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Allow Companions in Cyrodiil

Rampeal
Rampeal
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Would you like to have the ability to summon companions in Cyrodiil? Maybe have PvP focused companions that have beneficial PvP repeated skills? They could use siege weapons or even summon on of their own? What do you think?
Edited by ZOS_Volpe on 7 September 2023 20:13

Allow Companions in Cyrodiil 107 votes

Yes
13%
SkoomahRampealWikter_BravogeonsocalJobooAGSroyalwenchixthUAellmarieendgamesmugDaoinNeuroticPixelsLunaFloraCalastirgvgisdi 14 votes
No
86%
fleetingyouth_ESOacastanza_ESOaccidentalistBelegnoleGlassHalfFullRDMyers65b14_ESOKayshaIzanagi.Xiiib16_ESOTigorSavinaLarsSPsychopoteThunderclapBashevSmokedpyrotechSilverBridehiydeerdbeerheldcyclonus11Blackrim 93 votes
  • LunaFlora
    LunaFlora
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    Yes
    would be awesome if cyrodiil allowed companions and assistants, but pvp focused companions seems less good
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • CameraBeardThePirate
    CameraBeardThePirate
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    No
    This would likely have negative effects on performance. No thank you.
  • DUTCH_REAPER
    DUTCH_REAPER
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    They took the deer out of cyro. Lol no way they allowing companions there haha
  • GooGa592
    GooGa592
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    No
    Rampeal wrote: »
    Would you like to have the ability to summon companions in Cyrodiil? Maybe have PvP focused companions that have beneficial PvP repeated skills? They could use siege weapons or even summon on of their own? What do you think?

    Are you kidding?

    Pop caps are already lower than they've ever been in the history of Cyrodiil.
  • Necrotech_Master
    Necrotech_Master
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    No
    they would probably be bad for performance for 1, and for 2 they would be about as useful as guards, except 100x weaker lol

    i cant see any companion surviving more than half a second in an actual pvp encounter, or them doing anything meaningful
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Amottica
    Amottica
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    No
    They took the deer out of cyro. Lol no way they allowing companions there haha

    We cannot bring out an assistant or non-combat pet that supports this comment.

  • cyclonus11
    cyclonus11
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    No
    DC zergs would crash themselves before they can crash everyone else.

    On second thought, maybe allowing it is fine.
  • tincanman
    tincanman
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    er, no thanks.

    Packed fights are already a zoo-fest without companions provided yet another non-player target to absorb attacks.

    And other stuff already stated.

  • Jamie_Aubrey
    Jamie_Aubrey
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    No
    Just what we need, a ball group and 24 companions

    HELL TO THE MOTHER TRUCKING HELL NAW
    RETIRED FROM ESO
    PC/EU
    Former Empress & Grand Overlord Vex Valentino
  • Ankael07
    Ankael07
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    No
    Only if I can put Plaguebreak on them :-)
    If you want me to reply to your comment type @Ankael07 in it.
  • IndyMike26
    IndyMike26
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    No
    Cyrodiil is already a lagfest
  • chessalavakia_ESO
    chessalavakia_ESO
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    I'd probably lean towards no.

    That would be something you would need to test a fair bit to make sure it didn't go badly and my impression is the PvP population doesn't show up on the PTS much beyond dueling for PvP which kills your ability to get a real test.

    Due to limits on group sizes, only solo players and smaller groups would actually be able to have companions which might act as a leveling factor against the larger groups. However, the larger groups have a tendency to lean heavily on AOE damage and explosions that scale on the number of people in the area. As a result, companions could end up as a liability rather than an asset.

    You also can run into performance concerns on the more trafficked campaigns that have large numbers of players at a specific location.

    You might also hit some issues where the companions might shutdown certain styles of play by reacting faster than a player.

    Companions might situationally make downing a player more difficult due to the added healing or they might make it harder to bring down an enemy by providing CC immunity.

    Back in the day, Cyrodiil used to have mercenaries you could hire but, they took the function out due to issues and never brought it back.
  • Rampeal
    Rampeal
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    Yes
    I am sorry to il ask you his question. I was just curious. Again I am sorry 😐
  • BetweenMidgets
    BetweenMidgets
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    No
    There is far too much siege going on, and less and less actual PvP taking place. The last thing we need are people with companions doing it to!
    PC-NA
  • Blackrim
    Blackrim
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    No
    Rampeal wrote: »
    Would you like to have the ability to summon companions in Cyrodiil? Maybe have PvP focused companions that have beneficial PvP repeated skills? They could use siege weapons or even summon on of their own? What do you think?

    You do not understand the dangers of death in Cyrodiil. Certain Champion points, proc sets, and more can kill people when you die. Random players dying near you is NOT GOOD. I don't need companions killing groups too.
  • Cadbury
    Cadbury
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    No
    Would be hilarious if they could, though
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Rohamad_Ali
    Rohamad_Ali
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    Rampeal wrote: »
    I am sorry to il ask you his question. I was just curious. Again I am sorry 😐

    Never apologize for asking a question on the forums. That is what the forums are for.
  • boi_anachronism_
    boi_anachronism_
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    No
    I can see it now... a sea of companions in a full zerg. Hundreds of bastions cry out in terror and are suddenly silenced 😆 but for real it would be awful for performance.
    Edited by boi_anachronism_ on 7 September 2023 04:42
  • boi_anachronism_
    boi_anachronism_
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    No
    Imagine wanting more bodies to add to Plaguebreak/Azureblight scaling lol

    Plaguebreak doesnt work on npcs anymore tho. Blight got nerfed this patch as well.
    Edited by boi_anachronism_ on 7 September 2023 04:32
  • Daoin
    Daoin
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    Yes
    i guess it would give the the map more appeal for when we go to delves and stuff or for the books and skyshards other than those i completely avoid the place unless i want to check what the golden is selling weekends rather than look at one of my guild info pages
  • AstroST
    AstroST
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    No
    If they do that I will uninstall the game.
  • CameraBeardThePirate
    CameraBeardThePirate
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    No
    Imagine wanting more bodies to add to Plaguebreak/Azureblight scaling lol

    Plaguebreak doesnt work on npcs anymore tho. Blight got nerfed this patch as well.

    They don't proc it but they still contribute to the scaling.

    Blight was BUFFED this last patch. A lot, actually. If you think it was nerfed you need to read the before and after again.
    Edited by CameraBeardThePirate on 7 September 2023 12:25
  • Alienoutlaw
    Alienoutlaw
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    No
    hard pass no explination needed
  • Alienoutlaw
    Alienoutlaw
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    No
    Imagine wanting more bodies to add to Plaguebreak/Azureblight scaling lol

    Blight got nerfed this patch as well.

    :D blight is OP in PVP and PVE right now
    edited for spelling
    Edited by Alienoutlaw on 7 September 2023 12:54
  • ZOS_Volpe
    ZOS_Volpe
    admin
    Greetings,

    We have recently removed some unnecessary back and forth from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.

    Thank you for your understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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  • RaikaNA
    RaikaNA
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    No
    NO. They will proc vicious death.
  • Necrotech_Master
    Necrotech_Master
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    No
    RaikaNA wrote: »
    NO. They will proc vicious death.

    companions are NPCs, they couldnt proc VD
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • aru
    aru
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    No
    Rampeal wrote: »
    I am sorry to il ask you his question. I was just curious. Again I am sorry 😐

    Why are you apologizing? You asked a question and got your response. This is the way. People, including myself, voting no doesn't mean they didn't like your post.
    Anyway, back to the point, I don't really enjoy playing in a war zone consists more than 50 people, there would be chaos and I kill someone by chance or someone kills me when I don't see it even coming. Adding more units into the battlefield? No please.
  • boi_anachronism_
    boi_anachronism_
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    No
    Imagine wanting more bodies to add to Plaguebreak/Azureblight scaling lol

    Plaguebreak doesnt work on npcs anymore tho. Blight got nerfed this patch as well.

    They don't proc it but they still contribute to the scaling.

    Blight was BUFFED this last patch. A lot, actually. If you think it was nerfed you need to read the before and after again.

    Eep i missed the change to scaling. Oh boy. That was a questionable move..
  • LittlePinkDot
    LittlePinkDot
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    In imperial city yes, in Cyrodiil no.
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