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https://forums.elderscrollsonline.com/en/discussion/685477

CP System needs a rework 2024

  • derkaiserliche
    derkaiserliche
    ✭✭✭✭✭
    I want to get stronger with every cp until cp 3600
    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    A poll about general changes to CP is meaningless since what one person would like to see is different than another person.

    Even then, we do get stronger with each CP point we earn. After we finish out the CP for one role we can place CP into positions for other roles. If we only play one role then it is easy and that player does not need to be concerned with anything after that.

    And thats exactly what a poll is for my friend. So you can see the different opinions and views based on percentages.

    And no, we dont get "stronger" by switching points for other roles, since thats not what getting stronger means. On top of that you can always just slot different armory builds and switch without any costs, so you dont need to get all the cp actives you need for 2 or more builds.

    Not really. Only the first two responses offer some refinement but are still problematic at best.

    The first one is something new that will not happen because Zenimax purposely designed the current reiteration after giving it much thought. Even with the previous version the amount of points we gained in a year provided only a minuscule boost it. So even then it is clear

    And yes. I do get stronger by being able to place points into areas of other roles. Since I do play multiple roles on some characters it makes me strong enough to do so. It is so amazing over the previous design.

    The second choice tells us nothing we did not already know as there have been regular threads on about the green tree. Even then, it is irrelevant to the first choice that it forces players to split between the two. Hence my comment that this is too generalized to be meaningful.

    Thank you for providing your thoughts on the matter.

    Ah i wont argue with it about it, since I see your definition of "getting stronger" means being able to switch roles and diversify, which isnt what i would define "getting stronger" with. Not everyone plays 2 different builds on 1 char, so this isnt relevant to all people anyways.

    And no of course the poll is made simple, since i cant put tons of different options, that may overlap in 1 vote. But the majority sees change potential, and just 25% (not counting players that didnt made it to the cp breakpoint) is happy with it as it now and experienced the motivation loss like I did. So i am fine with the outcome anyways. Thank you for providing your thoughts on the matter too. I appreciate it.

    Oh, I understand not everyone players multiple builds. But Zenimax will not change things back to where a player gets stronger with every point as it was before, regardless of how meaningless that extra power was.

    The current design is well thought out and is good for the game. It means a player does not have to grind to reach max level (and this game has had far too many absurd grinds). A player can reach maximum power and sit comfortably.

    As for how well the poll is made, well, we will have to agree to disagree as my points are based on sound logic.

    <snip>

    I dont believe giving a majoritiy of people a motivation loss after hitting the cp breakpoint for getting stronger is "good for the game". At the end customers that pay the most for the game are the long term players and not the players, that are playing for 2 months and then quitting for another game for some months again.

    And since we see from the poll nearly 70% sees potential to change the cp. I wont answer again since you are getting on my nerves with ur wannabe superior attitude and comments. Good luck :)

    <snipped for Trolling/Baiting>
    Edited by ZOS_Hadeostry on 6 January 2024 00:04
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    I like the cp system as it is now and i am over cp 1500
    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    A poll about general changes to CP is meaningless since what one person would like to see is different than another person.

    Even then, we do get stronger with each CP point we earn. After we finish out the CP for one role we can place CP into positions for other roles. If we only play one role then it is easy and that player does not need to be concerned with anything after that.

    And thats exactly what a poll is for my friend. So you can see the different opinions and views based on percentages.

    And no, we dont get "stronger" by switching points for other roles, since thats not what getting stronger means. On top of that you can always just slot different armory builds and switch without any costs, so you dont need to get all the cp actives you need for 2 or more builds.

    Not really. Only the first two responses offer some refinement but are still problematic at best.

    The first one is something new that will not happen because Zenimax purposely designed the current reiteration after giving it much thought. Even with the previous version the amount of points we gained in a year provided only a minuscule boost it. So even then it is clear

    And yes. I do get stronger by being able to place points into areas of other roles. Since I do play multiple roles on some characters it makes me strong enough to do so. It is so amazing over the previous design.

    The second choice tells us nothing we did not already know as there have been regular threads on about the green tree. Even then, it is irrelevant to the first choice that it forces players to split between the two. Hence my comment that this is too generalized to be meaningful.

    Thank you for providing your thoughts on the matter.

    Ah i wont argue with it about it, since I see your definition of "getting stronger" means being able to switch roles and diversify, which isnt what i would define "getting stronger" with. Not everyone plays 2 different builds on 1 char, so this isnt relevant to all people anyways.

    And no of course the poll is made simple, since i cant put tons of different options, that may overlap in 1 vote. But the majority sees change potential, and just 25% (not counting players that didnt made it to the cp breakpoint) is happy with it as it now and experienced the motivation loss like I did. So i am fine with the outcome anyways. Thank you for providing your thoughts on the matter too. I appreciate it.

    Oh, I understand not everyone players multiple builds. But Zenimax will not change things back to where a player gets stronger with every point as it was before, regardless of how meaningless that extra power was.

    The current design is well thought out and is good for the game. It means a player does not have to grind to reach max level (and this game has had far too many absurd grinds). A player can reach maximum power and sit comfortably.

    As for how well the poll is made, well, we will have to agree to disagree as my points are based on sound logic.

    <snip>

    I dont believe giving a majoritiy of people a motivation loss after hitting the cp breakpoint for getting stronger is "good for the game". At the end customers that pay the most for the game are the long term players and not the players, that are playing for 2 months and then quitting for another game for some months again.

    And since we see from the poll nearly 70% sees potential to change the cp. I wont answer again since you are getting on my nerves with ur wannabe superior attitude and comments. Good luck :)

    The logic is based on Zenimax spent considerable time redesigning the CP system. One goal was to limit the effect of power creep which means not permitting every point up to the cap to increase the DPS for a character.

    That logic is based on the goal Zenimax had.

    The poll also says 74% of the players are NOT in favor of changing the CP so that every point increases the power (DPS) for a character. The largest group is only in favor of QoL changes, which pretty much changes to the green tree. The second to the smallest group is in favor of getting stronger with every point which puts that group into the minority.

    So even the poll aligns with what I have said.

    Edited by ZOS_Hadeostry on 6 January 2024 00:05
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭✭
    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    A poll about general changes to CP is meaningless since what one person would like to see is different than another person.

    Even then, we do get stronger with each CP point we earn. After we finish out the CP for one role we can place CP into positions for other roles. If we only play one role then it is easy and that player does not need to be concerned with anything after that.

    And thats exactly what a poll is for my friend. So you can see the different opinions and views based on percentages.

    And no, we dont get "stronger" by switching points for other roles, since thats not what getting stronger means. On top of that you can always just slot different armory builds and switch without any costs, so you dont need to get all the cp actives you need for 2 or more builds.

    Not really. Only the first two responses offer some refinement but are still problematic at best.

    The first one is something new that will not happen because Zenimax purposely designed the current reiteration after giving it much thought. Even with the previous version the amount of points we gained in a year provided only a minuscule boost it. So even then it is clear

    And yes. I do get stronger by being able to place points into areas of other roles. Since I do play multiple roles on some characters it makes me strong enough to do so. It is so amazing over the previous design.

    The second choice tells us nothing we did not already know as there have been regular threads on about the green tree. Even then, it is irrelevant to the first choice that it forces players to split between the two. Hence my comment that this is too generalized to be meaningful.

    Thank you for providing your thoughts on the matter.

    Ah i wont argue with it about it, since I see your definition of "getting stronger" means being able to switch roles and diversify, which isnt what i would define "getting stronger" with. Not everyone plays 2 different builds on 1 char, so this isnt relevant to all people anyways.

    And no of course the poll is made simple, since i cant put tons of different options, that may overlap in 1 vote. But the majority sees change potential, and just 25% (not counting players that didnt made it to the cp breakpoint) is happy with it as it now and experienced the motivation loss like I did. So i am fine with the outcome anyways. Thank you for providing your thoughts on the matter too. I appreciate it.

    Oh, I understand not everyone players multiple builds. But Zenimax will not change things back to where a player gets stronger with every point as it was before, regardless of how meaningless that extra power was.

    The current design is well thought out and is good for the game. It means a player does not have to grind to reach max level (and this game has had far too many absurd grinds). A player can reach maximum power and sit comfortably.

    As for how well the poll is made, well, we will have to agree to disagree as my points are based on sound logic.

    <snip>

    I dont believe giving a majoritiy of people a motivation loss after hitting the cp breakpoint for getting stronger is "good for the game". At the end customers that pay the most for the game are the long term players and not the players, that are playing for 2 months and then quitting for another game for some months again.

    And since we see from the poll nearly 70% sees potential to change the cp. I wont answer again since you are getting on my nerves with ur wannabe superior attitude and comments. Good luck :)

    The logic is based on Zenimax spent considerable time redesigning the CP system. One goal was to limit the effect of power creep which means not permitting every point up to the cap to increase the DPS for a character.

    That logic is based on the goal Zenimax had.

    The poll also says 74% of the players are NOT in favor of changing the CP so that every point increases the power (DPS) for a character. The largest group is only in favor of QoL changes, which pretty much changes to the green tree. The second to the smallest group is in favor of getting stronger with every point which puts that group into the minority.

    So even the poll aligns with what I have said.

    To be fair, the options given (in my opinion) do not represent a full range of possibilities so it is hard to draw conclusions from them. 3 are very general and one is oddly specific.

    I refrained from voting because of the odd choice.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • RebornV3x
    RebornV3x
    ✭✭✭✭✭
    I prefer quality of life changes in the cp tree, like more green actives or more passives in the green tree
    there really shouldn't' be a limit on the green tree after about 1800 CP you have nothing in the green tree that can you can really spend on without constantly having to change your CP

    as far as other trees after 1700 CP or so I don't know what else to spend my CP on its a waste there really no advantage between a 1600cp and a 3600cp something should be done in that regard
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    I like the cp system as it is now and i am over cp 1500
    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    A poll about general changes to CP is meaningless since what one person would like to see is different than another person.

    Even then, we do get stronger with each CP point we earn. After we finish out the CP for one role we can place CP into positions for other roles. If we only play one role then it is easy and that player does not need to be concerned with anything after that.

    And thats exactly what a poll is for my friend. So you can see the different opinions and views based on percentages.

    And no, we dont get "stronger" by switching points for other roles, since thats not what getting stronger means. On top of that you can always just slot different armory builds and switch without any costs, so you dont need to get all the cp actives you need for 2 or more builds.

    Not really. Only the first two responses offer some refinement but are still problematic at best.

    The first one is something new that will not happen because Zenimax purposely designed the current reiteration after giving it much thought. Even with the previous version the amount of points we gained in a year provided only a minuscule boost it. So even then it is clear

    And yes. I do get stronger by being able to place points into areas of other roles. Since I do play multiple roles on some characters it makes me strong enough to do so. It is so amazing over the previous design.

    The second choice tells us nothing we did not already know as there have been regular threads on about the green tree. Even then, it is irrelevant to the first choice that it forces players to split between the two. Hence my comment that this is too generalized to be meaningful.

    Thank you for providing your thoughts on the matter.

    Ah i wont argue with it about it, since I see your definition of "getting stronger" means being able to switch roles and diversify, which isnt what i would define "getting stronger" with. Not everyone plays 2 different builds on 1 char, so this isnt relevant to all people anyways.

    And no of course the poll is made simple, since i cant put tons of different options, that may overlap in 1 vote. But the majority sees change potential, and just 25% (not counting players that didnt made it to the cp breakpoint) is happy with it as it now and experienced the motivation loss like I did. So i am fine with the outcome anyways. Thank you for providing your thoughts on the matter too. I appreciate it.

    Oh, I understand not everyone players multiple builds. But Zenimax will not change things back to where a player gets stronger with every point as it was before, regardless of how meaningless that extra power was.

    The current design is well thought out and is good for the game. It means a player does not have to grind to reach max level (and this game has had far too many absurd grinds). A player can reach maximum power and sit comfortably.

    As for how well the poll is made, well, we will have to agree to disagree as my points are based on sound logic.

    <snip>

    I dont believe giving a majoritiy of people a motivation loss after hitting the cp breakpoint for getting stronger is "good for the game". At the end customers that pay the most for the game are the long term players and not the players, that are playing for 2 months and then quitting for another game for some months again.

    And since we see from the poll nearly 70% sees potential to change the cp. I wont answer again since you are getting on my nerves with ur wannabe superior attitude and comments. Good luck :)

    The logic is based on Zenimax spent considerable time redesigning the CP system. One goal was to limit the effect of power creep which means not permitting every point up to the cap to increase the DPS for a character.

    That logic is based on the goal Zenimax had.

    The poll also says 74% of the players are NOT in favor of changing the CP so that every point increases the power (DPS) for a character. The largest group is only in favor of QoL changes, which pretty much changes to the green tree. The second to the smallest group is in favor of getting stronger with every point which puts that group into the minority.

    So even the poll aligns with what I have said.

    To be fair, the options given (in my opinion) do not represent a full range of possibilities so it is hard to draw conclusions from them. 3 are very general and one is oddly specific.

    I refrained from voting because of the odd choice.

    I fully agree the choices are not ideal. I merely noted the best we can take from the poll concerning a change to power. Looking at the post I replied to I suppose it is clear why I cited the poll.

  • ElderSmitter
    ElderSmitter
    ✭✭✭✭✭
    I prefer quality of life changes in the cp tree, like more green actives or more passives in the green tree
    RebornV3x wrote: »
    there really shouldn't' be a limit on the green tree after about 1800 CP you have nothing in the green tree that can you can really spend on without constantly having to change your CP

    as far as other trees after 1700 CP or so I don't know what else to spend my CP on its a waste there really no advantage between a 1600cp and a 3600cp something should be done in that regard

    i have about 35 green CP unused. Close to a 100 Blue CP unused and 75 Red CP unused. I could put them in things i will never use but i feel it is a waste so i let them build up collecting dust. I am a CP 3k+ character so basically everything i need is filled. I do not mind the current CP tree's EXCEPT I feel Green should be 100% All passive. I do not think every time i want to repair my Armor i should have to stop and swap out Steed for Upkeep as an example wait 20 seconds to Swap it back. It is just a pure waste of time. Same for Deconstructing. Why do i every time when i want to Decon something and save material have to swap it in and then back out. Total waste of time. Green CP should have added Slots or all Passives.
  • Aliniel
    Aliniel
    ✭✭✭✭✭
    I prefer quality of life changes in the cp tree, like more green actives or more passives in the green tree
    We don't need to get stronger than we are. ESO has a power creep issue. I am a strong supported of making overland content harder because it's an absolute joke right now.

    But the current CP system needs an update. What's the point of 3600 points if we have nowhere to spent them on? No easy way to swap between different setups (no, I won't pay for basic QoL feature all other games have). The game is too stagnant. Nothing changes and thus it gets boring. Once you reach a certain CP level, you just never touch it again. No need to switch or appoint new points because it's pointless.
  • WySoSirius
    WySoSirius
    ✭✭✭✭
    Hello guys,

    double exp events are ususally very nice events to look forward to, but once you hit like cp 1400-1500 it feels practically meaningless to level.
    The only reason I still grind exp here and then is in hopes of an upcoming cp rework. Leveling should be rewarding to the player, since it takes a lot of time to reach high cp.
    I dont need to be a lot stronger with cp 3600 than i was with cp 1500, but there has to be more than just a very little gold and time relief for switching cp points, which many people very rarely do.

    So i am either for having minor strengh progresses with more passives (like 100life, 1% crit or whatever), or active slots that are actually nice to have like in the green tree.

    For Eso Team: people that got a motivation to level are people who will go for eso+ and keep playing the game. I bet many players would aim for cp 3600 once its "worth it".

    i want to vote 1 and 2 , would love to be rewarded more for the full max CP when i get there
  • Drammanoth
    Drammanoth
    ✭✭✭✭✭
    Rework Craft tree - that's that.
  • derkaiserliche
    derkaiserliche
    ✭✭✭✭✭
    I want to get stronger with every cp until cp 3600
    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    A poll about general changes to CP is meaningless since what one person would like to see is different than another person.

    Even then, we do get stronger with each CP point we earn. After we finish out the CP for one role we can place CP into positions for other roles. If we only play one role then it is easy and that player does not need to be concerned with anything after that.

    And thats exactly what a poll is for my friend. So you can see the different opinions and views based on percentages.

    And no, we dont get "stronger" by switching points for other roles, since thats not what getting stronger means. On top of that you can always just slot different armory builds and switch without any costs, so you dont need to get all the cp actives you need for 2 or more builds.

    Not really. Only the first two responses offer some refinement but are still problematic at best.

    The first one is something new that will not happen because Zenimax purposely designed the current reiteration after giving it much thought. Even with the previous version the amount of points we gained in a year provided only a minuscule boost it. So even then it is clear

    And yes. I do get stronger by being able to place points into areas of other roles. Since I do play multiple roles on some characters it makes me strong enough to do so. It is so amazing over the previous design.

    The second choice tells us nothing we did not already know as there have been regular threads on about the green tree. Even then, it is irrelevant to the first choice that it forces players to split between the two. Hence my comment that this is too generalized to be meaningful.

    Thank you for providing your thoughts on the matter.

    Ah i wont argue with it about it, since I see your definition of "getting stronger" means being able to switch roles and diversify, which isnt what i would define "getting stronger" with. Not everyone plays 2 different builds on 1 char, so this isnt relevant to all people anyways.

    And no of course the poll is made simple, since i cant put tons of different options, that may overlap in 1 vote. But the majority sees change potential, and just 25% (not counting players that didnt made it to the cp breakpoint) is happy with it as it now and experienced the motivation loss like I did. So i am fine with the outcome anyways. Thank you for providing your thoughts on the matter too. I appreciate it.

    Oh, I understand not everyone players multiple builds. But Zenimax will not change things back to where a player gets stronger with every point as it was before, regardless of how meaningless that extra power was.

    The current design is well thought out and is good for the game. It means a player does not have to grind to reach max level (and this game has had far too many absurd grinds). A player can reach maximum power and sit comfortably.

    As for how well the poll is made, well, we will have to agree to disagree as my points are based on sound logic.

    <snip>

    I dont believe giving a majoritiy of people a motivation loss after hitting the cp breakpoint for getting stronger is "good for the game". At the end customers that pay the most for the game are the long term players and not the players, that are playing for 2 months and then quitting for another game for some months again.

    And since we see from the poll nearly 70% sees potential to change the cp. I wont answer again since you are getting on my nerves with ur wannabe superior attitude and comments. Good luck :)

    The logic is based on Zenimax spent considerable time redesigning the CP system. One goal was to limit the effect of power creep which means not permitting every point up to the cap to increase the DPS for a character.

    That logic is based on the goal Zenimax had.

    The poll also says 74% of the players are NOT in favor of changing the CP so that every point increases the power (DPS) for a character. The largest group is only in favor of QoL changes, which pretty much changes to the green tree. The second to the smallest group is in favor of getting stronger with every point which puts that group into the minority.

    So even the poll aligns with what I have said.

    Yea i said changes and not "the first poll choice". Changes are combined 69% so my answer was completly correct :)

    Just because i voted nr 1, doesnt mean i like the green tree options as well.

    So to sum it up again: 69% are welcoming cp-tree changes and thats what my poll was aiming for. Thanks for reporting me btw.
  • derkaiserliche
    derkaiserliche
    ✭✭✭✭✭
    I want to get stronger with every cp until cp 3600
    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    A poll about general changes to CP is meaningless since what one person would like to see is different than another person.

    Even then, we do get stronger with each CP point we earn. After we finish out the CP for one role we can place CP into positions for other roles. If we only play one role then it is easy and that player does not need to be concerned with anything after that.

    And thats exactly what a poll is for my friend. So you can see the different opinions and views based on percentages.

    And no, we dont get "stronger" by switching points for other roles, since thats not what getting stronger means. On top of that you can always just slot different armory builds and switch without any costs, so you dont need to get all the cp actives you need for 2 or more builds.

    Not really. Only the first two responses offer some refinement but are still problematic at best.

    The first one is something new that will not happen because Zenimax purposely designed the current reiteration after giving it much thought. Even with the previous version the amount of points we gained in a year provided only a minuscule boost it. So even then it is clear

    And yes. I do get stronger by being able to place points into areas of other roles. Since I do play multiple roles on some characters it makes me strong enough to do so. It is so amazing over the previous design.

    The second choice tells us nothing we did not already know as there have been regular threads on about the green tree. Even then, it is irrelevant to the first choice that it forces players to split between the two. Hence my comment that this is too generalized to be meaningful.

    Thank you for providing your thoughts on the matter.

    Ah i wont argue with it about it, since I see your definition of "getting stronger" means being able to switch roles and diversify, which isnt what i would define "getting stronger" with. Not everyone plays 2 different builds on 1 char, so this isnt relevant to all people anyways.

    And no of course the poll is made simple, since i cant put tons of different options, that may overlap in 1 vote. But the majority sees change potential, and just 25% (not counting players that didnt made it to the cp breakpoint) is happy with it as it now and experienced the motivation loss like I did. So i am fine with the outcome anyways. Thank you for providing your thoughts on the matter too. I appreciate it.

    Oh, I understand not everyone players multiple builds. But Zenimax will not change things back to where a player gets stronger with every point as it was before, regardless of how meaningless that extra power was.

    The current design is well thought out and is good for the game. It means a player does not have to grind to reach max level (and this game has had far too many absurd grinds). A player can reach maximum power and sit comfortably.

    As for how well the poll is made, well, we will have to agree to disagree as my points are based on sound logic.

    <snip>

    I dont believe giving a majoritiy of people a motivation loss after hitting the cp breakpoint for getting stronger is "good for the game". At the end customers that pay the most for the game are the long term players and not the players, that are playing for 2 months and then quitting for another game for some months again.

    And since we see from the poll nearly 70% sees potential to change the cp. I wont answer again since you are getting on my nerves with ur wannabe superior attitude and comments. Good luck :)

    The logic is based on Zenimax spent considerable time redesigning the CP system. One goal was to limit the effect of power creep which means not permitting every point up to the cap to increase the DPS for a character.

    That logic is based on the goal Zenimax had.

    The poll also says 74% of the players are NOT in favor of changing the CP so that every point increases the power (DPS) for a character. The largest group is only in favor of QoL changes, which pretty much changes to the green tree. The second to the smallest group is in favor of getting stronger with every point which puts that group into the minority.

    So even the poll aligns with what I have said.

    To be fair, the options given (in my opinion) do not represent a full range of possibilities so it is hard to draw conclusions from them. 3 are very general and one is oddly specific.

    I refrained from voting because of the odd choice.

    I already knew the majority will vote for green cp tree changes, so i made this choice (in your words) "oddly specific".
    But you could have used ur comment to actually provide a new poll idea or ur point of view, then i can add it in the future :)
    Edited by derkaiserliche on 6 January 2024 15:36
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    I like the cp system as it is now and i am over cp 1500
    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    A poll about general changes to CP is meaningless since what one person would like to see is different than another person.

    Even then, we do get stronger with each CP point we earn. After we finish out the CP for one role we can place CP into positions for other roles. If we only play one role then it is easy and that player does not need to be concerned with anything after that.

    And thats exactly what a poll is for my friend. So you can see the different opinions and views based on percentages.

    And no, we dont get "stronger" by switching points for other roles, since thats not what getting stronger means. On top of that you can always just slot different armory builds and switch without any costs, so you dont need to get all the cp actives you need for 2 or more builds.

    Not really. Only the first two responses offer some refinement but are still problematic at best.

    The first one is something new that will not happen because Zenimax purposely designed the current reiteration after giving it much thought. Even with the previous version the amount of points we gained in a year provided only a minuscule boost it. So even then it is clear

    And yes. I do get stronger by being able to place points into areas of other roles. Since I do play multiple roles on some characters it makes me strong enough to do so. It is so amazing over the previous design.

    The second choice tells us nothing we did not already know as there have been regular threads on about the green tree. Even then, it is irrelevant to the first choice that it forces players to split between the two. Hence my comment that this is too generalized to be meaningful.

    Thank you for providing your thoughts on the matter.

    Ah i wont argue with it about it, since I see your definition of "getting stronger" means being able to switch roles and diversify, which isnt what i would define "getting stronger" with. Not everyone plays 2 different builds on 1 char, so this isnt relevant to all people anyways.

    And no of course the poll is made simple, since i cant put tons of different options, that may overlap in 1 vote. But the majority sees change potential, and just 25% (not counting players that didnt made it to the cp breakpoint) is happy with it as it now and experienced the motivation loss like I did. So i am fine with the outcome anyways. Thank you for providing your thoughts on the matter too. I appreciate it.

    Oh, I understand not everyone players multiple builds. But Zenimax will not change things back to where a player gets stronger with every point as it was before, regardless of how meaningless that extra power was.

    The current design is well thought out and is good for the game. It means a player does not have to grind to reach max level (and this game has had far too many absurd grinds). A player can reach maximum power and sit comfortably.

    As for how well the poll is made, well, we will have to agree to disagree as my points are based on sound logic.

    <snip>

    I dont believe giving a majoritiy of people a motivation loss after hitting the cp breakpoint for getting stronger is "good for the game". At the end customers that pay the most for the game are the long term players and not the players, that are playing for 2 months and then quitting for another game for some months again.

    And since we see from the poll nearly 70% sees potential to change the cp. I wont answer again since you are getting on my nerves with ur wannabe superior attitude and comments. Good luck :)

    The logic is based on Zenimax spent considerable time redesigning the CP system. One goal was to limit the effect of power creep which means not permitting every point up to the cap to increase the DPS for a character.

    That logic is based on the goal Zenimax had.

    The poll also says 74% of the players are NOT in favor of changing the CP so that every point increases the power (DPS) for a character. The largest group is only in favor of QoL changes, which pretty much changes to the green tree. The second to the smallest group is in favor of getting stronger with every point which puts that group into the minority.

    So even the poll aligns with what I have said.

    Yea i said changes and not "the first poll choice". Changes are combined 69% so my answer was completly correct :)

    Just because i voted nr 1, doesnt mean i like the green tree options as well.

    So to sum it up again: 69% are welcoming cp-tree changes and thats what my poll was aiming for. Thanks for reporting me btw.

    Oh yea. I did not suggest anyone was incorrect in their citing of the poll. I merely pointed out it is a minority that wants changes to red and blue trees. The majority do not want changes to those two trees.


  • AvalonRanger
    AvalonRanger
    ✭✭✭✭✭
    I like the cp system as it is now and i am over cp 1500
    No. Please leave it current system. Don't want to change it.
    ESO is already enough complex. Please don't bring up new chaos any more.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    I want to get stronger with every cp until cp 3600
    Why not make all the green skills passive and then add an extra slot or two to both blue and red trees.
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭✭
    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    Amottica wrote: »
    A poll about general changes to CP is meaningless since what one person would like to see is different than another person.

    Even then, we do get stronger with each CP point we earn. After we finish out the CP for one role we can place CP into positions for other roles. If we only play one role then it is easy and that player does not need to be concerned with anything after that.

    And thats exactly what a poll is for my friend. So you can see the different opinions and views based on percentages.

    And no, we dont get "stronger" by switching points for other roles, since thats not what getting stronger means. On top of that you can always just slot different armory builds and switch without any costs, so you dont need to get all the cp actives you need for 2 or more builds.

    Not really. Only the first two responses offer some refinement but are still problematic at best.

    The first one is something new that will not happen because Zenimax purposely designed the current reiteration after giving it much thought. Even with the previous version the amount of points we gained in a year provided only a minuscule boost it. So even then it is clear

    And yes. I do get stronger by being able to place points into areas of other roles. Since I do play multiple roles on some characters it makes me strong enough to do so. It is so amazing over the previous design.

    The second choice tells us nothing we did not already know as there have been regular threads on about the green tree. Even then, it is irrelevant to the first choice that it forces players to split between the two. Hence my comment that this is too generalized to be meaningful.

    Thank you for providing your thoughts on the matter.

    Ah i wont argue with it about it, since I see your definition of "getting stronger" means being able to switch roles and diversify, which isnt what i would define "getting stronger" with. Not everyone plays 2 different builds on 1 char, so this isnt relevant to all people anyways.

    And no of course the poll is made simple, since i cant put tons of different options, that may overlap in 1 vote. But the majority sees change potential, and just 25% (not counting players that didnt made it to the cp breakpoint) is happy with it as it now and experienced the motivation loss like I did. So i am fine with the outcome anyways. Thank you for providing your thoughts on the matter too. I appreciate it.

    Oh, I understand not everyone players multiple builds. But Zenimax will not change things back to where a player gets stronger with every point as it was before, regardless of how meaningless that extra power was.

    The current design is well thought out and is good for the game. It means a player does not have to grind to reach max level (and this game has had far too many absurd grinds). A player can reach maximum power and sit comfortably.

    As for how well the poll is made, well, we will have to agree to disagree as my points are based on sound logic.

    <snip>

    I dont believe giving a majoritiy of people a motivation loss after hitting the cp breakpoint for getting stronger is "good for the game". At the end customers that pay the most for the game are the long term players and not the players, that are playing for 2 months and then quitting for another game for some months again.

    And since we see from the poll nearly 70% sees potential to change the cp. I wont answer again since you are getting on my nerves with ur wannabe superior attitude and comments. Good luck :)

    The logic is based on Zenimax spent considerable time redesigning the CP system. One goal was to limit the effect of power creep which means not permitting every point up to the cap to increase the DPS for a character.

    That logic is based on the goal Zenimax had.

    The poll also says 74% of the players are NOT in favor of changing the CP so that every point increases the power (DPS) for a character. The largest group is only in favor of QoL changes, which pretty much changes to the green tree. The second to the smallest group is in favor of getting stronger with every point which puts that group into the minority.

    So even the poll aligns with what I have said.

    To be fair, the options given (in my opinion) do not represent a full range of possibilities so it is hard to draw conclusions from them. 3 are very general and one is oddly specific.

    I refrained from voting because of the odd choice.

    I already knew the majority will vote for green cp tree changes, so i made this choice (in your words) "oddly specific".
    But you could have used ur comment to actually provide a new poll idea or ur point of view, then i can add it in the future :)

    That makes your poll biased, which is why I made the comment. I agree with others on the green tree changes, but while there could possibly be other changes to the system, I am not bothered enough about it. I slot the best choices for my character and then forget about it.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Quethrosar
    Quethrosar
    ✭✭✭✭
    I want to get stronger with every cp until cp 3600
    We need to be able to get stronger with the cp we earn. What's the point of xp if it doesn't make you stronger. Give us more than 4 slots or make stuff passive.
  • M0ntie
    M0ntie
    ✭✭✭✭✭
    I prefer quality of life changes in the cp tree, like more green actives or more passives in the green tree
    ZoS - do not mess with the red or blue CP again. Redoing over and over the same thing for no progress, like relearning a new CP is BORING.
    The green CP is annoying currently - having to change CP because I'm swapping from crafting to fishing to collecting mats is boring. Just make it all passives so that people get something for levelling up to CP 3600.
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    The cp system is deeply flawed imo, it gives too much, game becomes too easy. Instead they should add 2 slots for minor buffs, 2 slots for major buffs and you choose wich one you have active at any one time, similar to how it is now, but nothing that just flat stat buffs to your character, more like flavor or what your class might miss in their kit. Make each buff have their own challenge or quest etc to be able to "collect" it for your collection.

    PC EU
    PvP only
  • Vulkunne
    Vulkunne
    ✭✭✭✭✭
    I prefer quality of life changes in the cp tree, like more green actives or more passives in the green tree
    Let us have a total of (5) CP Points instead of only (4).

    That alone would help alot.
    All I'm doing is kneading the dough. I don't need your help right now. -Infamous Khajiti Chef
  • BattleAxe
    BattleAxe
    ✭✭✭✭✭
    Here is a suggestion for a change to cp system have all green tree be passives and use its 4 spots as colorless so u can choose more nodes from the other 2 trees
  • ZOS_Hadeostry
    Greetings,

    We have closed this topic as it was originally created in Jan 2024. In many cases, it's better to create a new thread on a topic that you want to discuss as opposed to bumping one that is rather old.
    Staff Post
This discussion has been closed.