Izanagi.Xiiib16_ESO wrote: »This wouldn't work because players would just have someone group queue them who is sitting outside of combat and there's no way that it could be coded to prevent that easily without ruining the goal of group queuing.
It's already annoying enough that you can't queue for a different Cyrodiil campaign whilst in Cyro or a different sewer whilst in IC.
Nah, this is completely wrong. First of all, if the group lead is sitting in the same district as any group member in combat, they'll also be in combat. Second, the players abusing this don't/won't have an extra person sitting outside of their zone waiting to queue them out. That is just absurd to even suggest.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »This wouldn't work because players would just have someone group queue them who is sitting outside of combat and there's no way that it could be coded to prevent that easily without ruining the goal of group queuing.
It's already annoying enough that you can't queue for a different Cyrodiil campaign whilst in Cyro or a different sewer whilst in IC.
Nah, this is completely wrong. First of all, if the group lead is sitting in the same district as any group member in combat, they'll also be in combat. Second, the players abusing this don't/won't have an extra person sitting outside of their zone waiting to queue them out. That is just absurd to even suggest.
It takes 0 effort as a solo player to have a second account at lvl 10 in your group as lead whilst you play solo in the zone. Start to get attacked? tab queue tab.
The group lead doesn't even need to be in PVP zones if there are on the same alliance. Why wouldn't someone do this if they are already queuing out to avoid death currently?
Also are players really suggesting that despite not having a fix for in combat bug for 7+ years a queue system that depends on your combat state will be a good idea?
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »This wouldn't work because players would just have someone group queue them who is sitting outside of combat and there's no way that it could be coded to prevent that easily without ruining the goal of group queuing.
It's already annoying enough that you can't queue for a different Cyrodiil campaign whilst in Cyro or a different sewer whilst in IC.
Nah, this is completely wrong. First of all, if the group lead is sitting in the same district as any group member in combat, they'll also be in combat. Second, the players abusing this don't/won't have an extra person sitting outside of their zone waiting to queue them out. That is just absurd to even suggest.
It takes 0 effort as a solo player to have a second account at lvl 10 in your group as lead whilst you play solo in the zone. Start to get attacked? tab queue tab.
The group lead doesn't even need to be in PVP zones if there are on the same alliance. Why wouldn't someone do this if they are already queuing out to avoid death currently?
Also are players really suggesting that despite not having a fix for in combat bug for 7+ years a queue system that depends on your combat state will be a good idea?
Tell me, how exactly is somebody going to tab into a second account while their main is being attacked in order to pop a queue? That is quite a bit more complex than being able to activate the queue yourself on the same account you're being attacked on. In any case, this is a huge stretch.
Yes, we are suggesting that something be done about an exploit that is completely circumventing the purpose of a PVP gamemode. The suggestion outlined multiple times in this thread would not prevent players from queuing out unless they are in direct combat with another player, not if they're just stuck in combat. Just like how imperial city doors work.
The players that I frequently see farming telvar in IC will pop a queue the moment they see me, and they'll disappear 10 seconds later.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »This wouldn't work because players would just have someone group queue them who is sitting outside of combat and there's no way that it could be coded to prevent that easily without ruining the goal of group queuing.
It's already annoying enough that you can't queue for a different Cyrodiil campaign whilst in Cyro or a different sewer whilst in IC.
Nah, this is completely wrong. First of all, if the group lead is sitting in the same district as any group member in combat, they'll also be in combat. Second, the players abusing this don't/won't have an extra person sitting outside of their zone waiting to queue them out. That is just absurd to even suggest.
It takes 0 effort as a solo player to have a second account at lvl 10 in your group as lead whilst you play solo in the zone. Start to get attacked? tab queue tab.
The group lead doesn't even need to be in PVP zones if there are on the same alliance. Why wouldn't someone do this if they are already queuing out to avoid death currently?
Also are players really suggesting that despite not having a fix for in combat bug for 7+ years a queue system that depends on your combat state will be a good idea?
Tell me, how exactly is somebody going to tab into a second account while their main is being attacked in order to pop a queue? That is quite a bit more complex than being able to activate the queue yourself on the same account you're being attacked on. In any case, this is a huge stretch.
Yes, we are suggesting that something be done about an exploit that is completely circumventing the purpose of a PVP gamemode. The suggestion outlined multiple times in this thread would not prevent players from queuing out unless they are in direct combat with another player, not if they're just stuck in combat. Just like how imperial city doors work.
You literally said yourself:The players that I frequently see farming telvar in IC will pop a queue the moment they see me, and they'll disappear 10 seconds later.
You think it takes more than 1 second to tab hit 2 keys and tab back? (thats IF the player is playing observing game rules and not macroing this)
Also Doors in ESO PVP are not a good example to take of working mechanics :P
I can just forsee the change going through and the posts here afterwards from players complaining about 'more zerg groups in IC' or 'IC is even more dead' IMO there's a lot more interested changes to be focused on before this one.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »This wouldn't work because players would just have someone group queue them who is sitting outside of combat and there's no way that it could be coded to prevent that easily without ruining the goal of group queuing.
It's already annoying enough that you can't queue for a different Cyrodiil campaign whilst in Cyro or a different sewer whilst in IC.
Nah, this is completely wrong. First of all, if the group lead is sitting in the same district as any group member in combat, they'll also be in combat. Second, the players abusing this don't/won't have an extra person sitting outside of their zone waiting to queue them out. That is just absurd to even suggest.
It takes 0 effort as a solo player to have a second account at lvl 10 in your group as lead whilst you play solo in the zone. Start to get attacked? tab queue tab.
The group lead doesn't even need to be in PVP zones if there are on the same alliance. Why wouldn't someone do this if they are already queuing out to avoid death currently?
Also are players really suggesting that despite not having a fix for in combat bug for 7+ years a queue system that depends on your combat state will be a good idea?
Tell me, how exactly is somebody going to tab into a second account while their main is being attacked in order to pop a queue? That is quite a bit more complex than being able to activate the queue yourself on the same account you're being attacked on. In any case, this is a huge stretch.
Yes, we are suggesting that something be done about an exploit that is completely circumventing the purpose of a PVP gamemode. The suggestion outlined multiple times in this thread would not prevent players from queuing out unless they are in direct combat with another player, not if they're just stuck in combat. Just like how imperial city doors work.
You literally said yourself:The players that I frequently see farming telvar in IC will pop a queue the moment they see me, and they'll disappear 10 seconds later.
You think it takes more than 1 second to tab hit 2 keys and tab back? (thats IF the player is playing observing game rules and not macroing this)
Also Doors in ESO PVP are not a good example to take of working mechanics :P
I can just forsee the change going through and the posts here afterwards from players complaining about 'more zerg groups in IC' or 'IC is even more dead' IMO there's a lot more interested changes to be focused on before this one.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »This wouldn't work because players would just have someone group queue them who is sitting outside of combat and there's no way that it could be coded to prevent that easily without ruining the goal of group queuing.
It's already annoying enough that you can't queue for a different Cyrodiil campaign whilst in Cyro or a different sewer whilst in IC.
Nah, this is completely wrong. First of all, if the group lead is sitting in the same district as any group member in combat, they'll also be in combat. Second, the players abusing this don't/won't have an extra person sitting outside of their zone waiting to queue them out. That is just absurd to even suggest.
It takes 0 effort as a solo player to have a second account at lvl 10 in your group as lead whilst you play solo in the zone. Start to get attacked? tab queue tab.
The group lead doesn't even need to be in PVP zones if there are on the same alliance. Why wouldn't someone do this if they are already queuing out to avoid death currently?
Also are players really suggesting that despite not having a fix for in combat bug for 7+ years a queue system that depends on your combat state will be a good idea?
Tell me, how exactly is somebody going to tab into a second account while their main is being attacked in order to pop a queue? That is quite a bit more complex than being able to activate the queue yourself on the same account you're being attacked on. In any case, this is a huge stretch.
Yes, we are suggesting that something be done about an exploit that is completely circumventing the purpose of a PVP gamemode. The suggestion outlined multiple times in this thread would not prevent players from queuing out unless they are in direct combat with another player, not if they're just stuck in combat. Just like how imperial city doors work.
You literally said yourself:The players that I frequently see farming telvar in IC will pop a queue the moment they see me, and they'll disappear 10 seconds later.
You think it takes more than 1 second to tab hit 2 keys and tab back? (thats IF the player is playing observing game rules and not macroing this)
Also Doors in ESO PVP are not a good example to take of working mechanics :P
I can just forsee the change going through and the posts here afterwards from players complaining about 'more zerg groups in IC' or 'IC is even more dead' IMO there's a lot more interested changes to be focused on before this one.
You'd lose control of your character to tab out to another account. You do not lose control of your character when you activate a queue on M&K.
I don't know about you, but I typically have a further second or two delay when I alt tab out of ESO to other game clients. You'd have to constantly have two eso clients open and signed in to do this.
It's absurd to even discuss this though, honestly. This is such an elaborate workaround to a completely reasonable and functional solution to the exploit. 99% of the people abusing this would never go to those lengths to continue doing so.
I have no idea how you're jumping to the conclusions from the last part of your post. Your argument doesn't seem like it's being made in good faith, and gives the impression this is likely something you abuse yourself.
Just_Attivi wrote: »Combat bug would need to be addressed, valid point. I havent really encountered the combat bug much in IC as I have in cyro, so I kind of forgot its consideration.
Having a fail state for queue isnt a bad idea either. something like "begin queue, cant block/move/cast for X Seconds to complete queue, any actions cancel queue," where "X" would need balancing, 15-20 seconds is probably the right spot for that. would essentially get the same end result most of us want for IC- forcing a stop to instant port outs.
regarding more content/bug addresses/not breaking more code for the love of god and all that is holy, well... while valid points, theres no reason we shouldnt be able to have it all :P but yea, i get those concerns.
End of the day, I know Id participate more in IC pvp if the ganks/Xv1'ers that queue out the moment they fail their gank/zerg down couldnt just port out without a proper fight/evasion.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »This wouldn't work because players would just have someone group queue them who is sitting outside of combat and there's no way that it could be coded to prevent that easily without ruining the goal of group queuing.
It's already annoying enough that you can't queue for a different Cyrodiil campaign whilst in Cyro or a different sewer whilst in IC.
Nah, this is completely wrong. First of all, if the group lead is sitting in the same district as any group member in combat, they'll also be in combat. Second, the players abusing this don't/won't have an extra person sitting outside of their zone waiting to queue them out. That is just absurd to even suggest.
It takes 0 effort as a solo player to have a second account at lvl 10 in your group as lead whilst you play solo in the zone. Start to get attacked? tab queue tab.
The group lead doesn't even need to be in PVP zones if there are on the same alliance. Why wouldn't someone do this if they are already queuing out to avoid death currently?
Also are players really suggesting that despite not having a fix for in combat bug for 7+ years a queue system that depends on your combat state will be a good idea?
Tell me, how exactly is somebody going to tab into a second account while their main is being attacked in order to pop a queue? That is quite a bit more complex than being able to activate the queue yourself on the same account you're being attacked on. In any case, this is a huge stretch.
Yes, we are suggesting that something be done about an exploit that is completely circumventing the purpose of a PVP gamemode. The suggestion outlined multiple times in this thread would not prevent players from queuing out unless they are in direct combat with another player, not if they're just stuck in combat. Just like how imperial city doors work.
Necrotech_Master wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »This wouldn't work because players would just have someone group queue them who is sitting outside of combat and there's no way that it could be coded to prevent that easily without ruining the goal of group queuing.
It's already annoying enough that you can't queue for a different Cyrodiil campaign whilst in Cyro or a different sewer whilst in IC.
Nah, this is completely wrong. First of all, if the group lead is sitting in the same district as any group member in combat, they'll also be in combat. Second, the players abusing this don't/won't have an extra person sitting outside of their zone waiting to queue them out. That is just absurd to even suggest.
It takes 0 effort as a solo player to have a second account at lvl 10 in your group as lead whilst you play solo in the zone. Start to get attacked? tab queue tab.
The group lead doesn't even need to be in PVP zones if there are on the same alliance. Why wouldn't someone do this if they are already queuing out to avoid death currently?
Also are players really suggesting that despite not having a fix for in combat bug for 7+ years a queue system that depends on your combat state will be a good idea?
Tell me, how exactly is somebody going to tab into a second account while their main is being attacked in order to pop a queue? That is quite a bit more complex than being able to activate the queue yourself on the same account you're being attacked on. In any case, this is a huge stretch.
Yes, we are suggesting that something be done about an exploit that is completely circumventing the purpose of a PVP gamemode. The suggestion outlined multiple times in this thread would not prevent players from queuing out unless they are in direct combat with another player, not if they're just stuck in combat. Just like how imperial city doors work.
you dont have to run the 2 accounts on the same computer, i literally have 2 full gaming desktops on my desk which i can be running both of my eso accounts if i wanted
in that situation, theres no alt-tabbing involved, its literally just clicking keys on another keyboard
i never actually considered the use case of using the 2nd acct to queue out of IC, but could see it as being possible (not something i would do either, if im going to die im going down fighting lol)
CameraBeardThePirate wrote: »Necrotech_Master wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »This wouldn't work because players would just have someone group queue them who is sitting outside of combat and there's no way that it could be coded to prevent that easily without ruining the goal of group queuing.
It's already annoying enough that you can't queue for a different Cyrodiil campaign whilst in Cyro or a different sewer whilst in IC.
Nah, this is completely wrong. First of all, if the group lead is sitting in the same district as any group member in combat, they'll also be in combat. Second, the players abusing this don't/won't have an extra person sitting outside of their zone waiting to queue them out. That is just absurd to even suggest.
It takes 0 effort as a solo player to have a second account at lvl 10 in your group as lead whilst you play solo in the zone. Start to get attacked? tab queue tab.
The group lead doesn't even need to be in PVP zones if there are on the same alliance. Why wouldn't someone do this if they are already queuing out to avoid death currently?
Also are players really suggesting that despite not having a fix for in combat bug for 7+ years a queue system that depends on your combat state will be a good idea?
Tell me, how exactly is somebody going to tab into a second account while their main is being attacked in order to pop a queue? That is quite a bit more complex than being able to activate the queue yourself on the same account you're being attacked on. In any case, this is a huge stretch.
Yes, we are suggesting that something be done about an exploit that is completely circumventing the purpose of a PVP gamemode. The suggestion outlined multiple times in this thread would not prevent players from queuing out unless they are in direct combat with another player, not if they're just stuck in combat. Just like how imperial city doors work.
you dont have to run the 2 accounts on the same computer, i literally have 2 full gaming desktops on my desk which i can be running both of my eso accounts if i wanted
in that situation, theres no alt-tabbing involved, its literally just clicking keys on another keyboard
i never actually considered the use case of using the 2nd acct to queue out of IC, but could see it as being possible (not something i would do either, if im going to die im going down fighting lol)
But again, this is such an absurd reason to not implement a good change. The amount of people that own 2 gaming PCs and 2 ESO accounts is already pretty low. The overlap of that cohort and people that would go into IC and abuse the queue system like that would be even lower. It's not a reason at all to prevent people from easily abusing the system.