Can you explain how / why that is for the benefit of everyone?gariondavey wrote: »Trickery, like Bloodspawn, includes ulti-gen. That's why DKs run it. The other buffs also don't overlap with anything DK already has, so it's all good. Does it make you consistently tanky? Nope. It just feels good when your ultimates come back quicker on that class.
Balorgh is questionable on a DK. Corrosive Armor gives full penetration to your direct damage anyway and DKs tend to use their ultimates offensively, defensively, and for sustain, whereas Balorgh is mainly just an offensive tool. It can work, but it can go to waste, and it's a sustain loss, which indirectly nerfs your damage on a DK as you may need to find sustain elsewhere. It's just not the clear win on that class as it is on, say, a nightblade.
I'm surprised by two recommendations for Elf Bane, because DOTs already last super long these days and can be purged. This ain't PvE, this is PvP. IMO the only reason to consider Elf Bane is to buff fire-based siege weapons (if that still works) and to extend Magma Shell to 18s, to which I would say only do it, if you want to go all out on a (near) perma-Magma Shell build, such as with the ulti-gen vamp drain, maybe Bloodspawn, Major Heroism + Minor Heroism, possibly with Oakensoul and the new DK set from Endless Archive. That might make for an easy-play build. Otherwise use Corrosive Armor, no Elf Bane and, well, learn to play. That will probably serve you better in the long run.
One issue everyone has as a beginner, or even just when playing a new build, is adjusting your expectations. I've played with some good players, players who are better than me, and been frequently surprised how carefully they play. Yes, they kill people, but they also run, and line-of-sight, and try to bait people into favorable situations. In fact, they may spend most of their time doing that and then only show you the highlight reel on YouTube. As a tanky melee class you favor built-up terrain, rocks and trees where you can line-of-sight. You may want to bait other players into, say, the ubiquitous resource tower where Streak loses some of it's effectiveness and where nightblades without Shadow Image have no place to hide from you.
Elfbane is very strong for a brawling dk. Ifykyk.
Essence Thief is known as a duelling set. I wouldn't run it in open world, nor in BGs. You might make it work, but you won't make your life easy wearing that set IMO.
^ This, so much.
I tried Essence Thief several weeks ago when the ring was selling on The Golden.
I found Essence Thief to be incredibly frustrating to use. Having to pick up the green glowing thing on the ground was not only tedious and would force me to go to a spot I don't want to go (e.g. because the fight is moving in the opposite direction). Even worse: sometimes it would spawn on areas that were unreachable or at a different Z-axis (elevation).
OK, fair enough. It's about Magma Shell and you're right about the ultigen from this patch onwards. I guess people will lean into that morph more now.gariondavey wrote: »Can you explain how / why that is for the benefit of everyone?gariondavey wrote: »Trickery, like Bloodspawn, includes ulti-gen. That's why DKs run it. The other buffs also don't overlap with anything DK already has, so it's all good. Does it make you consistently tanky? Nope. It just feels good when your ultimates come back quicker on that class.
Balorgh is questionable on a DK. Corrosive Armor gives full penetration to your direct damage anyway and DKs tend to use their ultimates offensively, defensively, and for sustain, whereas Balorgh is mainly just an offensive tool. It can work, but it can go to waste, and it's a sustain loss, which indirectly nerfs your damage on a DK as you may need to find sustain elsewhere. It's just not the clear win on that class as it is on, say, a nightblade.
I'm surprised by two recommendations for Elf Bane, because DOTs already last super long these days and can be purged. This ain't PvE, this is PvP. IMO the only reason to consider Elf Bane is to buff fire-based siege weapons (if that still works) and to extend Magma Shell to 18s, to which I would say only do it, if you want to go all out on a (near) perma-Magma Shell build, such as with the ulti-gen vamp drain, maybe Bloodspawn, Major Heroism + Minor Heroism, possibly with Oakensoul and the new DK set from Endless Archive. That might make for an easy-play build. Otherwise use Corrosive Armor, no Elf Bane and, well, learn to play. That will probably serve you better in the long run.
One issue everyone has as a beginner, or even just when playing a new build, is adjusting your expectations. I've played with some good players, players who are better than me, and been frequently surprised how carefully they play. Yes, they kill people, but they also run, and line-of-sight, and try to bait people into favorable situations. In fact, they may spend most of their time doing that and then only show you the highlight reel on YouTube. As a tanky melee class you favor built-up terrain, rocks and trees where you can line-of-sight. You may want to bait other players into, say, the ubiquitous resource tower where Streak loses some of it's effectiveness and where nightblades without Shadow Image have no place to hide from you.
Elfbane is very strong for a brawling dk. Ifykyk.
You can be extremely tanky while still generating ult in magma shell, provide considerable shields to your group, apply significant dots to enemies, and stay up on the offensive in people's faces locking them down.
I think running dw swords/resto - burning spell weave front bar, clever alch back bar, blood spawn and a mythic is very user friendly. All infused jewerly with weapon damage, and warrior mundas to stack with dk access to minor brutality.
You can quite easily get 8k-9k weapon damage consistently. Maybe use markyn with a spell cost reduction if your sustain needs it and be Breton/imperial.
Then it’s just a matter of learning to effectively rotate through your skills, and not burning through your magicka by not wasting it on things like constantly rebuffing/debuffing when you don’t need too and using your ultimate often. Eventually you’ll learn the flow of the class
If you dragon flight use balrogh, if you use corrosive use bloodspawn or molag Kena.
Charged weapon. Crushing Shock. Possibly Ele Sus. Poison enchant. There was a magblade build going around a while ago that I suspect uses Draugrkin + Winterborn, opening with Snipe from the back bar. I'm not sure you really want to pair it with something aggressive, though, outside of being a ganker.what would you use with Draugrkin as a front bar?
I'm intrigued by the extra damage to buff each dot but not really sure what to use with it. Unleashed could work well I guess?
SmellyUnlimited wrote: »With clever alchemist, do you run into problems when you pop a potion to start the fight, but the cooldown is still rolling when you may want to pop one “during” the fight? Is it typically spell power pots you’d use to proc alchemist? Or just any pot? I’m just curious about how to apply clever alchemist effectively in a fight.
what would you use with Draugrkin as a front bar?
I'm intrigued by the extra damage to buff each dot but not really sure what to use with it. Unleashed could work well I guess?
gariondavey wrote: »what would you use with Draugrkin as a front bar?
I'm intrigued by the extra damage to buff each dot but not really sure what to use with it. Unleashed could work well I guess?
Either stack dots and status effects with draugrkin front bar so you have as many instances of damage possible
Or
Force pulse on draugrkin lightning fb with master dw or maelstrom 2h back bar
Then a 5 pc of your choice + mythic + 1 trainee/1 magma
Or
Monster set + mythic jewel + 2 trainee + 1 druid braid
SmellyUnlimited wrote: »gariondavey wrote: »what would you use with Draugrkin as a front bar?
I'm intrigued by the extra damage to buff each dot but not really sure what to use with it. Unleashed could work well I guess?
Either stack dots and status effects with draugrkin front bar so you have as many instances of damage possible
Or
Force pulse on draugrkin lightning fb with master dw or maelstrom 2h back bar
Then a 5 pc of your choice + mythic + 1 trainee/1 magma
Or
Monster set + mythic jewel + 2 trainee + 1 druid braid
This is a whole new level of hybridization that I can’t fathom yet. I’m still stuck in the mindset from when I played 5 years ago where there was stamina, and then there was Magicka, and never the two shall meet. Does this sort of hybridization exist in PvE as well?