Prepare for a wall of text....
So, I've recently returned to the game after a few years, and have set about gearing my characters for PvE in a very non-meta way; elemental builds!
In the process however, I've run into the changes made regarding hybridisation, and what I see as the degradation of not just class identity, but build identity too - I've seen stam builds running dual wield+destro, and mag builds running dual wield+destro, and both stam and mag seem to be running pillar of nirn as BiS for dps because why wouldn't you when it's so good?
So here's what we currently have if (like myself) we're to go out of our way to create a build around 'class identity' (keeping in mind we're shortly to see some rumoured class-specific sets from the new endless dungeon):
Stamsorc: physical dmg
Magsorc: shock/lightning
Magdk: fire
Stamdk: poison
Magden: frost
Stamden: bleed
Magcro: fire+shock+frost
good so far, but then....
Stamcro: physical? poison? disease?
Magblade: magic? assasination?
Stamblade: physical? disease?
Magplar: magic? fire? Channelled attacks?
Stamplar: physical? fire? poison?
arcanist (both stam+mag): beam attacks? magic dmg?
And here lies the problem; if every class, for both mag and stam builds is just 'drop some ground aoe then spam your spammable' there's very little to distinguish between playstyles for different classes.
Now I don't think elemental builds should be the 'be all and end all' because then we would just be replacing one meta (hybrid proc builds) for another meta (elemental proc builds) however we can use class identity as a starting point to creating more build diversity.
I think if you choose to stack spell damage (siroria for example) that should be an option, but equally so should elemental builds - I think each should have a niche where they would outperform the other - for example maybe proc sets should be ground-aoe based, so would outperform during static fights, but stacking stats would outperform for mobile fights, or direct damage build would outperform on single target dps, but DoT builds would outperform on cleave dmg / aoe / trash fights
So here's my (very rough) suggestion for class identity, building on what we already have, including some new dmg types to increase diversity:
Stamsorc: air (with new elemental effect 'buffeted' - small DoT +target takes increased damage from DoT attacks)
Magsorc: shock
Magdk: fire
Stamdk: poison
Magden: frost
Stamden: bleed
Magcro: fire+shock+frost
Stamcro: Disease
Magblade: Shadow (with new elemental effect 'darkened' - small DoT + target takes increased dmg from magical type dmg (fire, shock, magic, frost, shadow etc))
Stamblade: Physical (with new elemental effect 'Blunted' - small DoT + target takes increased dmg from direct dmg attacks)
Magplar: Light (with new elemental effect 'exposed' - small DoT + target takes increased dmg from physical type dmg (poison, physical, bleed etc))
Stamplar: air+physical+bleed
Magarc: Magic/knowledge (with new elemental effect 'know/understood' - small DoT + target takes increased dmg from other elemental status effects)
Stamarc: shadow+light+magic/knowledge
That's it for the classes - how about the sets?
Well as there are so very many sets I won't go into all of them here!
But I think they should have the same design philosophy - they should all be equally viable, which is to say they should all be 'proccable' with the same frequency as any other proc set, and assuming that is solved, should deal equivalent dmg, meaning the choice to use one set or the other should depend on preference - maybe one set is better for aoe, one for single target, one for stationary fights, one for mobile fights etc
Anyway that plenty of text already, have at it forums!
Edited by ZOS_Icy on 1 December 2023 18:13