vizionblind_ESO wrote: »get rid of them altogether
tjrichards01_ESO wrote: »vampires are not op ppl just to dumb to use bows and spells vamps die extremely fast at range, but since ppl too stupid to say out of melee range all they do is feed the bat swarm making the person immune to damage THIS ISNT BROKEN ITS SUPPOSED TO WORK LIKE THAT, u run in i pop bats i get health if u and 20 other ppl run in i take health from everyone, but if everyone is at range i cant charge my bats or get my health back and i die almost instantly.
-VR2 DK vamp
Zershar_Vemod wrote: »So OP, was this vamp a DK, Sorc, or Emperor?
Because I'd really like to know how these rare cases are occurring; I have never seen the ability to create circumstances like this on my NB main - I'm willing to bet this player was at least an Emperor.
ZOS_TristanK wrote: »Hi, folks. We wanted to let you know that we are actively monitoring and working to balance Vampires. In our recent reddit AUA, we stated that the following tweaks are coming soon in a future patch:
- Fixed the bug where multiple Bat Swarms can be stacked on the same Vampire.
- Reduced the movement speed bonus during mist form to 30% (which makes it equivalent to the "Boundless storm" morph of Lightning form)
- Reduced the Vampire ability cost reduction to 7% per stage
We'll continue to keep an eye on Vampires in PvP, and want to thank you for your feedback!
Actually i really should laugh bout that. Especially about the feedback part.
What you guys did, was not listen to feedback but to "whiners" and "ranters" who of course had a serious point with the vampire issue but didnt even understand what the real problem was / is.
I am a vamp player and planned my dunmer vamp back in january during the beta and i can tell you for sure what you are about to do with this patch will change nothing except of nerfing the wrong ppl.
PVE vampire players and those who dont abuse bat swarm + mist form.
Actually the real problem with us vamps is that
1. We are able to heal ourselfs while using mist form since the bat swarm healing isnt implemented as healing in this game but as drain and therefore allows us to get healed while using mist form wich shouldn't be the case.
2. The ridiculous ultimate cost reduction that can be achieved while playing a sorc or a dk and, wich actually isnt a vampire related problem at all but a general one because of all the vet. set items that reduce ult. cost. And to make it even more worse there is another introduced iirc.
These would have been the 2 points that needed a rework or "fix" on your side in order to solve the vamp problem.
Mist form alone, wasnt op at all. Just like the bat swarm ultimate alone isnt op in any way. But allowing us to combine both in order to negate the "you can't get healed part" of mist form - since bat swarm is a drain and not a heal - is utterly wrong.
What you are about to do, is nothing else but punishing those vampires, who arent abusing these mechanisms. Honestly i really appreciate your attempt to solve the vampire problem since it definately needs to be solved.
But this, is the wrong way to do it sorry.
NakedSnake wrote: »We do see exactly that. Before swarm it was standard, before mist it was bolt. Ultimate cost reduction and broken skills is not simply a vampire problem.
NakedSnake wrote: »We do see exactly that. Before swarm it was standard, before mist it was bolt. Ultimate cost reduction and broken skills is not simply a vampire problem.
/sign
NakedSnake wrote: »We do see exactly that. Before swarm it was standard, before mist it was bolt. Ultimate cost reduction and broken skills is not simply a vampire problem.
NakedSnake wrote: »We do see exactly that. Before swarm it was standard, before mist it was bolt. Ultimate cost reduction and broken skills is not simply a vampire problem.
Show me.
Show me a non-vampire dragon knight or a sorcerer slaughtering thirty people at once without a scratch on him. Show me those thirty people having their attacks reduced to little more than spitwads as they try to take down this lone enemy player.
As far as ultimate cost reduction is concerned, the only class with that is the sorcerer, who gets 15% with full investment in the passive. In other words, he only gets 15% further ultimate cost reduction compared to what everybody else can get. Hardly game breaking, and they are a bit shy on self heals where the class is concerned. Meaning even if this magically enabled them to spam an ultimate ad infinitum, they won't survive long enough for it to do them that much good.
And the dragon knight? Near as I can tell, he just gets a passive that gives him one or two extra ultimate points when he activates abilities in a particular skill line. So he gets 12 points instead of 10, or 17 instead of 15 or whatever the numbers are. Big whoop. He gets to cast is ultimate one extra time every fifty activations or something. And only if he spams skills from that particular line.
Thus far I have seen no evidence that either of these classes are anywhere near as significantly overpowered as vampires are.
NakedSnake wrote: »NakedSnake wrote: »We do see exactly that. Before swarm it was standard, before mist it was bolt. Ultimate cost reduction and broken skills is not simply a vampire problem.
Show me.
Show me a non-vampire dragon knight or a sorcerer slaughtering thirty people at once without a scratch on him. Show me those thirty people having their attacks reduced to little more than spitwads as they try to take down this lone enemy player.
As far as ultimate cost reduction is concerned, the only class with that is the sorcerer, who gets 15% with full investment in the passive. In other words, he only gets 15% further ultimate cost reduction compared to what everybody else can get. Hardly game breaking, and they are a bit shy on self heals where the class is concerned. Meaning even if this magically enabled them to spam an ultimate ad infinitum, they won't survive long enough for it to do them that much good.
And the dragon knight? Near as I can tell, he just gets a passive that gives him one or two extra ultimate points when he activates abilities in a particular skill line. So he gets 12 points instead of 10, or 17 instead of 15 or whatever the numbers are. Big whoop. He gets to cast is ultimate one extra time every fifty activations or something. And only if he spams skills from that particular line.
Thus far I have seen no evidence that either of these classes are anywhere near as significantly overpowered as vampires are.
Search is your friend, but before you do that try reading through this thread as many have already posted the various combination of game mechanic's that cause this phenomenon.
Also chars being able to use the different armor actives WITHOUT using the specific type of armor, should be fixed, this is broken game design.
Its kinda ironic light armor users using heavy armor active skill. This is a skill designed for tanks to get into melee range, not for casters running around immune to CCs nuking people from range, plus on top of that having bolt escape.
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