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CP System needs a rework 2024

  • ApoAlaia
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    I prefer quality of life changes in the cp tree, like more green actives or more passives in the green tree
    Other than making the whole green 'tree' passive - currently is just needless drudgery and busywork, something ESO already has plentiful sources of - I think CP is fine for the time being.

    Heck, now that we have new hardware and AFAIK the code refactoring is still underway if they can optimize the system and do away with the 30s cooldown between changing 'slottables' they can leave it as it is if they wish to.

    Looking at how itemisation works would be preferable use of dev time IMO.

    The axiom of 'horizontal progression only' is leading to a rather bizarre situation where new sets - with increasingly byzantine tooltips - that no one is likely to ever use keep getting added regularly and the only answer so far to this conundrum is just to nerf rebalance the minuscule number of sets that are most used from time to time to entice players to pick up the inferior/less convenient options and shake things around a bit.

    Edited by ApoAlaia on 2 January 2024 08:55
  • joergino
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    I prefer quality of life changes in the cp tree, like more green actives or more passives in the green tree
    The entire green tree should only consist of passives.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    I want to get stronger with every cp until cp 3600
    I feel there should be some compensation even if it is not much, maybe 1 point to to health, magicka and stamina per CP, at 3600 you would have 3600 more H/M/S then someone with no CP.
  • ApoAlaia
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    I prefer quality of life changes in the cp tree, like more green actives or more passives in the green tree
    I feel there should be some compensation even if it is not much, maybe 1 point to to health, magicka and stamina per CP, at 3600 you would have 3600 more H/M/S then someone with no CP.

    That would be vertical progression which is not allowed under any circumstances.
  • Zodiarkslayer
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    I like the cp system as it is now and i am over cp 1500
    Its called horizontal progression. You do not get stronger. You diversify.

    With CP2.0 it was deemed unnecessary to enforce a new CP limit and it was instead decided to entirely uncap CPs to the maximum that was possible within the confines of the core coding.
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  • jhall03
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    I prefer quality of life changes in the cp tree, like more green actives or more passives in the green tree
    Green tree changes. I wish my crafter could do all of these at the same time:
    Ride fast
    Walk fast
    Harvest fast
    Harvest more
    Disassemble more

    Right now I have to leave my crafter as a slow walker. So maybe make more of passive green perks
  • Ezhh
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    I prefer quality of life changes in the cp tree, like more green actives or more passives in the green tree
    2400+ CP and I still find occasions where I can't buy all the CP I want for a trial progression. I recognise this won't be an issue faced by the majority of players, but having additional slottables unlocked can be a big deal on certain roles/for certain content.

    My only major issue is with the green tree. The design is terrible. Who wants to stop every 2 mins to adjust their CP when they harvest/open a chest to ensure they get as much as possible? And yet without the CP slotted, especially for chests, it barely seems worth stopping to engage with these things. Even on PC with addons to assist it's a chore, because there's a cooldown on how often you can switch CP. There's no reason for the green CP to be this tedious beyond forcing it to match how the blue and red tress are handled. It should all be passive.
  • katanagirl1
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    Its called horizontal progression. You do not get stronger. You diversify.

    With CP2.0 it was deemed unnecessary to enforce a new CP limit and it was instead decided to entirely uncap CPs to the maximum that was possible within the confines of the core coding.

    Raising the CP cap and enforcing horizontal progression at the same time seems counterproductive to me.
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  • Ishtarknows
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    I want to get stronger with every cp until cp 3600
    Treeshka wrote: »
    Current system is fine. When they rework the old system you had to grind to 2700 or something to complete vertical progression and they nerfed it down to 1560 and it is still a lot for new players. So i doubt they will make remake it again.

    Numbers are for blue tree.

    Before CP 2.0 the maximum number of CP you could use was 810
  • DrNukenstein
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    I prefer quality of life changes in the cp tree, like more green actives or more passives in the green tree
    *other

    I think the bulk of CP benefits should be achieved at CP160.

    It takes how long for a new player to get their first toon to CP160? Then they have to grind out another 500 cp to get their slots filled, then another few hundred to fill up the passive nodes?

    The reward of this game is not in getting marginally more powerful every hour you play past level cap. The reward is getting significantly better because you came up with a new idea that works that much better than the last idea you had.

    This game is so fun, but the CP grind and item levels work hard against new players. If you're a veteran player, how long has it been since you HAD to play without a build?
  • I_killed_Vivec
    I_killed_Vivec
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    I want to get stronger with every cp until cp 3600
    Its called horizontal progression. You do not get stronger. You diversify.

    With CP2.0 it was deemed unnecessary to enforce a new CP limit and it was instead decided to entirely uncap CPs to the maximum that was possible within the confines of the core coding.

    But after a point there is no progression at all - horizontal or vertical. There are far too many skills that need to be slotted and not enough passives.

    I'm at around 2400 cp and cp have meant nothing to me for a while, indeed I have hundreds unallocated. Oh, I could use them all and have options for slottables, but I don't want to keep switching. And to be honest I'm not sure there would be a point in continually swapping them for "special occasions".

    So for me there is no diversification, and no progression.

    As someone mentioned on the first page (sorry, can't be bothered to go back and quote) at least with the VR system there was a sense of progression... of things being too hard until you got better (especially in Craglorn). But when you did get better and went back to complete what you couldn't before there was a real sense of accomplishment. Now, everything is the same - hence the calls for hard overland mode.

    [And don't get me started on oakensorc and companions...]
  • DrNukenstein
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    I prefer quality of life changes in the cp tree, like more green actives or more passives in the green tree
    Also, does anyone remember the brutal downward pressure on your character between 50 and cp160?

    It's borderline hazing. It's like they're asking new players "are you sure want to stick with this game?"

    What if like they just removed item levels so players can start making builds from the get go, and weighted the biggest CP boosts towards that first 160. It would be a much better welcome to the game.
  • zaria
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    I like the cp system as it is now and i am over cp 1500
    OsUfi wrote: »
    About 1800 CP and I'm happy with how it is. It's certainly not so bad it needs a rework.
    Agree, very high chance any changes will be an serious nerf for everybody with more than 300-600 cp.
    And yes it would hit the green tree to.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • mike_skleinub17_ESO
    I prefer quality of life changes in the cp tree, like more green actives or more passives in the green tree
    Ive away for quite a while and only came back just before xmas.

    I remember the early days, where you started at your starter/tutorial island, and progressed from there to each zone in succession. Had to be a certain level to survive. Now its every zone event at level 1. CP doesn't really seem to make much difference as it is now. Little extra health/magica etc. Although the fall damage one did actually make a difference.

    I dont think i like this new version compared to when i had left. not as...fulfilling. To..IDK..generic.
  • ADarklore
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    I prefer quality of life changes in the cp tree, like more green actives or more passives in the green tree
    I definitely think the green tree needs more PASSIVE accessibility. I'm fine with the other two trees, but the green tree there are so many slottable actives that are QoL improvements that should be relegated to passives and not require slotting.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • Elyu
    Elyu
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    I'm....genuinely not sure about this sentiment.

    i.e. more CP = more power

    I've seen quite a few people who have clearly grinded out 2000+ CP points and yet don't have the first idea about mechanics of various dungeons / trials.
    In contrast, I've seen people with 600-900 CP pulling the highest DPS numbers in a vet trial group, because 1: they actually know the mechanics and don't die to stupid and 2: actually know how to play so can easily push higher DPS numbers.

    Surely giving even more power to the higher CP values would just make this problem worse - people would just find more ways to grind out exp to reach the new power value they aim for.

    Rather in my opinion the problem is giving long-term players an incentive to continue playing. Once you reach a certain CP level, and acquire a certain number of skillpoints, and complete the story for each zone + DLC zone there is very little 'replayability' to the game, outside of PVP (broken for the longest time) or progression groups for vet trials (very lacklustre compared to other MMOs)
  • Sorced
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    I want to get stronger with every cp until cp 3600
    I would LOVE a CP system rework and I'm just CP 770. But I don't want the progression to end. It doesn't have to be much of an increase in power, just some kind of progression. Even cosmetics would be nice.
  • Sorced
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    I want to get stronger with every cp until cp 3600
    I don't think it's true that new players are put off by a long progression curve. As long as you can end up on a competitive level eventually, a long progression curve is just nice in MMOs.
  • Amottica
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    I like the cp system as it is now and i am over cp 1500
    A poll about general changes to CP is meaningless since what one person would like to see is different than another person.

    Even then, we do get stronger with each CP point we earn. After we finish out the CP for one role we can place CP into positions for other roles. If we only play one role then it is easy and that player does not need to be concerned with anything after that.

  • derkaiserliche
    derkaiserliche
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    I want to get stronger with every cp until cp 3600
    Amottica wrote: »
    A poll about general changes to CP is meaningless since what one person would like to see is different than another person.

    Even then, we do get stronger with each CP point we earn. After we finish out the CP for one role we can place CP into positions for other roles. If we only play one role then it is easy and that player does not need to be concerned with anything after that.

    And thats exactly what a poll is for my friend. So you can see the different opinions and views based on percentages.

    And no, we dont get "stronger" by switching points for other roles, since thats not what getting stronger means. On top of that you can always just slot different armory builds and switch without any costs, so you dont need to get all the cp actives you need for 2 or more builds.
  • Amottica
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    I like the cp system as it is now and i am over cp 1500
    Amottica wrote: »
    A poll about general changes to CP is meaningless since what one person would like to see is different than another person.

    Even then, we do get stronger with each CP point we earn. After we finish out the CP for one role we can place CP into positions for other roles. If we only play one role then it is easy and that player does not need to be concerned with anything after that.

    And thats exactly what a poll is for my friend. So you can see the different opinions and views based on percentages.

    And no, we dont get "stronger" by switching points for other roles, since thats not what getting stronger means. On top of that you can always just slot different armory builds and switch without any costs, so you dont need to get all the cp actives you need for 2 or more builds.

    Not really. Only the first two responses offer some refinement but are still problematic at best.

    The first one is something new that will not happen because Zenimax purposely designed the current reiteration after giving it much thought. Even with the previous version the amount of points we gained in a year provided only a minuscule boost it. So even then it is clear

    And yes. I do get stronger by being able to place points into areas of other roles. Since I do play multiple roles on some characters it makes me strong enough to do so. It is so amazing over the previous design.

    The second choice tells us nothing we did not already know as there have been regular threads on about the green tree. Even then, it is irrelevant to the first choice that it forces players to split between the two. Hence my comment that this is too generalized to be meaningful.

    Thank you for providing your thoughts on the matter.
  • madman65
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    WE NEED A SUB-SLOT! Sorry but that would be nice to have a sub-slot for those CP`s that are within a branch.
  • bmnoble
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    I prefer quality of life changes in the cp tree, like more green actives or more passives in the green tree
    Last thing the game needs is super high CP being a requirement for end game content.

    Be nice to have more quality of life stuff to dump extra CP points we accumulate as we level up, see no reason why it needs to be exclusive to the green tree either, got hundreds of CP points in the red and blue tree doing nothing, a large point of me levelling so high was to unlock extra stuff in the green tree.
  • Elvenheart
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    Like a lot of people, I think some more of the green tree skills should be passives, but not ALL of them. For example, faster mount speed should stay an active skill so we can choose to slot it or unslot it based on whether we want to go faster or not in any given situation. Like, we might want to slow our mount down to keep pace with someone who has a slower mount because their riding speed skill is not yet trained, etc. Maybe faster character movement speed should stay active as well for the same reason. But skills like gathering speed or increased refining of mats, all the things that make it seem your character has learned something intrinsic over the course of their adventures, should be passive because once you’ve learned them, they are skills you always should have. So in short, in my opinion anything in the green tree that a player may want to turn on and off should stay active, and everything else should be passive.
    Edited by Elvenheart on 4 January 2024 07:09
  • Braffin
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    I like the cp system as it is now and i am over cp 1500
    If anything they could make the green tree all passive to provide a bit more QoL. I don't need that for myself but wouldn't mind this change.

    I'm definitely against power creep by CP tho. There is no vertical progression in this game and content isn't getting more difficult.

    So there is no need for more powerful player characters either. CP are fine as is.
    Edited by Braffin on 4 January 2024 07:09
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • James-Wayne
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    I prefer quality of life changes in the cp tree, like more green actives or more passives in the green tree
    I wish more of the stars would buff skills or provide/add a different effect to current skills.
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  • ElderSmitter
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    I prefer quality of life changes in the cp tree, like more green actives or more passives in the green tree
    I think 3600 is way too much. I play every day and I'm still just 2100+. At this rate it will be years before I reach 3600, if ever, and none of the CP now left to put points into are even helpful. I only bother with them once in awhile now just to get them out of my face.

    Now if they made a lot more of these passive then I'd see a reason to put points into them. But as it is now gaining a level has no effect on my characters.

    Professional Upkeep is one of the most underrated Green CP Stars in the game.. I always swap that in and out when i Repair Armor. Saves a massive amount of Gold over time for players like me who run dungeons and trials all the time. I also swap out the Ragpicker one when Deconstructing. Not going to try and spell it right now lol... My main Green CP for overland is standard prob to everyone else. Plentiful Harvest, Master Gathering ( insane not using it) Steed Blessing and Treasure Hunter.!
  • Redguards_Revenge
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    I think the champion point system should allow us to invest in jumping longer, higher, running faster, running longer, etc.

    Back in the day a DK could leap from outer edge to inner with their flight skill. I want that back for higher CP levels in cyro. Just because it will make things more interesting.

    add some new mechanics and location for the newer abilities for those at the higher end sprinkled here and there around the world.

    I almost forgot to say, every 100 cp should give 10 slots of storage. So, 360 max. Ya'll don't need it but I do. 360 MAX account wide, not each character.

    could have it all unlocked on one or distributed on each character but no matter what the account only hits up to 360.
    Edited by Redguards_Revenge on 4 January 2024 12:57
  • derkaiserliche
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    I want to get stronger with every cp until cp 3600
    Amottica wrote: »
    Amottica wrote: »
    A poll about general changes to CP is meaningless since what one person would like to see is different than another person.

    Even then, we do get stronger with each CP point we earn. After we finish out the CP for one role we can place CP into positions for other roles. If we only play one role then it is easy and that player does not need to be concerned with anything after that.

    And thats exactly what a poll is for my friend. So you can see the different opinions and views based on percentages.

    And no, we dont get "stronger" by switching points for other roles, since thats not what getting stronger means. On top of that you can always just slot different armory builds and switch without any costs, so you dont need to get all the cp actives you need for 2 or more builds.

    Not really. Only the first two responses offer some refinement but are still problematic at best.

    The first one is something new that will not happen because Zenimax purposely designed the current reiteration after giving it much thought. Even with the previous version the amount of points we gained in a year provided only a minuscule boost it. So even then it is clear

    And yes. I do get stronger by being able to place points into areas of other roles. Since I do play multiple roles on some characters it makes me strong enough to do so. It is so amazing over the previous design.

    The second choice tells us nothing we did not already know as there have been regular threads on about the green tree. Even then, it is irrelevant to the first choice that it forces players to split between the two. Hence my comment that this is too generalized to be meaningful.

    Thank you for providing your thoughts on the matter.

    Ah i wont argue with it about it, since I see your definition of "getting stronger" means being able to switch roles and diversify, which isnt what i would define "getting stronger" with. Not everyone plays 2 different builds on 1 char, so this isnt relevant to all people anyways.

    And no of course the poll is made simple, since i cant put tons of different options, that may overlap in 1 vote. But the majority sees change potential, and just 25% (not counting players that didnt made it to the cp breakpoint) is happy with it as it now and experienced the motivation loss like I did. So i am fine with the outcome anyways. Thank you for providing your thoughts on the matter too. I appreciate it.
  • Amottica
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    I like the cp system as it is now and i am over cp 1500
    Amottica wrote: »
    Amottica wrote: »
    A poll about general changes to CP is meaningless since what one person would like to see is different than another person.

    Even then, we do get stronger with each CP point we earn. After we finish out the CP for one role we can place CP into positions for other roles. If we only play one role then it is easy and that player does not need to be concerned with anything after that.

    And thats exactly what a poll is for my friend. So you can see the different opinions and views based on percentages.

    And no, we dont get "stronger" by switching points for other roles, since thats not what getting stronger means. On top of that you can always just slot different armory builds and switch without any costs, so you dont need to get all the cp actives you need for 2 or more builds.

    Not really. Only the first two responses offer some refinement but are still problematic at best.

    The first one is something new that will not happen because Zenimax purposely designed the current reiteration after giving it much thought. Even with the previous version the amount of points we gained in a year provided only a minuscule boost it. So even then it is clear

    And yes. I do get stronger by being able to place points into areas of other roles. Since I do play multiple roles on some characters it makes me strong enough to do so. It is so amazing over the previous design.

    The second choice tells us nothing we did not already know as there have been regular threads on about the green tree. Even then, it is irrelevant to the first choice that it forces players to split between the two. Hence my comment that this is too generalized to be meaningful.

    Thank you for providing your thoughts on the matter.

    Ah i wont argue with it about it, since I see your definition of "getting stronger" means being able to switch roles and diversify, which isnt what i would define "getting stronger" with. Not everyone plays 2 different builds on 1 char, so this isnt relevant to all people anyways.

    And no of course the poll is made simple, since i cant put tons of different options, that may overlap in 1 vote. But the majority sees change potential, and just 25% (not counting players that didnt made it to the cp breakpoint) is happy with it as it now and experienced the motivation loss like I did. So i am fine with the outcome anyways. Thank you for providing your thoughts on the matter too. I appreciate it.

    Oh, I understand not everyone players multiple builds. But Zenimax will not change things back to where a player gets stronger with every point as it was before, regardless of how meaningless that extra power was.

    The current design is well thought out and is good for the game. It means a player does not have to grind to reach max level (and this game has had far too many absurd grinds). A player can reach maximum power and sit comfortably.

    As for how well the poll is made, well, we will have to agree to disagree as my points are based on sound logic.

This discussion has been closed.