It's my implant.MidniteOwl1913 wrote: »What the heck is "guided win"?
MidniteOwl1913 wrote: »What the heck is "guided win"?
MidniteOwl1913 wrote: »What the heck is "guided win"?
Guided win is when the game cheat and let someone have the best cards so they win and feel good about themselves, when you can clearly see they keep get the ultimate perfect rolls of tavern and hand draw while other player get only trash and bad draws regardless of having decent cards.
Its basically shadow cheating that increase the odds to win of one player to unrealistic levels.
While RNG do occur, no where near as often as it is in this game, just play 30 games in a row in ranked, you will see you are forced into 50 50 win ratio. (and literally FORCED into it)
Personofsecrets wrote: »With the way that some games have handled matchmaking and rigged it in order to cause players to converge to a 50% win rate, ideas like guided winning may seem silly at first thought, but stepping back and rationally viewing the precedence set makes it so we never really know for sure what a game may be doing under the hood.
TOT seeming to have an issue with the 1st/2nd player choosing algorithm does no service to the idea that everything that happens in game is perfectly fair.
SeaGtGruff wrote: »Nothing is "perfectly fair," because nothing is "perfectly random." That is to say, true randomness means that sometimes the random results will look rigged, like flipping a coin and getting heads 10 times in a row, or rolling a pair of dice and getting boxcars 10 times in a row. So the only way to get results which always appear to be "random," meaning no results ever repeat themselves two or more times in a row, would be to rig the algorithm to reroll another result until a different result comes up, which would mean that it's rigged rather than random.