ReggaeRanger wrote: »It was long ago that I started my journey in ESO. About 7 years. After doing hundreds if not thousands of.quest dungeons and trials all roads lead to the heart of Tamriel, Cyrodil. Feeling yet underprepared, I continued to level until I felt I had all the champion points needed to venture into cyrodil and not get slammed. Today I am a 5 star general after long hours in Cyrodil, more than in any zone in the game. Yet after all this time in the zone, it feels like this zone is the most neglected in the game. If this is suppose to be end game and where all veteran players that have spent so much time and money converge , why is it the least developed, featureless, and neglected zone in the game ?
All updates to the zone have to do with class and balance changes but nothing new to explore, do, or look forward to.
Whatever happen to siege towers? Npc keep bosses? Dragons? New weapons of destruction or defense? Even some variety in the architecture of the keeps? . They all look the same even though there are three factions with various ethnic architectures.
It is disappointing how forgotten this realm has become.
I don't view Cyrodiil PvP as the Endgame. Competitive Multiplayer has always been kept separate from Single/Coop Multiplayer. PvP is a separate gamemode to PvE, and PvE is ESO's main Gamemode, and I KNOW many of you would love to argue that, but it's just simply truth based on content saturation, which means ESO's true Endgame was meant to be 12 person Trials, and 1 to 4 person Arenas. PvP is just a separate thing players can take part in.
That said doesn't diminish the fact PvP has been neglected. They were on an okay track releasing new Battleground maps, but that didn't last long, and Cyrodiil hasn't been touched at all since I think they made the Towns into capturable objectives, and added a couple new Outposts. I will agree, the PvP player base could use a bone or several, but I don't call it ESO's true Endgame content.
SaffronCitrusflower wrote: »I don't view Cyrodiil PvP as the Endgame. Competitive Multiplayer has always been kept separate from Single/Coop Multiplayer. PvP is a separate gamemode to PvE, and PvE is ESO's main Gamemode, and I KNOW many of you would love to argue that, but it's just simply truth based on content saturation, which means ESO's true Endgame was meant to be 12 person Trials, and 1 to 4 person Arenas. PvP is just a separate thing players can take part in.
That said doesn't diminish the fact PvP has been neglected. They were on an okay track releasing new Battleground maps, but that didn't last long, and Cyrodiil hasn't been touched at all since I think they made the Towns into capturable objectives, and added a couple new Outposts. I will agree, the PvP player base could use a bone or several, but I don't call it ESO's true Endgame content.
According to the back of the box Cyrodiil is the end game activity.
SaffronCitrusflower wrote: »
chessalavakia_ESO wrote: »My guess is it's a mix of lack of population, engine limitations, optimization of players, combined with the PvP populations dislike of change.
For example, I'm unsure if ESO's engine can actually handle having a bunch of people inside a moving object in a potentially laggy situation which would put a damper on the capabilities of a siege tower.
If it couldn't do that, you'd basically need to push it in like a ram (or just deploy at the base of the wall) while outside it then hit a key to get moved up to the top of the wall and hope that the wall location you get sent to isn't overloaded with siege that immediately kills you.
Then, you'd either take the fort from the inside via said tower or they'd need to add an area you could interact with that would open the doors if you interacted for long enough.
Outside of locations where you wanted to breech before actually flagging I'm not sure that would be very useful and those situations would likely produce complaints.
Dolmens could be the end-game activity and it still wouldn't change the fact that PvP is neglected.
It's kinda weird trying to ask for the game to evolve and upgrade while holding it to the standards of a 10 year old box, isn't it?
It isn't the crux of the issue. PvP is neglected. It doesn't need to be the #1 priority it just needs some love.
SaffronCitrusflower wrote: »I don't view Cyrodiil PvP as the Endgame. Competitive Multiplayer has always been kept separate from Single/Coop Multiplayer. PvP is a separate gamemode to PvE, and PvE is ESO's main Gamemode, and I KNOW many of you would love to argue that, but it's just simply truth based on content saturation, which means ESO's true Endgame was meant to be 12 person Trials, and 1 to 4 person Arenas. PvP is just a separate thing players can take part in.
That said doesn't diminish the fact PvP has been neglected. They were on an okay track releasing new Battleground maps, but that didn't last long, and Cyrodiil hasn't been touched at all since I think they made the Towns into capturable objectives, and added a couple new Outposts. I will agree, the PvP player base could use a bone or several, but I don't call it ESO's true Endgame content.
According to the back of the box Cyrodiil is the end game activity.
That was then. This is now. The moment is never the same twice.
Whatevver the devs had in mind in the beginning, the playerbase they wound up with obviated the initial situation. It seems they are not willing to resurrect the early intent.
I have always held out hope that pvp would get updates. Doesn't seem like anything the devs are willing to consider. Sad. But to be fully honest, personally I have no interest in pvp at all. I do still wish those who are focused on pvp would get something....
SeaGtGruff wrote: »I seriously doubt that ZOS has given up on PvP. I'm sure that if they could wave a wand and magically fix every issue plaguing Cyrodiil, they would do so in a heartbeat.
Last night one of my young nephews saw ESO on my MacBook Air and wanted to check it out. After verifying that it's rated M, looking up the reasons the ESRB gave for their decision, and determining that I shouldn't have trouble keeping him away from any "problematic" content, I let him watch me do a few things, then he fought some mobs and a world boss. But what he was most interested in was whether ESO has PvP in it, can players PvP in towns or do they have to go to special areas to PvP, etc. He seemed pretty savvy about MMOs in general.
My point being that the younger generations of gamers appear to be very keen on PvP, and I'm sure ZOS and other game devs are well aware of that fact. For a game to grow and survive, it needs to be able to attract new players to replace the ones who leave for whatever reason-- dying (knock on wood), moving on to other games, etc. And PvP has always been a major selling point with ESO.
AllegedParadigm wrote: »I got into the game late but wasn't there supposed to be other artifacts besides volendrung? I still play Cyrodiil alot with friends and guildies. More about the friends I play with than the content itself, but I'm always wishing for something new.
SeaGtGruff wrote: »A couple of small changes I've thought about were (1) another town in the AD section of the map where dailies can be picked up-- such as, perhaps 10 dailies could be added at the Abbey of the Eight-- and (2) one more repeatable quest could be added at Vlastarus, because right now there are 10 quests but one of them isn't repeatable, so there are only 9 repeatable dailies in AD territory, as compared to 20 in DC territory and 20 in EP territory.