As it seems that Update 40 is continuing this trend of making more skills which grant passive effects function on either bar, why not update every skill like this? Here is a brief list of all of the skills which have "While Slotted" passive effects (skills with
strikethrough have already been given this "either bar" treatment as of now, skills in
bold are Ultimate abilities, and skills in
italics are Passive abilities):
Last updated for Update 47
- Ardent Flame
- Inferno and its morphs — Major Savagery and Prophecy
- Molten Whip — Gain up to 3 stacks of 100 Weapon and Spell Damage and increase the damage of the next Molten Whip by 20% for each stack when activating a different Ardent Flame ability
- Draconic Power
- Elder Dragon — Increases Health Recovery by 323 for each Draconic Power ability slotted
- Daedric Summoning
- Bound Armor — Minor Protection
- Bound Armaments — Major Savagery and Prophecy
- Bound Aegis — Minor Protection and Minor Resolve
- Dark Magic
- Crystal Fragments — Casting a non-Ultimate ability has a 33% chance to cause your next Crystal Fragments to be instant, deal 66% more damage, and cost 50% less Magicka.
- Storm Calling
- Expert Mage — Increases Weapon and Spell Damage by 108 for each Sorcerer ability slotted
- Assassination
- Soul Harvest — Gain 10 Ultimate whenever you kill an enemy
- Concealed Weapon — Minor Expedition
- Grim Focus and its morphs — Major Savagery and Prophecy, and gain up to 10 stacks of Relentless Focus from Light and Heavy Attacks
- Pressure Points — Increase Weapon and Spell Critical rating by 548 for each Assassination ability slotted
- Hemorrhage — While an Assassination ability is slotted: Increase Critical Damage by 10%. Dealing Critical Damage grants you and your group Minor Savagery
- Shadow
- Shadow Cloak and its morphs — Minor Protection
- Dark Vigor — Increase Max Health by 5% for each Shadow ability slotted
- Siphoning
- Siphoning Strikes — Dealing damage heals you for x Health, up to once every second
- Leeching Strikes — Dealing damage heals you for increased Health, up to once every second, and reduces the cost of Leeching Strikes by 10%, stacking up to 10 times
- Siphoning Attacks — Dealing damage heals you for x Health and restores 200 Magicka and Stamina, up to once every second
- Magicka Flood — Increase Max Magicka and Stamina by 6% while a Siphoning ability is slotted
- Soul Siphoner — Increase Healing Done by 3% for each Siphoning ability slotted
- Aedric Spear
- Piercing Spear — While an Aedric Spear ability is slotted: Increase Critical Damage by 12% and increase damage done to blocking players by 12%
- Restoring Light
- Restoring Aura and its morphs — Minor Endurance, Fortitude, and Intellect
- Animal Companions
- Deceptive Predator — Minor Evasion
- Bird of Prey — Minor Berserk
- Flourish — Increase Magicka and Stamina Recovery by 20% while an Animal Companions skill is slotted
- Advanced Species — Increase Critical Damage by 5% for each Animal Companions skill slotted
- Green Balance
- Emerald Moss — Increase healing done with Green Balance abilities by 5% for each Green Balance ability slotted
- Winter's Embrace
- Frozen Armor — Increases Physical and Spell Resistance by 1240 for each Winter's Embrace ability slotted
- Icy Aura — With a Winter's Embrace ability slotted, apply a stack of Bite of Winter to attackers in melee range who deal direct damage to you, up to 5 stacks, and apply Major Maim to them at max stacks.
- Grave Lord
- Venom Skull — Any Necromancer ability cast during combat counts towards the third cast.
- Shocking Siphon and its morphs — Increase damage done by 3%.
- Death Knell — With a Grave Lord ability slotted, increase Critical Strike Chance against enemies under 33% Health by 20%.
- Bone Tyrant
- Bitter Harvest and its morphs — Reduce damage taken by 3%
- Death Gleaning — While a Bone Tyrant ability is slotted: Restore 666 Magicka and Stamina whenever an enemy in combat with you within 28 meters dies
- Health Avarice — Increase Healing Received by 3% for each Bone Tyrant ability slotted
- Living Death
- Expunge and its morphs — Reduce ability costs by 3%
- Restoring Tether and its morphs — Increase healing done by 3%
- Near-Death Experience — While a Living Death ability is slotted, the Critical Strike Chance of your healing abilities is increased by up to 12% in proportion to the severity of the target's wounds
- Herald of the Tome
- Tome-Bearer's Inspiration and its morphs — Major Brutality and Sorcery
- Psychic Lesion — While a Herald of the Tome ability is slotted: Increase damage done with Status Effects by 15% and Status Effect Chance by 55%
- Splintered Secrets — Increase Physical and Spell Penetration by 1240 for each Herald of the Tome ability slotted
- Soldier of Apocrypha
- Runic Jolt and its morphs — Damage taken is reduced by 2% per active Crux
- Wellspring of the Abyss — Increase Health, Magicka, and Stamina Recovery by 81 for each Soldier of Apocrypha ability slotted
- Curative Runeforms
- Intricate Runeforms — While a Curative Runeforms ability is slotted: Reduce the cost of damage shields by 10% and increase strength of damage shields by 10%
- One Hand and Shield
- Defensive Stance — While slotted with a shield equipped, increase damage blocked by 10% and reduce the cost of blocking by 10%
- Power Slam — While slotted, blocking any attack reduces the cost of Power Slam by 50%
- Soul Magic
- Soul Shatter — While a Soul Magic ability is slotted: When your Health drops below 20%, your soul explodes, dealing Magic Damage to enemies within 8 meters of you. This effect can occur every 2 minutes and scales off your Max Health.
- Werewolf
- Werewolf Transformation and its morphs — +15% Stamina Recovery
- Hircine's Bounty and its morphs — Major Brutality and Sorcery
- Roar and Ferocious Roar — Major Savagery and Prophecy
- Deafening Roar — Major Protection, and while also transformed, Heavy Attacks (doesn't need to be fully charged) will taunt enemies for 15 seconds
- Fighters Guild
- Expert Hunter and Evil Hunter — Major Savagery and Prophecy
- Camouflaged Hunter — Major Savagery and Prophecy, and grants Minor Berserk when dealing Critical Damage from an enemy's flank
- Slayer — Increase Weapon and Spell Damage by 3% for each Fighters Guild ability slotted
- Banish the Wicked — While a Fighters Guild ability is slotted: Generate 3 Ultimate whenever you kill an enemy
- Mages Guild
- Magelight — Major Savagery and Prophecy
- Inner Light — Major Savagery and Prophecy, and also increases Max Magicka by 5%
- Radiant Magelight — Major Savagery and Prophecy, and also prevents you and nearby allies from being stunned from stealth attacks
- Magicka Controller — Increase Max Magicka and Magicka Recovery by 2% for every Mages Guild ability slotted
- Psijic Order
- Temporal Guard — Minor Protection
- Concentrated Barrier — Gain a damage shield that absorbs 5000 damage while you have a Psijic Order ability slotted and are Bracing. The shield returns to full strength after 10 seconds of not Bracing.
- Support
- Revealing Flare and its morphs — Major Protection
- Magicka Aid — Increase Magicka Recovery by 10% for each Support ability slotted
- Item Sets
- Armor Master — While an Armor ability is slotted, increase your Maximum Health by 5%.
- Nobility in Decay — Reduces the cooldown of Death's Favor by 2 seconds for each Bone Tyrant ability slotted.
- Corpseburster — Deals 10% more damage for each Grave Lord ability slotted.
What do you all think of the direction that this game is heading in regards to "while slotted on either bar" buffs? What builds would you come up with if every skill like this was given that treatment? Are there any other skills which should be considered, and which classes need the "while slotted on either bar" treatment the most?
Edited by ZOS_Icy on 9 September 2025 14:27 PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf
Werewolf Should be Allowed to Sneak
Please give us Werewolf
Skill Styles (for customizing our fur color),
Grimoires/Scribing skills (to fill in the holes in our builds), and
Companions (to transform with).