Everyone says it sucks, I thought everything is well balanced in eso. Is it the tanky meta or what?
Yo, magsorc is really strong, I don't know what person has told you otherwise.
If you give magsorc a burst heal that fits on one bar, Magsorc will be too strong.
I think if I wanted to have the most fun and the most kills in Cyrodil. I choose magsorc. As you can nuke someone shield and streak 7 times and dark deal all your mag back back.
To say magsorc sucks, just means your out of touch when it comes to PvP.
It's because Stamina thinks everything is as cheap as Stamina skills and with Stamina build's endless resources. Not applicable on Magicka builds though, let me tell you. And with the ridiculous gap closers so called "Melee" weapons and stamina classes have, streak can be more of a self trapping than "controlling a fight". You end up drained of mag while being dawnbroken/brawled/executed/spin for win etc. (Just a tad of hyperbole).
If you give magsorc a burst heal that fits on one bar, Magsorc will be too strong.
To say magsorc sucks, just means your out of touch when it comes to PvP.
Turtle_Bot wrote: »If I had the ability to record it, I would show you the DK + Plar that chased me from bleakers to aleswell using only RaT, all the while keeping up pressure and damage from beam, fossilize, whip, etc. (Zoals + slippery CP + LoS being clutch for not dying during that chase).
Note: I am a MAGsorc, not a stamsorc, so I don't have the natural movement speed that comes from being a stamsorc.
The thing that needs to be considered is that for a sorc to cast dark deal, the sorc slows to walking speed (not the default running speed, but walking speed, which is the same as block move speed). Considering the number of dark deals required to recover an even remotely passable amount of magicka from that much streaking to either rebuff and/or attempt to turn and burn requires moving at that block move speed for 3-5 seconds, it is more than easy for anyone using RaT (major expedition) to catch up.
DrNukenstein wrote: »If other class burst heals gave two damage buffs and a ton of sustain just for using your heal (which does cost less than other class heals) they would need a cast time and tooltip reduction too.
As a hit and run enthusiast myself, I think that would be a great deal for any class and make the game more fun. I mean, it's kind of mind boggling that here we have the template for a fun, healthy, balanced, and best of all rewarding to successfully use heal and the request is to make it work just like the spammable burst heals that let people turn their brains off if they can sustain them. Other games make healing risky and rewarding, and they don't have the stalemate problems this game has.
Bushido2513 wrote: »Alchimiste1 wrote: »The amount of bias in this thread is actually kind of funny.
First of all, magsorc damage is not bad, its actually pretty good. Its survivability is what hinders it. The reason people think magsorc has bad damage is honestly because it currently has the highest skill ceiling in the game. It's not even close fighting a good magsorc than a truly top tier magsorc.
Also, despite what most people here think magsorc is still one of the better specs for 1vX. Why you might feel its bad is because as a whole 1vX is more challenging than ever when all you run into are mdw and vate ice builds. 1vXing on anything these days feels insane. Most of you guys are also comparing it to nb 1vX, which admittedly is the best 1vX class currently. But in terms of 1vX rankings msorc isn't at the low end by any means. Simply put it just takes someone who really understand spacing and their burst timing.
This is not exactly true regarding 1vx depending on what you consider a viable or fun 1vx. NB will have more potential to just stay in an area and deal heavy damage while avoiding damage. As a magsorc you'll have to run a lot and hope your enemy hasn't invested in movement speed or a build like a tanky Arcanist that can still do damage and run you out of resources. There are a lot of ways to explain this but I'll simply say that if you take the same outnumbered fight and just try it with a NB then a sorc you'll see a big difference in ability to stay in the fight vs just running around. And I'm not saying both can't win the fight but just saying for some it's not but as fun to have to run around and hope your enemy isn't either fast, which is easily achieved, a meta high damage/ mitigation build, know how to roll well, etc. These things would still trouble the NB but not by as much of a factor because they have higher more reliable damage and healing by a large factor.
Yes, can you roll up on 2 or three randoms and blow them out of the water as a sorc, sure, but what were talking about her is when you run up on one or two people that have even a degree of experience and meta builds. The sorcerer kit starts to really show limitations fairly quickly.
Alchimiste1 wrote: »I am hesitant to make this suggestion because I think if they did implement it, they might go overboard and make msorc too strong, but I think if the goal was to give msorc more survivability they should give magsorc a small burst heal every 10 or so seconds on hardened ward. Similar to how arcanist gets a burst heal on their shield. I think it be a nice change however it could easily make them far too strong if the heal is too big. You'd really have to mess around with the numbers. I think that would be better than giving the class a burst heal.
Turtle_Bot wrote: »Alchimiste1 wrote: »I am hesitant to make this suggestion because I think if they did implement it, they might go overboard and make msorc too strong, but I think if the goal was to give msorc more survivability they should give magsorc a small burst heal every 10 or so seconds on hardened ward. Similar to how arcanist gets a burst heal on their shield. I think it be a nice change however it could easily make them far too strong if the heal is too big. You'd really have to mess around with the numbers. I think that would be better than giving the class a burst heal.
I'd be fine with messing around with the numbers, but the thing is, we won't know anything for certain either way and will never have the chance to even attempt to find those correct numbers if we keep hesitating and continue to flat out refuse to even consider testing the idea of giving sorc a burst heal not tied to pets/cast times.
I'd much rather test it out for a patch to know for sure that the heal tooltip would have to be like 70-80% value of HtD* because it would be too strong otherwise or it would be fine having what is essentially HtD* as a burst heal in its kit, than to just never test it out and just keep blindly refusing to allow sorc any access at all to what is arguably currently the strongest defensive mechanic right now (that being block casting/dodge canceling heals) that all other classes have access to including the other highly mobile/evasive/high damage class that is supposed to be bad at healing/defense (NB).
Also, by testing it out for a patch, we could also figure out if wards + heals combined (well as separate abilities still, but the mechanical interactions of wards + heals via multiple ability casts) would be too strong (meaning the heal would have to be the other morph of hardened ward) or if it would be strong, but not OP (could replace encase with it).
Considering sorcs current bar space woes, a burst heal that is just a burst heal would still probably be a struggle to fit onto a build. Not that it couldn't be done, but something would have to be dropped for it since the heal would be separate from dark exchange.
Note:
* I only mention HtD since it's essentially a generic burst heal without really any added effects that alter its healing values, it could be replaced with any 'insert generic scaling off damage self burst heal' ability in the game.
Alchimiste1 wrote: »Bushido2513 wrote: »Alchimiste1 wrote: »The amount of bias in this thread is actually kind of funny.
First of all, magsorc damage is not bad, its actually pretty good. Its survivability is what hinders it. The reason people think magsorc has bad damage is honestly because it currently has the highest skill ceiling in the game. It's not even close fighting a good magsorc than a truly top tier magsorc.
Also, despite what most people here think magsorc is still one of the better specs for 1vX. Why you might feel its bad is because as a whole 1vX is more challenging than ever when all you run into are mdw and vate ice builds. 1vXing on anything these days feels insane. Most of you guys are also comparing it to nb 1vX, which admittedly is the best 1vX class currently. But in terms of 1vX rankings msorc isn't at the low end by any means. Simply put it just takes someone who really understand spacing and their burst timing.
This is not exactly true regarding 1vx depending on what you consider a viable or fun 1vx. NB will have more potential to just stay in an area and deal heavy damage while avoiding damage. As a magsorc you'll have to run a lot and hope your enemy hasn't invested in movement speed or a build like a tanky Arcanist that can still do damage and run you out of resources. There are a lot of ways to explain this but I'll simply say that if you take the same outnumbered fight and just try it with a NB then a sorc you'll see a big difference in ability to stay in the fight vs just running around. And I'm not saying both can't win the fight but just saying for some it's not but as fun to have to run around and hope your enemy isn't either fast, which is easily achieved, a meta high damage/ mitigation build, know how to roll well, etc. These things would still trouble the NB but not by as much of a factor because they have higher more reliable damage and healing by a large factor.
Yes, can you roll up on 2 or three randoms and blow them out of the water as a sorc, sure, but what were talking about her is when you run up on one or two people that have even a degree of experience and meta builds. The sorcerer kit starts to really show limitations fairly quickly.
Literally nothing that you wrote contradicts anything that I wrote before. I already said nb is the best solo 1vX class rn.
Magsorc is not bad for 1vX compared to other class in fact its on the upper end. Also, nb is not a class that can just sit and tank people 1vX, I don't think any class can really do that anymore like they could in the past. The reason why both msor, ssorc, and nb are classes that I consider some of the best for 1vX is because they have the mobility/escape tools. Furthermore, nb and sorc have some of the best damage for 1vX. The difference is sorc is less forgiving and so you really always have to have an escape route in mind. SPACING is the most important think to learn for sorc solo play. the meta builds right now are really all melee anyways.
Let me be clear; my only point is that its disingenuous to say that sorc has little damage. You can say that it lacks survivability/heals but damage? it's got more than enough.
Turtle_Bot wrote: »Not sure how streaking 7 times is possible, let alone on top of constantly casting shield and after casting the entire burst combo.
Even building for max mag (18k health) or pure sustain (4k+ regen and not in combat) only 6 casts of streak is possible before it's no longer possible to cast the ability anymore due to being out of mag and that was without casting shields or casting a combo before that.
Even casting mist for which is significantly cheaper to use than streak (like 25% cheaper) caps out at 6 casts before you're out of magicka and have to wait for the ramping cost to reset.
Anyone saying magsorc is in that strong of a place either has zero knowledge of playing the class or thinks its still 2018 ESO where streak didn't have ramping cost.
a good burst heal in combination with the potential damage would be a bit too much, i would rather see something like an adaptation of critical surge. If the heal were passive here, instead of a heal that only takes place on offense, the class would already be well helped
as things stand at the moment, a sorc has hardly any room for error and as soon as there are aggressive players in a 1vsx scenario, you have a huge problem because you don't get away as well with this class as most people imagine. Streak helps very little against opponents who run at the speed cap, which is what many stam players do.
Turtle_Bot wrote: »Not sure how streaking 7 times is possible, let alone on top of constantly casting shield and after casting the entire burst combo.
Even building for max mag (18k health) or pure sustain (4k+ regen and not in combat) only 6 casts of streak is possible before it's no longer possible to cast the ability anymore due to being out of mag and that was without casting shields or casting a combo before that.
Even casting mist for which is significantly cheaper to use than streak (like 25% cheaper) caps out at 6 casts before you're out of magicka and have to wait for the ramping cost to reset.
Anyone saying magsorc is in that strong of a place either has zero knowledge of playing the class or thinks its still 2018 ESO where streak didn't have ramping cost.
@Turtle_Bot
It was an old passive (that I think is in the champion tree now as a star) but you could / can get an extra streak using a potion. Reduces the cost of your next ability by 80% bringing that last streak down to a manageable value.
Turtle_Bot wrote: »Turtle_Bot wrote: »Not sure how streaking 7 times is possible, let alone on top of constantly casting shield and after casting the entire burst combo.
Even building for max mag (18k health) or pure sustain (4k+ regen and not in combat) only 6 casts of streak is possible before it's no longer possible to cast the ability anymore due to being out of mag and that was without casting shields or casting a combo before that.
Even casting mist for which is significantly cheaper to use than streak (like 25% cheaper) caps out at 6 casts before you're out of magicka and have to wait for the ramping cost to reset.
Anyone saying magsorc is in that strong of a place either has zero knowledge of playing the class or thinks its still 2018 ESO where streak didn't have ramping cost.
@Turtle_Bot
It was an old passive (that I think is in the champion tree now as a star) but you could / can get an extra streak using a potion. Reduces the cost of your next ability by 80% bringing that last streak down to a manageable value.
I know the CP you're thinking of. I've tried it out multiple times and what hurts that CP the most is the reliance on potions to proc it and their inherently long cooldown that leaves that CP being extremely inconsistent.
You could try a dedicated potion cooldown build with it I guess, but then you lose out on a lot of other things such as sets, procs, enchants, buffs, etc and that still leaves it on a 20-25 second cooldown (so it's still quite inconsistent which is not good for a dedicated build that sacrifices so much just for that specific interaction).
@Turtle_Bot
Yeah there is much better to run, especially since if 5-6 streaks didn't work, 7 probably won't help you much either. But it's how I always use to sneak in an extra streak (pre CP changes) and I knew it still existed somewhere!
Turtle_Bot wrote: »
If you give magsorc a burst heal that fits on one bar, Magsorc will be too strong.
To say magsorc sucks, just means your out of touch when it comes to PvP.
That's rich coming from a NB main whos class has one of the best burst heals in the game on top of an overall superior kit...
FYI, nobody is asking for sorc to get something as busted as Offering, Coag or Polar or to get both that powerful of a burst heal as well as an overall kit that is as strong as NB/DK, but a heal that is on par with HtD, RF or Arctic (without the stun) to give sorcs at least something is all that is being asked for. Many even ask for it as the other morph of Hardened ward so sorcs have to choose to heal OR shield, not both.
Magsorcs are completely useless, I barely see anyone playing it anymore. You have arcanists that pretty much do the same thing but have INSANELY better shields, especially the disgusting ultimate that lets them walk around for 15-20 seconds without taking damage while being pummeled. Magsorcs are a joke!