Undeath 30% reduction works only when player is almost dead. It's not same like Major/Minor Protection. Then why is everyone so angry about this?
If nothing has changed in the calculated defense formulas, then 15% damage mitigation on top of 33k resistances means about +6% real damage reduction. Is it still worth it? Do all the players who are screaming so loudly about the need to nerf this passive know this?This used to be the case, but since the Greymoor rework Undeath kicks in as soon as you take damage from full health. Strongest when you are near dead, but between 100% and 50% health you can still expect an up to 15% mitigation
The sad part about undeath is that really does need to be nerfed but if it does get nerfed it'll be the nail in the coffin for templars because it's the only thing keeping templars that are built for what passes for damage from the class from falling over in 2 seconds.
Undeath is equivalent to Trial by Fire at low health.
The green area highlights the general range of Undeath, depending on existing sources of mitigation.
For example, 30k armor w/ minor protection would land you in the shaded area. No existing mitigation would be above the green area and a tank w/ protection and resolve, defensive CP, etc. would be below the green area.
Just bring back the knockdown from silver shards and make it fire damage and outlines the vampires.
Nothing annoys pvp-ers more than a spammable damage skill that CC. Make it also to ignore block. That will be the needed counter.
Also could lead to builds that hunt vampires, what is more fun than that? Let the vampires have advantage vs normal humans and suffer vs vampire hunters.