The problem with this is, it would prevent players from playing IC while they are in a queue for Cyrodil. Sometimes I just want to farm Tel Var while I wait the 40 minutes or so to get into cyrodil.
CameraBeardThePirate wrote: »The problem with this is, it would prevent players from playing IC while they are in a queue for Cyrodil. Sometimes I just want to farm Tel Var while I wait the 40 minutes or so to get into cyrodil.
It wouldn't if implemented properly.
Don't prevent queueing for Cyrodiil while in IC, prevent queueing for Cyrodiil if you meet/don't meet a set of criteria.
Taken damage recently? Not allowed to queue.
Dealt damage recently? Not allowed to queue.
In your alliance base? Allowed to queue.
Immortal on the door balcony in-between districts? Allowed to queue.
Just stop people from saying "oh wow that person could kill me and take my telvar! Good thing I have an addon to instantly queue me for cyrodiil/random dungeon at the press of a button!"
You'd still be allowed to queue as soon as you enter IC, and still be allowed to take the queue once it pops. Just stop the on-demand escape portal nonsense.
CameraBeardThePirate wrote: »The problem with this is, it would prevent players from playing IC while they are in a queue for Cyrodil. Sometimes I just want to farm Tel Var while I wait the 40 minutes or so to get into cyrodil.
It wouldn't if implemented properly.
Don't prevent queueing for Cyrodiil while in IC, prevent queueing for Cyrodiil if you meet/don't meet a set of criteria.
Taken damage recently? Not allowed to queue.
Dealt damage recently? Not allowed to queue.
In your alliance base? Allowed to queue.
Immortal on the door balcony in-between districts? Allowed to queue.
Just stop people from saying "oh wow that person could kill me and take my telvar! Good thing I have an addon to instantly queue me for cyrodiil/random dungeon at the press of a button!"
You'd still be allowed to queue as soon as you enter IC, and still be allowed to take the queue once it pops. Just stop the on-demand escape portal nonsense.
You are misunderstanding the order it happens in. Most people don’t queue for cyrodiil mid-fight. They go to enter cyro, get placed in a long queue, and decided to hit IC to pass the time in the queue.
After 45 min in the queue, when it pops I’m accepting immediately because I’d rather be there.
Any changes to this will notably reduce the already low IC population. If people already in a cyro queue are prevented from entering IC, we will do something else while we wait. If people in the cyro queue are prevented from accepting when the queue pops based on IC conditions we’ll stop going to IC while we wait.
CameraBeardThePirate wrote: »Seriously, it's ridiculous. The entire point of IC is that fights are a risk vs reward. Allowing players to instantly queue into Cyrodiil as soon as they realize they're outmatched is silly and completely negates the risk aspect of IC.
CameraBeardThePirate wrote: »Seriously, it's ridiculous. The entire point of IC is that fights are a risk vs reward. Allowing players to instantly queue into Cyrodiil as soon as they realize they're outmatched is silly and completely negates the risk aspect of IC.
I must be missing something here. If I stopped in the middle of fighting something to click buttons to queue for Cyrodiil, I would be dead before I finished, at least on PS/NA, where I don't have add-ons and have to use the default menu. How are they instantly going to Cyrodiil while you are damaging them.
Or did you attack them, then they got away from you, and then they are going to Cyrodiil? If they are going to Cyrodiil while they are not currently in combat with anything, why is this a problem?
CameraBeardThePirate wrote: »On PC there's no need to stop and click buttons; there are a few different addons that allow you to queue instantly at the press of a keybind. I'd imagine this is much less of a problem on console.
CameraBeardThePirate wrote: »On PC there's no need to stop and click buttons; there are a few different addons that allow you to queue instantly at the press of a keybind. I'd imagine this is much less of a problem on console.
OK. Then I hope ZOS either fixes this issue by banning the PC add-on that allows instant queue to Cyrodiil, or ignores this issue. I would not like to see ZOS change the base game to fix an issue caused by an add-on, when players on PS/NA, PS/EU, XB/NA, and XB/EU are not able to even experience the issue, since we don't have add-ons.
1) Make it so you cannot start a fresh queue if you're in direct combat, i.e if you've taken or dealt damage in the past 30s - 1 minute.
Sounds like you’ll end up making IC more of a ghost town than it already is.
Sounds like you’ll end up making IC more of a ghost town than it already is.
CameraBeardThePirate wrote: »I'm advocating for the removal of the ability to ENTER THE QUEUE in the middle of the fight.
The players that I frequently see farming telvar in IC will pop a queue the moment they see me, and they'll disappear 10 seconds later.
Can they use a Sigil of Retreat when they see you? If yes, because they are not in combat, then they should also be able to queue for Cyrodiil. I think enter queue for Cyrodiil should work the same as use Sigil of Retreat.
Necrotech_Master wrote: »this would be a hard situation to determine
there are a lot of times i pre-queue for cyro in a long queue and mess around in IC while waiting, there are sometimes where i just happen to be in the middle of combat when the queue decides to pop, so thats the legitimate case
but at the same time i also understand that people abuse it to queue out instantly to save the tel var
my proposal would be if you were in the queue for some amount of time (more than 10 minutes) and your queue pops it should not prevent you from going instantly, but if your entering of queue and queue pop was instant (less than 1 minute), theres like some enforced "wait period" before it actually moves you to the cyrodiil instance
or an alternative, is if you start the cyro queue outside of IC, when it pops it lets you port instantly, if you start the queue in IC (specifically in the districts), it enforces some minimum wait time before it pops your queue
CameraBeardThePirate wrote: »Necrotech_Master wrote: »this would be a hard situation to determine
there are a lot of times i pre-queue for cyro in a long queue and mess around in IC while waiting, there are sometimes where i just happen to be in the middle of combat when the queue decides to pop, so thats the legitimate case
but at the same time i also understand that people abuse it to queue out instantly to save the tel var
my proposal would be if you were in the queue for some amount of time (more than 10 minutes) and your queue pops it should not prevent you from going instantly, but if your entering of queue and queue pop was instant (less than 1 minute), theres like some enforced "wait period" before it actually moves you to the cyrodiil instance
or an alternative, is if you start the cyro queue outside of IC, when it pops it lets you port instantly, if you start the queue in IC (specifically in the districts), it enforces some minimum wait time before it pops your queue
Again, you don't even need any of those restraints.
Just have it follow the same stipulation as entering a door in IC. If you've taken or dealt damage in the last 30 seconds, you shouldn't be allowed to enter a new queue. That's it.
Wouldn't affect people that run around IC while in queue. Wouldn't prevent people from entering a queue while in IC. Wouldn't prevent people from accepting a queue when it pops, even if they're in the middle of the fight.
If the only change is that players can't enter a new queue in the middle of the fight, the only players that would be affected are the ones abusing this exploit.
Necrotech_Master wrote: »CameraBeardThePirate wrote: »Necrotech_Master wrote: »this would be a hard situation to determine
there are a lot of times i pre-queue for cyro in a long queue and mess around in IC while waiting, there are sometimes where i just happen to be in the middle of combat when the queue decides to pop, so thats the legitimate case
but at the same time i also understand that people abuse it to queue out instantly to save the tel var
my proposal would be if you were in the queue for some amount of time (more than 10 minutes) and your queue pops it should not prevent you from going instantly, but if your entering of queue and queue pop was instant (less than 1 minute), theres like some enforced "wait period" before it actually moves you to the cyrodiil instance
or an alternative, is if you start the cyro queue outside of IC, when it pops it lets you port instantly, if you start the queue in IC (specifically in the districts), it enforces some minimum wait time before it pops your queue
Again, you don't even need any of those restraints.
Just have it follow the same stipulation as entering a door in IC. If you've taken or dealt damage in the last 30 seconds, you shouldn't be allowed to enter a new queue. That's it.
Wouldn't affect people that run around IC while in queue. Wouldn't prevent people from entering a queue while in IC. Wouldn't prevent people from accepting a queue when it pops, even if they're in the middle of the fight.
If the only change is that players can't enter a new queue in the middle of the fight, the only players that would be affected are the ones abusing this exploit.
the door condition is just "cant use while in combat" but what if you got stuck in combat and trying to queue out to fix that problem? (obviously unrelated to someone trying to abuse it)
Necrotech_Master wrote: »CameraBeardThePirate wrote: »Necrotech_Master wrote: »this would be a hard situation to determine
there are a lot of times i pre-queue for cyro in a long queue and mess around in IC while waiting, there are sometimes where i just happen to be in the middle of combat when the queue decides to pop, so thats the legitimate case
but at the same time i also understand that people abuse it to queue out instantly to save the tel var
my proposal would be if you were in the queue for some amount of time (more than 10 minutes) and your queue pops it should not prevent you from going instantly, but if your entering of queue and queue pop was instant (less than 1 minute), theres like some enforced "wait period" before it actually moves you to the cyrodiil instance
or an alternative, is if you start the cyro queue outside of IC, when it pops it lets you port instantly, if you start the queue in IC (specifically in the districts), it enforces some minimum wait time before it pops your queue
Again, you don't even need any of those restraints.
Just have it follow the same stipulation as entering a door in IC. If you've taken or dealt damage in the last 30 seconds, you shouldn't be allowed to enter a new queue. That's it.
Wouldn't affect people that run around IC while in queue. Wouldn't prevent people from entering a queue while in IC. Wouldn't prevent people from accepting a queue when it pops, even if they're in the middle of the fight.
If the only change is that players can't enter a new queue in the middle of the fight, the only players that would be affected are the ones abusing this exploit.
the door condition is just "cant use while in combat" but what if you got stuck in combat and trying to queue out to fix that problem? (obviously unrelated to someone trying to abuse it)
CameraBeardThePirate wrote: »Seriously, it's ridiculous. The entire point of IC is that fights are a risk vs reward. Allowing players to instantly queue into Cyrodiil as soon as they realize they're outmatched is silly and completely negates the risk aspect of IC. They can do this with the assistance of an addon - no need for fiddling with menus.
Edit because I see some misunderstanding:
I don't want ZOS to completely remove the ability to queue while in IC, nor do I want them to remove the ability to accept a queue while in combat. People that happen to get a 45 min queue pop in the middle of combat aren't the problem. The problem are the people that see you, queue out to avoid losing telvar, then queue right back into IC. They're not sitting and waiting in queue, and it's not coincidence - they're entering the queue into an empty campaign when they realize they're outmatched to get an instant escape for no TelVar cost.
Changing it so that people cannot enter a new queue if they've been damaged or dealt damage in the past 30 seconds would have no consequences other than preventing this exploit. You'd still be able to queue in IC, and you'd still be able to accept the queue in combat. The only thing that would change is that you'd no longer have an easy way to negate the risk/reward of IC.
Izanagi.Xiiib16_ESO wrote: »This wouldn't work because players would just have someone group queue them who is sitting outside of combat and there's no way that it could be coded to prevent that easily without ruining the goal of group queuing.
It's already annoying enough that you can't queue for a different Cyrodiil campaign whilst in Cyro or a different sewer whilst in IC.
i11ionward wrote: »CameraBeardThePirate wrote: »Seriously, it's ridiculous. The entire point of IC is that fights are a risk vs reward. Allowing players to instantly queue into Cyrodiil as soon as they realize they're outmatched is silly and completely negates the risk aspect of IC. They can do this with the assistance of an addon - no need for fiddling with menus.
Edit because I see some misunderstanding:
I don't want ZOS to completely remove the ability to queue while in IC, nor do I want them to remove the ability to accept a queue while in combat. People that happen to get a 45 min queue pop in the middle of combat aren't the problem. The problem are the people that see you, queue out to avoid losing telvar, then queue right back into IC. They're not sitting and waiting in queue, and it's not coincidence - they're entering the queue into an empty campaign when they realize they're outmatched to get an instant escape for no TelVar cost.
Changing it so that people cannot enter a new queue if they've been damaged or dealt damage in the past 30 seconds would have no consequences other than preventing this exploit. You'd still be able to queue in IC, and you'd still be able to accept the queue in combat. The only thing that would change is that you'd no longer have an easy way to negate the risk/reward of IC.
Perhaps the developers should just disable the use of an addon that instantly accepts a queue?
Izanagi.Xiiib16_ESO wrote: »This wouldn't work because players would just have someone group queue them who is sitting outside of combat and there's no way that it could be coded to prevent that easily without ruining the goal of group queuing.
It's already annoying enough that you can't queue for a different Cyrodiil campaign whilst in Cyro or a different sewer whilst in IC.
Tertullian wrote: »If zos do regard this as an issue, you do understand that any 'fix' they apply will be nothing like what has been suggested?
They'll nuke it completely. All you'll have left in IC are the the two guys in this thread advocating for the 'fix' avoiding fighting each other because neither have tel-vars worth fighting for because there's no actual tv farmers for them to have ganked.