CameraBeardThePirate wrote: »Arnoldthehawk wrote: »Elder Scrolls shouldn't have classes at all, the identity goes to the player to choose, the developers should make the abilities interesting and unique for their school, not balancing around made up classes in a game that got famous by the very freedom of building your character by choosing schools that you are interested in.
Lol what? Every Elder Scrolls game up until Skyrim had classes.
SandandStars wrote: »magsorc pvp class identity: run a zoo or die
HalfDragoness wrote: »Hybridization is a positive change from where the game was. Like how magicka characters only weapon choise was a staff, so all the other weapon skill tress were basically irrelivant. And that skill morph choices didn't feel like choices, as one the one that didn't use the attribute you'd prioritised was useless.
However where hybridization is right now has made the choice between magicka or stamina less of a choice in terms of playstyle and set choices.
I think what might help, in addition to your suggestions above, would be giving classes a stronger connection to an elemental or physical status effect. Like Whorl of Depths being less useful to a magDK because Whorl does frost damage and magDK's use fire damage. But there is then an equivilent set somewhere that is an excellent choice for fire damage.
I've also sort of wished that if magic users wielded greatswords and daggers that you'd be able to morph the skills to do some kind of damage that matches your class, or just use the weapons slightly differently. Equally I wish there was a way for Stamina characters to wield the staves and use them like physical weapons.
The extreme rigidity of class builds in many other games gives a strong class identity at the cost of choice.
In ESO we have always had a lot of choice and flexibility with our build but that has always come with reduced class flavor.
It is a tradeoff. While I could live with a little less choice with what we can build with, I will take this degree of choice over the archaic builds we have in other MMORPGs.
According to ESO here
https://www.elderscrollsonline.com/en-us/classes
This appears to be the Theme for each class.
Arcanists - Master forbidden knowledge and manipulate arcane energies, ancient runes, and lost tomes as the Arcanist. Draw power not intended for mortal use and weave destructive, restorative, or defensive magics that are further empowered by the unique Crux system. Available with the Necrom Chapter.
As an Arcanist, knowledge is the key to power beyond understanding.
Necromancer’s - All of Tamriel’s dead are a resource for you to manipulate and exploit, as nothing is forbidden for those who seek to master the dark arts. The Necromancer Class brings a unique style of play to The Elder Scrolls Online, allowing you to summon the undead and make use of corpses to overwhelm your enemies and empower your attacks. Available with the Elsweyr Chapter or Necromancer Class upgrade in the Crown Store.
When playing as a Necromancer, death itself is a weapon.
Wardens - Manipulate the wilds and summon powerful beasts with the Warden, a versatile Class that draws from the power of nature itself. When playing a Warden character, you can unleash the fury of the wilds upon unsuspecting intruders, wrap your allies in the healing power of the Green, and encase yourself in impenetrable, protective frost. Available with the Morrowind Chapter or Warden Class upgrade in the Crown Store.
As a Warden, Tamriel's beasts and wilds are yours to command.
DragonKnights - Burn your foes in cleansing flame and withstand almost any assault with the Dragonknight, a fiery, unrelenting Class that thrives in the heart of battle. The Dragonknight Class allows you to win the war of attrition with abilities that draw power from both the earth and the beasts of myth while overpowering your foes with ferocious Fire spells. Available with The Elder Scrolls Online base game.
With the Dragonknight, you bring ruin in the form of molten metal and fire.
Sorcerers - The horrors of Oblivion and the power of lightning itself are yours to command with the Sorcerer Class. As a Sorcerer, unlimited power is at your fingertips, allowing you to call powerful lightning strikes from above, support your allies, suppress your enemies, or overwhelm your foes with Daedric monsters. Available with The Elder Scrolls Online base game.
When wielding the full strength of the Sorcerer Class, all will fear your power.
Nightblades - Attack from the shadows, drain your foes' health, and vanish into the void with the Nightblade Class. The shadows truly are your greatest weapon as you wield abilities that deal devastating damage at any range and siphon your victim's lifeforce to your allies. Available with The Elder Scrolls Online base game.
As a Nightblade, all of Tamriel fears your deadly unseen strike.
Templars - Seeking darkness whether it might be found, the Templar is a beacon to their allies and a blinding threat to their foes. As a Templar, you must bring justice to Tamriel in the form of cleansing light. Call forth the limitless power of the sun to obliterate your enemies and restore yourself and your allies in radiant light. Available with The Elder Scrolls Online base game.
When playing a Templar, you'll always light the way.
According to ESO here
https://www.elderscrollsonline.com/en-us/classes
This appears to be the Theme for each class.
Arcanists - Master forbidden knowledge and manipulate arcane energies, ancient runes, and lost tomes as the Arcanist. Draw power not intended for mortal use and weave destructive, restorative, or defensive magics that are further empowered by the unique Crux system. Available with the Necrom Chapter.
As an Arcanist, knowledge is the key to power beyond understanding.
Necromancer’s - All of Tamriel’s dead are a resource for you to manipulate and exploit, as nothing is forbidden for those who seek to master the dark arts. The Necromancer Class brings a unique style of play to The Elder Scrolls Online, allowing you to summon the undead and make use of corpses to overwhelm your enemies and empower your attacks. Available with the Elsweyr Chapter or Necromancer Class upgrade in the Crown Store.
When playing as a Necromancer, death itself is a weapon.
Wardens - Manipulate the wilds and summon powerful beasts with the Warden, a versatile Class that draws from the power of nature itself. When playing a Warden character, you can unleash the fury of the wilds upon unsuspecting intruders, wrap your allies in the healing power of the Green, and encase yourself in impenetrable, protective frost. Available with the Morrowind Chapter or Warden Class upgrade in the Crown Store.
As a Warden, Tamriel's beasts and wilds are yours to command.
DragonKnights - Burn your foes in cleansing flame and withstand almost any assault with the Dragonknight, a fiery, unrelenting Class that thrives in the heart of battle. The Dragonknight Class allows you to win the war of attrition with abilities that draw power from both the earth and the beasts of myth while overpowering your foes with ferocious Fire spells. Available with The Elder Scrolls Online base game.
With the Dragonknight, you bring ruin in the form of molten metal and fire.
Sorcerers - The horrors of Oblivion and the power of lightning itself are yours to command with the Sorcerer Class. As a Sorcerer, unlimited power is at your fingertips, allowing you to call powerful lightning strikes from above, support your allies, suppress your enemies, or overwhelm your foes with Daedric monsters. Available with The Elder Scrolls Online base game.
When wielding the full strength of the Sorcerer Class, all will fear your power.
Nightblades - Attack from the shadows, drain your foes' health, and vanish into the void with the Nightblade Class. The shadows truly are your greatest weapon as you wield abilities that deal devastating damage at any range and siphon your victim's lifeforce to your allies. Available with The Elder Scrolls Online base game.
As a Nightblade, all of Tamriel fears your deadly unseen strike.
Templars - Seeking darkness whether it might be found, the Templar is a beacon to their allies and a blinding threat to their foes. As a Templar, you must bring justice to Tamriel in the form of cleansing light. Call forth the limitless power of the sun to obliterate your enemies and restore yourself and your allies in radiant light. Available with The Elder Scrolls Online base game.
When playing a Templar, you'll always light the way.
A long but a good read. I feel like the classes already have a strong identity.
Sorc - lightning and Daedric pets
DK - fire (mag) or poison (stam) lots of dots and strong tanking
NB - stealth and super high single target burst damage
Templar - holy damage and strong healing
Warden - animals, frost and strong healing
Necromancer - undead, necrotic and strong tanking (hard to kill cause they have the power of death)
Arcanist - arcane magic with a focus on beams
Luckylancer wrote: »A long but a good read. I feel like the classes already have a strong identity.
Sorc - lightning and Daedric pets
DK - fire (mag) or poison (stam) lots of dots and strong tanking
NB - stealth and super high single target burst damage
Templar - holy damage and strong healing
Warden - animals, frost and strong healing
Necromancer - undead, necrotic and strong tanking (hard to kill cause they have the power of death)
Arcanist - arcane magic with a focus on beams
Sorc: cast blue aoe dot effects and spam a spammable. click arnaments every 4 seconds
Templar: cast yellow aoe effects dots and spam jabs +beam. click backlash every 6 seonds
Warden: cast blue aoe dots and spam a spammable . click beetles when they are up (6/9 seconds)
Necro: cast death themed aoe dots and spam weapon spammable. click blastbones when he decides to die
NB: cast shadow themed aoes and spam class spammable. click grim when it is up
DK: I dont have dk
Arcanist: regular stuff but you cast beams too. The most unique class rn imo
All classes wear same equipment, use same mundus, cast dots then spamm spammable. All classes' skills have standartised costs and damages. All classes are same. There is no identity other than colors and roleplay elements.