ZOS_TristanK wrote: »Hi, folks. We wanted to let you know that we are actively monitoring and working to balance Vampires. In our recent reddit AUA, we stated that the following tweaks are coming soon in a future patch:
- Fixed the bug where multiple Bat Swarms can be stacked on the same Vampire.
- Reduced the movement speed bonus during mist form to 30% (which makes it equivalent to the "Boundless storm" morph of Lightning form)
- Reduced the Vampire ability cost reduction to 7% per stage
We'll continue to keep an eye on Vampires in PvP, and want to thank you for your feedback!
ZOS_TristanK wrote: »Hi, folks. We wanted to let you know that we are actively monitoring and working to balance Vampires. In our recent reddit AUA, we stated that the following tweaks are coming soon in a future patch:
- Fixed the bug where multiple Bat Swarms can be stacked on the same Vampire.
- Reduced the movement speed bonus during mist form to 30% (which makes it equivalent to the "Boundless storm" morph of Lightning form)
- Reduced the Vampire ability cost reduction to 7% per stage
We'll continue to keep an eye on Vampires in PvP, and want to thank you for your feedback!
cwbriggs6ub17_ESO wrote: »O and for you non Vamps saying this 'rebalance' is great .... beware ur class/char nerf is next (based on whiners in forums).
Hi.
You're not actually a vampire. You're a human playing a multiplayer game, so perhaps don't take it so personally.
Vampire DK/ Sorcs were able to single-handedly wipe zergs. I understand if you were excited about being to do this yourself, but as a human playing a game with *other humans,* I hope you can understand that everyone else isn't here to play cannon-fodder to your apex predator.
Vampires will still be very strong, and they'll probably still be the strongest PvP option available in the game. They're not going to be raidbosses, though. The other players are paying $15/ month, too, and they deserve a chance.
I'm pretty pleased ZOS jumped on this quickly. I hope it's enough. We'll see.
I actually suspect the changes will be too little too late.
I think a lot of people who wanted mass battlefield PvP have been put off by the Vampire God mode. How something this broken and damaging to a game which sold it's self on mass PvP made it into live amazes me. Vampire is a choice it should be no better than mages guild or Fighters guild. But it is, half the raids I join in PvP ask how many Vampies we have so we know if we will win or not. The rest of us are just cannon fodder and this may surprise the Dev's and Vampire players I don't pay a subscription to make someone else feel uber powerful.
ZOS_TristanK wrote: »Hi, folks. We wanted to let you know that we are actively monitoring and working to balance Vampires. In our recent reddit AUA, we stated that the following tweaks are coming soon in a future patch:
- Fixed the bug where multiple Bat Swarms can be stacked on the same Vampire.
- Reduced the movement speed bonus during mist form to 30% (which makes it equivalent to the "Boundless storm" morph of Lightning form)
- Reduced the Vampire ability cost reduction to 7% per stage
We'll continue to keep an eye on Vampires in PvP, and want to thank you for your feedback!
cwbriggs6ub17_ESO wrote: »21% cost reduction and keeping tons of debuffs ... ESO is not for me.
Thats a HUGE change to a skill line i was unaware of till today .... i got at least 10 points invested in vamp skill line and looks like ESO is going to do more than weaken it instead they will make it fragile ..... if this the direction ESO is heading .... a MAJOR rebalance (based off incorrect facts and a high forum count of whining post) every month............well a 15 dollar a MMO is not for me, just dont feel like playing a game of musical chairs ... ill wait for Elder Scrolls 6, with no sub fee and i play a normal powerful vampire not a weak creature ...... if u feel the same tell ESO.
O and for you non Vamps saying this 'rebalance' is great .... beware ur class/char nerf is next (based on whiners in forums).
tjrichards01_ESO wrote: »vampires are not op ppl just to dumb to use bows and spells vamps die extremely fast at range, but since ppl too stupid to say out of melee range all they do is feed the bat swarm making the person immune to damage THIS ISNT BROKEN ITS SUPPOSED TO WORK LIKE THAT, u run in i pop bats i get health if u and 20 other ppl run in i take health from everyone, but if everyone is at range i cant charge my bats or get my health back and i die almost instantly.
-VR2 DK vamp
I actually suspect the changes will be too little too late.
I think a lot of people who wanted mass battlefield PvP have been put off by the Vampire God mode. How something this broken and damaging to a game which sold it's self on mass PvP made it into live amazes me. Vampire is a choice it should be no better than mages guild or Fighters guild. But it is, half the raids I join in PvP ask how many Vampies we have so we know if we will win or not. The rest of us are just cannon fodder and this may surprise the Dev's and Vampire players I don't pay a subscription to make someone else feel uber powerful.
"The counter for vamps is to NOT play as a zerg."
This.
Zershar_Vemod wrote: »ZOS_TristanK wrote: »Hi, folks. We wanted to let you know that we are actively monitoring and working to balance Vampires. In our recent reddit AUA, we stated that the following tweaks are coming soon in a future patch:
- Fixed the bug where multiple Bat Swarms can be stacked on the same Vampire.
- Reduced the movement speed bonus during mist form to 30% (which makes it equivalent to the "Boundless storm" morph of Lightning form)
- Reduced the Vampire ability cost reduction to 7% per stage
We'll continue to keep an eye on Vampires in PvP, and want to thank you for your feedback!
So, are you guys even bothering to deal with DK/Sorc/Emperor bonuses which made ultimate cool downs so low that a small amount of players have been able to spam ult abilities in the first place? Or just listening to the vocal minority's "nerf" chant again?
I guess that you've never heard of reduction stacking gear then.