Bow NB is probably the single easiest playstyle in the game, as long as you stay at range from enemies and at least somewhat know what is happening around you.
If you are playing an assassin you are not supposed to be tanky, if you let someone with a decent Brawler build get to you you are supposed to die.
Although i do partly agree that it is too easy to get damage almost as high as a gankers on brawler setups while having way more defensive capabilities.
PVP in this game works by depleting your enemy's stamina then stunning and killing them. There are far too many mitigation strategies in the game for "assassinating" to be effective. You will only be able to "assassinate" people who are in paper/gank builds.
So if I want to take the chaosball as my own, I have to accept being literally *** because I'm a murderer who shouldn't have to survive?
Because that's clearly what happens in this infamous mode!
Bow NB is probably the single easiest playstyle in the game, as long as you stay at range from enemies and at least somewhat know what is happening around you.
If you are playing an assassin you are not supposed to be tanky, if you let someone with a decent Brawler build get to you you are supposed to die.
Although i do partly agree that it is too easy to get damage almost as high as a gankers on brawler setups while having way more defensive capabilities.
Bow NB is probably the single easiest playstyle in the game, as long as you stay at range from enemies and at least somewhat know what is happening around you.
If you are playing an assassin you are not supposed to be tanky, if you let someone with a decent Brawler build get to you you are supposed to die.
Although i do partly agree that it is too easy to get damage almost as high as a gankers on brawler setups while having way more defensive capabilities.
I'd like to believe that, but in that case why do the other classes get everything better?
The problem with this game is that the things that dominate are never adjusted, while others are always being adjusted. There are a lot of complaints about the DK, which is always entitled to its strength and resistance, or the two-handed weapon, which is far too dominant, and probably other things too, but ZOS is always picking on the same things, and not enough where adjustments should have been made a long time ago...
I think there's a lack of impartiality on the part of this studio, without wishing to be unkind in saying that.
CameraBeardThePirate wrote: »Bow NB is probably the single easiest playstyle in the game, as long as you stay at range from enemies and at least somewhat know what is happening around you.
If you are playing an assassin you are not supposed to be tanky, if you let someone with a decent Brawler build get to you you are supposed to die.
Although i do partly agree that it is too easy to get damage almost as high as a gankers on brawler setups while having way more defensive capabilities.
I'd like to believe that, but in that case why do the other classes get everything better?
The problem with this game is that the things that dominate are never adjusted, while others are always being adjusted. There are a lot of complaints about the DK, which is always entitled to its strength and resistance, or the two-handed weapon, which is far too dominant, and probably other things too, but ZOS is always picking on the same things, and not enough where adjustments should have been made a long time ago...
I think there's a lack of impartiality on the part of this studio, without wishing to be unkind in saying that.
The other classes DON'T get everything better though. Nightblade is and has been one of the best specs in the game for at least a few patches now.
CameraBeardThePirate wrote: »Bow NB is probably the single easiest playstyle in the game, as long as you stay at range from enemies and at least somewhat know what is happening around you.
If you are playing an assassin you are not supposed to be tanky, if you let someone with a decent Brawler build get to you you are supposed to die.
Although i do partly agree that it is too easy to get damage almost as high as a gankers on brawler setups while having way more defensive capabilities.
I'd like to believe that, but in that case why do the other classes get everything better?
The problem with this game is that the things that dominate are never adjusted, while others are always being adjusted. There are a lot of complaints about the DK, which is always entitled to its strength and resistance, or the two-handed weapon, which is far too dominant, and probably other things too, but ZOS is always picking on the same things, and not enough where adjustments should have been made a long time ago...
I think there's a lack of impartiality on the part of this studio, without wishing to be unkind in saying that.
The other classes DON'T get everything better though. Nightblade is and has been one of the best specs in the game for at least a few patches now.
that's clearly not true, look at the classes with tank branches, they play with a definite advantage, Assassin in no CP BG can currently do absolutely nothing, even in synergy, he doesn't have enough to be any kind of "bonus" support for the group, I've never seen Assassin melt away as brutally as he is at the moment...
Assassin is probably the most botched class in the game, whereas all the other MMORPGs offer a pleasant experience with this class, there isn't even a poison weapon buff, the shadow corridor isn't much use in pvp, the tp is hard to use, nothing has been studied with pvp, except when it comes to gank gameplay...
Oblivion_Protocol wrote: »As somebody who plays NB ganker in BGs regularly, allow me to take a quote from my favorite companion to sum up the problem you’re having.
“Skill issue.”
Oblivion_Protocol wrote: »As somebody who plays NB ganker in BGs regularly, allow me to take a quote from my favorite companion to sum up the problem you’re having.
“Skill issue.”
I've got all the skills you need, so no, it's nothing to do with that,
The problem is the consistency of the devs and now that there's this ridiculous arcanist class with no gameplay, Assassin no longer has the right to play.
I really wonder if you play BG to give such an answer, because currently BG is the worst experience of all time for an assassin class, as soon as you run when you suffer attacks from behind, it seems that the damage is increased, impossible to flee in this mode, there is no more valid defense clearly no matter what you try to make believe the game is incredibly uneven for the nightblade ...
I've tried every class in the game and the balancing for nightblade is a disaster, even worse when you want to be an archer with this class, I'm not saying it's impossible, but I am saying that the experience is extremely uneven!
While you want to perform your build some will not take any damage, but they on the other hand a mage for example a blow of stick of destruction and your already a good part of game life ...
So if I want to take the chaosball as my own, I have to accept being literally *** because I'm a murderer who shouldn't have to survive?
Because that's clearly what happens in this infamous mode!
So if I want to take the chaosball as my own, I have to accept being literally *** because I'm a murderer who shouldn't have to survive?
Because that's clearly what happens in this infamous mode!