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Cyrodil PvP. The forgotten realm

  • mb10
    mb10
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    SeaGtGruff wrote: »
    I seriously doubt that ZOS has given up on PvP. I'm sure that if they could wave a wand and magically fix every issue plaguing Cyrodiil, they would do so in a heartbeat.

    Last night one of my young nephews saw ESO on my MacBook Air and wanted to check it out. After verifying that it's rated M, looking up the reasons the ESRB gave for their decision, and determining that I shouldn't have trouble keeping him away from any "problematic" content, I let him watch me do a few things, then he fought some mobs and a world boss. But what he was most interested in was whether ESO has PvP in it, can players PvP in towns or do they have to go to special areas to PvP, etc. He seemed pretty savvy about MMOs in general.

    My point being that the younger generations of gamers appear to be very keen on PvP, and I'm sure ZOS and other game devs are well aware of that fact. For a game to grow and survive, it needs to be able to attract new players to replace the ones who leave for whatever reason-- dying (knock on wood), moving on to other games, etc. And PvP has always been a major selling point with ESO.

    How is the PVP worse performance wise now than it was 6 years ago?
    There are even more caps on numbers etc as well now but it’s still somehow worse
  • reazea
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    mb10 wrote: »
    All the competitive PvP gamers moved onto other games a long time ago and the forums are filled with insecure PVE players who despite having nothing but PVE updates for the last 7 years straight, still get very vocal and emotional about even the idea of a real update to Cyrodiil.

    It’s hilarious to see, it happens every time.

    Btw - if you want an update or new Elder Scrolls PVP experience, I think it’s 10+ years away IF they ever release a newer MMO for the elder scrolls series but ESO? Forget about it. If they haven’t for the last 7 years, they won’t now. ZOS and The gaming world has moved on from a PVP perspective, not to mention the game/servers simply can’t handle it and the combat balancing team hasn’t got a clue.

    Every time ZOS has dedicated more server resources to PvP the quality of the experience has also gotten better. ZOS has shown over and over again that they can make Cyrodiil perform better with a maintenance session just prior to the MYM events, then performance would decline again immediately after the maintenance just after the MYM event was over. We also saw significant performance improvements on both the NA and EU servers after new hardware was installed.

    So we know for certain that more server resources can and will make Cyrodiil performance better.
  • mb10
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    reazea wrote: »
    mb10 wrote: »
    All the competitive PvP gamers moved onto other games a long time ago and the forums are filled with insecure PVE players who despite having nothing but PVE updates for the last 7 years straight, still get very vocal and emotional about even the idea of a real update to Cyrodiil.

    It’s hilarious to see, it happens every time.

    Btw - if you want an update or new Elder Scrolls PVP experience, I think it’s 10+ years away IF they ever release a newer MMO for the elder scrolls series but ESO? Forget about it. If they haven’t for the last 7 years, they won’t now. ZOS and The gaming world has moved on from a PVP perspective, not to mention the game/servers simply can’t handle it and the combat balancing team hasn’t got a clue.

    Every time ZOS has dedicated more server resources to PvP the quality of the experience has also gotten better. ZOS has shown over and over again that they can make Cyrodiil perform better with a maintenance session just prior to the MYM events, then performance would decline again immediately after the maintenance just after the MYM event was over. We also saw significant performance improvements on both the NA and EU servers after new hardware was installed.

    So we know for certain that more server resources can and will make Cyrodiil performance better.

    How can you say the performance has improved when the the maximum number of players allowed in each faction is MUCH lower? And it’s still quite bad.
    None of us have seen these “improvements” under the conditions of massive all out battles that used to happen in the game because they don’t and can’t anymore due to the cap
  • RaikaNA
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    ArchMikem wrote: »
    I don't view Cyrodiil PvP as the Endgame. Competitive Multiplayer has always been kept separate from Single/Coop Multiplayer. PvP is a separate gamemode to PvE, and PvE is ESO's main Gamemode, and I KNOW many of you would love to argue that, but it's just simply truth based on content saturation, which means ESO's true Endgame was meant to be 12 person Trials, and 1 to 4 person Arenas. PvP is just a separate thing players can take part in.

    That said doesn't diminish the fact PvP has been neglected. They were on an okay track releasing new Battleground maps, but that didn't last long, and Cyrodiil hasn't been touched at all since I think they made the Towns into capturable objectives, and added a couple new Outposts. I will agree, the PvP player base could use a bone or several, but I don't call it ESO's true Endgame content.

    According to the back of the box Cyrodiil is the end game activity.

    v5ekn224ob0j.png

    hehehe play how you like they say...
  • OtarTheMad
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    Tyrant_Tim wrote: »
    v5ekn224ob0j.png

    This is the game we need.

    Back in vanilla you would see hundreds of players per fight, ballgroups killed that, and instead of fixing it, it keeps getting encouraged.

    Although this is an MMO, most people like to play in small groups and actually visually see their contribution rather than rolling around in groups of 12.

    Definitely. I’ve told people before that at the start of the game we had so many different kinds of groups and it was just a different feeling.

    You had the giant faction stack like AJSA, South-Ga. You had organized big groups like Noore that were so hard to beat, you had the “ball groups” but they both farmed and worked the map like DiE. You had pug groups, you had small organized groups, you had resource groups etc.

    Now you just have faction stacks, ball groups, pug and solo. Also instead of going to a potentially empty keep to distract an enemy who vastly outnumbers you, that’s now a swear basically called PvDoor. It was a strategy to screw with other alliances once.

  • katanagirl1
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    They added the Hammer to Cyrodiil and it completely mucks up things often if given to the strongest alliance. I often see it picked up by players of my own faction and hand-carried to another faction for them to use.

    I would prefer no more additions myself.
    Khajiit Stamblade main
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    PS5 NA
  • ArchMikem
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    ArchMikem wrote: »
    I don't view Cyrodiil PvP as the Endgame. Competitive Multiplayer has always been kept separate from Single/Coop Multiplayer. PvP is a separate gamemode to PvE, and PvE is ESO's main Gamemode, and I KNOW many of you would love to argue that, but it's just simply truth based on content saturation, which means ESO's true Endgame was meant to be 12 person Trials, and 1 to 4 person Arenas. PvP is just a separate thing players can take part in.

    That said doesn't diminish the fact PvP has been neglected. They were on an okay track releasing new Battleground maps, but that didn't last long, and Cyrodiil hasn't been touched at all since I think they made the Towns into capturable objectives, and added a couple new Outposts. I will agree, the PvP player base could use a bone or several, but I don't call it ESO's true Endgame content.

    According to the back of the box Cyrodiil is the end game activity.
    v5ekn224ob0j.png

    I have that box too, and I don't see anywhere that specifically mentions it as the endgame, or the content to play toward to. It's simply an aspect, because that was the initial design. The game was built around the Factions, back before we had One Tamriel. Players used to be segregated based on which Alliance they chose, and the only interaction we actually had would be in Cyrodiil. Once One Tamriel became a thing that flew out the window and the game steadily transformed into a PvE oriented title with PvP as just a thing to do.

    If PvP truly was the Endgame then none of the last several years would've happened the way they did. There'd still be a huge focus on Alliance choice and we'd have yearly Chapters centering around the Alliance War instead of PvE Adventure Quests.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • ragnarok6644b14_ESO
    I will say that when I started playing, Cyrodiil was the endgame. I never considered myself a PVPer but I really enjoyed Cyrodiil for a while, PVPing up to Colonel and leading several impromptu groups for my alliance.

    But...

    ...IMHO the people that ruined PvP, ironically, were the PvPers. I quit for a while, but had fond memories of colliding zergs having genuinely epic-looking field battles, of organized groups turning the tide by coordinated siege engines while running with a zerg.

    But "real" PVPers hated the idea of zergs, and so changes were made and when I returned from my break, they were nowhere to be found, and whenever one started to form, a ball group would show up to farm them - sometimes farming both sides - without ever moving the needle on strategic objectives. Literally treating enemy players like PVE farming NPCs that dropped AP.

    It was absurd. The dream of organized (or near enough) armies clashing in epic confrontation was dashed for me, and I haven't been back to Cyrodiil since. The *spectacle* of "military clashes in the battleground of Cyrodiil" had been replaced with the "spectacle" of AP farming ball groups barely able to differentiate between enemy players and guards and avoiding each other.

    Every time I glance at the map when at the Golden Vendor these days, one side always seems gate-pinned also, so...
    Edited by ragnarok6644b14_ESO on 24 November 2023 01:52
  • ZOS_Hadeostry
    Greetings,

    After further review we have decided to move this thread to a category we think is more appropriate for this topic, as it's about Cyrodiil.

    Thank you for your understanding
    Staff Post
  • SeaGtGruff
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    mb10 wrote: »
    SeaGtGruff wrote: »
    I seriously doubt that ZOS has given up on PvP. I'm sure that if they could wave a wand and magically fix every issue plaguing Cyrodiil, they would do so in a heartbeat.

    Last night one of my young nephews saw ESO on my MacBook Air and wanted to check it out. After verifying that it's rated M, looking up the reasons the ESRB gave for their decision, and determining that I shouldn't have trouble keeping him away from any "problematic" content, I let him watch me do a few things, then he fought some mobs and a world boss. But what he was most interested in was whether ESO has PvP in it, can players PvP in towns or do they have to go to special areas to PvP, etc. He seemed pretty savvy about MMOs in general.

    My point being that the younger generations of gamers appear to be very keen on PvP, and I'm sure ZOS and other game devs are well aware of that fact. For a game to grow and survive, it needs to be able to attract new players to replace the ones who leave for whatever reason-- dying (knock on wood), moving on to other games, etc. And PvP has always been a major selling point with ESO.

    How is the PVP worse performance wise now than it was 6 years ago?
    There are even more caps on numbers etc as well now but it’s still somehow worse

    My suspicions are that it's connected to sets, skills, and mounts-- things that create a huge load on both the servers and the clients due to graphics and calculations. I know they tested proc sets, but I'm not talking about
    OtarTheMad wrote: »
    Tyrant_Tim wrote: »
    v5ekn224ob0j.png

    This is the game we need.

    Back in vanilla you would see hundreds of players per fight, ballgroups killed that, and instead of fixing it, it keeps getting encouraged.

    Although this is an MMO, most people like to play in small groups and actually visually see their contribution rather than rolling around in groups of 12.

    Definitely. I’ve told people before that at the start of the game we had so many different kinds of groups and it was just a different feeling.

    You had the giant faction stack like AJSA, South-Ga. You had organized big groups like Noore that were so hard to beat, you had the “ball groups” but they both farmed and worked the map like DiE. You had pug groups, you had small organized groups, you had resource groups etc.

    Now you just have faction stacks, ball groups, pug and solo. Also instead of going to a potentially empty keep to distract an enemy who vastly outnumbers you, that’s now a swear basically called PvDoor. It was a strategy to screw with other alliances once.

    As far as how things used to be in Cyrodiil in the early days of the game-- which I never got to experience-- from what I've read in posts from certain old-timer PvP veterans, the decrease in performance began when ZOS had to move a lot of calculations and other processes from client-side to server-side in order to combat all of the blatant cheating and exploits which players were able to engage in due to the client-side processing. So if that's true-- which I can neither confirm nor refute, not having been around in the game back then-- is it really fair to compare how Cyrodiil is now on the best of days with how it used to be back when there was a lot more client-side processing and hence the servers weren't required to do as much "heavy lifting"?
    I've fought mudcrabs more fearsome than me!
  • ragnarok6644b14_ESO
    It's also worth mentioning that a lot of the Clientside-to-Serverside transition was to support the now-defunct Stadia as well.

    If you asked me to point to the single decision that damaged ESO the most, it was bending over backwards to accommodate Stadia.
  • ReggaeRanger
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    PvP is a logistical, gameplay, and upkeep challenge. That's why ZoS don't want to deal with it. It's hard.
  • jle30303
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    It's also worth mentioning that a lot of the Clientside-to-Serverside transition was to support the now-defunct Stadia as well.

    If you asked me to point to the single decision that damaged ESO the most, it was bending over backwards to accommodate Stadia.

    Surely if *that* is the case, then now that Stadia is no longer a thing, can some of the changes made to accommodate it be reversed?
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