AvalonRanger wrote: »Some people regard player who has 1 slot share healing skill as real healer.
Oh, come on! Stop those nonsense post. 70% PUG healer is sucks in dungeon.
Healer who can't do effective emergency healing at the dangerous situation is
"FAKE HEALER". Healer doesn't have sharing damage buff is also "FAKE HEALER".
And I've seen many of crappy healer who let DD down so easily, and brain dead mostly.
etchedpixels wrote: »After healing for 2 years, i've been tanking dungeons for several weeks and realized there are a lot of bad healers.
1/3 of healers are DDs with only self heal slotted, even on veteran.
They are not healers. They are people abusing the queues to get a faster than DD queue time.1/3 of healers are not using spell power cure set, a must-have set for healers. I can see a big difference in my own damage when this set is not present.
1/3 of healers are using Hollowfang set, which is mostly useless: 6 meters effect radius and restores only magicka (a lot of DDs are stamina, tank needs mostly stamina).
Whilst SPC is a very good set it's one a lot of players won't have ground dungeons to get. It's also btw not true that tanks always mostly need stamina, there are plenty of magtanks in the world too.Many healers are not stacking HoTs and dont know how to emergent burst heal (lots of dead healers and DDs).
For dungeons, i consider Spell Power Cure + Powerful Assault + Symphony of Blades to be BIS: +730 weapon/spell damage and main resource regeneration when needed. Haven't yet met a healer using this combo.
So I have a bunch of fancy healing sets and staves (master's, black rose etc). In normal dungeon content I don't normally run most of them because it's not what the group actually needs.
1. They don't need that many heals, even when doing DS2
2. For a four man dungeon I can either give two DDs a damage buff or deal damage. Guess which is the win. Trials are different. In a trial I'm buffing 8 or 9 DDs for damage.
So I generally run winters respite and proc it with exploding wall flipping back to the masters resto now and then to top people up and keep up combat prayer. I don't need a second healer set and I spend most of my time blowing up trash instead.
the1andonlyskwex wrote: »Paramedicus wrote: »there are too many bad healers in dungeons because they arent needed that much. If there was enough pressure to git gut, players would git gut (at least some of them).
Enemy's damage in dungs is usually too low, and self-heals too good, so true healer isnt needed in 95% of cases.
Damage gap between good DD and some casual PVEer/typical PVPer is so big that using damage/sustain buffs/sets is a risk (you can actually lower chances to finish the dung if you go full support instead going DD).
It's a game design flaw.
Enemy damage isn't just too low, it's often also too high, resulting in one shot mechanics that can't be mitigated with healing.
Also, while I totally agree with you about support sets, I think there is one exception. As long as you aren't getting Major Courage somewhere else (which is likely, because Major Courage has so few sources), SPC is both a support set and an above average DPS set for anyone with even a minimal amount of healing. Compare the 5 piece bonus of SPC to the 5 piece bonus of Julianos. As long as you're overhealing regularly, SPC is better, even solo. Unfortunately, this results in terrible build diversity for healers, because SPC is almost always the obvious best option and has been for years. (At least the DPS meta tends to change over time.) That said, I don't run SPC on all of my healers because, while SPC is best, I'd rather have fun trying different things than always focus on being optimized.
Paramedicus wrote: »there are too many bad healers in dungeons because they arent needed that much. If there was enough pressure to git gut, players would git gut (at least some of them).
Enemy's damage in dungs is usually too low, and self-heals too good, so true healer isnt needed in 95% of cases.
Damage gap between good DD and some casual PVEer/typical PVPer is so big that using damage/sustain buffs/sets is a risk (you can actually lower chances to finish the dung if you go full support instead going DD).
It's a game design flaw.
AvalonRanger wrote: »Consider healing support amount, my healer character is the best healer
among the random PUG 4 men mission so far. I have big confidence saying like that.
If I can use both my tank and healer character at once. We're ultimate duo.
(And I'm doing damage buff support also.)
Not just building style or gear, but also my playing style is the best healer.
"Too many bad healers in dungeons"
Yea, agree. It is very rare case to meet skillful healer in PUG.
Well, skillful player don't use PUG anyway...I want to quit PUG life If I can.
And want to have daily partner for grouping mission.
LFG great tank or healer, and tactical nice DD.
Araneae6537 wrote: »I love playing healer, used to queue for random dungeons all the time, usually Symphony, SPC, plus another set, with many options besides (mostly for trials, but I have them!)
The main discouragement to me is the general feeling I’ve gotten that healers are neither needed nor wanted in a dungeon and most groups would rather go tank plus three DD.
So does this mean I should queue with both heal and DD builds prepared? To not be fake on the one hand or unwanted on the either?
I miss the days when tanks especially would add me to their friends list to run dungeons with.
Araneae6537 wrote: »I love playing healer, used to queue for random dungeons all the time, usually Symphony, SPC, plus another set, with many options besides (mostly for trials, but I have them!)
The main discouragement to me is the general feeling I’ve gotten that healers are neither needed nor wanted in a dungeon and most groups would rather go tank plus three DD.
So does this mean I should queue with both heal and DD builds prepared? To not be fake on the one hand or unwanted on the either?
I miss the days when tanks especially would add me to their friends list to run dungeons with.
Araneae6537 wrote: »The main discouragement to me is the general feeling I’ve gotten that healers are neither needed nor wanted in a dungeon and most groups would rather go tank plus three DD.
You hardly need healers in dungeons anymore. Not in normal ones anyway, and even most vet DLC dungeons can be played with 3 dps without hm - assuming people know their stuff, including tanks. A third, half-decent dps pushes the total damage more than Spell Power Cure and PA. Even if they use a healing skill. Ofc a fake healer should bring synergies. But there are plenty of them. As for Hollow Fang, I think it's absolutely ok for 4-man dungeons. Magicka reg is good. If the healer uses worm cult, you wouldn't complain, would you? As a tank you also need a lot of magicka.
If you can play your class properly and avoid unnecessary damage, you shouldn't depend on a healer.
Araneae6537 wrote: »I love playing healer, used to queue for random dungeons all the time, usually Symphony, SPC, plus another set, with many options besides (mostly for trials, but I have them!)
The main discouragement to me is the general feeling I’ve gotten that healers are neither needed nor wanted in a dungeon and most groups would rather go tank plus three DD.
So does this mean I should queue with both heal and DD builds prepared? To not be fake on the one hand or unwanted on the either?
I miss the days when tanks especially would add me to their friends list to run dungeons with.
I totally understand what you mean. Its something I suffered with when I was a healer main. Part of why I’m not a healer main anymore. Seems like one of the answers zos has to this is a heal debuff on the tank they themselves can’t heal out of or can’t heal out of fast enough.
You hardly need healers in dungeons anymore. Not in normal ones anyway, and even most vet DLC dungeons can be played with 3 dps without hm - assuming people know their stuff, including tanks. A third, half-decent dps pushes the total damage more than Spell Power Cure and PA. Even if they use a healing skill. Ofc a fake healer should bring synergies. But there are plenty of them. As for Hollow Fang, I think it's absolutely ok for 4-man dungeons. Magicka reg is good. If the healer uses worm cult, you wouldn't complain, would you? As a tank you also need a lot of magicka.
If you can play your class properly and avoid unnecessary damage, you shouldn't depend on a healer.
So you recommend ZoS to get rid of healers ? I mean, the way you explain things. Am I wrong ? For me personal I don´t care, as I play another Mmo, where everything is well balanced, and very well done.
I also want to point out. There are player´s in Eso, who main a healer, and don´t find playing a tank or DD, fun. Others do also play a healer, as that´s the only way to be part of the content Eso can offer them, in terms of dungeons and trial content.
As I did mention, I don´t care, there are another Mmo out there I play for that sort of content and more.
It would be pretty nice if you explain yourself a bit more, because the way I see it. ZoS should do mere for healers, and do them more dependent in group content, doesn´t matter, which level it is.
Personally I don´t beleive they will get rid of healers - but dear crist, they are so bad at balancing, to make healers as important as other roles. I know there are content in Eso (HM DLC runs), which many can´t do without a healer.
You can´t have a game, where only 5- 10% of the harder content can´t be done without a healer, It looks realy bad if you look at the leading Mmo`s out there.
Let me hear your side of it.
You hardly need healers in dungeons anymore. Not in normal ones anyway, and even most vet DLC dungeons can be played with 3 dps without hm - assuming people know their stuff, including tanks. A third, half-decent dps pushes the total damage more than Spell Power Cure and PA. Even if they use a healing skill. Ofc a fake healer should bring synergies. But there are plenty of them. As for Hollow Fang, I think it's absolutely ok for 4-man dungeons. Magicka reg is good. If the healer uses worm cult, you wouldn't complain, would you? As a tank you also need a lot of magicka.
If you can play your class properly and avoid unnecessary damage, you shouldn't depend on a healer.
So you recommend ZoS to get rid of healers ? I mean, the way you explain things. Am I wrong ? For me personal I don´t care, as I play another Mmo, where everything is well balanced, and very well done.
I also want to point out. There are player´s in Eso, who main a healer, and don´t find playing a tank or DD, fun. Others do also play a healer, as that´s the only way to be part of the content Eso can offer them, in terms of dungeons and trial content.
As I did mention, I don´t care, there are another Mmo out there I play for that sort of content and more.
It would be pretty nice if you explain yourself a bit more, because the way I see it. ZoS should do mere for healers, and do them more dependent in group content, doesn´t matter, which level it is.
Personally I don´t beleive they will get rid of healers - but dear crist, they are so bad at balancing, to make healers as important as other roles. I know there are content in Eso (HM DLC runs), which many can´t do without a healer.
You can´t have a game, where only 5- 10% of the harder content can´t be done without a healer, It looks realy bad if you look at the leading Mmo`s out there.
Let me hear your side of it.
No, actually I think it's a shame that healers are no longer needed in dungeons. The dungeons should be designed so that EVERY role is needed. Even on normal. Then the fake healer/tank problem would no longer exist. Playing healers is also fun. But not if you have the feeling of being completely useless. There's too much damage in the game. They keep trying to change that, but the opposite is achieved. I see 250k+ group damage often enough. Even with healers. The fight is over so quickly that you don't need healing.
Araneae6537 wrote: »Game mechanics that discourage healers:
- In many dungeons, enemies hit like overcooked noodles or one-shot. So the healer is mostly buff-bot and resources, the importance of which vary by patch and current flavor of DD.
- Nerfs to heals in response to all the complaints about people who have the gall to play PvP as an organized group.
- Changes to both sets and abilities so that buffs and heals no longer effect allies but only players in group. Of course this is unimportant in a grouped dungeon, but if people increasingly can’t contribute in the role in open world, they may not bother with the role at all.
The attitude is reflected in the community as exhibited in zone chat last night:
- Player #1 announced they were a healer looking for a group to run pledges with.
- Player #2 “Healers are useless.”
- Player #3 “Here’s your healer: [Ring of the Pale Order]”
boi_anachronism_ wrote: »Araneae6537 wrote: »I love playing healer, used to queue for random dungeons all the time, usually Symphony, SPC, plus another set, with many options besides (mostly for trials, but I have them!)
The main discouragement to me is the general feeling I’ve gotten that healers are neither needed nor wanted in a dungeon and most groups would rather go tank plus three DD.
So does this mean I should queue with both heal and DD builds prepared? To not be fake on the one hand or unwanted on the either?
I miss the days when tanks especially would add me to their friends list to run dungeons with.
I totally understand what you mean. Its something I suffered with when I was a healer main. Part of why I’m not a healer main anymore. Seems like one of the answers zos has to this is a heal debuff on the tank they themselves can’t heal out of or can’t heal out of fast enough.
That would be pretty tough for a lot of trials though where in many cases the tank pretty much needs to self sustain. Maybe for 4man only this could work. Idk. It would make it real hard on new tanks.
AvalonRanger wrote: »Some people regard player who has 1 slot share healing skill as real healer.
Oh, come on! Stop those nonsense post. 70% PUG healer is sucks in dungeon.
Healer who can't do effective emergency healing at the dangerous situation is
"FAKE HEALER". Healer doesn't have sharing damage buff is also "FAKE HEALER".
And I've seen many of crappy healer who let DD down so easily, and brain dead mostly.