DrNukenstein wrote: »I would argue that dark deal is an example of how a burst heal should work.
It should be dangerous to use, and thus rewarding to pull off. If everyone had to use good judgement when they heal, then healing and stalemates wouldn't be as much of an issue in pvp and healers would be more valuable in pve
Then look at the benefits aside from just healing. It is a full blown buff skill that also gives sustain. That's a great design for how self healing could work for every class.
In a system where self burst healing is used sparingly and provides buffs, then the real drawback is the lack of scaling on the heal which should be changed regardless of any other healing changes.
Think about it, the game could be a better game if more burst heals worked like sorc heal. Imagine if DKs had to drop block to cast coagulating blood, or nightblades couldn't roll cancel healthy offering. Those would be good things.
DrNukenstein wrote: »I would argue that dark deal is an example of how a burst heal should work.
It should be dangerous to use, and thus rewarding to pull off. If everyone had to use good judgement when they heal, then healing and stalemates wouldn't be as much of an issue in pvp and healers would be more valuable in pve
Then look at the benefits aside from just healing. It is a full blown buff skill that also gives sustain. That's a great design for how self healing could work for every class.
In a system where self burst healing is used sparingly and provides buffs, then the real drawback is the lack of scaling on the heal which should be changed regardless of any other healing changes.
Think about it, the game could be a better game if more burst heals worked like sorc heal. Imagine if DKs had to drop block to cast coagulating blood, or nightblades couldn't roll cancel healthy offering. Those would be good things.
mook-eb16_ESO wrote: »If sorc had better sustain then you could just dump it and its not actually any good as a heal anyway.
PhoenixGrey wrote: »mook-eb16_ESO wrote: »If sorc had better sustain then you could just dump it and its not actually any good as a heal anyway.
Sorc easily has the worst sustain in the game and the only class which still runs a sustain set in pvp
FirmamentOfStars wrote: »PhoenixGrey wrote: »mook-eb16_ESO wrote: »If sorc had better sustain then you could just dump it and its not actually any good as a heal anyway.
Sorc easily has the worst sustain in the game and the only class which still runs a sustain set in pvp
Actually magsorc is the only class runninh a sustain set, because you want you max mag high, so you use sugar skulls instead of a regen food. Stamsorc doesnt need any of that.
But I am against taking off the cast time off dark deal. First off, magsorc does not profit from it a lot, since block casting it while having a shield up is pointless, since shields dont benefit from blocking. Also its not meant as your first heal, its meant as complementary heal while vigor etc is running, while kiting. As long as dark deal provides sustain plus heal, a cast time is warranted. Other classes cant perma blockheal, which would be enabled by dark deal having no cast time.
DrNukenstein wrote: »Think about it, the game could be a better game if more burst heals worked like sorc heal. Imagine if DKs had to drop block to cast coagulating blood, or nightblades couldn't roll cancel healthy offering. Those would be good things.
FirmamentOfStars wrote: »As long as dark deal provides sustain plus heal, a cast time is warranted. Other classes cant perma blockheal, which would be enabled by dark deal having no cast time.
Turtle_Bot wrote: »DrNukenstein wrote: »I would argue that dark deal is an example of how a burst heal should work.
It should be dangerous to use, and thus rewarding to pull off. If everyone had to use good judgement when they heal, then healing and stalemates wouldn't be as much of an issue in pvp and healers would be more valuable in pve
Then look at the benefits aside from just healing. It is a full blown buff skill that also gives sustain. That's a great design for how self healing could work for every class.
In a system where self burst healing is used sparingly and provides buffs, then the real drawback is the lack of scaling on the heal which should be changed regardless of any other healing changes.
Think about it, the game could be a better game if more burst heals worked like sorc heal. Imagine if DKs had to drop block to cast coagulating blood, or nightblades couldn't roll cancel healthy offering. Those would be good things.
I do agree that it would be a good way to balance offense and defense in the game better, but imagine the outcry of the other classes if they were forced to suddenly deal with what sorc deals with when it comes to healing and staying alive (not that I wouldn't enjoy seeing other classes finally experience just how bad sorc healing actually is).
They already can't reduce the currently massive amount of movement speed available to everyone that has made sorcs defensive play of running away all but useless on top of creating huge performance and desync issues because of the threatened outcry any time its mentioned (think back to the multitude of sorc threads over the past year or so that asked for sorc to get a proper heal to compensate for the free mobility all other classes now have), so imagine what would happen if they decide to nerf healing by giving all burst heals a cast time.
The only real caveat I have to making all burst heals work similar to dark exchange (with a cast time) would be that the game would be required to work perfectly and be bug free before doing that. We currently have too many bugs involving break free and CC immunity in general not working (arcanist stun, javelin, etc) which become extremely noticeable when playing sorc because of the delay on the heal, so those would be required to be fixed first otherwise the game just becomes whoever stuns first wins, which is not fun to play.
SkaraMinoc wrote: »FirmamentOfStars wrote: »As long as dark deal provides sustain plus heal, a cast time is warranted. Other classes cant perma blockheal, which would be enabled by dark deal having no cast time.
Seems like a no-brainer to disable the sustain component if the player is block casting Dark Deal.