tonnage of tv stones while doing so or slaughtering any opposing players in range, too.
As for being 'rewarded' with cc immunity - that's disenguous hyperbole - he's not doing anything else; how exactly is this overvaunted 'cc immunity' being leveraged? In the posted video the guy just keeps trying to resurrect again and again; looks more like a newb to me.
And so what if he's healing in, what a 5m/8m radius? That's still ok - he's not killing ic bosses/trash and slurping up major tonnage of tv stones while doing so or slaughtering any opposing players in range, too.
Suggesting that it's fine being able to hit other players with the strongest burst heal and HOT in the game while having 60k hp and zero investment into offensive heal boosting stats is laughable, and indicates that you lack an understanding of PVP balance.
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Whether they intend to or not, by forcing me to bash them repetitively they are removing my ability to go for a burst with a stun an an opportune moment when I might actually be able to kill them.
They were very quick in "fixing" Plague Break to not work on NPC enemies, they need to think and do the same for Player Enemies and add cooldowns and other penalties on stuff when in Cyrodiil.
SeaGtGruff wrote: »Whether they intend to or not, by forcing me to bash them repetitively they are removing my ability to go for a burst with a stun an an opportune moment when I might actually be able to kill them.
They're "forcing" you "to bash them repetitively"? How are they "forcing" you to do anything? Don't you still have the same free will to choose what you want to do-- bash them, not bash them, dance, not dance, run away, not run away, etc.? How are you being "forced" to do anything that you aren't choosing to do?
ClowdyAllDay wrote: »rezzing player is now considered spamming? good grief. anything you dont like in the game can not be spam just because you dont like it.
i'm glad to see there's a real combat medic in the game. Desmond Doss is immortalized in Cyrodil! WOO!
ClowdyAllDay wrote: »CAlling it spam is an abuse of language.
I think too many factors are being thrown together here. If you couldn't kill the guy full on bash weave-parsing on him, then it is hypothetically either your build that is too weak or his that is strong, but that is a separate discussion. If you are not able to kill him then, for whatever reason, there is no reason why he shouldn't be able to attempt rezzes without long waiting times, since your bash has no significant cooldown either.
If other players are giving him enough cover fire to prevent you from going nuts on him and interrupting the rez, that is a group effort.
There is no reason why the game should give you a larger time window to attack the rest of the group. Outnumbered play doesn't need this type of support, since it is anyway only based on the exploitation of cookie cutter builds and the victims inexperience. If there were competent players with meta builds around that guy that question wouldn't even arise.
Asking for adjustments to wardens healing output = fair debate. Asking for a bit more time to slaughter noobs = cringe.
... Some abilities also have a channel time, and they have a cooldown when they're interrupted. If anything, the longer channel on rez is indicative of it's significance and impact on a fight, which should in turn justify a longer cooldown when interrupted than that of less significant but still strong channel time player abilities...
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Asking for adjustments to wardens healing output = fair debate. ...
CrazyKitty wrote: »This behavior is becoming increasingly more common. Players build these unkillable tanks with 50k-60k HP, and do nothing but spam resurrect people.
There is no counterplay to this. You can't kill them, and there is no consequence for them when you interrupt them - in fact they get rewarded because they receive CC immunity after being bashed, which prevents you from following up with a stun. They'll just sit there endlessly spamming rez on anybody that dies, and there is nothing you can do about it.
Resurrection should have some sort of penalty for being interrupted. For example, if you attempt to rez someone and you get interrupted, there should be a cooldown of something like 15 or 30 seconds until you're able to attempt a rez again. Perhaps being interrupted again within a minute would double that cooldown. You also should not receive CC immunity when you are interrupted while resurrecting a player in PVP. There is no reason you should be rewarded for being interrupted performing an action that costs you no resources.
We've already got cooldowns on camps of 5 minutes per player, this behavior is similarly impactful and has no cooldown or counterplay whatsoever.
I bashed this person 37 times.
https://youtu.be/mtndHQfFh_E
What is rez spamming? We can only rez one person at a time, and it takes time. A player can't attack or use any skills while rezzing another player, so what's the problem?
The problem is that there is no counterplay to a person who is doing this. When a player is built in this manner, they aren't taking a risk by going for a rez - they get rewarded with CC immunity for being interrupted and can continually attempt to rez. The lack of a cooldown of any sort between attempts means that they can be attempting to do this as fast as once every 3-5 seconds, depending on how quickly you interrupted them.
It doesn't matter that they're not casting skills while doing this. They can have hots rolling, defensive ults active, etc while making each attempt. The risk vs reward of bringing a player back into the fight and being given free CC immunity for being interrupted is not at all balanced.
Immortality, even if it is reached using legit mechanics, should never be achievable in any videogame. Sorry...it's boring!