SeaGtGruff wrote: »I seriously doubt that ZOS has given up on PvP. I'm sure that if they could wave a wand and magically fix every issue plaguing Cyrodiil, they would do so in a heartbeat.
Last night one of my young nephews saw ESO on my MacBook Air and wanted to check it out. After verifying that it's rated M, looking up the reasons the ESRB gave for their decision, and determining that I shouldn't have trouble keeping him away from any "problematic" content, I let him watch me do a few things, then he fought some mobs and a world boss. But what he was most interested in was whether ESO has PvP in it, can players PvP in towns or do they have to go to special areas to PvP, etc. He seemed pretty savvy about MMOs in general.
My point being that the younger generations of gamers appear to be very keen on PvP, and I'm sure ZOS and other game devs are well aware of that fact. For a game to grow and survive, it needs to be able to attract new players to replace the ones who leave for whatever reason-- dying (knock on wood), moving on to other games, etc. And PvP has always been a major selling point with ESO.
All the competitive PvP gamers moved onto other games a long time ago and the forums are filled with insecure PVE players who despite having nothing but PVE updates for the last 7 years straight, still get very vocal and emotional about even the idea of a real update to Cyrodiil.
It’s hilarious to see, it happens every time.
Btw - if you want an update or new Elder Scrolls PVP experience, I think it’s 10+ years away IF they ever release a newer MMO for the elder scrolls series but ESO? Forget about it. If they haven’t for the last 7 years, they won’t now. ZOS and The gaming world has moved on from a PVP perspective, not to mention the game/servers simply can’t handle it and the combat balancing team hasn’t got a clue.
All the competitive PvP gamers moved onto other games a long time ago and the forums are filled with insecure PVE players who despite having nothing but PVE updates for the last 7 years straight, still get very vocal and emotional about even the idea of a real update to Cyrodiil.
It’s hilarious to see, it happens every time.
Btw - if you want an update or new Elder Scrolls PVP experience, I think it’s 10+ years away IF they ever release a newer MMO for the elder scrolls series but ESO? Forget about it. If they haven’t for the last 7 years, they won’t now. ZOS and The gaming world has moved on from a PVP perspective, not to mention the game/servers simply can’t handle it and the combat balancing team hasn’t got a clue.
Every time ZOS has dedicated more server resources to PvP the quality of the experience has also gotten better. ZOS has shown over and over again that they can make Cyrodiil perform better with a maintenance session just prior to the MYM events, then performance would decline again immediately after the maintenance just after the MYM event was over. We also saw significant performance improvements on both the NA and EU servers after new hardware was installed.
So we know for certain that more server resources can and will make Cyrodiil performance better.
SaffronCitrusflower wrote: »I don't view Cyrodiil PvP as the Endgame. Competitive Multiplayer has always been kept separate from Single/Coop Multiplayer. PvP is a separate gamemode to PvE, and PvE is ESO's main Gamemode, and I KNOW many of you would love to argue that, but it's just simply truth based on content saturation, which means ESO's true Endgame was meant to be 12 person Trials, and 1 to 4 person Arenas. PvP is just a separate thing players can take part in.
That said doesn't diminish the fact PvP has been neglected. They were on an okay track releasing new Battleground maps, but that didn't last long, and Cyrodiil hasn't been touched at all since I think they made the Towns into capturable objectives, and added a couple new Outposts. I will agree, the PvP player base could use a bone or several, but I don't call it ESO's true Endgame content.
According to the back of the box Cyrodiil is the end game activity.
Tyrant_Tim wrote: »SaffronCitrusflower wrote: »
This is the game we need.
Back in vanilla you would see hundreds of players per fight, ballgroups killed that, and instead of fixing it, it keeps getting encouraged.
Although this is an MMO, most people like to play in small groups and actually visually see their contribution rather than rolling around in groups of 12.
SaffronCitrusflower wrote: »I don't view Cyrodiil PvP as the Endgame. Competitive Multiplayer has always been kept separate from Single/Coop Multiplayer. PvP is a separate gamemode to PvE, and PvE is ESO's main Gamemode, and I KNOW many of you would love to argue that, but it's just simply truth based on content saturation, which means ESO's true Endgame was meant to be 12 person Trials, and 1 to 4 person Arenas. PvP is just a separate thing players can take part in.
That said doesn't diminish the fact PvP has been neglected. They were on an okay track releasing new Battleground maps, but that didn't last long, and Cyrodiil hasn't been touched at all since I think they made the Towns into capturable objectives, and added a couple new Outposts. I will agree, the PvP player base could use a bone or several, but I don't call it ESO's true Endgame content.
According to the back of the box Cyrodiil is the end game activity.
SeaGtGruff wrote: »I seriously doubt that ZOS has given up on PvP. I'm sure that if they could wave a wand and magically fix every issue plaguing Cyrodiil, they would do so in a heartbeat.
Last night one of my young nephews saw ESO on my MacBook Air and wanted to check it out. After verifying that it's rated M, looking up the reasons the ESRB gave for their decision, and determining that I shouldn't have trouble keeping him away from any "problematic" content, I let him watch me do a few things, then he fought some mobs and a world boss. But what he was most interested in was whether ESO has PvP in it, can players PvP in towns or do they have to go to special areas to PvP, etc. He seemed pretty savvy about MMOs in general.
My point being that the younger generations of gamers appear to be very keen on PvP, and I'm sure ZOS and other game devs are well aware of that fact. For a game to grow and survive, it needs to be able to attract new players to replace the ones who leave for whatever reason-- dying (knock on wood), moving on to other games, etc. And PvP has always been a major selling point with ESO.
How is the PVP worse performance wise now than it was 6 years ago?
There are even more caps on numbers etc as well now but it’s still somehow worse
OtarTheMad wrote: »Tyrant_Tim wrote: »SaffronCitrusflower wrote: »
This is the game we need.
Back in vanilla you would see hundreds of players per fight, ballgroups killed that, and instead of fixing it, it keeps getting encouraged.
Although this is an MMO, most people like to play in small groups and actually visually see their contribution rather than rolling around in groups of 12.
Definitely. I’ve told people before that at the start of the game we had so many different kinds of groups and it was just a different feeling.
You had the giant faction stack like AJSA, South-Ga. You had organized big groups like Noore that were so hard to beat, you had the “ball groups” but they both farmed and worked the map like DiE. You had pug groups, you had small organized groups, you had resource groups etc.
Now you just have faction stacks, ball groups, pug and solo. Also instead of going to a potentially empty keep to distract an enemy who vastly outnumbers you, that’s now a swear basically called PvDoor. It was a strategy to screw with other alliances once.
ragnarok6644b14_ESO wrote: »It's also worth mentioning that a lot of the Clientside-to-Serverside transition was to support the now-defunct Stadia as well.
If you asked me to point to the single decision that damaged ESO the most, it was bending over backwards to accommodate Stadia.