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Turn Off Guided Win

Eliran
Eliran
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Its sometimes so obvious, makes one wonder why even play this game.

Turn off this guided win, its stupid, uncompetitive and NOT FUN.

There is nothing more annoying than fighting against the most horrible player while the game give them perfect luck and trash to you, its blatant, its obvious, its unfair.

Why even implant it is beyond me, you only end up losing more players than you gain.
  • LunaFlora
    LunaFlora
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    we don't have guided win.
    you get cards and you choose to get them and use them or not. card games are random
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • spartaxoxo
    spartaxoxo
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    Sometimes you eat the bear and sometimes the bear eats you.
  • bulbousb16_ESO
    bulbousb16_ESO
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    I hate to ask the obvious question, but somebody has to. If I turn off guided win, how I'm supposed to win?
    Lethal zergling
  • MidniteOwl1913
    MidniteOwl1913
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    What the heck is "guided win"?
    PS5/NA
  • bulbousb16_ESO
    bulbousb16_ESO
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    What the heck is "guided win"?
    It's my implant.
    Lethal zergling
  • Eliran
    Eliran
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    What the heck is "guided win"?

    Guided win is when the game cheat and let someone have the best cards so they win and feel good about themselves, when you can clearly see they keep get the ultimate perfect rolls of tavern and hand draw while other player get only trash and bad draws regardless of having decent cards.

    Its basically shadow cheating that increase the odds to win of one player to unrealistic levels.

    While RNG do occur, no where near as often as it is in this game, just play 30 games in a row in ranked, you will see you are forced into 50 50 win ratio. (and literally FORCED into it)
  • spartaxoxo
    spartaxoxo
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    There are people in this game with 80% winrates and also much lower than 50% winrates. This is a game of both chance and skill.
    Edited by spartaxoxo on 2 September 2023 00:46
  • Amottica
    Amottica
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    Eliran wrote: »
    What the heck is "guided win"?

    Guided win is when the game cheat and let someone have the best cards so they win and feel good about themselves, when you can clearly see they keep get the ultimate perfect rolls of tavern and hand draw while other player get only trash and bad draws regardless of having decent cards.

    Its basically shadow cheating that increase the odds to win of one player to unrealistic levels.

    While RNG do occur, no where near as often as it is in this game, just play 30 games in a row in ranked, you will see you are forced into 50 50 win ratio. (and literally FORCED into it)

    Card games have a lot of randomness about them. After that it comes down to the choices the player makes on which they pick and how they play them.

    In other words, the game is not cheating or shadow cheating. Sometimes lady luck is on your side. Sometimes she is on their side. Nothing more than that.

  • Personofsecrets
    Personofsecrets
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    With the way that some games have handled matchmaking and rigged it in order to cause players to converge to a 50% win rate, ideas like guided winning may seem silly at first thought, but stepping back and rationally viewing the precedence set makes it so we never really know for sure what a game may be doing under the hood.

    TOT seeming to have an issue with the 1st/2nd player choosing algorithm does no service to the idea that everything that happens in game is perfectly fair.
    Edited by Personofsecrets on 2 September 2023 03:29
    Don't tank

    "In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel
  • SeaGtGruff
    SeaGtGruff
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    Nothing is "perfectly fair," because nothing is "perfectly random." That is to say, true randomness means that sometimes the random results will look rigged, like flipping a coin and getting heads 10 times in a row, or rolling a pair of dice and getting boxcars 10 times in a row. So the only way to get results which always appear to be "random," meaning no results ever repeat themselves two or more times in a row, would be to rig the algorithm to reroll another result until a different result comes up, which would mean that it's rigged rather than random.
    I've fought mudcrabs more fearsome than me!
  • MidniteOwl1913
    MidniteOwl1913
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    With the way that some games have handled matchmaking and rigged it in order to cause players to converge to a 50% win rate, ideas like guided winning may seem silly at first thought, but stepping back and rationally viewing the precedence set makes it so we never really know for sure what a game may be doing under the hood.

    TOT seeming to have an issue with the 1st/2nd player choosing algorithm does no service to the idea that everything that happens in game is perfectly fair.

    Oh so "guided win" is a PVP thing? I only play PVE so I understand the RNG of ToT for playing NPCs but not other players.
    PS5/NA
  • Personofsecrets
    Personofsecrets
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    SeaGtGruff wrote: »
    Nothing is "perfectly fair," because nothing is "perfectly random." That is to say, true randomness means that sometimes the random results will look rigged, like flipping a coin and getting heads 10 times in a row, or rolling a pair of dice and getting boxcars 10 times in a row. So the only way to get results which always appear to be "random," meaning no results ever repeat themselves two or more times in a row, would be to rig the algorithm to reroll another result until a different result comes up, which would mean that it's rigged rather than random.

    A semantical approach to game design is not one that brings the most fair results. At what point does the semantician ever acknowledge when there is a problem that using words to create a false paradox doesn't fix?
    Don't tank

    "In future content we will probably adjust this model somewhat (The BOP model). It's definitely nice to be able to find a cool item that you don't need and trade it to someone who can't wait to get their hands on it." - Wrobel
  • OverpoweredPhealing
    OverpoweredPhealing
    Soul Shriven
    At the moment of typing I'm playing a game where i have 52 Bewilderment cards. While the opponent has 15 agents and has confined i don't know how many cards of me. They are that many that i can't even see any more what cards i had at the beginning of the game. The opponent has 29 prestige points and isn't even using cards anymore to gain power. It's just using the same routine every time and keeps buying Bewilderment cards, while i try to win on the patience of the other player which is probably some scripted robot. And now already two times i a row i have 5 Bewilderment cards so i guess at some point I'm just stuck in a loop.

    Sometimes it's already obvious after 2 rounds who is gonna win that game by the way the cards come forward. And if you think you buy a good card (which it actually is) the opponent always seem to get one better. Now i have also tested this with not buying those 'obvious' cards, but usely it just always turns out in a obvious game which was already decided way at the beginning. Now i have always wondered why there is even a option to "auto play" the cards and why there isn't a option to something more useful. As a example turning the volume down, turning the volume down of the "song" and chattering in the background or to calibrate the video settings again.

    When i queue up to play against a "player/opponent" i expect that there isn't a option 'auto play cards'. If you are already to lazy to press a few cards during in-game, then i wonder why even play the game at all?

    *After typing this all i have 12 in draw pile and 77 Bewilderment in the cool down pile. My hand is empty at the moment. I have only 1 card left which is Mother's Mercy. The opponent has cards which do have power, but 'it' is not using those cards. It's only gaining more and more gold and buying the same Bewilderment cards. At the same time he has 3 Patron's turned to itself (Almalexia, Rajhin and Red Eagle) while in the same time this game could already be over 20+ minutes
    ago if it has turned the Delmene Hlaalu Patron as well. It would literally take 2 turns for it.

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    edit/ small side note; the balance of this game is wonderful btw. And i do hope you can read the sarcasm in this edit.
    Edited by OverpoweredPhealing on 4 September 2023 21:10
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