eternalshockcable wrote: »As you know from the letter of the director pvp developments are discontinued.
How does this make your over all gameplay experience?
EmilyElizabethESO wrote: »Does anyone have a link or know if this is true?
EmilyElizabethESO wrote: »Does anyone have a link or know if this is true?
OP has been posting creative writing exercises quite a bit. I’ve seen no official communication to back up the statement and assume this is more of their fanfic designed to get a response from people.
However the lack of focus on pvp development is well known by those of us who pvp, without needing an official statement.
eternalshockcable wrote: »As you know from the letter of the director pvp developments are discontinued.
How does this make your over all gameplay experience?
Credible_Joe wrote: »I think OP is referring to a statement some time ago about how major system updates & additions are on hold until the hardware & codebase rework is complete. I'm not sure where to find it, but if I recall correctly, it wasn't an indefinite moratorium on PvP development, and it wasn't limited to PvP. It's the reason why the most drastic updates we've seen for the past years have been mini-games (ToT, antiquities), classes, companions, and overland / dungeon content.
All things that they know the engine can accommodate, or that they know won't burden the engine. Things the game was designed to be expanded on, or else could run with minimal interaction with the foundational system (mini-games). This is also probably why instead of reworking classes or game mechanics to address fundamental balance and gameplay issues, they opt to balance through metric adjustments and new item sets (disclaimer, this is presumption).
The most ambitious addition they've made lately are companions, which can't be all that different from combat pets. Giving them equipment and swappable skills probably stretched their limits, but in the end it fit in the system.
As we know, the alliance war puts the most strain on the hardware. Touching it in any way that's not assured to relieve that burden in some way is probably out of the question until they can expand the scope of the engine.
PvP is my favorite aspect of this game, and I'm also disappointed in the decline in the experience in the past years. But considering all of the above, I think the only thing to do for it is wait. Hopefully the codebase rework pans out, but this late in the game's life and with so many of the original developers having moved on, I'm not holding my breath for groundbreaking developments. I'd be satisfied with optimized performance.
True or not, pvp just does not bring them any income really from what I can see. Before I joined ESO+ again (which was only for the craft bag), I went months without spending any money on ESO despite playing it. Even though it sucks, it kind of makes sense to not put a lot of money or effort into something that doesn't directly benefit the company. If they tried to add any pve type things to pvp, people would be complaining. I don't really see a way for them to do anything about it without losing out on time that could used in pve. Where the money is.
True or not, pvp just does not bring them any income really from what I can see. Before I joined ESO+ again (which was only for the craft bag), I went months without spending any money on ESO despite playing it. Even though it sucks, it kind of makes sense to not put a lot of money or effort into something that doesn't directly benefit the company. If they tried to add any pve type things to pvp, people would be complaining. I don't really see a way for them to do anything about it without losing out on time that could used in pve. Where the money is.
This is completely false. Everyone I know from 6 years of primary pvp of playing has
All DLC
All expansions
Paid for costumes( before outfit station)
Exclusive mounts
All Classes
Any Race any Alliance
Buys Race Changes regularly
Gets the occasional Crown Crates
One friend of mine checked his bank account and about $11,000 of purchases in the last year alone.
True or not, pvp just does not bring them any income really from what I can see. Before I joined ESO+ again (which was only for the craft bag), I went months without spending any money on ESO despite playing it. Even though it sucks, it kind of makes sense to not put a lot of money or effort into something that doesn't directly benefit the company. If they tried to add any pve type things to pvp, people would be complaining. I don't really see a way for them to do anything about it without losing out on time that could used in pve. Where the money is.
This is completely false. Everyone I know from 6 years of primary pvp of playing has
All DLC
All expansions
Paid for costumes( before outfit station)
Exclusive mounts
All Classes
Any Race any Alliance
Buys Race Changes regularly
Gets the occasional Crown Crates
One friend of mine checked his bank account and about $11,000 of purchases in the last year alone.
1.) I didn't state this as a fact. I said from what I can see, making it my opinion based on my personal experience.
2.) I have only been playing this game for about 3 years off and on. It makes sense that my experience is not the same as yours.
3.) Everything on your list is PVE related. Thus they will have people purchasing those things even if they decided to shut PVP down for good. Not that I hope they do because I love PVP.
My point was that there is no requirement to purchase anything if you only play PVP. PVP is free, if you have the game you can play without buying anything extra. This does mean you won't buy anything, but there is little money in PVP only things. That I can think of at least. Again, just my opinion.
When push comes to shove... What PVP needs is *players*.
And what players who do PVP need is *a fair chance to actually enjoy some success*. In other words, the best players need to not be so powerful that they can mow through 10-20 unskilled players without consequence: if you can't take a good player down one-on-one, you should at least be able to zerg him down ten-on-one. Or possibly even five-on-one.
Some observations I would make:
(a) The fastest-moving players are simply just too blooming FAST. At running around, changing direction, teleporting to get out of range. Never mind skills, they can physically run around a player faster than that player can actually turn around on the spot. This is just silly. If someone is in front of you and some distance away, then running round to be behind you before you are able to react is not a thing they should be able to do.
(b) Enough server and connection power needs to be made available, that lag and ping are eliminated as a factor. TOTALLY. When a player hits a button to use a skill, that skill should work, at once, the way it is described.
(c) Once it is made to WORK, then comes the question of balance, and actually making it as much fun for the big majority who aren't any good, as for the small minority who are. Once it works as designed, you may then address the question of altering the design: but all the altering the design does not matter if the game does not work as designed, *however* it is designed, be the design good or bad.
(d) PVP rewards that rely on currency and progression, are by and large WAAAAY out of whack in terms of their cost. The later PVP levels are themselves too far apart in terms of Alliance Points: and there are SO MANY things that require purchase with Alliance Points or Tel Var, that the person who gets alliance points a few hundred at a time, and Tel Var a few tens at a time, and loses most of the latter to other players before getting them home, doesn't stand a chance of getting almost any of the practical rewards.
(e) A special comment of contempt can be made for the PVP food recipes. Whose idea was it to make three tiers of recipes of which the *first* tier was itself so impractically rare that you can pretty much never expect to actually find the recipe? And the second one to cost literally hundreds of thousands of Tel Var *per item* as well as for the book - AND require, and consume, a second copy of the recipe book for the first? And the third one to be literally so rare that the recipe item costs literally hundreds of millions in the mall if it's ever available at all, AND require the consumption of a second copy of the second-tier recipe at its absurd price AND a third copy of the first-tier recipe? And its ingredient is literally so rare that it is pretty much never worth the using?
True or not, pvp just does not bring them any income really from what I can see. Before I joined ESO+ again (which was only for the craft bag), I went months without spending any money on ESO despite playing it. Even though it sucks, it kind of makes sense to not put a lot of money or effort into something that doesn't directly benefit the company. If they tried to add any pve type things to pvp, people would be complaining. I don't really see a way for them to do anything about it without losing out on time that could used in pve. Where the money is.
This is completely false. Everyone I know from 6 years of primary pvp of playing has
All DLC
All expansions
Paid for costumes( before outfit station)
Exclusive mounts
All Classes
Any Race any Alliance
Buys Race Changes regularly
Gets the occasional Crown Crates
One friend of mine checked his bank account and about $11,000 of purchases in the last year alone.
1.) I didn't state this as a fact. I said from what I can see, making it my opinion based on my personal experience.
2.) I have only been playing this game for about 3 years off and on. It makes sense that my experience is not the same as yours.
3.) Everything on your list is PVE related. Thus they will have people purchasing those things even if they decided to shut PVP down for good. Not that I hope they do because I love PVP.
My point was that there is no requirement to purchase anything if you only play PVP. PVP is free, if you have the game you can play without buying anything extra. This does mean you won't buy anything, but there is little money in PVP only things. That I can think of at least. Again, just my opinion.