TX12001rwb17_ESO wrote: »I feel there should be some compensation even if it is not much, maybe 1 point to to health, magicka and stamina per CP, at 3600 you would have 3600 more H/M/S then someone with no CP.
Zodiarkslayer wrote: »Its called horizontal progression. You do not get stronger. You diversify.
With CP2.0 it was deemed unnecessary to enforce a new CP limit and it was instead decided to entirely uncap CPs to the maximum that was possible within the confines of the core coding.
Current system is fine. When they rework the old system you had to grind to 2700 or something to complete vertical progression and they nerfed it down to 1560 and it is still a lot for new players. So i doubt they will make remake it again.
Numbers are for blue tree.
Zodiarkslayer wrote: »Its called horizontal progression. You do not get stronger. You diversify.
With CP2.0 it was deemed unnecessary to enforce a new CP limit and it was instead decided to entirely uncap CPs to the maximum that was possible within the confines of the core coding.
Agree, very high chance any changes will be an serious nerf for everybody with more than 300-600 cp.About 1800 CP and I'm happy with how it is. It's certainly not so bad it needs a rework.
A poll about general changes to CP is meaningless since what one person would like to see is different than another person.
Even then, we do get stronger with each CP point we earn. After we finish out the CP for one role we can place CP into positions for other roles. If we only play one role then it is easy and that player does not need to be concerned with anything after that.
derkaiserliche wrote: »A poll about general changes to CP is meaningless since what one person would like to see is different than another person.
Even then, we do get stronger with each CP point we earn. After we finish out the CP for one role we can place CP into positions for other roles. If we only play one role then it is easy and that player does not need to be concerned with anything after that.
And thats exactly what a poll is for my friend. So you can see the different opinions and views based on percentages.
And no, we dont get "stronger" by switching points for other roles, since thats not what getting stronger means. On top of that you can always just slot different armory builds and switch without any costs, so you dont need to get all the cp actives you need for 2 or more builds.
SilverBride wrote: »I think 3600 is way too much. I play every day and I'm still just 2100+. At this rate it will be years before I reach 3600, if ever, and none of the CP now left to put points into are even helpful. I only bother with them once in awhile now just to get them out of my face.
Now if they made a lot more of these passive then I'd see a reason to put points into them. But as it is now gaining a level has no effect on my characters.
derkaiserliche wrote: »A poll about general changes to CP is meaningless since what one person would like to see is different than another person.
Even then, we do get stronger with each CP point we earn. After we finish out the CP for one role we can place CP into positions for other roles. If we only play one role then it is easy and that player does not need to be concerned with anything after that.
And thats exactly what a poll is for my friend. So you can see the different opinions and views based on percentages.
And no, we dont get "stronger" by switching points for other roles, since thats not what getting stronger means. On top of that you can always just slot different armory builds and switch without any costs, so you dont need to get all the cp actives you need for 2 or more builds.
Not really. Only the first two responses offer some refinement but are still problematic at best.
The first one is something new that will not happen because Zenimax purposely designed the current reiteration after giving it much thought. Even with the previous version the amount of points we gained in a year provided only a minuscule boost it. So even then it is clear
And yes. I do get stronger by being able to place points into areas of other roles. Since I do play multiple roles on some characters it makes me strong enough to do so. It is so amazing over the previous design.
The second choice tells us nothing we did not already know as there have been regular threads on about the green tree. Even then, it is irrelevant to the first choice that it forces players to split between the two. Hence my comment that this is too generalized to be meaningful.
Thank you for providing your thoughts on the matter.
derkaiserliche wrote: »derkaiserliche wrote: »A poll about general changes to CP is meaningless since what one person would like to see is different than another person.
Even then, we do get stronger with each CP point we earn. After we finish out the CP for one role we can place CP into positions for other roles. If we only play one role then it is easy and that player does not need to be concerned with anything after that.
And thats exactly what a poll is for my friend. So you can see the different opinions and views based on percentages.
And no, we dont get "stronger" by switching points for other roles, since thats not what getting stronger means. On top of that you can always just slot different armory builds and switch without any costs, so you dont need to get all the cp actives you need for 2 or more builds.
Not really. Only the first two responses offer some refinement but are still problematic at best.
The first one is something new that will not happen because Zenimax purposely designed the current reiteration after giving it much thought. Even with the previous version the amount of points we gained in a year provided only a minuscule boost it. So even then it is clear
And yes. I do get stronger by being able to place points into areas of other roles. Since I do play multiple roles on some characters it makes me strong enough to do so. It is so amazing over the previous design.
The second choice tells us nothing we did not already know as there have been regular threads on about the green tree. Even then, it is irrelevant to the first choice that it forces players to split between the two. Hence my comment that this is too generalized to be meaningful.
Thank you for providing your thoughts on the matter.
Ah i wont argue with it about it, since I see your definition of "getting stronger" means being able to switch roles and diversify, which isnt what i would define "getting stronger" with. Not everyone plays 2 different builds on 1 char, so this isnt relevant to all people anyways.
And no of course the poll is made simple, since i cant put tons of different options, that may overlap in 1 vote. But the majority sees change potential, and just 25% (not counting players that didnt made it to the cp breakpoint) is happy with it as it now and experienced the motivation loss like I did. So i am fine with the outcome anyways. Thank you for providing your thoughts on the matter too. I appreciate it.